Website thinks killing used games is a good thing


Recommended Posts

So? The studios that publish console games don't subsidise your console either.

So MS who does should be getting a small cut then, following the line of thinking so far.

They do in a way, don't they?

They have to pay the initial development fee, then they have to give a cut of every game sold to Sony/MS.

I'm sure the developer does pay for dev kits etc but as for the licensing per game wouldn't that be taken from the publisher?

The PA article is one of the few not to resort to extreme sensationalism and instead look at the matter objectively. Companies like GameStop shamelessly profiteer from used games - it has got to the stage where they are actively undermining primary sales. Restricting used games will support developers and allow publishers to offer lower prices, as has been seen with Steam. Are there concerns about the approach that Microsoft is taking? Absolutely. But some of the articles on the matter, particularly by sites like Kokatu, have been ridiculous.

You really think removing used games(or putting retarded fees on them) will make the greedy publishers who gave us things like online passes suddenly decide to be nice and give us lower prices? Oh, please. You should wake up from your dreamworld and come into reality. They wont even considering doing such a thing.

You really think removing used games(or putting retarded fees on them) will make the greedy publishers who gave us things like online passes suddenly decide to be nice and give us lower prices?

That's exactly what happened with Steam.

Didn't EA already get rid of online passes though? I mean we've already seen a change it seems unless you guys actually liked the idea behind online passes?

That's exactly what happened with Steam.

Or they drop prices on the pc versions sooner not because of no used sales, but because of the fact that pc game sales(at full price) are never remotely close to the sales of the console version and they need to make some money off their effort.

I'm sure the developer does pay for dev kits etc but as for the licensing per game wouldn't that be taken from the publisher?

That is true, I confess I did kind of lump the two together. I guess in practice the cost of the kit is paid for by the publisher as well, as they (in most cases) pay the developer :)

Or they drop prices on the pc versions sooner not because of no used sales, but because of the fact that pc game sales(at full price) are never remotely close to the sales of the console version and they need to make some money off their effort.

So that's why the same policy is taken with PC exclusive games as well? But if you want to ignore the evidence that's fine.

Likewise, you can continue to believe the absurd thought that killing of used games or putting absurd fees on to them is a good thing and that it'll make life better for anyone except the publishers.

Arguably the case with Steam restricting used game sales is completely discounted by the unrestricted ability to download and update your game indefinitely, value-add features in the client and the myriad sales.

However when it comes to Microsoft, there is zero guarantee they won't just pocket the difference. Let's not forget that consoles are still largely based on physical media too.

New game prices will never drop down. They know they can make money where it is at, and if anything at all, they will only try to charge more and say, "newer tech and graphics means more blahbalhbalh so higher prices."

And anyone using STEAM as an example needs to realize that most games that do well on steam are ones that go on sale often, offer free dlc after release, and are regularly supported with mods by the community. Consoles so far, don't and haven't provided nealry any of that. There is a huge difference between the business models, and your ignorance to them when siting such things is obvious to those who know this. PC games are usually a little cheaper as well compared to console games, and modding makes computer games leagues more accessible and tempting to a gamer.

The main reason there is a USED games market is due to a few factors. 1) Crappy games released with no demos, so many buy it and turn it in when its found to be crap. 2) Game isn't supported past release, gets stale and isn't worth playing after sometime. Most games have lifetimes, and without additional content, they will die off. 3) With so many sequels coming out, multiples sometime within less of a years timespan, the catalog is too robust and requires some people on budgets to trade in games and buy only used games.

There are many reasons why we need a used game market. No other market is harmed by 2nd hand sales, and neither are games. The only thing that hurts the games market is crappy games, shoddy reviews, and business practices that aim to nickle and dime the consumer at every corner.

Which the developer was paid in full for..........if you are talking server capacity once the game changes hands it's not using more resources it's using the same resources as the first person who played it who no longer can play it as he doesn't have the game anymore.

Why is it the consumers fault that games cost millions to make and are cheaper to buy?

The consumer isn't to blame. It's corporate greed at it's finest. The higher up's want more and more and more.

Urban Dictionary: microshill

http://www.urbandictionary.com/define.php?term=microshill

A tireless defender of Microsoft and its products. Typically stays online 24/7 to rebut all criticism of the most holy of holies

well, it does fit most what i've seen. Though I prefer the term: microzealots.

Which website ? Uplay.com :applause: Origion.com :applause: or steam.com :gasp! TOTALLY NOT THE SAME THING!!!!!!!111!!:

Screw them all, no exceptions!

Arguably the case with Steam restricting used game sales is completely discounted by the unrestricted ability to download and update your game indefinitely, value-add features in the client and the myriad sales.

However when it comes to Microsoft, there is zero guarantee they won't just pocket the difference. Let's not forget that consoles are still largely based on physical media too.

The same things sound like they're going to be possible on the X1, so far from the tidbits of info given from MS people since each game is tied to your account, until you sell it off, then when you visit a friend and use his/her X1 you can login to your account and download your games and play them there like it's your own X1. That's the whole idea behind linking things to a account, it's the same with Xbox games on the the PC in Windows 8 and on the phone so I expect it to be the same on the X1 as well.

Didn't EA already get rid of online passes though? I mean we've already seen a change it seems unless you guys actually liked the idea behind online passes?

And then the MS conference happened....

Nobody cares about video games unless they are violent. So, I think you are overreacting with your plumber.

Wait a second! It just occurred to me that, they want to do away with used or second hand games. think about it. If I buy a used game from anyone on neowin, the game producers don't get a cent from the sale of the game. eg, i just bought a game from you. they are trying to cut out the middle man and possibly force gamers to buy direct from companies. personally, i think it would be better if gamers bought games straight from a repository service like steam. no more CD's/DVD's laying around the house. have it all downloaded on to the hard drive. But that's just me..

The same things sound like they're going to be possible on the X1, so far from the tidbits of info given from MS people since each game is tied to your account, until you sell it off, then when you visit a friend and use his/her X1 you can login to your account and download your games and play them there like it's your own X1. That's the whole idea behind linking things to a account, it's the same with Xbox games on the the PC in Windows 8 and on the phone so I expect it to be the same on the X1 as well.

Let's be honest here, the prime motivation for Microsoft is taking control of the used games market away from the brick and mortar stores. I also very much doubt people will roam with their accounts then then download multi-gigabyte titles, small indies sure, but those aren't generally resold as they're cheap.

You can sell your current gen consoles and get money from both the consoles and all the games you've invested on. If you have a decent game collection you might be able to cover the price of the new hardware completely.

When the day comes that you might consider selling your Xbox One to buy whatever Xbox console that comes next, all your game collection will be worth exactly $0 for any potential buyer of your second hand stuff.

Nah, I will still be able to get money for it. The outcome is the same, the new system being put in place is what is different. A year after launch all this non-sense from the Internet will go away as people realize that nothing has really changed, the flow of money and the new system are the big changes, but what we could do before we can still do now. People just get too scared. It's a wonder how people get through life every day.

Nah, I will still be able to get money for it. The outcome is the same, the new system being put in place is what is different. A year after launch all this non-sense from the Internet will go away as people realize that nothing has really changed, the flow of money and the new system are the big changes, but what we could do before we can still do now. People just get too scared. It's a wonder how people get through life every day.

That depends on what's the actual implementation of that "new system". If you had to pay full price to devs and/or MS for second hand games then I don't see how you'd get a dime for your game collection.

Let's be honest here, the prime motivation for Microsoft is taking control of the used games market away from the brick and mortar stores. I also very much doubt people will roam with their accounts then then download multi-gigabyte titles, small indies sure, but those aren't generally resold as they're cheap.

So take the disc with you? The point is that it sounds like it'll be tied to your account so regardless of what X1 it is, yours, your friends w/e, if you login with your account you can play the game on another system because it's linked to you already. Having the option to d/l it again without the disc is a bonus.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Thanks
    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
    • On the topic of being locked out of a service. Recently two different friends of mine got locked out of their Google accounts. Both were hack attempts and one of them is waiting 30 days before he can get back in. He had backup codes and MFA but not a passkey. It was a browser token hack. Anyhow he has to wait 30 days for the dispute or whatever to end. The other person only had a password and is screwed losing all of the email, docs and years of photos. Google won’t help her at all. Her fault because she had no backup/recovery setup. Enable passkeys if possible. Also do NOT use browser based password managers. If using a cloud service make sure it is one you can fully sync to one of your devices so you can back it up. Like a PC or Mac with some backup drive plugged into it. Google is the worst to use IMHO. You can’t sync your photos at all. You have to use the “Take Out” service which is manual and takes days. That service strips the meta data from your photos. Also Google Docs synced to a device are useless without a Google accounts. MS Office/Libre Office is not going to open a link to a Google doc to a dead account.
    • Why you need to take back control of your synced passwords and how to go about doing that by Paul Hill Credit: Pixabay Last month, when Google decided to introduce daily and weekly caps for Gemini, it reignited an anxiety of mine, that you can’t really depend on service providers to maintain features forever, and it got me looking into free software (as in freedom) in other areas too. One app I quickly came across was KeePassXC on desktop and KeePassDX on Android as an alternative to password manager lock-in within the Chrome or Firefox ecosystems. I personally like to switch around with browsers, and using either password manager is inconvenient, so something like KeePassXC was interesting to me. The main issue with it now is syncing; I was not sure how to do that. After a bit of research, I came across Syncthing, a tool I was vaguely familiar with but had never used because it seemed complicated. However, I was completely wrong, and honestly, I think everyone should use it if they use multiple devices. It essentially lets you share folders peer to peer across all of your devices, no cloud services that you don’t control necessary! And it was fairly simple to set up, if not a bit clunky. Since setting it up, I’ve also started using Syncthing to back up other apps too, so don’t think it’s limited to just saving password databases. You can use it for pretty much anything you use Dropbox or Google Drive for. Before continuing to talk about those apps a bit more, let’s walk back a bit and talk about browser sync. Ever since the late 2000s and early 2010s, really, since we have been using smartphones, browser sync has been a necessity of life. I don’t know about you, but I have hundreds of passwords saved. For the most part, they’re all unique, so I don’t remember them and rely on software to manage them for me. Until recently, I’ve relied on password managers in Chrome and Firefox, but what I always found annoying was that it can be hard to transfer them between browsers. Sure, on Windows it is simple enough, but on Linux, exporting bookmarks has been temperamental. It works OK nowadays, but not too long ago, Chrome required you to enable exporting passwords in chrome://flags. The situation is even worse on mobile; there is no exporting or importing of passwords of any kind. You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. Sync also lets us take out bookmarks, history, tabs, and autofill data easily. To enable sync, it’s just a matter of signing into the browser once, and it handles the rest. It’s nice and easy. Obviously, all this has some issues, including those I’ve outlined above about it being hard to transfer data between browsers, but also things such as account suspension, lost account passwords, and other lock-in mechanisms, such as passkeys, being tied to a specific browser. On a sidenote, I have just removed all of my passkeys because they can make it harder to move browsers. I think the biggest threat to your synced passwords, especially if doing this with Google, is having your account suspended. I don’t ever expect mine to be suspended, but you do hear horror stories on Reddit where people lose access to their Google accounts. Imagine if you have hundreds of passwords, then suddenly lose access to them because Google froze your account, what would you do? So yes, it can be nice to use these syncing services for their convenience, but they also have risks. You may have seen me going on about free software quite a bit in my editorials. It’s essentially a concept championed by the Free Software Foundation. It’s software under particular licenses that grant you four freedoms: run the program for any purpose (0), study and change the source code (1), redistribute copies to others (2), and the freedom to distribute modified copies to others (3). For example, if there is an app I use and one day it gets abandoned by the developer, I can keep running it or even clone the software and continue developing it. Look at the myriad of cool services Google has run over the years before killing them. You can’t take the source code for those because they are proprietary, for the most part. Both KeePassXC and Syncthing are free software, so I get the freedoms listed above. In my use case where I’m syncing a database full of my passwords, I also get proper ownership over my data, there is no losing access to the database due to a frozen account, I can access the code of the tools I’m using, and I can get support from real people online if I run into issues, rather than having to consult a vague help page from an opaque company. With the KeePassXC password manager, you create a .kdbx file, which is what will be synced between devices. KeePassXC has cross-platform apps and also has browser extensions so that the browser can fetch passwords from the database once it is unlocked. Meanwhile, Syncthing is a peer-to-peer file sync tool where you can select folders to sync between your devices. Just pop files in the folders you choose, and then they will be available across your other devices whenever they come online. Syncthing is resilient as it works over both LAN and the internet and only ever sends content between your devices, never to a third-party server somewhere else. By combining these two pieces of software, you can essentially replicate the browser sync functionality. I have had a weird, conflicting issue where a new file is appearing, but it doesn’t seem to be impacting my main password database, which is updating between devices just fine. If you want to get a setup similar to what I have, you will need to go here to download KeePassXC for your computer. Once you have that, you will need to download your passwords from your web browser to a CSV file. In Chrome, you can type chrome://password-manager/settings into the URL bar, and you should see an option to download your passwords under Export Passwords. This will give you the CSV file you need for importing into KeePassXC. If you use a different browser, just use a search engine and type “browser-name export passwords” and muddle along. In KeePassXC, you’ll want to press Import File from the home screen, select the CSV file, and create a new database from it. On one of the screens of the wizard, there will be a Title field with a drop-down selected to none. Change this to Title and continue. You’ll select a name for the database, the encryption level (the defaults are fine), and then you will pick a password. I would choose four unrelated words that are easy for you to remember, as you’ll be typing them fairly often to access your passwords. When you have all your passwords in your new database, you will want to set up the browser extension so that your browser can fetch passwords from KeePassXC. Rather than explain how to do that here, refer to KeePassXC’s guide on how to set it up properly. Once you’ve got that set up, you want to install KeePassDX on Android. You can grab it on the F-Droid store and the Google Play Store. For iPhone users, there are other .kdbx-supporting apps, but I haven’t tried any of them, so have a look around and use what suits you. Once you have that done, you will want to install Syncthing on your computer and find a third-party app for your mobile device. On Android, I use an app called BasicSync; there are also options for iOS, but again, I’ve not tried these. Once you’ve got SyncThing, you’ll want to set it up and connect all of your devices together and share a folder between your gadgets. PCWorld has a good tutorial on setting up a synchronized file between your devices using SyncThing. Once you’ve set it up, congrats, you’ll never have to touch that stuff again except for adding or removing devices. I’ll be honest, I didn’t particularly like setting up Syncthing. It didn’t take me a massive amount of time, but I think I had to check online because I found it a bit confusing. That said, I’ve had it running for several weeks now and never need to touch the Syncthing settings, so that’s very nice. I also mentioned a conflicting file. I’m not sure why this is appearing, but the main .kdbx file seems to be updating and syncing just fine. What’s nice is that both KeePassXC and Syncthing are free software, so they won’t just vanish one day; you can take the code and fork the project or use a range of alternative implementations that others have made. It’s also nice that it works over LAN, so even if your ISP is having problems, your passwords will still sync. One area where you will want to be a bit more careful with this setup is if you only have one device. I am OK because I have a computer and two phones, all synced up. If you just have one device, you will probably want to store a backup of your .kdbx file somewhere else. Obviously, you’ll also want to remember your password really well, too. If you get locked out, it's game over. Overall, if you want to take back control of your computing from big tech, taking control of your passwords is an important part of this. You don’t need to immediately clear out your browser’s password manager; try running KeePassXC and the password manager concurrently for a while to see if you run into any problems. If you do try this out, let us know some other creative ways to use Syncthing. I haven’t really come up with a solution about what to do with my bookmarks, for example.
    • If the price was a dollar, someone would complain "Why isn't it free?" If it was free, someone would complain they weren't being paid to play it.
  • Recent Achievements

    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Year In
      hhgygy earned a badge
      One Year In
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      88
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      73
  • Tell a friend

    Love Neowin? Tell a friend!