Microsoft "No fee to play XBOX one games on other consoles"


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Why should any gamer have to pay a fee to play a game? You already bought the console/game(s)/Online subcription, so why pay a fee? gamers deserve a few freebies.

Why should any gamer have to pay a fee to play a game? You already bought the console/game(s)/Online subcription, so why pay a fee? gamers deserve a few freebies.

The rumor or w/e is that the "fee" is for someone who tries to install the game for the first time. If this is true, I bet new games will come with a one time code like PC games do that you put in at install. To that extent the fee, again, if true, could just be the same as we've had with online passes but this time it's handled by the system itself instead of each developer individually. These are just guesses though.

A gamer walks into a retailer and hands over the game they wish to sell. This will only be possible at retailers who have agreed to Microsoft?s T&Cs and more importantly integrated Microsoft?s cloud-based Azure pre-owned system into its own.

The game is then registered as having been trade-in on Microsoft?s system. The consumer who handed it over will subsequently see the game wiped from their account ? hence the until now ambiguous claim from Phil Harrison that the Xbox One would have to ?check in? to Microsoft?s servers every 24 hours.

The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft. The retailer will pocket the rest.

Source: http://www.mcvuk.com...-retail/0116137

Private selling? Letting your friends borrow your games? Renting?

Awfully controlling and only benefiting the publisher/MS. What about developers? - The argument used to wipe out used games. No wonder EA are in bed with MS.

Source: http://www.mcvuk.com...-retail/0116137

Private selling? Letting your friends borrow your games? Renting?

Awfully controlling and only benefiting the publisher/MS. What about developers? - The argument used to wipe out used games. No wonder EA are in bed with MS.

Indeed, very annoying if you live with people who also have Xbox's and like to share games.

I have always been a big supporter of the Xbox 360, however i really am not very keen on the direction the Xbox One appears to be going... the article you linked to has been updated to suggest retial would get a ?3.50 cut on trade in's... hardly seems worthwhile for anyone to trade games in now, the pre owned price is likely going to be almost as much as it is new.

UPDATE: Many readers are asking whether the ?35 will be additional cost on top of the price of buying the game. No, we believe that the ?35 figure ? which is not our number, incidentally ? would cover the entire transaction. If correct this would leave retail with a cut per sale of around ?3.50.

I imagine this also puts an end to buying older games for a couple of ? on eBay.

This is in a way like the Diablo 3 auction house except, users get nothing. What I mean though, a way for MS to make even more money. Why should MS ever be taking a cut of anything like this? If you want to make an argument it should be developers, and they aren't even mentioned.

Source: http://www.mcvuk.com...-retail/0116137

Private selling? Letting your friends borrow your games? Renting?

Awfully controlling and only benefiting the publisher/MS. What about developers? - The argument used to wipe out used games. No wonder EA are in bed with MS.

Wow..that guy has no idea of the terms he is using. Azure is a cloud based pre-owned system? WTF! :D His entire premise is based on rumors. There is this thing about Xbox Live still not running on top of Azure (according to MJF) so I don't know what **** he is talking about.

No, discs are mass produced, if one game has an encryption key on the disc then every copy of that disc produced will have the same encryption key, you cannot do what you're talking about without making a brand new master for each disc, and the cost, time, machining and everything to do that makes it impossible.

Agreed. So are PC software discs. The only difference there is that you get a license key you have to enter yourself. Xbox One probably does this in the background and ties the game (they could do a unique game identifier or something like that) to your account. Person B that does not have that game associated to their account cannot run that game since they did not complete the association process.

There is no reason to have each game have a different key. Call of Duty X is Call of Duty X. If you need to replace your xbox or need to run a new copy of the disc, it will still work because your account will have Call of Duty X associated with it. That would really be the only way to do this.

There is going to be a system where you can link accounts in your household to a master account and share Gold. I remember reading tidbits about it somewhere. If you live with people in a house and share a Xbox One or have lots of them then there's no real problem since the master account and all sub accounts will be on those systems and thus I expect any games you own can be easily shared.

We don't have the details yet so everyone is just guessing but they did drop the word "policies" and transferring a license isn't hard.

Look at the new Office 365 home package that lets you install and run Office on up to 5 different PCs or Macs. Those 5 don't always have to be the same 5, you can change them at any time as long as it's 5 at the most. Their system that lets you manage this is pretty easy to use and do. So, why can't there be a system on the X1 that also lets you temporarily share or transfer your game to a friend or family member? It's not like it won't be easy to do for them, it's all about permissions and policies that get set. What if a friend wants to borrow a game I own and I can login to my account on my X1 or Xbox.com, go to my list of owned games and then pick to "temporarily lend game" or w/e you want to call it. Then it'll just ask me for a gamertag and send my friend a notification that I've lent him the game temporarily and that they can now install it? I can then at anytime take my ownership back which would allow me to play it again and stop him from doing so. It's just how Office 365 does it though in that case i'm not sure how they handle different MS accounts.

This is nothing to do with being a PS3 fan, etc. This is about Microsoft essentially killing off the second hand game market (or at least, reducing it's value somewhat).

Say I have a copy of 1 game on the shelf, and my friend has another. We can no longer just play each others games without having to be signed into the others account, or paying a fee. How is that a good thing?

you are spreading FUD. you don't know what they're planning for the used game market and it might even turn out way better than the current system. currently when you trade in your game at places like gamestop you get crap money for games, something like $10 while they turn around and sell it for $54. if you try to sell your games online you still end up getting crap money something like half the original cost of the game (so if you paid $60, you can only expect $30 if you sell online)

this new system could give the resale into gamers hands.

you are spreading FUD. you don't know what they're planning for the used game market and it might even turn out way better than the current system. currently when you trade in your game at places like gamestop you get crap money for games, something like $10 while they turn around and sell it for $54. if you try to sell your games online you still end up getting crap money something like half the original cost of the game (so if you paid $60, you can only expect $30 if you sell online)

this new system could give the resale into gamers hands.

I don't think you are educated well with business practices and how it works..... Used cars sell for basically the same fraction of the new price as games. Goes with mostly anything. If you rebuy something used for almost new price, that is your folly.

And if gamestop sells a used game for $54, they normally buy it off of the consumer for around $25-$30. Just check out Gamestops trade in deals for those new games, and you will easily see how you are wrong.

you are spreading FUD. you don't know what they're planning for the used game market and it might even turn out way better than the current system. currently when you trade in your game at places like gamestop you get crap money for games, something like $10 while they turn around and sell it for $54. if you try to sell your games online you still end up getting crap money something like half the original cost of the game (so if you paid $60, you can only expect $30 if you sell online)

this new system could give the resale into gamers hands.

Anybody who actually believes that this is going to be better for any consumer is just deluded.

They have told us what they're planning, and as much as Microsoft are straining to tell us that it's apparently "no different" from the current system, it is anything but. They're not only screwing over consumers, but also retailers, apparently only giving them 10% of the resale amount if you trade in a game.

Fact is MS and publishers have obviously agreed some deal behind closed doors and we're now seeing the result of it. Maybe that's why EA is bringing exclusive content to the Xbox One, because MS is using this new DRM system. Maybe that's why Xbox gets so much Call of Duty timed exclusive content (and why the PlayStation version is usually left an unpatched mess).

Of course, that's just speculation, but when you look at the bigger picture it all fits together.

I don't think you are educated well with business practices and how it works..... Used cars sell for basically the same fraction of the new price as games. Goes with mostly anything. If you rebuy something used for almost new price, that is your folly.

And if gamestop sells a used game for $54, they normally buy it off of the consumer for around $25-$30. Just check out Gamestops trade in deals for those new games, and you will easily see how you are wrong.

the last time I went to GameStop to trade in a game they wanted to give me $10 for it. I kept my game. I'm not comparing games to cars, to me it's a little absurd to do.

I will hold my judgment until I see and hear what Microsoft plans with used games. going on a rant and rampage without fully knowing and acting like I know the full details is just stupid and show a lack of common sense. maybe you're right, maybe I'm not "educated well with business practices and how it works" but I damnsure know that I have common sense.

Anybody who actually believes that this is going to be better for any consumer is just deluded.

They have told us what they're planning, and as much as Microsoft are straining to tell us that it's apparently "no different" from the current system, it is anything but. They're not only screwing over consumers, but also retailers, apparently only giving them 10% of the resale amount if you trade in a game.

Fact is MS and publishers have obviously agreed some deal behind closed doors and we're now seeing the result of it. Maybe that's why EA is bringing exclusive content to the Xbox One, because MS is using this new DRM system. Maybe that's why Xbox gets so much Call of Duty timed exclusive content (and why the PlayStation version is usually left an unpatched mess).

Of course, that's just speculation, but when you look at the bigger picture it all fits together.

I'm glad you closed off with "of course, that's just speculation" because you know IT IS. so lets wait and hear what happens, it's only 2 weeks away, that's not such a long time to wait for more information, is it?

I don't think you are educated well with business practices and how it works..... Used cars sell for basically the same fraction of the new price as games. Goes with mostly anything. If you rebuy something used for almost new price, that is your folly.

And if gamestop sells a used game for $54, they normally buy it off of the consumer for around $25-$30. Just check out Gamestops trade in deals for those new games, and you will easily see how you are wrong.

Used cars don't sell for the original cost because of wear and tear. Software doesn't degrade over time. On the other hand car makers don't service your car for free whereas games are patched and updated for free on a daily basis.

Not same markets to compare like that. (not defending this rumor, just saying they are not the same)

I'm glad you closed off with "of course, that's just speculation" because you know IT IS. so lets wait and hear what happens, it's only 2 weeks away, that's not such a long time to wait for more information, is it?

I'm sorry, but are people not allowed to discuss information that is being presented to us? We're all just supposed to sit around and not discuss information that is being presented to us?

I'm sorry, but are people not allowed to discuss information that is being presented to us? We're all just supposed to sit around and not discuss information that is being presented to us?

sure no problem discus away, but while discussing just don't present your things that you don't know as facts. I'm sure we all know how to use words like "if" and "maybe" and "possibly" just to name a few. can we agree on that?

well it's quite funny to me, but out of the 3 consoles it seems only the xbox threads are getting all the attention

The Xbox One will not require gamers to pay a fee to reactivate a used game, but it will require a regular online spot check to verify the authenticity of games being played, according to sources familiar with the system.
While an internet connection will be required for the console, the company is also experimenting with special exemption codes that could be given to select people in very particular, internet-free situations, like active-duty soldiers serving in war zones, sources tell Polygon.
The Xbox One will automatically authenticate a game using an encryption code built into a game's disc, when it is installed on the machine. That authentication on the console's hard drive tied to the game is then verified regularly through an internet connection.

When a person sells the game or it is installed and played on another system, the game is deauthenticated on the original machine until the disc is brought back and used to re-authenticate the installation.

http://www.polygon.com/2013/5/24/4362680/xbox-one-games-will-require-regular-authentication-checks-used-games

I am fine with this if it works in this way, if someone trades it in or sells it at a shop then the retailer gets charged for it, if you sell it privately it will deauth your copy and no fees are being paid, I assume it will work this way with rental, you hire the game and the last person who hired it copy will deauth and he can pay a fee for a new license and the person who hired it will be fully authorised to play it.

I'm fine with "always online" if it will allow me to install games to the hard drive and play them discless. In the event that the power/internet goes down, I can just go back to using the physical disc.

I'm just confused as to why Microsoft wants a piece of the used game pie. I imagine that's more of a publisher demand for all the exclusives they're hyping.

I'm fine with "always online" if it will allow me to install games to the hard drive and play them discless. In the event that the power/internet goes down, I can just go back to using the physical disc.

I'm just confused as to why Microsoft wants a piece of the used game pie. I imagine that's more of a publisher demand for all the exclusives they're hyping.

They say the fee is being collected from MS and publishers, now you might ask my should MS get a cut? I think the fee, if it's something minor, $1 or w/e that the retailer has to pay back can be justified as the cost to access a custom Xbox authentication system where the retailer enters in the discs code to make it usable again by the next guy to buy it used. If we're indeed talking about some small amount that a retailer pays back then I'm fine with it because of the overall nature of the system in place. We're talking about full installs to a HDD where you don't need the disc, something has to be in place to keep that secure. This new system has an added cost behind it, look at the large jump in Xbox Live servers, from 15,000 up to 300,000! If the fees collected on used games go back to cover the cost of the backend and not users getting yet another increase to the cost of a Gold membership then I'd say fine.

http://www.polygon.com/2013/5/24/4362680/xbox-one-games-will-require-regular-authentication-checks-used-games

I am fine with this if it works in this way, if someone trades it in or sells it at a shop then the retailer gets charged for it, if you sell it privately it will deauth your copy and no fees are being paid, I assume it will work this way with rental, you hire the game and the last person who hired it copy will deauth and he can pay a fee for a new license and the person who hired it will be fully authorised to play it.

I have to believe it will be like this, MS already does use a type of system like this with Office 365 Home, you get to use it on any 5 PC or Macs you want, all you do is authenticate which system you want and you can then at anytime easily change any of them to be any other ones as long as it's 5 max at any time.

If it really turns out to work like I think then even lending games shouldn't be a problem, till you get the game disc back to re-activate your installed copy from your friend then you just can't play it, same as today because we need the game disc anyways.

This topic is now closed to further replies.
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