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This is pretty damn good. Seth Rogen playing the intro of The Last Of Us...

 

You can tell he wants to be funny as that is what he is known for, but the more he plays, the more he just pushes being funny to the side and enjoys it for what it is.

 

Have to say props to him as well for being an actual gamer. He instantly says how he has to switch to inverted controls, which he finally does about 8 minutes in, and notice how he does not have to look down to press triangle or square. All other so called gamer celebrities always have to look down at the controller. Jimmy Fallon I am looking at you.  :laugh:

Finally beat the game an hour or so ago. Easily within the Top 3 games of this almost over console generation and in fact it probably is the best overall console exclusive I have played this generation. I also really loved the subject matter of the game and how they chose to handle it, which no doubt has a lot to do with why it was perhaps my favorite overall game this generation.

 

It pretty much is a classic from every angle. Graphics. Audio. Gameplay. Storyline. All as good as it gets.

It also has some incredibly good AI. Damn good. So pretty much the only criticism I have seen about people experiencing glitches is because of how damn good the AI is. With that said, I personally never experienced a single game ending glitch. I only had about 5 smaller glitches where I would hit an invisible wall for a second or glide a few in game feet into a specific position. Nothing that broke the immersion, but still did exist. It actually seems petty even mentioning the glitches though, as everything else is just that good.

Fantastic, fantastic game. It truly is.
It will win multiple GOTY awards, and rightfully so.
I have no doubt whatsoever that history will universally view The Last Of Us as the best PS3 exclusive, and there have been a few damn good games for the PS3 mind you. 

  • Like 1

Well said Larry, though the graphics were not as good as expected. But then this is the end of a generation so it's fine. Game looks good, but not better than Uncharted 3. Anyway, visuals were not the main point of it. Voice acting and writing are excellent, and gameplay is good. Too hard for me on normal, but set it to easy and it becomes fun  :)

Well said Larry, though the graphics were not as good as expected. But then this is the end of a generation so it's fine. Game looks good, but not better than Uncharted 3. Anyway, visuals were not the main point of it. Voice acting and writing are excellent, and gameplay is good. Too hard for me on normal, but set it to easy and it becomes fun  :)

 

Set it to survivor.

 

Need wraps for medpacks or molotovs?

 

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I was going to buy a PS3 just to play this, but the super slim prices have actually gone up. Guess I'll have to wait until the PS4 is actually released to get a deal.

Just bout a refurb PS3 Slim from Sony Store to play this. $199 for the 320GB with standard warranty plus $60 for a Cronus adapter for Xbox Controller. I'm gonna put an SSD in it and call it next gen. PC will be my next gen for a couple years but I want to play this and I miss Wipeout HD/Fury.

Just finished this a few nights ago. Really awesome game. Naughty Dog are the best at story-focused games IMHO, not just in the story and characters but the gameplay itself. Some story-based games let the story dominate and the game becomes too linear and/or too repetitive, but Naughty Dog manage to keep things fresh and give enough freedom for it to not feel as linear as it really is.

 

Already looking forward to their next game and I don't even know what it is yet.  :laugh:

Going to get this completed this weekend. I've just met up with survivors and we're doing some night time sneaking. How far in am I?

 

IIRC, about 30%. Although it's been a few sleeps since I finished the game!

  • 2 weeks later...

Well, I finally got around to finishing The Last of Us yesterday. Overall I thought it was great. If I can sum up my thoughts of the game into one phrase (two?) it would be, "fantastic story, ok game."

 

The characters were believable, relatable, and the voice actor performances were incredible. ND has set the bar for storytelling quality that I don't think any other game comes close to today, and probably won't until ND's next game; it really is THAT good. The story itself was intense and brutal, but also had it's moments of levity, which gave it those highs and lows that all great stories share. The ending chapter(s), especially, were pretty gripping. I actually felt the desperation and some of the other emotions that Joel displayed at the end, which I can say very rarely happens to me while playing a game. I just can't say enough good things about the story.

 

The graphics, sound design, and animations were absolutely outstanding. I can't think of any game that does any of them better. However, the gameplay was hit or miss. I loved the crafting, and gathering items. More specifically, I loved that the crafting items were found in realistic places. (in cabinets, drawers, on top of counters, etc) That kind of little detail does wonders for the believability of the game world. I also liked the weapon upgrade mechanics too, for similar reasons. But, I didn't like the Joel-upgrades. They just didn't seem to do much, or noticeably change the gameplay. Except for the shiv-upgrade.

 

The melee and ranged combat was good, but the damage needs a lot of tuning. More than once, I shot human enemies in the head or chest, and they didn't die. Whether with a gun or bow, those should be one-hit kills, no matter what. I hate the fact that normal humans enemies took way more shots than would be realistically possible in order to kill. Especially, headshots. It's just something that irks me, and quite frankly ruined some of the fire fights for me. The same can be said of the infected enemies, but I'm sort of ok with them being able to stand more punishment, because they're not really human anymore. But, again, headshots should have been instantly fatal, but weren't. I understand they did this so that ammo is more precious, and weapon upgrades had meaning, but it was more frustrating than fun.

 

I really want to play the game on Survivor too, but I'm afraid the way they made it harder was to just reduce weapon damage or increase enemy health (or both). Neither of which is the proper way to make this type of game harder. I wish they would have made Survivor mode be realistic damage, but just made ammo more scarce. Get it as close to real as possible, and emphasize the stealth aspects of the game more than the shooting. But that leads me into my other gripe with the game.

 

Not always, but often enough to be frustrating, enemies in this game showed that age-old behavior that lets them know exactly where you are the instant you peak your head out and instantly fire/charge/toss a molotov with 100% accuracy regardless of lighting conditions or what else may obscure their vision. The infected sections were especially annoying in this regard because they were usually dark, indoor areas but the infected that used sight could some how see clear across rooms and down hallways in almost pitch black darkness and recognize you as an enemy. It's just another videogame trope that I wish Naughty Dog would have left behind. They kind of do for the most part because this doesn't happen every time, and the stealth and AI is much better than other games with similar mechanics. But, there are still those times when something doesn't work the way it should and it ruins the fun.

 

I haven't tried multiplayer yet. I don't know if I will, since I'm much more of a single-player compaign gamer myself. At least in games like this. I think I may try Survivor, but I'm not looking forward to the lame difficulty tuning.

  • 5 months later...

PlayStation Store Says The Last of Us Prequel DLC Arrives Feb. 14

ku-xlarge.jpg

 

The first DLC extension for The Last of Us, "Left Behind," is listed for a Feb. 14 launch in a pre-order listing on the PlayStation Store.

 

The chapter, a prequel to the main story, hadn't been officially dated before. We've reached out to a Sony representative to shed more light on this. "Left Behind" will explore the friendship between Ellie and another young survivor named Riley, before Ellie meets Joel, the protagonist of the main game.

 

Source: Kotaku

  • Like 2
  • 4 weeks later...

Played it, and its damn good for a 2 hour run through :)

Comes with some little surprises even in a origin story of Ellie, and you will be pleased to know she swears more then ever :P

Still hunting for trophies, and there is no trophy list up anywhere so here is what I have already

Don't Go - Easy (Finish Left Behind on Easy)
Don't Go - Normal (Finish Left Behind on Normal)
Don't Go - Hard (Finish Left Behind on Hard)
Don't Go - Survivor (Finish Left Behind on Survivor) **silver trophy**
BFFs - All optional conversions found in Left Behind
Picked Clean - All Left Behind collectables found
Nobody's Perfect - Played Jak X Combat Racing
???
???
??? 

Im guessing one of those is to win at water pistols but im not sure.

Anyway back to the game, its really good! Once again you get invested in Ellie right from the start, and you have flashbacks to when she had to help out Joel from the original game (where he got shot in the Firefly lab). You kind of switch between then and now and they explain how Ellie stitched him up, and how she got the bite on her arm. 
Awesome DLC, although short, definitely money well spent. 
 

This topic is now closed to further replies.
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