Kinect 2 DRM limits viewing to set amount of people in room


Recommended Posts

Are these ***** taking the ****ing ****?

Xbox One will monitor users' content viewing in a number of ways.

Microsoft's next-generation console has applied for a patent offering users Xbox 360-like achievements for watching specific content and adverts, reports Gamesindustry International.

The console's Kinect 2 will also employ DRM measures to prevent more people than the license allows viewing the content at one go, as per another patent filed last year.

If Kinect senses too many people in the room, it will prompt the users to upgrade the license.

"Television viewing tends to be a passive experience for a viewer, without many opportunities for the viewer to engage or have interactive experiences with the presented content," the application for the achievements reads.

"To increase interactive viewing and encourage a user to watch one or more particular items of video content, awards and achievements may be tied to those items of video content."

The company has said that not all the patents they apply for will necessarily be incorporated into Xbox One.

First image of the Xbox One

"Microsoft regularly applies for and receives patents as part of its business practice; not all patents applied for or received will be incorporated into a Microsoft product," it told MCV.

However, the trade said that its UK industry sources have confirmed that the DRM system will be implemented on Xbox One.

The company claimed earlier in the week that its policies for the next-generation console were still subject to change before its launch.

http://www.digitalspy.co.uk/gaming/news/a484593/xbox-one-to-monitor-tv-viewing-content-watched-number-of-viewers.html

Maybe my first reaction was a little... misguided. The max number of viewers better be something like 50 though, otherwise they can go **** themselves.

Are these ***** taking the ****ing ****?

http://www.digitalsp...of-viewers.html

"Microsoft regularly applies for and receives patents as part of its business practice; not all patents applied for or received will be incorporated into a Microsoft product," it told MCV.

What is with everyone posting misleading titles lately?

Did you all miss this bit?...

However, the trade said that its UK industry sources have confirmed that the DRM system will be implemented on Xbox One.

so they have a patent and may or may not implement it? Theres no info on the amount of people it restricts, for all we know its to prevent someone making a movie theatre in their basement that fits 50 people and profiting from that.

edit: "UK based sources" is not Microsoft, that is heresay

Any recording devices/viewing devices (e.g webcams) have to have the option of being turned off in the EU, otherwise it violates the law, Microsoft are going to have a shock if they implement that kind of DRM.

I hope so. I would hold MVC in relatively high regard as a source.

What we know about DRM:

  • Xbox Live subscriptions will work for both Xbox 360 and Xbox One.
  • Xbox entertainment services (video and music) are pretty much unchanged.
  • Games are tied to user profiles, but anyone on the console a game was installed on can play it.
  • We haven't heard clarification on persistent Internet requirements or used games.

Other than that, I'd take pretty much anything else you hear as rumor and speculation until then. I'd be amazed if this outlet's sources were correct, because we haven't heard anything remotely like that. What would it even apply to? It's not applying to TV integration, not to Xbox Video, not to Blu-ray and not to apps we know of (such as Netflix). I don't know what else that leaves.

  • Like 2

That goes against everything Neowin has heard from Microsoft about DRM with the console.

Do you have more information that we are missing? I'd like to read it. Really interested in getting all the FUD out and hear the truth. Would help if it was shared.....

What we know about DRM:

  • Xbox Live subscriptions will work for both Xbox 360 and Xbox One.
  • Xbox entertainment services (video and music) are pretty much unchanged.
  • Games are tied to user profiles, but anyone on the console a game was installed on can play it.
  • We haven't heard clarification on persistent Internet requirements or used games.

Other than that, I'd take pretty much anything else you hear as rumor and speculation until then. I'd be amazed if this outlet's sources were correct, because we haven't heard anything remotely like that. What would it even apply to? It's not applying to TV integration, not to Xbox Video, not to Blu-ray and not to apps we know of (such as Netflix). I don't know what else that leaves.

I agree that it should be treated with suspicion, but just because we currently know X, does not mean that new information Y is automatically incorrect. What kind of logic is that?

And why wouldn't it apply to all those services? Pretty sure that is exactly what it would be used for. (if used at all)

When it comes to Xbox rumours, I wouldn't trust anything that DigitalSpy publishes.

Actual source of the report is MVC. Who their source is, we don't know.

http://www.mcvuk.com/news/read/the-extent-of-kinect-2-s-visual-drm-is-beginning-to-emerge/0116138

The Kinect, as a device on it's own, can and will be used for things outside of the Xbox and gaming. Look at Kinect 1 for windows, we know that Kinect 2 will come to Windows as well. It's not hard to imagine that a patent like this, or others that don't make sense and sound bad for use with the X1 in a home could be either for something totally different because MS does patent things they never use in a product like they say, or for use outside of the Xbox One.

A patent that allows the Kinect to act as a head count could be used in other places but not with the X1 in your home, or it could not be used at all like they said.

If you take the time to see all the patents MS files for each year your head would spin, and lots of them are held just incase someday they're needed so MS can charge and get royalties.

There's also an easy solution. Turn your Kinect so much to the side it can only see one person (or just cover it up). Problem solved.

Thats largely depend on how the kinect are programmed, MS could for example doing something llike this:

if the program detect the xbox activity, but the kinect 'sees nothing' the program are to halt whatever the xbox doing.

Afterall MS did said kinect are mandatory. ;)

Yes, they probably have this patent, no it's not going to be used for anything that currently exists.

I could see it being used in the future for some sort of early-release movie program, where the licensing structure is currently bizarrely designed (fingerprints, only one projector can ever be used, etc).

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • WACUP 1.99.51.24568 Preview by Razvan Serea WACUP (WinAmp Community Update Project) is a modern, enhanced version of the classic Winamp music player, designed for better stability, performance, and compatibility. Built for Windows, WACUP retains the familiar Winamp interface while adding 64-bit support, bug fixes, and new features like improved audio format support, customizable skins, and optimized playlist management. Unlike bloated alternatives, WACUP focuses on lightweight performance and regular updates, making it the best choice for fans of the classic Winamp experience. Basically, if you miss the good old days of Winamp and want a modern upgrade that doesn’t mess things up, WACUP is for you! WACUP key features: Classic Winamp Feel – Keeps the familiar interface and functionality. Bug Fixes & Stability – Fixes old Winamp issues and improves performance. 64-Bit Support – Works better on modern systems. More Formats & Plugins – Supports additional audio formats and third-party plugins. Customizable UI – Skins and tweaks for a personalized look. Better Library Management – Improved playlists, media organization, and search. No Bloat – Focuses on performance without unnecessary extras. Regular Updates – Community-driven development with new features and fixes. WACUP 1.99.51.24568 Preview changelog: Fixed a deadlock seen from the recent crash reports when doing some of the drag + drop actions within the media library window Fixed a loading crash seen related to a problem with some of the artwork cache image files being restored which should now be better handled allowing for the bad image to be removed without it failing Fixed a deadlock seen from the recent crash reports when the internal metadata cache clearing is triggered which could block the main ui thread for too long with this now being moved to a background thread Fixed some performance issues with some of the methods related to determining artwork support which mainly affected the local library import / refresh (this is still slower for some compared to other players because there's more data & artwork aspects being checked for which means doing more processing on a single file despite the best of attempts to reduce duplicate / heavy processing where possible) Fixed a crash with the JTFE based missing files hotkey which no one seems to have used for an age for this to appear (maybe it's time to seriously consider stripping out features that aren't being used) Fixed how some of the file types which use extra information to reference their sub-songs is handled which was preventing some from being correctly resolved back to their base file (noticed fixing above) Fixed an issue with the handling of files with underscores in their filepath which wasn't being correctly handled causing some of the filename to be lost when shown as the title if title reading is delayed Fixed a few things that might be behind NotSoDirect not being stable for some setups though am still not certain that the changes done for this are going to fully resolve the problem from the crash reports Fixed the OS toast handling when there's no prior shortcut in the OS start menu to now create the shortcut (needed to allow the yes/no buttons for the new build / post-release toast) to be done as a hidden one so it's less likely to cause annoyance for those not wanting to see it whilst still allowing this less than ideal OS api implementation requirement to be met to avoid toasts without the needed buttons Fixed a regression when moving from taglib1 to taglib2 which broke some of the handling in place to allow for external programs to still access files when wacup has a held open cached instance of the file Everything else Updated cppwinrt (gen_win10shell.dll) to 3.0.260520.1 (26 May 2026) Updated libcurl (libcurl.dll) to 8.2.1 (24 Jun 2026) Updated Monkey's Audio (in_ape.dll) to 13.15 (28 Jun 2026) Updated mpg123 (mpg123.dll) to 1.33.6 (6 Jun 2026) Updated OpenSSL (libcurl.dll) to 3.5.7 (9 Jun 2026) Updated pugixml to 1.16 (16 Jun 2026) Updated taglib (tag2.dll) to 2.3.0 (11 May 2026) Updated vgmstream (in_vgmstream.dll) to the latest Git commit from 28 Jun 2026 Download: WACUP 64-bit | 9.6 MB (Freeware) Download: WACUP 32-bit View: WACUP Website | Screenshots Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • "over a thousand engineering hours" and started selling it but could not take a couple of minuets to send an AI email to ask permission. What an expensive lesson.
    • just tested it yesterday, a simple page with autoloading ADS takes 60mb....just 1 page for 60 megabytes.   poor people with a limited internet never will visit neolose
    • Tor Browser 15.0.17 by Razvan Serea Protect your privacy. Defend yourself against network surveillance and traffic analysis. Tor is a network of virtual tunnels that allows people and groups to improve their privacy and security on the Internet. The Tor software protects you by bouncing your communications around a distributed network of relays run by volunteers all around the world: it prevents somebody from watching your Internet connection and learning what sites you visit, it prevents the sites you visit from learning your physical location, and it lets you access sites which are blocked. The Tor Browser Bundle lets you use Tor on Windows, Mac OS X, or Linux without needing to install any software. It can run off a USB flash drive, comes with a pre-configured web browser to protect your anonymity, and is self-contained. Tor Browser 15.0.17 changelog: All Platforms Updated Tor to 0.4.9.11 Updated NoScript to 13.6.25.1984 Build System / All Platforms Bug tor-browser-build#41821: Update gpg subkeys for boklm Bug tor-browser-build#41827: Update morgan's keychain with renewed key Download: Tor Browser (64-bit) | Tor Browser (32-bit) | 109.0 MB (Open Source) View: Tor Browser Website | Other Operating Systems Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Reacting Well
      Wakeen1966 earned a badge
      Reacting Well
    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      530
    2. 2
      +Edouard
      266
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      99
    5. 5
      macoman
      56
  • Tell a friend

    Love Neowin? Tell a friend!