Infamous: Second Son high-res screenshots officially released


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Compared to PS3 they are.

Although it does appear that the screenshots in the OP are taken from FMV sequences, whereas the shot you provided was in-game. I hope to god the OP screenshots are the level of in-game quality that we can expect.

I couldn't pin point what makes those graphics more next gen than now. A different engine with more capabilities for THIS gen, then okay well done it looks great!.

The textures most likely, they're much better.

Yawn another "OMG PC graphics are way better than that" comment.

It is a bit hard to be impressed when most of us have seen better. Sure, they look a lot better than the last console generation, but they don't spark any wow factor when better stuff has been available for a while.

Call me when Playstation exclusives such as Uncharted, Last of Us, Infamous, Gran Turismo, Knack, Drive Club, Killzone etc.. come to PC, until then the rest of us will be excited at having a big bump in graphical fidelity for the games I don't get on my PC.

They aren't FMVs, the same clip was running realtime at Sonys Playstation Meeting as were all the other games they showed.....

Ah, I didn't know that. So this was in-game footage? That's pretty sweet then, I'm excited now.

And let's not derail this thread to a graphics comparison between different machines. We know there is a difference between console and PC capabilities, and we know that some people won't be impressed with the above. As usual, if you don't have something to say about the topic at hand (which is located in the Sony console section) then there is no need to make a post. (Y)

Just because it wasn't gameplay with a HUD doesn't mean it was pre-rendered FMV, most if not all of the games showed at Playstation Meeting were running in realtime.

Real time doesn't mean game graphics. real time cinematics always have significantly better graphics than the actual in game graphics.

what I'm more interested in though is the animations and soft body dynamics in this game, graphical fidelity is one thing, but it can only do so much if the animations and soft body dynamics aren't there to support it. for example when the liquid flame whip hits the guard how does he react, is there an actual impact or just a standard "I got hit by something" animation...

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