AnandTech: Xbox One vs. PS4 - Hardware comparison


Recommended Posts

Heh made me chuckle that Major Nelson put "May not work on mobile or older browsers " and it actually doesn't work in IE10 as WebGL isn't supported in IE10.

Looks good and nice to see many I/O options on the back.

it works in IE10 for me

How should it have more responsive physics?

Sony has worked with AMD to beef up each ALU to allow graphics and compute threads to run in parallel unlike a desktop GPU which can only run graphics OR compute threads on a shader at once, one has to stop before it can process the other.

From Microsoft Architectural Briefing it seems like its a bog standard GPU with the ESRAM and Move Engines trying to pick up the slack.

How should it have more responsive physics?

Sony has worked with AMD to beef up each ALU to allow graphics and compute threads to run in parallel unlike a desktop GPU which can only run graphics OR compute threads on a shader at once, one has to stop before it can process the other.

From Microsoft Architectural Briefing it seems like its a bog standard GPU with the ESRAM and Move Engines trying to pick up the slack.

That Architectural briefing was a waste of time. It was mostly marketing crap fed by MS about CLOUD... I think you are discounting what MS did very easily. You might be right but we don't know much to pass a judgement ("bog standard").

So buy the PS4. Everyone knows that the PS4 has stronger specs, the question is just how much. and that doesn't really matter at this point. No matter how much people argue in here, the specs for One will remain the same, so get your pre-order in for the PS4. Personally I'm buying the One, because I like Halo, Forza etc. and I won't get that on the PS4 even if they'd upgraded it to a dual-processor system.

Forza, halo and then? Everyone knows Sony has the best first and second party developers.

Forza, halo and then? Everyone knows Sony has the best first and second party developers.

The strongest machine has NEVER, EVER won their respective console generation and that won't change this time.

MS now also has more first parties than Sony, 22 versus 13 for Sony. Many, if not most of their newest studios were formed or bought during the current gen to make software for the upcoming generation. Though they have a lot to prove, I wouldn't count them out as a few of the smaller ones have already released great titles on the Xbox 360.

The PS4 is once again aiming to be the most expensive machine of the bunch and that will not work in Sony's favor once more as both the console and the controller will be far more expensive to make and very likely cost a lot more in R&D as well. A $100 price advantage (looking at the components) for MS will destroy Sony's sales, unless Sony is willing to take the loss in their present already very poor condition.

Thanks for that wonderful and insightful addition to the discussion at hand.

Also thanks to your constant negativism against anything Microsoft ;)

I don?t know if is so so difficult to have both platforms and enjoy them like a true gamer, it is a $$ problem? living room space problem?

Forza, halo and then? Everyone knows Sony has the best first and second party developers.

To be honest, I'm sure you could count on one hand the number of first party dev's that come to your mind for Sony, as well as MS. Most developers are multiplatform now.

Thanks for that wonderful and insightful addition to the discussion at hand.

yep you can bet that was a very nice addition to the discussion. anyways, I see that you and a lot of people are going by one little guestimation and so getting your 1.23tflops. and that is guessing that the xbox One is running at the same clock speed that the ps4 is running at which is 1.6Ghz. but a lot people forget that the AMD processor can go 2Ghz. so Microsoft could have a different clock speed that sony.

The strongest machine has NEVER, EVER won their respective console generation and that won't change this time.

MS now also has more first parties than Sony, 22 versus 13 for Sony. Many, if not most of their newest studios were formed or bought during the current gen to make software for the upcoming generation. Though they have a lot to prove, I wouldn't count them out as a few of the smaller ones have already released great titles on the Xbox 360.

The PS4 is once again aiming to be the most expensive machine of the bunch and that will not work in Sony's favor once more as both the console and the controller will be far more expensive to make and very likely cost a lot more in R&D as well. A $100 price advantage (looking at the components) for MS will destroy Sony's sales, unless Sony is willing to take the loss in their present already very poor condition.

How is the ps4 aiming to be more expensive? It's hardware may be more powerful yes, but microsoft is countering the price increase from the hardware by packing everyones favorite limb flailing sensor in the box. Which will result in them being priced either the same, or very close to it.

Also thanks to your constant negativism against anything Microsoft ;)

Posting the facts about the hardware instead of posting all sorts of theories about a mythical "secret sauce" makes a person anti-microsoft?

Well, i guess that makes sense when you take into consideration that this is neowin we're on.

How is the ps4 aiming to be more expensive? It's hardware may be more powerful yes, but microsoft is countering the price increase from the hardware by packing everyones favorite limb flailing sensor in the box. Which will result in them being priced either the same, or very close to it.

I think that's mostly concluded from the 8GB RAM in PS4. I don't know one way or the other.

To be honest, I'm sure you could count on one hand the number of first party dev's that come to your mind for Sony, as well as MS. Most developers are multiplatform now.

So you played MGS4, Uncharted 1,2 and 3, infamous 1&2, Killzone series, God of war, Little big planet 1&2, MAG, Heavy rain, Resistance series and Gran Turismo 5 then? (admittedly GT5 wasn't so great) But Sony put way more effort, time and money into making great games, We still have The last of us, GT6 and beyond two souls to come, Sony are treating us. What did Microsoft get? they gave us Halo (which I enjoyed) then lost Bungie and now they have what? Forza and Alan wake? That's the only two great exclusives I played on the Xbox, I can't even think of anything else, and Alan wake almost never happened at all. I really hope MS make more of an effort, I don't really care where I play my multiplatform games, unless the difference is significant, so why would I pick an Xbox with no exciting prospects? I really hope they Have some nice exclusives for the Xbox, I really do, I want great games to play.

So you played MGS4, Uncharted 1,2 and 3, infamous 1&2, Killzone series, God of war, Little big planet 1&2, MAG, Heavy rain, Resistance series and Gran Turismo 5 then? (admittedly GT5 wasn't so great) But Sony put way more effort, time and money into making great games, We still have The last of us, GT6 and beyond two souls to come, Sony are treating us. What did Microsoft get? they gave us Halo (which I enjoyed) then lost Bungie and now they have what? Forza and Alan wake? That's the only two great exclusives I played on the Xbox, I can't even think of anything else, and Alan wake almost never happened at all. I really hope MS make more of an effort, I don't really care where I play my multiplatform games, unless the difference is significant, so why would I pick an Xbox with no exciting prospects? I really hope they Have some nice exclusives for the Xbox, I really do, I want great games to play.

I quite enjoyed Fable, Left 4 Dead, PGR, Trials HD :p

But I agree, Sonys exclusives had the upper hand.

I really hope MS make more of an effort, I don't really care where I play my multiplatform games, unless the difference is significant, so why would I pick an Xbox with no exciting prospects? I really hope they Have some nice exclusives for the Xbox, I really do, I want great games to play.

Well they're spending over a billion dollars on exclusives, which I believe they have fifteen of as of right now. I would say they're trying to make an effort.

I quite enjoyed Fable, Left 4 Dead, PGR, Trials HD :p

But I agree, Sonys exclusives had the upper hand.

Fable was fun, but Peter Molyneux lied to us again, L4D, had it on the PC, same as Alan wake really, not pure exclusives, Sony were able to make games with insane scale, scale you'd never see on a PC game because they couldn't guarantee it would run on a plethora of systems.

Well they're spending over a billion dollars on exclusives, which I believe they have fifteen of as of right now. I would say they're trying to make an effort.

What? Dancey Dance dance with dancing fitness dancing fitness happy family fitness dancy buzz word buzz word whatever is popular in society at the moment dance? lol

I'm just joking, I'd love to see some new, great games aimed at hardcore gamers, games with integrity, story and attention to detail!

Something has been bothering me for a while now but I just couldn't find much answers to go by maybe someone here can help me look into it.

Microsoft quoted that they had 5billion transistors.....but it just doesn't add up:

32md of esRAM is 1.8billion transistors (roughly)

Amd's jaguar I put between 1.2 and 1.7billion (based on on the fact bulldozer has 1.2 transistor count)

1.8+1.7 = 3.5 so what's taking up the rest of the die? There's a whole 1.5billion transistors not counted for.

What is Microsoft hiding? I thought it weird that they would tout there transistor count without giving more details as if they were giving hints.

Something has been bothering me for a while now but I just couldn't find much answers to go by maybe someone here can help me look into it.

Microsoft quoted that they had 5billion transistors.....but it just doesn't add up:

32md of esRAM is 1.8billion transistors (roughly)

Amd's jaguar I put between 1.2 and 1.7billion (based on on the fact bulldozer has 1.2 transistor count)

1.8+1.7 = 3.5 so what's taking up the rest of the die? There's a whole 1.5billion transistors not counted for.

What is Microsoft hiding? I thought it weird that they would tout there transistor count without giving more details as if they were giving hints.

It should be obvious what you forgot from the equation.

The GPU.

Don't know how you could manage to forget it.

So you played MGS4, Uncharted 1,2 and 3, infamous 1&2, Killzone series, God of war, Little big planet 1&2, MAG, Heavy rain, Resistance series and Gran Turismo 5 then? (admittedly GT5 wasn't so great) But Sony put way more effort, time and money into making great games, We still have The last of us, GT6 and beyond two souls to come, Sony are treating us. What did Microsoft get? they gave us Halo (which I enjoyed) then lost Bungie and now they have what? Forza and Alan wake? That's the only two great exclusives I played on the Xbox, I can't even think of anything else, and Alan wake almost never happened at all. I really hope MS make more of an effort, I don't really care where I play my multiplatform games, unless the difference is significant, so why would I pick an Xbox with no exciting prospects? I really hope they Have some nice exclusives for the Xbox, I really do, I want great games to play.

I doubt that was "off the top of your head". But sure. I really could care less about exclusives and honestly I didn't like MGS4, Uncharted, God of War, MAG, Heavy Rain, Resistance or GT5 (horrible controls).

And don't forget that ME was originally a 360 exclusive. Halo, Gears, Fable, Forza, Ace Combat 6, Crackdown, DOA4.

What is with the ridiculous amount of hate towards the new Xbox? I just don't understand the frenzy that's going on.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Nudge me when they bring back hardware audio acceleration so I can get my EAX 5 back. We've evolved graphics to real-time path tracing, but regressed audio some 15 years back in time with this stupid software audio stack.
    • Ocenaudio 3.19.4 by Razvan Serea  Ocenaudio is a full featured, fast and easy to use audio and music editor. It is the ideal software for people who need to edit and analyze audio files without complications. Ocenaudio also has powerful features that will please more advanced users. To assist ocenaudio development, a powerful toolset of audio editing, analysis and manipulation called Ocen Framework was created. ocenaudio is also based on Qt framework, a well known library for cross-platform development. Cross-platform support ocenaudio is available for all major operating systems: Microsoft Windows, Mac OS X and Linux. Native applications are generated for each platform from a common source, in order to achieve excelent performance and seamless integration with the operating system. All versions of ocenaudio have a uniform set of features and the same graphical interface, so the skills you learn in one platform can be used in the others. VST plugins support Ocenaudio supports VST (Virtual Studio Technology) plugins, giving its users access to numerous effects. Like the native effects, VST effects can use real-time preview to aide configuration. Real-time preview of effects Applying effects such as EQ, gain and filtering is an important part of audio editing. However, it is very tricky to get the desired result by adjusting the controls configuration alone: you must listen the processed audio. To ease the configuration of audio effects, ocenaudio has a real time preview feature: you hear the processed signal while adjusting the controls. The effect configuration window also includes a miniature view of the selected audio signal. You can navigate on this miniature view in the same way as you do on the main interface, selecting parts that interest you and listening to the effect result in real time. Multiselection for delicate editions To speed up complex audio files editing, ocenaudio includes multi-selection. With this amazing tool, you can simultaneously select different portions of an audio file and listen, edit or even apply an effect to them. For example, if you want to normalize only the excerpts of an interview where the interviewee is talking, just select them and apply the effect. Eficient edition of large files With ocenaudio, there is no limit to the length or the quantity of the audio files you can edit. Using an advanced memory management system, the application keeps your files open without wasting any of your computer's memory. Even in files several hours long, common editing operations such as copy, cut or paste happen almost instantly. Fully featured spectrogram Besides offering an incredible waveform view of your audio files, ocenaudio has a powerful and complete spectrogram view. In this view, you can analyze the spectral content of your audio signal with maximum clarity. Advanced users will be surprised to find that the spectrogram settings are applied in real time. The display is updated immediately when altering features such as the number of frequency bands, window type and size and dynamic range of the display. Ocenaudio 3.19.4 changelog: Adds fallback fonts so every language and symbol displays correctly Improves autosave and session recovery stability Improves region navigation and display Fixes a crash when the level meter is used on displays with a scaling greater than 200% Fixes memory corruption when using the silence selection tools Fixes crashes when closing a file while effects are still being processed Fixes a freeze when applying effects to many files at once (macOS) Fixes crashes related to audio devices on Windows Fixes invalid file names when exporting regions whose label is used as the file name Other bug fixes and improvements Download: Ocenaudio 64-bit | Portable | ~40.0 MB (Freeware) Download: Ocenaudio for Linux and Mac OS View: Ocenaudio Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Hasleo Disk Clone 5.8.2.1 by Razvan Serea Hasleo Disk Clone is a free and all-in-one disk cloning software for Windows 11/10/8/7/Vista and Windows Server that can help you migrate Windows OS to another disk, clone one disk to another disk or clone one partition to another location quickly and efficiently. Completely Free Windows Migration and Disk/Partition Cloning Software Migrate Windows from one disk to another without reinstalling Windows, apps. Clone one disk to another and makes the data on 2 disks are exactly the same. Clone a partition to another location without losing any data. Easily adjust the size and location of the destination partition. Convert MBR to GPT or convert GPT to MBR by cloning. Creation of Windows PE emergency disk. Extremely fast cloning speed and multi-language support. Supported OS: Windows Vista/Server 2008 or later, fully compatible with GPT and UEFI. Hasleo Disk Clone 5.8.2.1 changelog: Fixed an issue that caused disk enumeration to fail Fixed an issue where WinPE created under Windows ARM64 26H1 did not work properly Download: Hasleo Disk Clone 5.8.2.1 | 32.3 MB (Freeware) Link: Hasleo Disk Clone Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This got me thinking, would you rather a self driving car prioritise protecting its passengers or everyone else? I'd choose the one that keeps me and my kids safest. At some point, these cars have to make those choices already, don't they? Wonder if we have a way to find out what way they lean.
    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      553
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      78
    4. 4
      PsYcHoKiLLa
      74
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!