Microsoft explains Xbox One cloud gaming in an effort to justify online req


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Legendofmart is all about bashing the One. He doesn't care o any feature makes it better, more appealing, more versatile or more useful.

I don't even think most of them know the meaning of versatility or usefulness.

What they want is a single purpose electronic device like a cassette player or a terrestrial radio player.

They don't get the idea of supplemental computing that everything should be done on a single device

Or maybe it's just because it's coming from Microsoft.

Yup, and people like that call themselves "Gamers", like I've said before I used to be like that, until I understood that if you call yourself a gamer, time's spent gaming and not finding flaws, unavoidable flaws of any platform.

My "unlimited" internet connection (Verizon FiOS) apparently has a hidden data cap of 77TB - I think I can spare some if it improves graphics. People were rightly complaining about weaker GPU in Xbox One (at least on paper) but why complain about this? :/

Comcast tried to slap a 500GB data limit on their users. Luckily I have Business Class at my house and office so I'm exempt but I believe because people complained so much they took it back off regardless. Either way, they'll find a way to add it back on and blame it on this I promise you.

Comcast tried to slap a 500GB data limit on their users. Luckily I have Business Class at my house and office so I'm exempt but I believe because people complained so much they took it back off regardless. Either way, they'll find a way to add it back on and blame it on this I promise you.

Maybe but I'd say that this doesn't use anywhere near as much data as say, Netflix or OnLive do. Just my guess, but you're not exactly sending the whole game down to someone but parts. Just a guess.

Comcast tried to slap a 500GB data limit on their users. Luckily I have Business Class at my house and office so I'm exempt but I believe because people complained so much they took it back off regardless. Either way, they'll find a way to add it back on and blame it on this I promise you.

I am not sure how Comcast (and others) treating their customers like crap has anything to do with Xbox One? If you are concerned about bandwidth, unplug it and then play.

Wait Microsoft is bring innovative technology to consoles that if you have an Internet connection you will have a better looking game and experience and that is NOT ok to you? So if you have better PC hardware you will have a better looking game with a better experience right? Why is it ok for one but not on for the next?

If me spending $400 on a console that gives me graphics of a $1500 gaming rig through the use of cloud computing then I'm sold. It beats me spending $1000 every 4 years to have a decent gaming setup.

All these One haters are so out of touch it's not even funny anymore.

First they spread FUD about how the One has to always be connected which had been debunked.

Then they start "no used gsme"

Then now cloud computing "is NOT ok"

Jeez, it's like guys are desperate to put down the One as much as possible.

If they love the PS4 so much why not go talk about all its benefits and how you plan on enjoying it instead of spamming the xbox threads?

Or is that there's not much to talk about playstation

You and HawkMan are completely missing the point of my argument. Photon maps and fog ARE rendering tasks. If a game expects those to be processed by the cloud but a particular gamer doesn't have access to it, then what? Do they not having as good lighting or atmospheric effects? The most probable answer is that that gamer will get an inferior experience due to these extra constraints. Developers won't waste time coding two different solutions to the same problem.

Everyone will be paying the same amount for the game and the console, so why should some have a better game than others simply because of a technology barrier that is not and SHOULD not be at all related to the game or the console? Every Xbox One owner should get the exact same experience for the same game. There shouldn't even be a discussion about this. That is the point. It is a BAD thing for everyone if people buy into this mentality.

Maybe but I'd say that this doesn't use anywhere near as much data as say, Netflix or OnLive do. Just my guess, but you're not exactly sending the whole game down to someone but parts. Just a guess.

I don't know, if we're saying that the GPU can't really handle it locally and we're offloading it then we're going to be offloading quite a bit of data to and from the Azure datacenter. All of my testing with Azure has left some pretty high data usage whenever it comes to managing it, etc.

You and HawkMan are completely missing the point of my argument. Photon maps and fog ARE rendering tasks. If a game expects those to be processed by the cloud but a particular gamer doesn't have access to it, then what? Do they not having as good lighting or atmospheric effects? The most probable answer is that that gamer will get an inferior experience due to these extra constraints. Developers won't waste time coding two different solutions to the same problem.

Everyone will be paying the same amount for the game and the console, so why should some have a better game than others simply because of a technology barrier that is not and SHOULD not be at all related to the game or the console? Every Xbox One owner should get the exact same experience for the same game. There shouldn't even be a discussion about this. That is the point. It is a BAD thing for everyone if people buy into this mentality.

Microsoft might put certification in place to avoid such things from occurring. Think about it - this is like complaining about Xbox 360 doing HD games in 2005 and saying but some people may not have HDTVs (or 5.1 sound etc.).

so long as they are not going to try to pull an Onlive style online rendering method that ends up with compression artifacts i do not really mind having part of the game rendered off console.

You and HawkMan are completely missing the point of my argument. Photon maps and fog ARE rendering tasks. If a game expects those to be processed by the cloud but a particular gamer doesn't have access to it, then what? Do they not having as good lighting or atmospheric effects? The most probable answer is that that gamer will get an inferior experience due to these extra constraints. Developers won't waste time coding two different solutions to the same problem.

Everyone will be paying the same amount for the game and the console, so why should some have a better game than others simply because of a technology barrier that is not and SHOULD not be at all related to the game or the console? Every Xbox One owner should get the exact same experience for the same game. There shouldn't even be a discussion about this. That is the point. It is a BAD thing for everyone if people buy into this mentality.

If the developers are worth the money they get paid then they'll know to check for a internet connection first and if there is one then offload tasks to the cloud, if not then render as best you can on the local hardware. What's the end result? The game will look close to or the same as it does on the PS4 probably without the help of the cloud and a bit better with the cloud.

Why should people who have internet not get some extra stuff if it's there? Hey, I know, I paid the same amount for lots of my 360 games but don't care about MP so why should I have to pay the same as the next guy then? You see how it doesn't work this way and never has right?

  • Like 1

You and HawkMan are completely missing the point of my argument. Photon maps and fog ARE rendering tasks. If a game expects those to be processed by the cloud but a particular gamer doesn't have access to it, then what? Do they not having as good lighting or atmospheric effects? The most probable answer is that that gamer will get an inferior experience due to these extra constraints. Developers won't waste time coding two different solutions to the same problem.

Everyone will be paying the same amount for the game and the console, so why should some have a better game than others simply because of a technology barrier that is not and SHOULD not be at all related to the game or the console? Every Xbox One owner should get the exact same experience for the same game. There shouldn't even be a discussion about this. That is the point. It is a BAD thing for everyone if people buy into this mentality.

Let's say you don't have an internet connection but I do. Why do you care if some elements of my gaming experience are better than yours when your gaming experience is still top notch?

Following your logic it seems like MS should never have released Xbox Live because people without an internet connection won't be able to take advantage of it. That doesn't make sense.

  • Like 1

I don't know, if we're saying that the GPU can't really handle it locally and we're offloading it then we're going to be offloading quite a bit of data to and from the Azure datacenter. All of my testing with Azure has left some pretty high data usage whenever it comes to managing it, etc.

No, see, I think it's not that you can't do it all locally, it's about either speeding it up by getting some help or adding a bit more on top. If developers are smart about this they wouldn't want the games to be vastly different when they're on and offline, that also makes it more complex to code I bet. I like to think that we'll see them use it to help with loading things faster. When you compare the difference in raw power between the X1 and PS4 you figure that because the PS4 has more it can load and render things quicker and also more of them. So say you use the cloud to shave off time for loading the next level, it's a difference for the gamer of waiting a bit longer or not, doesn't really change the look of the game much though.

Or you can use the cloud to render a bit more, so you just get a few more things on the screen with it or without it. Like a bigger world map in MP would be one thing. Or you see more NPCs walking around a town in some RPG, but without the cloud you get a few less.

It really doesn't make the developers look good to rely on this so much that you get a night and day version of the game with or without it. THey'll start off using it where it makes the most sense and where it's safer to use it to start and that will be online in multiplayer for sure.

I expect this will help with loading MP matches quicker, bigger maps, more players in at the same time and so on. After that they'll start to try it out more and more on the SP side.

MP games with dedicated host servers would be the big benefit of these. Since these AZURE servers aren't going anywhere, it would work great to allow server to last long time after the game has been released.

I've been wondering though if that 300,000 number is just Xbox Live or ALL the Azure servers around the world (dunno the current numbers now but i'm guessing they just included the total number of Azure servers).

Surely the 300,000 is just the Xbox servers otherwise why quote the number in relation to Xbox One?

Yeah, it's just Xbox Live servers not Azure, the Azure datacenters aren't listed in that number at all.

Offloading any rendering to the cloud still doesn't make much sense when the latency to any server outside of the same city you live in will be far higher than the time it takes to render one frame.

You assume it has to be synchronous, perhaps its more along the lines of allowing dynamic worlds by implementing cloud servers that can change them and allow the depth/shading/immersion we expect where the data will then be cached locally..

I for one, can't wait. Google fiber and Xbox One ftw, I love Austin!

Not only did you just contradict your own post...in the same post, but in the interview, the MS rep specifically used "rendering tasks" as an example of what could be off-loaded to the cloud. (lighting and fog)

What this tells me is that Microsoft's plan going forward is: if you have an internet connection, you'll get a better looking game and a better experience in said game. And that is NOT ok. I cannot fathom why some of you think that it is.

I can't fathom why you would think it's a bad thing. We live in a connected world. Deal with it or don't buy into it. Stop posting on forums, turn off your phone, turn off your tv, don't stream any content or any media.

MP games with dedicated host servers would be the big benefit of these. Since these AZURE servers aren't going anywhere, it would work great to allow server to last long time after the game has been released.

I've been wondering though if that 300,000 number is just Xbox Live or ALL the Azure servers around the world (dunno the current numbers now but i'm guessing they just included the total number of Azure servers).

Interesting question, as far as I know MS hasn't published their numbers but I bet XBL runs on Azure because it only makes sense to dogfood your own services :)

300k servers though is more than what I believe facebook has though, so the scale of what Microsoft is doing is mind boggling.

You assume it has to be synchronous, perhaps its more along the lines of allowing dynamic worlds by implementing cloud servers that can change them and allow the depth/shading/immersion we expect where the data will then be cached locally..

I for one, can't wait. Google fiber and Xbox One ftw, I love Austin!

One of the things they talk about in this article is part of the rendering, which has to be synchronous. Simply because you can't display a frame before you have all the required data to do so.

One of the things they talk about in this article is part of the rendering, which has to be synchronous. Simply because you can't display a frame before you have all the required data to do so.

And who cares? This is awesome news for me. I've had broadband since I got ISDN over 15 years ago and *THIS* was always the promise of the future.

Only you would turn it into a turd.

It's also a single example of what cloud compute can achieve..

Cloud computing is what allows amazon, facebook, google, bing, twitter et all to achieve what they do. It only makes sense to use it to improve the possibilities of what can be done for gaming experiences.

You and HawkMan are completely missing the point of my argument. Photon maps and fog ARE rendering tasks. If a game expects those to be processed by the cloud but a particular gamer doesn't have access to it, then what? Do they not having as good lighting or atmospheric effects? The most probable answer is that that gamer will get an inferior experience due to these extra constraints. Developers won't waste time coding two different solutions to the same problem.

Everyone will be paying the same amount for the game and the console, so why should some have a better game than others simply because of a technology barrier that is not and SHOULD not be at all related to the game or the console? Every Xbox One owner should get the exact same experience for the same game. There shouldn't even be a discussion about this. That is the point. It is a BAD thing for everyone if people buy into this mentality.

At first, I didn't think it would be a bad thing if Microsoft explicitly states that the extra effects from cloud-assisted rendering are a bonus. However, I think it might be an issue if the cloud processing is used for improved lighting instead of better cloth simulation. If Microsoft can enforce a rule where only certain things can be improved, then it may turn out like NVIDIA's PhysX where the extra effects are merely a bonus.

You and HawkMan are completely missing the point of my argument. Photon maps and fog ARE rendering tasks. If a game expects those to be processed by the cloud but a particular gamer doesn't have access to it, then what? Do they not having as good lighting or atmospheric effects? The most probable answer is that that gamer will get an inferior experience due to these extra constraints. Developers won't waste time coding two different solutions to the same problem.

Everyone will be paying the same amount for the game and the console, so why should some have a better game than others simply because of a technology barrier that is not and SHOULD not be at all related to the game or the console? Every Xbox One owner should get the exact same experience for the same game. There shouldn't even be a discussion about this. That is the point. It is a BAD thing for everyone if people buy into this mentality.

If they don't have access to the cloud then they get the same ambient occlusion lighting you have on PC and the PS4 and the same standard fog the PC and PS4 has instead of improved fidelity ones. chances are in a hectic game environment people won't notice the difference anyway. I woul notice, But I'm the guy who ran the DX10 version of Hellgate ust because the liquid smoke was freaking awesome, and I thought EA's presentation of Ignite engine was awesome, not because Iplay sports games, but because the tehcnology can be used in other games, and the best moment I had in The Force Unleashed was when I was walking up on some metal beams in a roof, and I noticed the game used endorphin (or whatever it's called) for animations, and instead of my character balancing his whole body magically on this back heel, he naturally stepped down and followed the geometry. add soft body dynamics(that no one normal will notice) so that hands actually deform around stuff they grip, and... awesome.

At first, I didn't think it would be a bad thing if Microsoft explicitly states that the extra effects from cloud-assisted rendering are a bonus. However, I think it might be an issue if the cloud processing is used for improved lighting instead of better cloth simulation. If Microsoft can enforce a rule where only certain things can be improved, then it may turn out like NVIDIA's PhysX where the extra effects are merely a bonus.

I really expect that's how it'll end up, a bonus. It's not in their best interests to make it dramatically different. Besides I don't think it'll improve the lighting, in the example given, I still think it will be used more as a way to load things quicker but not make them look vastly better.

One of the things they talk about in this article is part of the rendering, which has to be synchronous. Simply because you can't display a frame before you have all the required data to do so.

There are many computationally heavy elements of rendering that can be asynchronous and be done outside the main pipeline. like the aforementioned photon maps calculation.

At first, I didn't think it would be a bad thing if Microsoft explicitly states that the extra effects from cloud-assisted rendering are a bonus. However, I think it might be an issue if the cloud processing is used for improved lighting instead of better cloth simulation. If Microsoft can enforce a rule where only certain things can be improved, then it may turn out like NVIDIA's PhysX where the extra effects are merely a bonus.

You can't cloud compute improved cloth simulation. it needs to be done fairly syncronous with the rendering. however by offloading AI And other calculations from the CPU the CPU can be used more for improved cloth simulation.

How would improved lighting be an issue though ? as I said before, only 3D graphics geeks like me would probably notice major difference between the existing Ambient occlusion fakery and proper photon maps.

Not only did you just contradict your own post...in the same post, but in the interview, the MS rep specifically used "rendering tasks" as an example of what could be off-loaded to the cloud. (lighting and fog)

What this tells me is that Microsoft's plan going forward is: if you have an internet connection, you'll get a better looking game and a better experience in said game. And that is NOT ok. I cannot fathom why some of you think that it is.

Have you ever played a PC game? The games scale in performance by the equipment used. So, the same thing would apply here. If you use the cloud your game scales up, if it does not it scales down. Not a hard concept to follow.

You are over complicating things.

If you have a decent Internet connection and your game happens to use the cloud option (which again is optional), you get much better looking game and with better A.I. for more characters for example.

People wanted better graphics and better A.I. for game play and now they are crying because it happens be even more enhanced than normal for a console cycle because it comes from a remote server.

I am sorry, but you guys are being ridiculous, do you honestly read your own posts?

And who cares? This is awesome news for me. I've had broadband since I got ISDN over 15 years ago and *THIS* was always the promise of the future.

Only you would turn it into a turd.

It's also a single example of what cloud compute can achieve..

Cloud computing is what allows amazon, facebook, google, bing, twitter et all to achieve what they do. It only makes sense to use it to improve the possibilities of what can be done for gaming experiences.

I salute you. Finally someone who embraces the future and not acting like a cry baby.

Am I unhappy about things about the Xbox One? Sure, I hate the name and I hate the look of the console.

However, I am not going to blame Microsoft for my mom dying in 1999 or my dog dying 2 years ago.

I find most people on the Internet actually irrational when it comes to talking about Microsoft in general.

They love Apple and hate Microsoft (even when they innovate or do something cool), they are made fun of for nothing, because someone didn't get their way and didn't grow up or because they hate it because its the "in" thing and they don't know how to handle being an adult.

I was disappointed in Microsoft for not bringing the heat, they have Glasses that can do 3D and also do Augmented Reality and have illumiroom and have all kinds of neat things that they are working on in their huge research labs and I thought they would make themselves look different by showing some of that technology that they are incubating. They haven't shown that thus far. Maybe by E3, or maybe by E3 2014.

The games will all be shown at E3, they said this 5 times already and nobody either believes them or they skip over that part entirely. They mentioned that in the FIRST YEAR there would be 15 exclusive "franchises" (i.e. real playable games) and out of that 8 of them would be new IP and that would all be shown at E3, but yet everyone skips over that part and says they have no games.

They said there is two parts to the story, one part is what we just saw and the second part is E3, if they are horrible after E3 and people play the games and they are horrible, then I see nothing wrong with saying stuff about Microsoft. However, right now I am annoyed to death about people getting things so wrong.

People still think you can't play used games on the new Xbox and that is completely wrong.

Microsoft has the game installed on the hard drive for three basic reasons, one is that they can switch to the video game like a TV channel and the second is that it is actually better for higher performance to the game, and the third is for cloud processing.

I think it is awesome that the game is installing on your hard drive while you play and the cloud stores your levels. So, you could uninstall and install at will and hopefully it takes your level in consideration first. For example the cloud holds your save point and the cloud tells the Xbox to install that level first on the hard drive. That would be smart and most efficient.

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Thanks to that massive vertically stacked L3 cache, the X3D desktop processors, including the 9800X3D, also come with the benefit of not needing fast memory. Even DDR5-5600 should be plenty for it. The technical specifications of the Ryzen 7 9800X3D are given in the table below: Specification Value Architecture Zen 5 Cores / Threads 8 / 16 Base Clock 4.7 GHz Max Boost Clock Up to 5.2 GHz L1 Cache 640 KB L2 Cache 8 MB L3 Cache 96 MB Total Cache 104 MB CPU Core Process TSMC 4nm FinFET I/O Die Process TSMC 6nm FinFET Socket AM5 Default TDP 120W Max Temperature (Tjmax) 95°C Thermal Solution Not included Memory Type DDR5 Max Capacity 256 GB Memory Speeds 2x1R: DDR5-5600 2x2R: DDR5-5600 4x1R: DDR5-3600 4x2R: DDR5-3600 PCIe Version PCIe 5.0 PCIe Lanes (Total/Usable) 28 / 24 USB 3.2 Gen 2 (10Gbps) 4 USB 2.0 1 Graphics Cores 2 CU RDNA 2 Frequency 2200 MHz DisplayPort over USB-C Yes Overclocking Unlocked Up next we have the tech specs for the MSI MAG X870 TOMAHAWK WIFI Motherboard: Specification Value Chipset AMD X870 CPU Support AMD Ryzen 9000 / 8000 / 7000 Series Desktop Processors Socket AM5 Memory Slots 4 × DDR5 UDIMM Maximum Memory Capacity 256GB Memory Support DDR5 8400–5600 MT/s (OC), DDR5 5600–4800 MT/s (JEDEC) Integrated Graphics Outputs 1 × HDMI 2.1 FRL (up to 8K 60Hz) 2 × USB4 Type-C with DisplayPort 1.4 HBR3 (up to 4K 60Hz) Expansion Slots PCI_E1: PCIe 5.0 x16 (CPU) PCI_E2: PCIe 3.0 x1 (Chipset) PCI_E3: PCIe 4.0 x4 (Chipset) Audio Realtek ALC4080 Codec 7.1-Channel USB High Performance Audio Supports up to 32-bit/384kHz playback on front panel S/PDIF output M.2 Slots 4 × M.2 M2_1: PCIe 5.0 x4 (CPU, 22110/2280) M2_2: PCIe 5.0 x4 (CPU, 2280/2260) M2_3: PCIe 4.0 x2 (Chipset, 2280/2260) M2_4: PCIe 4.0 x4 (Chipset, 2280/2260) SATA Ports 4 × SATA 6Gb/s RAID Support RAID 0, 1, 5, 10 for M.2 NVMe storage devices Rear USB Ports 4 × USB 2.0 3 × USB 5Gbps Type-A 2 × USB 10Gbps Type-A 1 × USB 10Gbps Type-C 2 × USB4 40Gbps Type-C Front USB Headers 4 × USB 2.0 4 × USB 5Gbps Type-A 1 × USB 20Gbps Type-C LAN Realtek 8126-CG 5G LAN Wireless Wi-Fi 7 (M.2 Key-E module pre-installed) Supports 2.4GHz / 5GHz / 6GHz bands Up to 5.8Gbps Supports 802.11 a/b/g/n/ac/ax/be Bluetooth Bluetooth 5.4, MLO, 4KQAM Internal Power Connectors 1 × 24-pin ATX Power 2 × CPU Power Connectors 1 × PCIe 8-pin Power Connector Fan Headers 1 × CPU Fan 1 × Combo Fan (Pump/System) 6 × System Fan RGB Headers 3 × Addressable V2 RGB (JARGB_V2) 1 × RGB LED (JRGB) Other Internal Headers 1 × EZ Conn-header 2 × Front Panel Headers 1 × Chassis Intrusion 1 × Front Audio 1 × TPM 2.0 Header Debug Features 4 × EZ Debug LEDs 1 × EZ Digit Debug LED Rear I/O Ports Clear CMOS Button Flash BIOS Button HDMI 2 × USB 40Gbps Type-C 1 × USB 10Gbps Type-C 4 × USB 10Gbps Type-A 3 × USB 5Gbps Type-A 4 × USB 2.0 5G LAN Port Wi-Fi/Bluetooth Antenna Connectors Audio Connectors Form Factor ATX The Samsung 990 PRO is a PCIe Gen4 NVMe SSD and still one of the fastest drives available today for under $500. Speaking of fast, sequential reads and writes are rated at 7450 MB/s and 6900 MB/s, respectively. The random throughputs for reads and writes are 1400K IOPS and 1550K IOPS, respectively. The 990 PRO is based on Samsung's 7th Gen V-NAND flash, and it too is TLC. It packs 2 gigs of LPDDR4 DRAM cache, which helps the random performance. The endurance rating for this is 1200 TBW (terabytes written), which should be sufficient for most users. The Samsung 990 PRO is compatible with the PlayStation 5, but if you are going to use the 990 PRO on a PC, check out the Samsung Magician app that lets you track your drive's health, update its firmware, customize various settings, and more. The tech specs are given below: Specification Value Interface PCIe Gen 4.0 x4, NVMe 2.0 Form Factor M.2 2280 Controller Samsung In-house Controller NAND Flash 3D TLC DRAM Cache 2GB LPDDR4 Sequential Read (Max) 7,450 MB/s Sequential Write (Max) 6,900 MB/s Random Read (4K) Up to 1,400,000 IOPS Random Write (4K) Up to 1,550,000 IOPS TBW (Endurance) 1,200 TBW MTBF 1,500,000 hours Operating Temperature 0°C to 70°C Storage Temperature -40°C to 85°C Shock Resistance 1,500G / 0.5ms Heatsink No Get the combo deal at this link: AMD Ryzen 7 9800X3D, Samsung 990 PRO 2TB, MSI MAG X870 TOMAHAWK WIFI motherboard, Cooler Master Elite Liquid 240: $784.99 + $25 off with promo code FTTF77: $759.99 (Sold and Shipped by Newegg US) Good to know This Newegg deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • I heard from a lot of people that driver support for the latest games when RDNA first came out (Radeon 5000 series) was pretty bad, but if you didn't buy the card on day one, or were not trying to play the latest titles, then you were isolated from that issue. Other than that, it's been good and only getting better.
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