Kinect 2 DRM limits viewing to set amount of people in room


Recommended Posts

Are these ***** taking the ****ing ****?

Xbox One will monitor users' content viewing in a number of ways.

Microsoft's next-generation console has applied for a patent offering users Xbox 360-like achievements for watching specific content and adverts, reports Gamesindustry International.

The console's Kinect 2 will also employ DRM measures to prevent more people than the license allows viewing the content at one go, as per another patent filed last year.

If Kinect senses too many people in the room, it will prompt the users to upgrade the license.

"Television viewing tends to be a passive experience for a viewer, without many opportunities for the viewer to engage or have interactive experiences with the presented content," the application for the achievements reads.

"To increase interactive viewing and encourage a user to watch one or more particular items of video content, awards and achievements may be tied to those items of video content."

The company has said that not all the patents they apply for will necessarily be incorporated into Xbox One.

First image of the Xbox One

"Microsoft regularly applies for and receives patents as part of its business practice; not all patents applied for or received will be incorporated into a Microsoft product," it told MCV.

However, the trade said that its UK industry sources have confirmed that the DRM system will be implemented on Xbox One.

The company claimed earlier in the week that its policies for the next-generation console were still subject to change before its launch.

http://www.digitalspy.co.uk/gaming/news/a484593/xbox-one-to-monitor-tv-viewing-content-watched-number-of-viewers.html

Maybe my first reaction was a little... misguided. The max number of viewers better be something like 50 though, otherwise they can go **** themselves.

Are these ***** taking the ****ing ****?

http://www.digitalsp...of-viewers.html

"Microsoft regularly applies for and receives patents as part of its business practice; not all patents applied for or received will be incorporated into a Microsoft product," it told MCV.

What is with everyone posting misleading titles lately?

Did you all miss this bit?...

However, the trade said that its UK industry sources have confirmed that the DRM system will be implemented on Xbox One.

so they have a patent and may or may not implement it? Theres no info on the amount of people it restricts, for all we know its to prevent someone making a movie theatre in their basement that fits 50 people and profiting from that.

edit: "UK based sources" is not Microsoft, that is heresay

Any recording devices/viewing devices (e.g webcams) have to have the option of being turned off in the EU, otherwise it violates the law, Microsoft are going to have a shock if they implement that kind of DRM.

I hope so. I would hold MVC in relatively high regard as a source.

What we know about DRM:

  • Xbox Live subscriptions will work for both Xbox 360 and Xbox One.
  • Xbox entertainment services (video and music) are pretty much unchanged.
  • Games are tied to user profiles, but anyone on the console a game was installed on can play it.
  • We haven't heard clarification on persistent Internet requirements or used games.

Other than that, I'd take pretty much anything else you hear as rumor and speculation until then. I'd be amazed if this outlet's sources were correct, because we haven't heard anything remotely like that. What would it even apply to? It's not applying to TV integration, not to Xbox Video, not to Blu-ray and not to apps we know of (such as Netflix). I don't know what else that leaves.

  • Like 2

That goes against everything Neowin has heard from Microsoft about DRM with the console.

Do you have more information that we are missing? I'd like to read it. Really interested in getting all the FUD out and hear the truth. Would help if it was shared.....

What we know about DRM:

  • Xbox Live subscriptions will work for both Xbox 360 and Xbox One.
  • Xbox entertainment services (video and music) are pretty much unchanged.
  • Games are tied to user profiles, but anyone on the console a game was installed on can play it.
  • We haven't heard clarification on persistent Internet requirements or used games.

Other than that, I'd take pretty much anything else you hear as rumor and speculation until then. I'd be amazed if this outlet's sources were correct, because we haven't heard anything remotely like that. What would it even apply to? It's not applying to TV integration, not to Xbox Video, not to Blu-ray and not to apps we know of (such as Netflix). I don't know what else that leaves.

I agree that it should be treated with suspicion, but just because we currently know X, does not mean that new information Y is automatically incorrect. What kind of logic is that?

And why wouldn't it apply to all those services? Pretty sure that is exactly what it would be used for. (if used at all)

When it comes to Xbox rumours, I wouldn't trust anything that DigitalSpy publishes.

Actual source of the report is MVC. Who their source is, we don't know.

http://www.mcvuk.com/news/read/the-extent-of-kinect-2-s-visual-drm-is-beginning-to-emerge/0116138

The Kinect, as a device on it's own, can and will be used for things outside of the Xbox and gaming. Look at Kinect 1 for windows, we know that Kinect 2 will come to Windows as well. It's not hard to imagine that a patent like this, or others that don't make sense and sound bad for use with the X1 in a home could be either for something totally different because MS does patent things they never use in a product like they say, or for use outside of the Xbox One.

A patent that allows the Kinect to act as a head count could be used in other places but not with the X1 in your home, or it could not be used at all like they said.

If you take the time to see all the patents MS files for each year your head would spin, and lots of them are held just incase someday they're needed so MS can charge and get royalties.

There's also an easy solution. Turn your Kinect so much to the side it can only see one person (or just cover it up). Problem solved.

Thats largely depend on how the kinect are programmed, MS could for example doing something llike this:

if the program detect the xbox activity, but the kinect 'sees nothing' the program are to halt whatever the xbox doing.

Afterall MS did said kinect are mandatory. ;)

Yes, they probably have this patent, no it's not going to be used for anything that currently exists.

I could see it being used in the future for some sort of early-release movie program, where the licensing structure is currently bizarrely designed (fingerprints, only one projector can ever be used, etc).

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Yes, it was amusing at the time because even then dbrand was well known for stealing the designs of products from other companies. That’s what they do.
    • Didn’t Dbrand once complain that Casetify was ripping off their designs a well? seems pretty bad of them to try and get around Valve’s copyright this way with that in mind.
    • Dbrand thought they could get away with this Steam Machine case, Valve disagreed by David Uzondu Image via Dbrand Dbrand has cancelled its highly anticipated Companion Cube enclosure for the Valve Steam Machine, which it teased back in November of last year with a concept render and sign-up page, because it did not ask Valve for permission first before manufacturing the case. According to Dbrand, it took the "backwards approach" of building the product first before asking for permission from the copyright holder. Seven months of work went into the project, requiring over a thousand engineering hours from the design team. Workers developed forty-four sets of injection molding tools, making a unique mold for each sub-component of the crate. When the Companion Cube went live on Monday last week, it, according to Dbrand, quickly became the second-fastest-selling product in the company's fifteen-year history, racking up orders for hundreds of thousands of units. Customers eagerly bought the $129.95 deluxe edition or the bare-bones $99.95 version, which the manufacturer cheekily branded as the "Poverty Cube". It was around this time that the legal eagles at Valve descended on the accessory maker with a formal demand. The developer pointed out that the iconic block design remains protected intellectual property from the game Portal, so unlicensed sales had to stop. Dbrand said that all its pleas to salvage the project with the Valve team, including proposals to run a properly licensed release under official terms "with their blessing", fell on deaf ears, so it had no choice but to obey and remove every trace of the product from the internet. If you bought the enclosure, the company said that banks will process your refund by the end of this week, but if it still hasn't arrived in your account by then, you should not hesitate to contact support. The Steam Machine itself is a high-performance console that Valve designed directly to bring PC gaming into the living room. It was announced on 12th November 2025 (the same day Dbrand announced the Cube) and runs on the Linux-based SteamOS, the same OS that powers the Steam Deck. As for the price, due to the shortage of memory and storage chips, the hardware cost landed much higher than people were expecting, starting at $1,049 for the 512 model (without a controller) or $1,128 with the new gamepad. The premium 2 TB model pushes those prices even higher, selling at $1,349 for the standalone console and hitting $1,428 if you want the bundle.
  • Recent Achievements

    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      534
    2. 2
      +Edouard
      266
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      97
    5. 5
      macoman
      57
  • Tell a friend

    Love Neowin? Tell a friend!