Microsoft explains Xbox One cloud gaming in an effort to justify online req


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Legendofmart is all about bashing the One. He doesn't care o any feature makes it better, more appealing, more versatile or more useful.

I don't even think most of them know the meaning of versatility or usefulness.

What they want is a single purpose electronic device like a cassette player or a terrestrial radio player.

They don't get the idea of supplemental computing that everything should be done on a single device

Or maybe it's just because it's coming from Microsoft.

Yup, and people like that call themselves "Gamers", like I've said before I used to be like that, until I understood that if you call yourself a gamer, time's spent gaming and not finding flaws, unavoidable flaws of any platform.

My "unlimited" internet connection (Verizon FiOS) apparently has a hidden data cap of 77TB - I think I can spare some if it improves graphics. People were rightly complaining about weaker GPU in Xbox One (at least on paper) but why complain about this? :/

Comcast tried to slap a 500GB data limit on their users. Luckily I have Business Class at my house and office so I'm exempt but I believe because people complained so much they took it back off regardless. Either way, they'll find a way to add it back on and blame it on this I promise you.

Comcast tried to slap a 500GB data limit on their users. Luckily I have Business Class at my house and office so I'm exempt but I believe because people complained so much they took it back off regardless. Either way, they'll find a way to add it back on and blame it on this I promise you.

Maybe but I'd say that this doesn't use anywhere near as much data as say, Netflix or OnLive do. Just my guess, but you're not exactly sending the whole game down to someone but parts. Just a guess.

Comcast tried to slap a 500GB data limit on their users. Luckily I have Business Class at my house and office so I'm exempt but I believe because people complained so much they took it back off regardless. Either way, they'll find a way to add it back on and blame it on this I promise you.

I am not sure how Comcast (and others) treating their customers like crap has anything to do with Xbox One? If you are concerned about bandwidth, unplug it and then play.

Wait Microsoft is bring innovative technology to consoles that if you have an Internet connection you will have a better looking game and experience and that is NOT ok to you? So if you have better PC hardware you will have a better looking game with a better experience right? Why is it ok for one but not on for the next?

If me spending $400 on a console that gives me graphics of a $1500 gaming rig through the use of cloud computing then I'm sold. It beats me spending $1000 every 4 years to have a decent gaming setup.

All these One haters are so out of touch it's not even funny anymore.

First they spread FUD about how the One has to always be connected which had been debunked.

Then they start "no used gsme"

Then now cloud computing "is NOT ok"

Jeez, it's like guys are desperate to put down the One as much as possible.

If they love the PS4 so much why not go talk about all its benefits and how you plan on enjoying it instead of spamming the xbox threads?

Or is that there's not much to talk about playstation

You and HawkMan are completely missing the point of my argument. Photon maps and fog ARE rendering tasks. If a game expects those to be processed by the cloud but a particular gamer doesn't have access to it, then what? Do they not having as good lighting or atmospheric effects? The most probable answer is that that gamer will get an inferior experience due to these extra constraints. Developers won't waste time coding two different solutions to the same problem.

Everyone will be paying the same amount for the game and the console, so why should some have a better game than others simply because of a technology barrier that is not and SHOULD not be at all related to the game or the console? Every Xbox One owner should get the exact same experience for the same game. There shouldn't even be a discussion about this. That is the point. It is a BAD thing for everyone if people buy into this mentality.

Maybe but I'd say that this doesn't use anywhere near as much data as say, Netflix or OnLive do. Just my guess, but you're not exactly sending the whole game down to someone but parts. Just a guess.

I don't know, if we're saying that the GPU can't really handle it locally and we're offloading it then we're going to be offloading quite a bit of data to and from the Azure datacenter. All of my testing with Azure has left some pretty high data usage whenever it comes to managing it, etc.

You and HawkMan are completely missing the point of my argument. Photon maps and fog ARE rendering tasks. If a game expects those to be processed by the cloud but a particular gamer doesn't have access to it, then what? Do they not having as good lighting or atmospheric effects? The most probable answer is that that gamer will get an inferior experience due to these extra constraints. Developers won't waste time coding two different solutions to the same problem.

Everyone will be paying the same amount for the game and the console, so why should some have a better game than others simply because of a technology barrier that is not and SHOULD not be at all related to the game or the console? Every Xbox One owner should get the exact same experience for the same game. There shouldn't even be a discussion about this. That is the point. It is a BAD thing for everyone if people buy into this mentality.

Microsoft might put certification in place to avoid such things from occurring. Think about it - this is like complaining about Xbox 360 doing HD games in 2005 and saying but some people may not have HDTVs (or 5.1 sound etc.).

so long as they are not going to try to pull an Onlive style online rendering method that ends up with compression artifacts i do not really mind having part of the game rendered off console.

You and HawkMan are completely missing the point of my argument. Photon maps and fog ARE rendering tasks. If a game expects those to be processed by the cloud but a particular gamer doesn't have access to it, then what? Do they not having as good lighting or atmospheric effects? The most probable answer is that that gamer will get an inferior experience due to these extra constraints. Developers won't waste time coding two different solutions to the same problem.

Everyone will be paying the same amount for the game and the console, so why should some have a better game than others simply because of a technology barrier that is not and SHOULD not be at all related to the game or the console? Every Xbox One owner should get the exact same experience for the same game. There shouldn't even be a discussion about this. That is the point. It is a BAD thing for everyone if people buy into this mentality.

If the developers are worth the money they get paid then they'll know to check for a internet connection first and if there is one then offload tasks to the cloud, if not then render as best you can on the local hardware. What's the end result? The game will look close to or the same as it does on the PS4 probably without the help of the cloud and a bit better with the cloud.

Why should people who have internet not get some extra stuff if it's there? Hey, I know, I paid the same amount for lots of my 360 games but don't care about MP so why should I have to pay the same as the next guy then? You see how it doesn't work this way and never has right?

  • Like 1

You and HawkMan are completely missing the point of my argument. Photon maps and fog ARE rendering tasks. If a game expects those to be processed by the cloud but a particular gamer doesn't have access to it, then what? Do they not having as good lighting or atmospheric effects? The most probable answer is that that gamer will get an inferior experience due to these extra constraints. Developers won't waste time coding two different solutions to the same problem.

Everyone will be paying the same amount for the game and the console, so why should some have a better game than others simply because of a technology barrier that is not and SHOULD not be at all related to the game or the console? Every Xbox One owner should get the exact same experience for the same game. There shouldn't even be a discussion about this. That is the point. It is a BAD thing for everyone if people buy into this mentality.

Let's say you don't have an internet connection but I do. Why do you care if some elements of my gaming experience are better than yours when your gaming experience is still top notch?

Following your logic it seems like MS should never have released Xbox Live because people without an internet connection won't be able to take advantage of it. That doesn't make sense.

  • Like 1

I don't know, if we're saying that the GPU can't really handle it locally and we're offloading it then we're going to be offloading quite a bit of data to and from the Azure datacenter. All of my testing with Azure has left some pretty high data usage whenever it comes to managing it, etc.

No, see, I think it's not that you can't do it all locally, it's about either speeding it up by getting some help or adding a bit more on top. If developers are smart about this they wouldn't want the games to be vastly different when they're on and offline, that also makes it more complex to code I bet. I like to think that we'll see them use it to help with loading things faster. When you compare the difference in raw power between the X1 and PS4 you figure that because the PS4 has more it can load and render things quicker and also more of them. So say you use the cloud to shave off time for loading the next level, it's a difference for the gamer of waiting a bit longer or not, doesn't really change the look of the game much though.

Or you can use the cloud to render a bit more, so you just get a few more things on the screen with it or without it. Like a bigger world map in MP would be one thing. Or you see more NPCs walking around a town in some RPG, but without the cloud you get a few less.

It really doesn't make the developers look good to rely on this so much that you get a night and day version of the game with or without it. THey'll start off using it where it makes the most sense and where it's safer to use it to start and that will be online in multiplayer for sure.

I expect this will help with loading MP matches quicker, bigger maps, more players in at the same time and so on. After that they'll start to try it out more and more on the SP side.

MP games with dedicated host servers would be the big benefit of these. Since these AZURE servers aren't going anywhere, it would work great to allow server to last long time after the game has been released.

I've been wondering though if that 300,000 number is just Xbox Live or ALL the Azure servers around the world (dunno the current numbers now but i'm guessing they just included the total number of Azure servers).

Surely the 300,000 is just the Xbox servers otherwise why quote the number in relation to Xbox One?

Yeah, it's just Xbox Live servers not Azure, the Azure datacenters aren't listed in that number at all.

Offloading any rendering to the cloud still doesn't make much sense when the latency to any server outside of the same city you live in will be far higher than the time it takes to render one frame.

You assume it has to be synchronous, perhaps its more along the lines of allowing dynamic worlds by implementing cloud servers that can change them and allow the depth/shading/immersion we expect where the data will then be cached locally..

I for one, can't wait. Google fiber and Xbox One ftw, I love Austin!

Not only did you just contradict your own post...in the same post, but in the interview, the MS rep specifically used "rendering tasks" as an example of what could be off-loaded to the cloud. (lighting and fog)

What this tells me is that Microsoft's plan going forward is: if you have an internet connection, you'll get a better looking game and a better experience in said game. And that is NOT ok. I cannot fathom why some of you think that it is.

I can't fathom why you would think it's a bad thing. We live in a connected world. Deal with it or don't buy into it. Stop posting on forums, turn off your phone, turn off your tv, don't stream any content or any media.

MP games with dedicated host servers would be the big benefit of these. Since these AZURE servers aren't going anywhere, it would work great to allow server to last long time after the game has been released.

I've been wondering though if that 300,000 number is just Xbox Live or ALL the Azure servers around the world (dunno the current numbers now but i'm guessing they just included the total number of Azure servers).

Interesting question, as far as I know MS hasn't published their numbers but I bet XBL runs on Azure because it only makes sense to dogfood your own services :)

300k servers though is more than what I believe facebook has though, so the scale of what Microsoft is doing is mind boggling.

You assume it has to be synchronous, perhaps its more along the lines of allowing dynamic worlds by implementing cloud servers that can change them and allow the depth/shading/immersion we expect where the data will then be cached locally..

I for one, can't wait. Google fiber and Xbox One ftw, I love Austin!

One of the things they talk about in this article is part of the rendering, which has to be synchronous. Simply because you can't display a frame before you have all the required data to do so.

One of the things they talk about in this article is part of the rendering, which has to be synchronous. Simply because you can't display a frame before you have all the required data to do so.

And who cares? This is awesome news for me. I've had broadband since I got ISDN over 15 years ago and *THIS* was always the promise of the future.

Only you would turn it into a turd.

It's also a single example of what cloud compute can achieve..

Cloud computing is what allows amazon, facebook, google, bing, twitter et all to achieve what they do. It only makes sense to use it to improve the possibilities of what can be done for gaming experiences.

You and HawkMan are completely missing the point of my argument. Photon maps and fog ARE rendering tasks. If a game expects those to be processed by the cloud but a particular gamer doesn't have access to it, then what? Do they not having as good lighting or atmospheric effects? The most probable answer is that that gamer will get an inferior experience due to these extra constraints. Developers won't waste time coding two different solutions to the same problem.

Everyone will be paying the same amount for the game and the console, so why should some have a better game than others simply because of a technology barrier that is not and SHOULD not be at all related to the game or the console? Every Xbox One owner should get the exact same experience for the same game. There shouldn't even be a discussion about this. That is the point. It is a BAD thing for everyone if people buy into this mentality.

At first, I didn't think it would be a bad thing if Microsoft explicitly states that the extra effects from cloud-assisted rendering are a bonus. However, I think it might be an issue if the cloud processing is used for improved lighting instead of better cloth simulation. If Microsoft can enforce a rule where only certain things can be improved, then it may turn out like NVIDIA's PhysX where the extra effects are merely a bonus.

You and HawkMan are completely missing the point of my argument. Photon maps and fog ARE rendering tasks. If a game expects those to be processed by the cloud but a particular gamer doesn't have access to it, then what? Do they not having as good lighting or atmospheric effects? The most probable answer is that that gamer will get an inferior experience due to these extra constraints. Developers won't waste time coding two different solutions to the same problem.

Everyone will be paying the same amount for the game and the console, so why should some have a better game than others simply because of a technology barrier that is not and SHOULD not be at all related to the game or the console? Every Xbox One owner should get the exact same experience for the same game. There shouldn't even be a discussion about this. That is the point. It is a BAD thing for everyone if people buy into this mentality.

If they don't have access to the cloud then they get the same ambient occlusion lighting you have on PC and the PS4 and the same standard fog the PC and PS4 has instead of improved fidelity ones. chances are in a hectic game environment people won't notice the difference anyway. I woul notice, But I'm the guy who ran the DX10 version of Hellgate ust because the liquid smoke was freaking awesome, and I thought EA's presentation of Ignite engine was awesome, not because Iplay sports games, but because the tehcnology can be used in other games, and the best moment I had in The Force Unleashed was when I was walking up on some metal beams in a roof, and I noticed the game used endorphin (or whatever it's called) for animations, and instead of my character balancing his whole body magically on this back heel, he naturally stepped down and followed the geometry. add soft body dynamics(that no one normal will notice) so that hands actually deform around stuff they grip, and... awesome.

At first, I didn't think it would be a bad thing if Microsoft explicitly states that the extra effects from cloud-assisted rendering are a bonus. However, I think it might be an issue if the cloud processing is used for improved lighting instead of better cloth simulation. If Microsoft can enforce a rule where only certain things can be improved, then it may turn out like NVIDIA's PhysX where the extra effects are merely a bonus.

I really expect that's how it'll end up, a bonus. It's not in their best interests to make it dramatically different. Besides I don't think it'll improve the lighting, in the example given, I still think it will be used more as a way to load things quicker but not make them look vastly better.

One of the things they talk about in this article is part of the rendering, which has to be synchronous. Simply because you can't display a frame before you have all the required data to do so.

There are many computationally heavy elements of rendering that can be asynchronous and be done outside the main pipeline. like the aforementioned photon maps calculation.

At first, I didn't think it would be a bad thing if Microsoft explicitly states that the extra effects from cloud-assisted rendering are a bonus. However, I think it might be an issue if the cloud processing is used for improved lighting instead of better cloth simulation. If Microsoft can enforce a rule where only certain things can be improved, then it may turn out like NVIDIA's PhysX where the extra effects are merely a bonus.

You can't cloud compute improved cloth simulation. it needs to be done fairly syncronous with the rendering. however by offloading AI And other calculations from the CPU the CPU can be used more for improved cloth simulation.

How would improved lighting be an issue though ? as I said before, only 3D graphics geeks like me would probably notice major difference between the existing Ambient occlusion fakery and proper photon maps.

Not only did you just contradict your own post...in the same post, but in the interview, the MS rep specifically used "rendering tasks" as an example of what could be off-loaded to the cloud. (lighting and fog)

What this tells me is that Microsoft's plan going forward is: if you have an internet connection, you'll get a better looking game and a better experience in said game. And that is NOT ok. I cannot fathom why some of you think that it is.

Have you ever played a PC game? The games scale in performance by the equipment used. So, the same thing would apply here. If you use the cloud your game scales up, if it does not it scales down. Not a hard concept to follow.

You are over complicating things.

If you have a decent Internet connection and your game happens to use the cloud option (which again is optional), you get much better looking game and with better A.I. for more characters for example.

People wanted better graphics and better A.I. for game play and now they are crying because it happens be even more enhanced than normal for a console cycle because it comes from a remote server.

I am sorry, but you guys are being ridiculous, do you honestly read your own posts?

And who cares? This is awesome news for me. I've had broadband since I got ISDN over 15 years ago and *THIS* was always the promise of the future.

Only you would turn it into a turd.

It's also a single example of what cloud compute can achieve..

Cloud computing is what allows amazon, facebook, google, bing, twitter et all to achieve what they do. It only makes sense to use it to improve the possibilities of what can be done for gaming experiences.

I salute you. Finally someone who embraces the future and not acting like a cry baby.

Am I unhappy about things about the Xbox One? Sure, I hate the name and I hate the look of the console.

However, I am not going to blame Microsoft for my mom dying in 1999 or my dog dying 2 years ago.

I find most people on the Internet actually irrational when it comes to talking about Microsoft in general.

They love Apple and hate Microsoft (even when they innovate or do something cool), they are made fun of for nothing, because someone didn't get their way and didn't grow up or because they hate it because its the "in" thing and they don't know how to handle being an adult.

I was disappointed in Microsoft for not bringing the heat, they have Glasses that can do 3D and also do Augmented Reality and have illumiroom and have all kinds of neat things that they are working on in their huge research labs and I thought they would make themselves look different by showing some of that technology that they are incubating. They haven't shown that thus far. Maybe by E3, or maybe by E3 2014.

The games will all be shown at E3, they said this 5 times already and nobody either believes them or they skip over that part entirely. They mentioned that in the FIRST YEAR there would be 15 exclusive "franchises" (i.e. real playable games) and out of that 8 of them would be new IP and that would all be shown at E3, but yet everyone skips over that part and says they have no games.

They said there is two parts to the story, one part is what we just saw and the second part is E3, if they are horrible after E3 and people play the games and they are horrible, then I see nothing wrong with saying stuff about Microsoft. However, right now I am annoyed to death about people getting things so wrong.

People still think you can't play used games on the new Xbox and that is completely wrong.

Microsoft has the game installed on the hard drive for three basic reasons, one is that they can switch to the video game like a TV channel and the second is that it is actually better for higher performance to the game, and the third is for cloud processing.

I think it is awesome that the game is installing on your hard drive while you play and the cloud stores your levels. So, you could uninstall and install at will and hopefully it takes your level in consideration first. For example the cloud holds your save point and the cloud tells the Xbox to install that level first on the hard drive. That would be smart and most efficient.

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Before we dive in, you can view the different SKUs released so far since the 2025 series launched for Home and SMB users, with the most important specifications listed along with the MSRP listed below: SKU CPU Cores Memory Link Price F2-425 Intel N5095 4 4 GB DDR4 2.5 GbE x1 $249.99 F4-425 Intel N5095 4 4 GB DDR4 2.5 GbE x1 $369.99 F2-425 Plus Intel Core N150 4 8 GB DDR5 5 GbE x 2 $399.99 F4-425 Plus Intel Core N150 4 16 GB DDR5 5 GbE x 2 $569.99 F4-425 Pro Intel Core N305 8 8 GB DDR5 5 GbE x 2 $699.99 F4-425 Pro Intel Core N350 8 16 GB DDR5 5 GbE x 2 $799.99 The F2 in the product name means two 3.5-inch HDD bays, where F4 is four 2.5-inch bays. First impressions Like with the F8 SSD Plus packaging, the F4-425 Pro is using the upgraded box materials, which certainly look better than a plain cream colored box with TERRAMASTER stamped on the sides. The box gives off a premium feel and certainly adds a positive vibe to first impressions. In the box F4-425 Pro TNAS device Power adapter LAN cable (CAT 6) Quick guide [full online guide] Limited warranty notice Screws (for HDD bays) Stickers 2x rubber feet (spares) Design As has become kind of common with TerraMaster, certainly in the last three years, the 2025 F2- and F4-series have received a makeover that really adds to the premium feel of the NAS. Gone are the plastic shells, now replaced with an aluminum outer shell, with the front and back retaining the textured black plastic we saw on the 2024 models. Some key differences from the 2024 series include placing the power button back on the front, along with the addition of a Type A USB port. It's not much bigger or heavier either; in fact, it weighs 500 grams less than the F4-424 Pro. It's slightly shorter in height and depth (length), but only by a few millimeters. The front and back do retain a similar style to the 2024 series. On the front, you just have your four bays along with LED indicators for the HDDs and power. The welcomed change is having a USB port on the front for quick access, should you need to back up a USB drive, for example. Around the back, from top to bottom, you have a reset pin hole, an HDMI port, two 5 GbE Ethernet ports, two USB 3.2 Gen 2 (10 Gbps) Type A ports with a Type-C port below them, and a connector for the barrel port power source. Again, there's no Kensington Security Slot present, which is a bit of a shame considering it's a data storage device. Left side Right side On the left and right of the F4-425 Plus, it is completely smooth aluminum with a TERRAMASTER logo printed on both sides. On the bottom, there are some holes to assist ventilation. Unlike with the F4-425 Plus, the rubber feet did come unstuck during the teardown, which was also an issue on the 2023 series. It seems like other customers have lodged complaints about them, as TerraMaster now includes two spare rubber feet in the box, in case any of the preinstalled ones are lost; however, this seems more like a papering over the cracks solution rather than actually fixing the issue with better quality rubber stand-offs. There are also four screws that must be removed in order to access the internals. Teardown Upon removing the four screws, you can slide the device out of its shell to reveal the three NVMe M.2 slots (PCIe 3.0 X1) and single SODIMM slot connector, which is populated with a single 16GB DDR5 4800MT/s module. I added a couple of MP44Q M.2 PCIe 4.0 SSDs (2 x 4TB) that can be availed on Amazon for $492.99 that TEAMGROUP supplied us with, along with a 250GB 970 Evo Plus that my colleague Chris White sent me by accident and let me keep a few years ago. As I have said in previous reviews, TerraMaster support staff actually encourage installing whatever you want on their devices, and happily, the USB port for the bootloader is now easily accessible should you want to use it for your own flavor of NAS OS, such as TrueNAS, Unraid, or maybe Xpenology. Yes, because TerraMaster has now switched to a 256 GB NAND Flash card (3rd photo above) for the TOS bootloader. This is also replaceable, but you can also simply add a USB bootloader, access the BIOS, and tell the F4-425 Pro to boot from that instead of the Flash card. Unlike earlier iterations of TerraMaster NAS, you don't have to tear this down any further than the four screws on the outer shell in order to be able to access and manage the memory, NVMe slots, and USB bootloader. However, if you need to access the NAND Flash card or CMOS battery, then eight more screws (four on each side) need to be removed in order to take off the rear panel with the 120mm fan, and then the motherboard can be lifted off and removed from the SATA connector PCB. There's also no risk of threading the screw holes, because the four that hold the shell in place are metal on metal, while the screws that hold the rear panel on do screw into plastic. Either way, like last time when I reviewed the F4-425 plus, I was just happier to see larger screws being used. Overall, it follows some great improvements in build quality from the 2024 series and earlier. Setup BIOS The F4-425 Pro includes an Aptio BIOS from American Megatrends [1, 2], and you can setup pretty much everything here including the boot order, which is locked to the UEFI OS, however above that choice you can enable or disable booting to the USB bootloader so this would still allow you to switch to a USB stick with an alternative bootloader and boot from it, or disable it to instead always start from the first disk with an OS installed on it. Initial Setup Setup is roughly the same as the F4-425 Plus, along with the new TOS 7 setup dialogs, so there will be no surprises here. Upon connecting to the LAN and booting up, the F4-425 Pro can be reached by navigating to http://tnas.local. If that doesn't work, you can use the local address assigned via DHCP, which you can find using the TNAS PC desktop application, which is essentially a TerraMaster NAS finder. The setup process is pretty straightforward, through a wizard, and in full below: TOS 7 Initialization As you can see, TOS 7 received a new coat of paint, and the initialization requires fewer interactions. Happily, TOS no longer decides to throw all disks into the same Storage Pool; 2.5-inch HDDs are allocated into Storage Pool 1. This is because two of the HDDs are allocated to hold system files. Previously (with TOS 5 and 6), if you pre-installed HDDs and SSDs, they were all placed into Storage Pool 1, even if you did not select the SSDs for inclusion during the onboarding. TOS 7 Setup On first boot, there is a tutorial and some steps to take to harden the TNAS (or not), which includes an immediate update from TOS 7.0.0616 to 7.0.0706, of which the changelog screenshot is also included in the above gallery. It must be noted that the Security Advisor still contains (in my opinion) a pretty major bug in that if you enable SPC and then do the required rebooting, the Security Advisor still says that SPC is disabled. TerraMaster provided the following statement about it: It is disappointing that TOS 7 has been in beta since December, and this OOBE issue is still there. Shutdown option has moved Instead of a Taskbar option to manage the NAS, all of these options have been moved to a "Start panel", initially I didn't see it and my contact had to show me how to power off the F4-425 Pro. To logout, reboot or power off you can find those controls at the top right of the Panel. It is also possible to power off through the TNAS mobile app beta. Storage setup Above, you can see the steps I took to create the Storage Pools and Volumes. I made a second Storage Pool using TRAID on two 4TB MP44Q SSDs (which, in this instance, is similar to RAID 5), and finally, I added the 250GB 970 Evo Plus drive as Hyper Cache on Storage Pool 1 in Balanced mode. Registering If you decide not to lock down the F4-425 Pro in Security Isolation Mode (blocking all external connections), then you could set up a TNAS device ID through the Remote Access setting in the Control Panel (which must be unique). This works in combination with an online TerraMaster account. TOS 7 TNAS Online Creating a TerraMaster account and linking the device online activates the warranty when you provide proof of purchase and the serial number, but it also gives you access through the TNAS mobile app, which allows you to complete certain operationsб including powering off and restarting the NAS remotely. A TNAS mobile update is required to gain access through TOS 7, and this is provided on the TerraMaster website, as it is not yet on Google Play. The app is evolving all the time and has made leaps and bounds since I first started reviewing TerraMaster devices almost three years ago. It is not quite there yet if you are comparing the likes of Synology, which, sadly, a lot of users online do all the time. OpenClaw setup One of the main selling points of the new F4-425 Pro is the inclusion of OpenClaw, with TerraMaster claiming that it is "powered by the world's first AI-native TOS 7 OS, supporting local-first smart workflows and independent data control." However, I immediately ran into problems trying to enable OpenClaw. After waiting 20 minutes at the "Enabling" message of the OpenClaw app following installation, I decided to do some searching online and discovered that it couldn't complete the installation process due to SPC being enabled, which is something TOS 7 immediately recommends to be enabled on first boot. SPC for NAS (TOS 7) is basically the same principle as UAC in Windows; it blocks executables from being launched by non-Super Users. After reaching out to my contact about these issues, I received the following response: Anyway, this only became clear when I closed the OpenClaw app screen and clicked on the OpenClaw icon in the taskbar; that is when I saw the message about disabling SPC. I think, due to the fact that this is a requirement, this should be a prompt during the installation process, not when closing the App Market and then trying to launch OpenClaw. There's also no 'Getting started' guide for people like me who have never used OpenClaw. I tried to add an LLM and discovered the tutorial led nowhere. That's when I started looking around the official TerraMaster forums, and I found a guide that helpfully explains that you won't get anywhere with OpenClaw unless you have a paid plan, which is disappointing because I imagined there would be an option to use a local LLM as I do in SubtitleEdit with Whisper-XXL. In addition, with the marketing imagery on the official site, it says that the OpenClaw feature is "all processed 100% locally for absolute privacy." which led me to believe that I could install a local LLM, not one that required paid tokens. In any case, TerraMaster does not provide guidance for this new feature, which was also a selling point of the F4-425 Pro! My contact also provided clarification about the above points I raised with TerraMaster Since it is not in the scope of the review to add paid services, I'll leave that to the people who are more qualified with OpenClaw. F4-425 Pro Surveillance App TOS also comes with a Surveillance app, which is not installed by default; it can be found in the App Market recommended section. In addition, after installing, it doesn't drop a shortcut on the Desktop or top taskbar, but you can "Send to Desktop" from the App Market listing for the app for a quick way to open it. Adding my Reolink POE doorbell camera was painless. TerraMaster doesn't appear to have a repository of preconfigured cameras; instead, the camera must be added using ONVIF or RTSP. No mobile Surveillance app TerraMaster still doesn't have a dedicated Surveillance app, although from searching online, Surveillance can be used and managed through the TNAS mobile app. I tried this with the updated TNAS mobile app beta in combination with TOS 7 and got a message that Surveillance was "Only accessible through web browser," so I reckon this must be limited to the stable versions of TOS 6 and the mobile app. More quirks In addition, whenever I minimized the Live View window in the browser Surveillance app, the feed appeared to switch to the Low-bandwidth stream, and there was no way to get the High-quality stream back. To get the High-quality stream back, I had to close Live View and then reopen it. Benchmarking A pretty cool feature of the TOS 7 is that it allows you to install directly to the NVMe M.2 SSD. In order to do that, you would have to leave out any HDDs during initialization, and even then, the system partitions are always written to two HDDs when they are eventually added. With three NVMe slots, this also gives an interesting scenario where you could build a TRAID storage Pool for installing all your apps and Docker on, and keep the third for SSD cache on the HDD pool. Limitless options! SATA PCIe 3.0 X1 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 5 GbE hub was well within acceptable ranges. Although the read result on SATA was a little less than with the F4-425 Plus, for some reason, while writes were generally better. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 5GbE connection. Of course, you can also opt to bond the two 5 GbE connections for a bit more umph, but I didn't do that. TOS 7, which, as of testing, is still in Beta, comes with an App Center that has a bunch of handy programs you can install right off the bat, such as Emby, Plex, Docker, as well as in-house Backup and Surveillance solutions. As you can imagine, any media streaming services you would want to host off the F4-425 Pro will work great, thanks to the Intel Core N350 CPU and its 16 GB of DDR5 memory. Accessing from mobile is only possible if Security Isolation Mode is disabled, which can put your NAS at risk from external sources, so there was no way to access it from the TNAS Mobile app. It's also quiet. I had this sat next to my computer on my work desk for the past week, and I did wonder if the noise I was accustomed to with NAS devices would annoy me, but all I could hear was a soft whirring of the rear fan (which was a little annoying) when the disks were not actively copying or reading data. Conclusion So what have I learned? Unfortunately, this release raises a few important questions and concerns that I feel haven't been adequately addressed. What I didn't like Our variant shipped with TOS 7 beta, and it's advised not to use it in a production environment. I feel that's a bit limiting on an $800 device. The mobile app is also still in beta and does not support some of the first-party apps, like Surveillance, and it still has quite a few bugs. I am a bit confused about the OpenClaw marketing along with the F4-425 Pro. I feel like that if it's going to be a main selling point, then offer official guidance on how to get started with it. TerraMaster recommends enabling SPC, but then markets the NAS for use with OpenClaw, which requires disabling SPC to be able to use it, opening up genuine security concerns for the NAS; and that's before you get into the security concerns of OpenClaw itself. Of course, the above issues won't be a problem if you decide to install something else on it, or even go back to the stable TOS 6. I wish TerraMaster had just given TOS 7 as opt-in rather than shipping with it. TOS 7 has been available as a preview since December 2025 (so well before my last TerraMaster review), and according to a thread on Reddit where a user shared a screenshot from the TerraMaster Facebook page, it is scheduled to launch today, June 23, but there's nothing about that in the TerraMaster news blog. My contact confirmed over email that TOS 7 exits beta today. The rubber feet also deserve a mention as they continue to be a problem, with them coming unstuck the moment you shift the F4-425 Pro anywhere on your desk. What I liked What it comes down to, though, aside from what I already mentioned, you are still getting a quality, affordable device here, so recommending it will depend on the individual's use case. If you're just looking for a relatively small NAS device to manage virtual machines on, backup your files, and take care of your home theater streaming, then it is a great device that will certainly futureproof you for some time. It provides good performance, takes up little space, and is, on the whole, very quiet. Four bays afford proper redundancy using TRAID or RAID 5, and you can even expand on storage capacity by adding the 2-bay D5, or 4-bay D8 Hybrid DAS over a USB 3.2 (10Gbps) link. Considering the 2024 releases were more about power, with the likes of an Intel Core i5-1235U high-end laptop CPU under the hood, I asked my contact last time if we could expect more of the same in higher-end models and was told: It makes a lot of sense to use Intel's N350 chip inside a NAS; it is more than capable of doing what the F4-425 Pro is intended for, media streaming and backup. The only downside is still the clear lack of community and even staff support on the official forums. In the past, I have had topics go unanswered for days, or there would be generic-type "we've noted this and passed it onto our developer team" type responses. Along with the other things I mentioned, it all ends up costing it a couple of points. If you are comfortable with the command line, Docker, and setting up TrueNAS or Unraid, you'll be fine. You can do great things with this hardware. In TOS, the apps are a bit lacking, and things don't always work as expected.\ AI NAS?! What has become clear to me this year is that we are going to start seeing all kinds of "AI NAS" come to market, and while that might be good for us consumers, be diligent and research these claims. Although the F4-425 Pro technically comes with AI, it is really using a cloud service that is externally sourced off-device through the third party OpenClaw app. My colleague did review a newcomer to the NAS space earlier this year, and it includes a local AI assistant inside the Zettlab D4 NAS, and they do not even use AI in the product name, check out Chris' review here. Where to buy and a discount coupon However, it does not change the fact that this is truly a great entry-level home media-class NAS that you can buy right now. TerraMaster is having a 20% off launch discount, plus you can also still apply our unique 10% off coupon on checkout, which only works on the official website. So here is a breakdown of the pricing that is only valid on the official TerraMaster website. TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = $575.99 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = $503.99 TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = £525.59 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = £460.79 Use NEOWIN coupon code during checkout for 10% discount Over on Amazon US and UK, the F4-425 Pro also gets a 20% launch discount, but here, the above 10% coupon cannot be applied. TerraMaster F4-425 Pro (N350) for $639.99 at Amazon US (was $799.99) TerraMaster F4-425 Pro (N305) for $559.99 at Amazon US (was $699.99) TerraMaster F4-425 Pro (N350) for £583.99 at Amazon UK (was £729.99) TerraMaster F4-425 Pro (N305) for £511.99 at Amazon UK (was £639.99) As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
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