PlayStation 4 DRM policies get a bit more complex


Recommended Posts

http://www.engadget....t=Google+Reader

PlayStation 4 DRM policies get a bit more complex: third-party publishers can dictate terms

Not so fast, vaquero. While Sony was cheered in heroic fashion for proclaiming that used games would be free and clear to operate on the PlayStation 4, it appears that the reality is actually a bit more complicated. Sony America CEO Jack Tretton has made clear today that while first-party titles will fit in with yesterday's "hands-off" approach, third-party publishers will be allowed to throw some curveballs.

"There's gonna be free-to-play, there's gonna be every potential business model on there, and again, that's up to their relationship with the consumer, what do they think is going to put them in the best fit. We're not going to dictate that, we're gonna give them a platform to publish on. The DRM decision is going to have to be answered by the third parties, it's not something we're going to control, or dictate, or mandate, or implement."

That's the new word out of Tretton's mouth, which seems to indicate that players like Electronic Arts, Ubisoft, Treyarch and pretty much any PS4 game maker outside of Sony's own umbrella can cobble together any combination of policies they want. You could say that it's not too different from how the PS3 operates today, but there's still plenty of room for clarifications across the industry. Hit up the source link for the full spiel.

  • Like 1

It's also not different from how PC gaming works. As I've been saying for the past 24 hours, if the game developers/publishers want to be a bunch of dick bags, don't buy their games.

Furthermore, I wouldn't doubt F2P games requiring some form of DRM, but it's mostly because games like Warframe for instance are MMOs which is where needing to be online is kind of an obvious thing. :ermm: It's kind of like saying World of Warcraft has DRM though.

I think this being taken out of context. I think its the same drm policies that have been in place like before. Sony can't deceive millions and lie about not having drm.

How is this any different compare to how things are done now?

One thing i've noticed at this E3 is that developers are looking to push more games that have online as more of a part of it, look at them coming out with co-op/team racing games and all the talk about larger worlds backed by the cloud. It's slowlly going to be the case that while we still get SP games, thank god, even a number of those will have their worlds be persistent and online. Look at Destiny, Titanfall, and so on. The 3rd party devs are going to slowly, but surely, push us to more games that lock us into some online account requirement.

Just to be fair, the same thing is what MS said with the Xbox One and it's own stance on used games, they won't block used game sales on their own first party titles but that 3rd party devs have the option to if they want. That stance seemed to not sit well with people, this same stance from Sony should be the same.

I think this being taken out of context. I think its the same drm policies that have been in place like before. Sony can't deceive millions and lie about not having drm.

It's exactly like the xbox minus 24 hour check. Everything is left to the publisher.

http://www.polygon.com/2013/6/11/4419476/playstation-4-third-party-publishers-can-dictate-their-own-drm-terms

Sony from the beginning said that they will not implement DRM, that was up to the publishers, it's not like xbox 360 were the DRM is as it's kinnect camera "always on"

Sony from the beginning said that they will not implement DRM, that was up to the publishers, it's not like xbox 360 were the DRM is as it's kinnect camera "always on"

You know, people need to drop the kinect drm spying bs, sorry but you can set what it can do, when it can work and when it can't work and you can even turn it off i.e. no "Xbox On" command at all. I can get it if you don't want to use it at all and hate to have to pay for it but lets not toss out overblown disinformation while we're at it.

  • Like 2

Just to be fair, the same thing is what MS said with the Xbox One and it's own stance on used games, they won't block used game sales on their own first party titles but that 3rd party devs have the option to if they want. That stance seemed to not sit well with people, this same stance from Sony should be the same.

Yeah but from what i understand they only have the option to allow it at participating retailers. On the PS4 from what i understand they have the option to simply not support this part of the drm and allow people to sell/lend games to whoever they want.

You know, people need to drop the kinect drm spying bs, sorry but you can set what it can do, when it can work and when it can't work and you can even turn it off i.e. no "Xbox On" command at all. I can get it if you don't want to use it at all and hate to have to pay for it but lets not toss out overblown disinformation while we're at it.

Yeah who cares about a company that works with NSA to release user information that has a device that has high resolution camera and sensors that is always on.

what would be the ultimate troll job of all time is if the publishers embed the Microsoft DRM scheme into all their games,and these games must go through the Microsoft system at retail to be sold,traded,rented? we know that sony most likely refused to accommodate the publishers,and is now throwing them under the bus to score some brownie points. I mean,the ass kissing to they did at yesterdays presentation was pretty disgusting.

we also know that ea abandoned the online pass,for a reason. there is some type of system brewing,and Microsoft did not go out of their way to implement this license management without getting something out of it. the more I think about it, the less ridiculous it sounds. it might be that the publishers built a system themselves,and Microsoft is merely implementing it on their entertainment box to remove a lot of the hassle of embedding such system into each game.

Yeah but from what i understand they only have the option to allow it at participating retailers. On the PS4 from what i understand they have the option to simply not support this part of the drm and allow people to sell/lend games to whoever they want.

Yeah, the used game part needs more details, as for lending, I think "lending" on the Xbox One will be the new "10 family members" part, where you pick who on your friends list has access to your library and you don't need to lend out a disc at all. It's 10 max, so you can add someone, remove them later and so on. As for the selling to someone on your own, that's a bit of a pain but it seems the PS4 is still tied to a disc while the Xbox One isn't since we know you don't need a disc in the drive after you install the game. If MS wanted to do right by people they should let you be able to deauthorize your installed game so that you can then give it away (if it's disc based) to someone as before. The 30 day friends list requirement could be for digital copies of games only, that'd make a bit more sense in that case.

  • Like 1

If MS can embrace the end of physical media by protecting the content AND the users, then i'm all for it. Protecting the content at all costs while ignoring users isn't the right way to go about it. Make the DRM a digital locker where I can sell my electronic content & transfer licenses in an open market and then MS/publishers can earn royalties on those transfers. As long as I feel "ownership" and "transfer of rights" then I don't care if its on disk or DRM. I think MS may have wanted to lean that way, but i'm sure the brick and mortar retailers crapped bricks and MS probably didn't want to upset retailers..

all though there is no reason they couldn't have allowed the B&M stores to build their own resale shops and have a digital storefront to allow people to trade/sell

Also note that in the case of such games, the public has the option of actually not buy it, just as it's happening right now with the xbox 1, or when it happened with some games (ahem... ubisoft) the retaliation effect was very documented..., they are indeed, giving the public a choice about the future of gaming, be either with DRM or without, gamers pay with their wallet.

Yeah who cares about a company that works with NSA to release user information that has a device that has high resolution camera and sensors that is always on.

And how is that different from anything else with an internet connection, sensors and/or a camera? What about all those traffic cams that watch you every single day? Or how about your cellphone, who's to say some guy at the NSA isn't tapping your phone right now, not only knows where you are but is watching you right at this moment? Monitoring your surfing/search habits? Even tracking everything you buy. If you're that worried about it, it's time to move into a cabin in the woods.

  • Like 1

One thing i've noticed at this E3 is that developers are looking to push more games that have online as more of a part of it, look at them coming out with co-op/team racing games and all the talk about larger worlds backed by the cloud. It's slowlly going to be the case that while we still get SP games, thank god, even a number of those will have their worlds be persistent and online. Look at Destiny, Titanfall, and so on. The 3rd party devs are going to slowly, but surely, push us to more games that lock us into some online account requirement.

Just to be fair, the same thing is what MS said with the Xbox One and it's own stance on used games, they won't block used game sales on their own first party titles but that 3rd party devs have the option to if they want. That stance seemed to not sit well with people, this same stance from Sony should be the same.

I would take it a step further and say this gen will be the one to start seeing AAA games released as download only on consoles. Then it doesn?t matter what DRM system is on disk, everyone has DRM on digital distribution.

Microsoft is already confident enough to say ?Every Xbox will be connected to the internet?. Whether or not that?s justified, it's just a few (big) steps until ?We can make a profit on a big budget download only game?.

sounds perfectly ok to me. From what they said and the clarification Unlike the XBox One DRM is to be handled at the discretion of the game developer and not forced on them by Sony. Which means we are in the same boat that we are in today. If a Developer wants to require that you buy a pass, or key to play a used game then they can already do that.... cough ... cough .EA

I would take it a step further and say this gen will be the one to start seeing AAA games released as download only on consoles. Then it doesn?t matter what DRM system is on disk, everyone has DRM on digital distribution.

Microsoft is already confident enough to say ?Every Xbox will be connected to the internet?. Whether or not that?s justified, it's just a few (big) steps until ?We can make a profit on a big budget download only game?.

This is exactly what I look forward to. Microsoft already said every game will be available for download on launch days, so why would I want "DISK DRM"?

The fact I can get up in my underwear, choose download, go get some coffee and come back and play a game is awesome. I don't want disks, I don't want to track them, I don't want them sitting around, I don't want cases of games floating around. I just want the content. I don't need a bunch of wasted packaging and clutter.

Digital distribution cuts down costs and gets the content to you quicker than ever before. Heck, they could even pre-cache games and unlock them the day they're released for the ultimate pre-order setup.

The big problem is, a lot of people think next gen is more render units an faster cpus. They're completely oblivious to the technological merits of electronic distribution and the possibilities thereof.

As I said earlier, maybe MS can make the adoption a little less painful by allowing DRM license transfers/granting directly from user to user or through a managed exchange.

  • Like 3

Yeah, the used game part needs more details, as for lending, I think "lending" on the Xbox One will be the new "10 family members" part,

Yeah but even that part needs more details. In fact this is the part that could make a break the drm system Microsoft try to implement.

It's not clear who you'll be able to flag as your family members. It might very well be only the accounts that are part of that One's new family gold pack.

This topic is now closed to further replies.
  • Posts

    • Onkyo Dolby Atmos AV receivers are really solid deals by Sayan Sen Recently we covered great deals on several soundbar models from the likes of Sony, JBL, Samsung and others for really good prices (the lowest in several months). Aside from that we also reported on the Edifier S3000MKII, a hi-fi two-way bookshelf monitor that's available for only $800. Today we bring a list of AV receivers from Onkyo that are available at great prices including the Onkyo NR7100, RZ30, and 8470 (purchase links under the specs table down below). The Onkyo TX-NR7100 and Onkyo TX-RZ30 are both 9.2-channel AV receivers designed for immersive home theater setups but they occupy slightly different tiers within Onkyo’s lineup with the RZ30 positioned as the more advanced model. The TX-NR7100 is a THX Certified 9.2-channel receiver offering up to 100 W per channel (8 ohms, 2 channels driven). It supports Dolby Atmos, DTS:X, and IMAX Enhanced formats, with flexible configurations such as 5.1.4 or 7.1.2 speaker layouts. A key highlight is its built-in Dirac Live Room Correction which should help optimize sound based on your room and its acoustics. In comparison, both models share several core capabilities though the RZ30 is geared toward enthusiasts seeking more precise calibration and system flexibility, while the NR7100 is positioned as a slightly more accessible, value-focused option with strong all-round performance. The technical specs of the RZ30 and NR7100 9.2 AVRs are given in the table below: Specification Onkyo TX-RZ30 Onkyo TX-NR7100 Power Output (FTC, 2ch driven) ~100 W/ch (8Ω, 20Hz–20kHz, 0.08% THD) 100 W/ch (8Ω, 20Hz–20kHz, 0.08% THD) Dynamic / Peak Power 9 × 170 W (6Ω, 1kHz, 1% THD, 1ch driven) 220 W/ch (6Ω, 1kHz, 10% THD, 1ch driven) Frequency Response 5 Hz – 100 kHz (+1/-3 dB) 10 Hz – 100 kHz (+1/-3 dB) THD 0.08% 0.08% Room Correction Dirac Live (full bandwidth) Dirac Live (with AccuReflex support) Immersive Audio Dolby Atmos, DTS:X, IMAX Enhanced Dolby Atmos, DTS:X, IMAX Enhanced Speaker Layout Support Up to 7.2.2 / 5.2.4 / 9.2 processing Up to 7.2.4 / 5.2.4 / 9.2 processing HDMI Inputs / Outputs 6 inputs / 2 outputs (eARC) 6 inputs / 2 outputs (Main + Sub/Zone 2) HDMI 2.1 Support 8K/60, 4K/120, VRR, ALLM, QFT, DSC, eARC 8K/60, 4K/120, VRR, ALLM, QFT, DSC, eARC Video Formats HDR10+, Dolby Vision, HDCP 2.3 HDR10+, Dolby Vision, HDCP 2.3 Streaming / Network Wi-Fi, AirPlay 2, Chromecast, Bluetooth, DTS Play-Fi Wi-Fi, AirPlay 2, Chromecast, Bluetooth, DTS Play-Fi Get them at the links below: Onkyo TX-RZ30 9.2-Channel AV Receiver: $797.00 (Sold and shipped by Electronic Expo) Onkyo TX-NR7100 9.2-Channel AV Receiver: $699.00 (Sold and shipped by Adorma) Onkyo TX-8470 2 Ch Stereo Receiver: $449.00 (Sold and Shipped by Adorma) Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links or authorized dealer links (at the time of article publishing); ensure that you purchase from such links only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • A different thing with Russia. When you say is it better, depends on things. It is better that we don't have the E.U making rules and laws that have nothing to do with them. Is the trading part better? No, that is really mucked up, but then we knew that was going to happen and we would have make agreements, like we do with other parts of the world. Freedom of movement is certainly better, but could be improved, we still need more control over our borders. do you live in the U.K?
    • So what am I quoting from them? I never listened to what Farage or his cronies said. I wanted the U.K to leave the E.u years before the referendum and it had nothing to do with Farage and his cronies. So what country do you live in? Did we work much better together? We were always at logger heads with the E.U because we disagreed with them so much. Maggie was always on at them. I would have thought the E.U was glad to get rid of us as we stopped the integration or made it a two tier. Now without us they can integrate more. I would not have voted out if it was just a trading block and we can still work together on somethings.
    • MPC-BE 1.9.0 by Razvan Serea Media Player Classic - BE is a free and open source audio and video player for Windows. Media Player Classic - BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. The BE mod (Black Edition Mod) is a skinned version of Media Player Classic Home Cinema, much better looking than the plain old MPC. MPC-BE 1.9.0 changelog: Splitters Fixed crashes in some situations. AudioSplitter Added support for the RF64 format. Fixed reading of channel layout for some WavPack files. Added support for ID3 tags for Wave64 files. Unknown Wave64 chunks are now ignored. AviSplitter Added support for 'y408' video. Improved support for 'HEVC' video. FLVSplitter Added support for VVC video. MP4Splitter Improved handling of corrupted files. MatroskaSplitter Expanded support for V_UNCOMPRESSED video codecs. Fixed support for frame rotation (ProjectionPoseRoll). Improved support for "V_MS/VFW/FOURCC / HEVC". MpcDvdVideoDecoder Fixed conversion to YUY2. Fixed display of menus for some DVD-Videos. RoQVideoDecoder Output in NV12 and YV12 formats is allowed. Full range is used. MPC Video Decoder RGB32 format will be output as a top-down bitmap by default. Added support for the "IID_MediaSideDataDOVIMetadataV2" interface. Removed support for the deprecated "IID_MediaSideDataDOVIMetadata" interface. Fixed retrieving the name of the video adapter when using NVDEC. Fixed crashes in some situations. MPC Video Converter Added support for AYUV video format. MpcAudioRenderer Improved input format validation. Optimized retrieval of supported formats for exclusive mode. Added the "Keep audio device active when paused" setting. Fixed crashes and freezes in various situations. Subtitles Added the ability to open the properties of an external subtitle renderer in the "Subtitles" settings panel. Fixed external subtitle connections for VSFilter. Fixed a crash when rendering PGS/SUP subtitles when using AVX2. YouTube Improved support for yt-dlp. The built-in YouTube parser is no longer used. Player The HTTP read strategy has been changed. If the playlist contains one entry, more key combinations can be used to control the player (jump through chapters, adjust volume). Improved support for reading ASX playlists. The translation of the MediaInfo report for Chinese, Korean and Japanese has been removed. Added blocking of 32-bit filter "PICVideo Lossless JPEG Decompressor" (pvljpg20.dll), because it crashes. Added blocking of the system filter "AVI Decompressor", which will eliminate the crash of VFW codecs. Fixed a rare crash when using the "/slave" key. Fixed a crash when getting a list of fonts for OSD. Added the ability to load an external audio file using hotkeys. Fixed opening a network path starting with \?\UNC. The "Determine duration when adding" playlist setting now works for YouTube video URLs. The "Online media services" settings panel has been redesigned. Added a "Merge files using FFmpeg" option to the file saving dialog. This option is activated when playing multiple streams obtained using yt-dlp. Added loading of local .dpl playlists ("DAUMPLAYLIST"). Fixed a hang when the user closes the player during the URL opening process. Various interface fixes. Installer Updated MPC Video Renderer 0.10.5. Updated MPC Script Source 0.2.17. Added MPC Image Source 0.3.6. Translations Updated Japanese translation (by tsubasanouta). Updated Chinese (Traditional) and Dutch translation (by beter). Updated Romanian translation (by Andrei Miloiu). Updated Hungarian translation (by mickey). Updated Turkish translation (by cmhrky). Updated German translation (by Klaus1189). Updated Chinese (Simplified) translation (by wushantao). Updated Italian translation (by mapi68). Updated Korean translation (by Hackjjang). Updated Chinese (Traditional) (by udfbe). Updated libraries dav1d 1.5.3-6-g04b69f9; ffmpeg n8.2-dev-1857-g4653e68aab; libpng git-v1.6.55-9-g7d52a8087; Little-CMS git-lcms2.18-26-gf739cda; MediaInfo git-v26.05-38-g702c9b7fd; ZenLib git-v0.4.41-91-g073f297; zlib 1.3.2. Download: MPC-BE 64-bit | Portable MPC-BE 64-bit | ~20.0 MB (Open Source) Download: MPC-BE 32-bit | Portable MPC-BE 32-bit Link: Media Player Classic - BE Home Page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Apple reportedly looks to blacklisted Chinese memory chips as RAM prices climb by Karthik Mudaliar Image via Apple Apple is reportedly trying to get a clearance from the Trump administration to buy memory from ChangXin Memory Technologies (CXMT) to get some relief from soaring DRAM prices. As per a report by the Financial Times, Apple approached the Commerce Department more than a month ago and also spoke to other officials and allies in Washington. For starters, CXMT is a company that's already been placed on the Pentagon's list of Chinese military companies. The Chinese company is the country's top DRAM maker. For Apple, the timing is certainly awkward but not surprising. Tim Cook had recently warned that Apple would have to raise prices because AI companies are buying up large amounts of memory for data centers, and just like that, Apple raised MacBook and iPad prices. Micron also recently revealed that customers have committed billions of dollars to secure memory supply years in advance, which shows us how aggressive securing infrastructure has become. This gives suppliers such as Samsung, SK Hynix, and Micron more leverage, while pushing hardware makers to look for alternatives. CXMT is one of those alternatives, but not the simplest one. Apple has spent many years trying to diversify parts of its supply chain away from China, especially for final assembly, while still depending heavily on Chinese manufacturing and suppliers. Even domestic brands from China are moving towards CXMT and YMTC instead of relying on Samsung, Micron, and SK Hynix. For Apple, though, it would invite more scrutiny than local Chinese companies. For now, this is more like a lobbying effort rather than a confirmed supply deal. There's no official statement from either of the parties. What is clearer, though, is the pressure behind such a request. AI demand has certainly made hardware a bottleneck, and companies are trying everything they can to bring things back to normal, even if that means making politically sensitive choices. Source: Financial Times
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      493
    2. 2
      +Edouard
      227
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      70
  • Tell a friend

    Love Neowin? Tell a friend!