PlayStation 4 DRM policies get a bit more complex


Recommended Posts

Leaving publishers in charge of DRM worked out great on PC, with GFWL, Origin, uPlay and Steam competing. It's much better having games separated into separate, incompatible services, rather than having one unified service. :/ /s

This means nothing. This is exactly how it currently is.

People who are saying this is the same as the Xbone are incorrect. The Xbone has DRM restrictions enforced on every game as a system wide requirement out of the box which includes a 24 hour online check in.

Sony has none of this implemented out of the box and if a publisher like EA wants to do an online pass, they have no control over that.

On the flip side, PS+ could also be viewed as the ultimate DRM scheme :p By that I mean, you pay each month to take advantage of their offer, but the moment you stop paying you lose access to IGC. Plus what happens in 5, 10, 15 years when PS+ might not even exist any more? This sort of relates back to backwards compat again and how much effort are MS/Ninty/Sony going to put into preserving their catalogues in the future.

I believe there are whispers online that Steam have a contingency plan if they were to ever go out of business they would remove all the DRM restrictions from gamer's libraries, but who knows if there is any truth in that. Would Sony do the same thing or eventually would those PS+ licenses expire because you can no longer authenticate/buy PS+.

It's something all of the platforms, including phones/tablets, are going to have to deal with as apps/gaming become more digital.

Same could be said for Netflix though, but if the subscription gives you numerous perks including but not limited to the access of a small library of content, then I'd say it's worth it. Consider this: $5 in the past would get me ONE game rental for a week. Even less if it was brand spanking new and I went through Blockbuster. (I recall 2-day rentals they had there)

If they introduce a model of being able to pay less than $5 a month, it would be quite interesting to drop $5 to play online and check out some of the games on PS+ for a month, then let it go until I see something interesting. Hell of a lot better than resubbing to a subscription MMO for that matter, only to keyboard turn and realize not much has changed.

I think the model is solid, and am glad that Microsoft has finally been pushed hard enough to try to compete with it. It's an easy win for the consumer, as opposed to paying just a fee for multiplayer or worse: access to things you already subscribe to like Hulu and Netflix.

(considering how stupid I was as a kid paying $5 maybe about 8-9 times to rent Wrestlemania 2000, I guess it's easy for me to be okay with these offerings hah)

Edit - It's good to see you posting here again btw. (Y)

I want to play my SP games when I want to play them and wherever there is a plug socket. Needing an internet connection to play a game that has no need to go online is not something I want not within my control. To me its called SP for a reason. If I can go online and get some extra benefits like score boards, cool, thanks, but if the core game can quite clearly be able to be played completely offline I would like that choice thank you very much.

Totally agree with you. I remember when I first moved into a new house, we were without Internet for a good while. That's when I first discovered Steam's offline-mode and started using it. Was without Internet for a few weeks, but man if that didn't save my ass and make the experience much more bearable. I still took my PC over to a friend's on the weekend just to play Wolfenstein: Enemy Territory. Those were the days where Steam wasn't the greatest platform either, and jokes about it were the big thing. :p

Same could be said for Netflix though, but if the subscription gives you numerous perks including but not limited to the access of a small library of content, then I'd say it's worth it. Consider this: $5 in the past would get me ONE game rental for a week. Even less if it was brand spanking new and I went through Blockbuster. (I recall 2-day rentals they had there)

If they introduce a model of being able to pay less than $5 a month, it would be quite interesting to drop $5 to play online and check out some of the games on PS+ for a month, then let it go until I see something interesting. Hell of a lot better than resubbing to a subscription MMO for that matter, only to keyboard turn and realize not much has changed.

I think the model is solid, and am glad that Microsoft has finally been pushed hard enough to try to compete with it. It's an easy win for the consumer, as opposed to paying just a fee for multiplayer or worse: access to things you already subscribe to like Hulu and Netflix.

(considering how stupid I was as a kid paying $5 maybe about 8-9 times to rent Wrestlemania 2000, I guess it's easy for me to be okay with these offerings hah)

Edit - It's good to see you posting here again btw. (Y)

I agree with you but at the same time Sony have never really advertised PS+ as a rental program. Alternatively they've never explicitity stated you own anything in your membership either. That is the big confusion among "casual" gamers is they think they own the games on discs, when really all you own is the license to play it.

With Blockbuster (and to a lesser degree Netflix, do they still do physical rentals in US?), you know it's a rental scheme. You pay $5 and can watch a movie/play a game for 2-3 days whatever it is, and then you have to return it. With PS+ they've left that choice in the gamer's hands how long they want to keep something, but can they keep it forever?

What happens when eventually Microsoft/Ninty/Sony turn off their servers even for the PSN/Wii VC/XBLA titles? We've already seen Nintendo start this with the Wii and the Channels closing down. We know Microsoft have done it in the past with the original Xbox Live in 2010. It's one reason why I keep absolutely everything I own on XBL downloaded to my HDD. I don't trust them to always have the downloads available nor keep my licenses stored locally. That can't be the solution for everyone though as there is god knows how many still playing on the original consoles with 20/40/60 GB HDDs so there has to be something more to secure collections.

And thanks, it's good but weird to be back :p

Naively?

I want to be able to sell my used games, trade them in, give them to my friends and GF to borrow. For me that's pro-consumer.

It seemed clear that you will still be able to sell or trade in games like normal on the XB1. I think the sticking point is the fact that they didn't say how a store becomes eligible to do that. If the system is simple enough for them, then you the end user shouldn't see any changes to buying and selling games. I can certainly see a simple system involving the store having access to a license database that can be released from your ownership when you sell a game. But we will if it is simple for them.

As far as giving the games, I do think MS needs to clear this up. To me, it sounded like you could add friends/family to a list that can access your entire library of games, plus your Gold account perks. Unless they change it, you could do that with ten people and still retain your own copy and even play any game that they are also playing.

If you then want to sell your license or give it away outside of a store, then you can once. The 30 day friend requirement is a poor choice imo, so they could improve this function. If I get an XB1 I would likely add my friends to that ten person list before 'selling' them my license to a game.

Honestly, its the 24hrs limit that really needs to change. Its the big piece that has a real impact imo. Its a pr nightmare and it excludes customers from your product. MS needs an alternative. In fact, if they had just left the drm tied to digital copies of games and let us choose to tie the discs to these digital copies (if we don't, we don't get access to features tied to online access), then I think it would set better with everyone. I don't know if that is technically possible, but I would like to see it.

Naively?

I want to be able to sell my used games, trade them in, give them to my friends and GF to borrow. For me that's pro-consumer.

I do not buy console games digitally unless its PSN titles. Why not? For the reason that digital DRM on consoles is horse ****. I own over 100 retail ps3 discs and thankfully that will continue with my PS4. **** ****ty DRM which has a stranglehold over my games collection.

I want to play my SP games when I want to play them and wherever there is a plug socket. Needing an internet connection to play a game that has no need to go online is not something I want not within my control. To me its called SP for a reason. If I can go online and get some extra benefits like score boards, cool, thanks, but if the core game can quite clearly be able to be played completely offline I would like that choice thank you very much.

DRM 9 times out of 10 is simply about restricting user choice and making us feel like we have to play on your terms, not our own. I didn't get into a relaxing hobby like playing games to have some guys in suits tell me how I should enjoy my games.

And that's fine if that's how you feel. But as you'll see in the coming months and years there are plenty of people that don't feel the same way - that what the Xbox is implementing isn't very restrictive and that we still get to play how we want.

I would rather get a console that doesn't required an internet connection for every game and where the DRM is left to the developer. That way voting with my wallet on a per game basis is more meaningful. A developer can release the greatest game in the world, but if it has retarded DRM it's a no-buy.

It seemed clear that you will still be able to sell or trade in games like normal on the XB1. I think the sticking point is the fact that they didn't say how a store becomes eligible to do that. If the system is simple enough for them, then you the end user shouldn't see any changes to buying and selling games.

You certainly will see a change. How? The prices will rise. It's basic math; the publisher is taking a cut of every game traded which traditionally retailers like Gamestop have built their business around. If that profit is being eaten into now their only option is to bump the prices up to offset what the publisher is taking.

Of course who knows what game prices are going to be like this generation. Maybe the margins will change which cover trades for retailers and we won't see any change besides the price labels.

And that's fine if that's how you feel. But as you'll see in the coming months and years there are plenty of people that don't feel the same way - that what the Xbox is implementing isn't very restrictive and that we still get to play how we want.

Well that's not true. I want to play offline via my discs, but can't...

And that's fine if that's how you feel. But as you'll see in the coming months and years there are plenty of people that don't feel the same way - that what the Xbox is implementing isn't very restrictive and that we still get to play how we want.

That really is not correct...

Not sure how you could say it's not restrictive when anybody without an internet connection is unable to play the games.

That really is not correct...

Not sure how you could say it's not restrictive when anybody without an internet connection is unable to play the games.

If you're talking about the entire market as a whole. I was responding to a post that used restrictive in the sense that it restricts an individual gamer, and that is entirely dependent on each gamer. I (and I'm sure there are others) don't think it's restrictive. I still get to play how I want. I can say this because none of the "restrictions" actually affect how I play.

So how does PSN+ DRM work with the "free games"? What if I have a bunch of games from PSN+, stop paying for it and then disconnect internet forever? Does it have a perpetual license?

Interesting read here with EA's Peter Moore on DRM, quick little quote below so take it for whatever it's worth (at least they admit online passes were a mistake, though I never had a problem with them):

The narrative I've heard is that EA lobbied hard to have the hardware companies come up with a solution so you guys are not faffing around with online passes and you're not losing potential used game profits to retailers.

Moore: "Absolutely incorrect. As the guy who is the chief operating officer of Electronic Arts I can tell you that EA did not aggressively lobby for the platform holders to put some gating function in there to allow or disallow used games. I am on record as being a proponent of used games. I like the ecosystem. I like the fact that it's kept pricing at a good level for eight years. I like the fact that someone can buy a physical game and see some equity in that game. That keeps GameStop vibrant and they are a great launch and marketing partner for us.

"EA has never had a conversation, and I have been present at all of them, with all of the manufacturers, saying you must put a system in place that allows us to take a piece of the action or even stop it. Absolutely incorrect."

As I've been saying....

People think it's publishers who pushed Microsoft into DRM, Microsoft thought up the cloud processing as the sugar that helps you swallow the bitter pill of DRM which is the only reason they thought it up.

So how does PSN+ DRM work with the "free games"? What if I have a bunch of games from PSN+, stop paying for it and then disconnect internet forever? Does it have a perpetual license?

You can keep playing them as long as you're a PS+ sub. Same as this gen. You do not need to have an internet connection to play PS+ games. When downloaded a time bomb is attached to them, that is the length of time you have left on your sub. Obviously if you resub that is extended.

There's been some clarification over your exact policy from Jack today. We understand that third party publishers can still opt to implement some kind of online restriction on pre-owned games?

What he talked about is with the offline portion there's no difference from PS3 in that every game is playable on PS4. In terms of just getting access of multiplayer online, it's now taken care of at a platform level by PS Plus. So our first party titles had the online pass on PS3 and Vita. That we are not doing on PS4 because of that platform level. It's the same for third parties; when it comes to just giving you access to online multiplayer, it's PS Plus going forward.

There are lots of different reasons. One is that publishers are providing the network services. The simplest example is an MMO; you have a huge community and your constantly adding content... It's an online service. It doesn't make sense that a disc gives you access to all of the online service forever, right?

Another example is games that have content DLC included in a season pass. Outside of just giving access to multiplayer, it's at publishers' discretion to come up with a new business model and offer to consumers.

But that's limited to just the online aspect?

Yes.

http://www.computera...shuhei-yoshida/

So basically Sony have said that first party titles won't have any restrictions or passes, third party single player games have to be playable on PS4 without restrictions, multiplayer can be handled by PS+ or like the PS3 there will probably be some publishers who want you to buy access to multiplayer, in the PS4 UI video it shows that you can buy Killzone and prioritise which part of the game you want to download first, single or multiplayer. Some publishers could use that so if you buy a used game you can buy multiplayer from PS Store to enable it.

In other good news publishers who have f2p games are allowed to make their game playable without PS+ subscription, something Microsoft doesn't do.

I think it's hilarious how certain people are trying to sabotage the PS4, even at the worst case it's FAR better than XB1 situation.

Its still not as bad as the Xbox.

You can still trade in your games, and since the PS4 doesn't have the fascist DRM they can still use online passes. And EA saying they had nothing to do with lobbying DRM on the Xbox is a load of bull****. Its a bit funny how near when the next Xbox shows they suddenly decide that online passes are a bad idea ......

EA removed online passes for two reasons

- EA Games multi player Xbox 360 and PS3 servers are shutting down soon (before next year)

- EA has had access to the Xbox One since 2012, and they knew that MS would have the fascist DRM on there, so they no longer need online passes.

Don't forget that EA have had access to the PS4 and Xbox One (Dev kits at least) since late 2012, so they knew full well that the Xbox would have this DRM. If EA didn't lobby for the "gating" then why didn't try to stop it?

http://www.computera...shuhei-yoshida/

So basically Sony have said that first party titles won't have any restrictions or passes, third party single player games have to be playable on PS4 without restrictions, multiplayer can be handled by PS+ or like the PS3 there will probably be some publishers who want you to buy access to multiplayer, in the PS4 UI video it shows that you can buy Killzone and prioritise which part of the game you want to download first, single or multiplayer. Some publishers could use that so if you buy a used game you can buy multiplayer from PS Store to enable it.

In other good news publishers who have f2p games are allowed to make their game playable without PS+ subscription, something Microsoft doesn't do.

I think it's hilarious how certain people are trying to sabotage the PS4, even at the worst case it's FAR better than XB1 situation.

:o F2P games don't need PS+? :o When did this happen? Thats awesome.

http://www.computera...shuhei-yoshida/

So basically Sony have said that first party titles won't have any restrictions or passes, third party single player games have to be playable on PS4 without restrictions, multiplayer can be handled by PS+ or like the PS3 there will probably be some publishers who want you to buy access to multiplayer, in the PS4 UI video it shows that you can buy Killzone and prioritise which part of the game you want to download first, single or multiplayer. Some publishers could use that so if you buy a used game you can buy multiplayer from PS Store to enable it.

In other good news publishers who have f2p games are allowed to make their game playable without PS+ subscription, something Microsoft doesn't do.

I think it's hilarious how certain people are trying to sabotage the PS4, even at the worst case it's FAR better than XB1 situation.

Haha.

For those that are saying the MS policy is beneficial, they're sure trying to say IF Sony done the same thing it wouldn't be good. Strange.....

Good thing they simply arent.

Patrick Klepek talks with Scott Rohde and they talk DRM for 30 minutes.

Online passes by third parties? Not allowed; Consumers already are paying for online.

http://www.giantbomb.com/podcasts/so...esti/1600-504/

BOOM, headshot. Deserves it's own topic.

BOOM, headshot. Deserves it's own topic.

Hooray? The main point I've been trying to get across is that the policies aren't as big of a deal to people as the internet would have you think. But that doesn't fit your "PS is the best thing ever always omg" world view so its easy for you to continue to **** on the Xbox because of it. We can revisit this in a few years and see where the industry is at. As I've said elsewhere, I doubt the status quo changes much.

Hooray? The main point I've been trying to get across is that the policies aren't as big of a deal to people as the internet would have you think. But that doesn't fit your "PS is the best thing ever always omg" world view so its easy for you to continue to **** on the Xbox because of it. We can revisit this in a few years and see where the industry is at. As I've said elsewhere, I doubt the status quo changes much.

Talk about taking it personally.

This topic is now closed to further replies.
  • Posts

    • Russia was able to invade Crimea because of those people. But my point is that I've personally heard how great it was to be "back in Russia" right afterwards - look how great it is now. I've asked you a question in another comment which you haven't answered, so I'll ask it again: is it better now without "Europrats"?
    • ZimaBoard 2 1664 Starter Kit review: it's a cool and affordable DIY NAS by Steven Parker IceWhale Technology reached out to me asking if I was interested in testing the ZimaBoard 2, and after convincing them to send me the Starter Kit, it arrived at my doorstep in May. A bit of background: it is a Shanghai-based Chinese company founded in 2020, which specializes in single-board servers and personal cloud solutions. From searching around online, user feedback on the company and ZimaOS is mostly positive, so we're off to a good start. In addition, I should probably point out that although they do not have a large portfolio of NAS devices, with just four of what they do offer, they seem to have covered everything from a relatively low-priced entry point with the ZimaBoard 2, right up to the high end, with the ZimaCube 2 Creator Pack that even includes an NVIDIA RTX PRO 2000. Anyway, as already mentioned, what we have today is the ZimaBoard 2 Starter Kit, and here are the full specifications: ZimaBoard 2 Model 832, 1664 CPU Intel Core N150 (4x E Cores/Threads, Max burst up to 3.6 GHz) TDP: 6W (Base) 10W (Max) Graphics Intel UHD Graphics 24 EUs (1.00 GHz) Memory 8 GB, 16 GB DDR5 4800MT/s non ECC SODIMM (soldered) Disk Capacity 60 TB (30 TB x 2) Supported RAID Types TRAID, TRAID +, RAID0, RAID1, RAID5, RAID 6, RAID 10 Storage 2 x SATA 3.0 6Gb/s Ports with Power Bootloader 32 GB, 64 GB eMMC Network 2x RJ-45 2.5 GbE PCIe 1 x PCIe 3.0 (via LPC) USB Ports 2 x USB-A 3.1 (5 Gbps) Display Mini-DisplayPort 1.4 (4K@60Hz) Hardware Transcoding Engine H.264, H.265, MPEG-4, VC-1 Maximum resolution: 4K (4096 x 2160); Maximum FPS: 60 Virtualization Intel® AES New Instructions Intel® Virtualization Technology (VT-x) Intel® Virtualization Technology for Directed I/O (VT-d) Size (H/W/D) 140mm x 83mm x 31mm Weight 0.4 kg (only ZimaBoard 2 device) Power 12v 5A Power Supply Warranty 1 year (Global) 2 Years (EU) OS ZimaOS v1.6.1 MSRP $339, $399 ($548.60) As you can see above, there are two variants of the ZimaBoard 2. The lesser variant has half the eMMC storage and 8 GB less RAM, although it also costs $60 less than the top variant we are testing today. The above pricing is only for the ZimaBoard 2. I put the MSRP of the Starter Kit next to it in brackets, although as of publishing, it is discounted to $534.50. The ZimaBoard 2 started life on Kickstarter and shipped to backers in August last year. It became available via the official website in late 2025 and Q1 2026. This hobbyist NAS contains the still relatively new N150 Intel CPU released in the first quarter of 2025, with support for DisplayPort 1.4, HDMI 2.1, although in this case, the memory is integrated into the board itself, so it will not be possible to upgrade or expand the amount. It also supports AV1 decoding, as well as H.264, VP8, VP9, H.265 (8 bit), and H.265 (10 bit). The different capabilities in the Alder Lake-N (and Twin Lake) series are listed below. Processor E-cores L3-cache Turbo clock GPU GPU-clock TDP Intel N355 8 6 MB 3.9 GHz 32 EUs 1.35 GHz 9 W Intel Core 3 N350 3.9 GHz 1.35 GHz 7 W Intel Core i3-N305 3.8 GHz 1.25 GHz 9 W Intel Core i3-N300 3.8 GHz 1.25 GHz Intel N250 4 3.8 GHz 1.25 GHz 6 W Intel Processor N200 3.7 GHz 0.75 GHz Intel N150 3.6 GHz 24 EUs 1 GHz Intel N97 1.2 GHz 12 W Intel Processor N100 3.4 GHz 0.75 GHz 6 W The CPU is part of the Twin Lake series that sits near the bottom of the N-series, designed for low- powered systems and entry-level laptops, and as such has a base level TDP of just 6W. As I have noted before, we are seeing another NAS with a great amount of RAM. It's important to mention that the ZimaBoard 2's memory is integrated into the base board (which is why they have two variants of it). As a reminder, up until a couple of years ago, it was commonplace to only get 2 or 4GB max on a flagship Synology or QNAP home NAS. Ever since the likes of TerraMaster and more have entered the market with ample RAM sizes included in their NAS offerings, it has gone a long way in forcing the hands of the traditional makers to up their game a bit. First impressions The Starter Kit came in one outer box with several packages inside it (shown above). I forgot to take pics of it because when it arrived, it wasn't clear what was inside, and I had to confirm with my contact that I received the entire Starter Kit. In the box ZimaBoard 2 ZimaBoard 2 HDD Expansion Bracket + PCIe card frame Zimaboard Mini DisplayPort Male to HDMI Female Cable 4K 60Hz Zimaboard PCIe 3.0 x4 to Dual NVMe M.2 SSD Adapter Card Quick guide [full online guide] Limited warranty notice Screws Design Where to start? You'd be forgiven for mistaking it as an SSD enclosure if not for all the ports on it. It is completely made out of metal, and the top is an entire heatsink. It has a premium feel about it, but it definitely looks like a hobby device. As you will see, the completed build looks like it belongs in a server or meter closet rather than as a showpiece on someone's desk. On what I am calling the rear, there's a Mini DisplayPort (1.4), two 2.5 GbE ports, with Type A 3.1 USB ports, and then the barrel connector port. Around the front, there are two SATA6 ports with a power connector in the middle. Left side Right side One side is completely free of ports. On the other there's a slit that allows for the feed of a CPU fan cable, and a PCIe 3.0 X4 slot. Top Bottom The top is entirely made up of a heatsink except for the extended height for the I/O on the rear. Around the other side, you can find the ZIMA branding and some regulatory information stamped near the bottom. As you may see from the bottom of the ZimaBoard 2, it scratches quite easily from just moving it around on my Ikea island. Teardown Before we get started, let's have a look at this thing on the inside. The steps to get to the board are as follows: Remove the four smaller Torx screws on the bottom of the ZimaBoard 2; Remove the four larger Torx screws on the sides of the device; Carefully unstick the CMOS battery from the PCB; Remove two Phillips screws on the PCB; Lift out the PCB. Yes, as you can tell from the instructions, you need three different tools to remove Torx and Phillips screws (10 in total), and unhelpfully, one of the screws is located under the CMOS battery, which is stuck onto the PCB. Building Now comes the fun part. Because the ZimaSpace website does not provide any guidance on how to put the Starter Kit together. They only have guidance for connecting the CPU fan. However, they did upload a video to their YouTube channel that shows the entire process. To install the fan, first remove the four screws on the bottom of the ZimaBoard 2, then on the inside, there is a CPU FAN connector where you can attach the fan, reattach the ZimaBoard 2 frame, and feed the fan cable through the provided slit. Then remove the nearest screw on the side and attach the fan frame to the side of the device using the same screw. ZimaBard 2 screws Aligning the screws Bottom view Remember those four screws we removed to access the CPU FAN? Longer screws are provided in the box with the HDD Expansion Bracket, which is what you will now need to attach the ZimaBoard 2 to it. Helpfully, the orientation on how to attach it is made obvious when the frame can only be screwed on at the same overall length as the ZimaBoard 2. If you do it the wrong way around (which is what I did initially) one side hangs off the frame, and it becomes difficult to attach the PCIe Adapter Card cable. PCIe card frame Other side PCIe slot connector Next, it's time to attach the PCIe card frame, which is fastened with the help of 3.5-inch SATA HDD (3 screws). These are toolless screws that you can just use your fingers to fasten them with. Then it is time to connect the provided PCIe cable with the slot connector on one side of the ZimaBoard 2, feed it through the bottom of the HDD frame, and fasten it with two standoffs. Both bracket options 2280 standoffs with 2x 4TB MP44Q The PCIe 3.0 X4 card comes with a short bracket option, handy if you decide to place it inside a different NAS or rack server, but here we need the long bracket. Oddly enough, the M.2 standoffs were preinstalled into the 22110 position, but extra standoffs are included in the box, which I installed at the 2280 position for our use. I added a couple of MP44Q M.2 PCIe 4.0 SSDs (2 x 4TB) that can be availed on Amazon for $478.99 (the lowest price for 3 months) that TEAMGROUP supplied us with Then we have the almost completed build, you just need to push the card into the PCIe slot. Unfortunately, IceWhale Technologies did not provide a screw for the PCIe card frame (this is also apparent in their own video). Here it is at several different angles, with the last pic showing the SATA Y-Cable connected to the two WD Red Plus 4TB drives. Setup and Usage Next, you connect your cables to the I/O, and the ZimaBoard 2 powers on automatically, as there is no power button on the device. Power is controlled through the Settings in ZimaOS. BIOS The ZimaBoard 2 includes an Aptio BIOS from American Megatrends [1, 2, 3], and you can setup pretty much everything here including the boot order, which is locked to the UEFI OS, however above that choice you can enable or disable booting to a SATA/USB bootloader so this would still allow you to switch to an alternative bootloader and boot from it, or disable it to instead always start from the first disk with an OS installed on it. Initial Setup Upon connecting to the LAN and booting up, the ZimaBoard 2 can be reached by navigating to the IP address (shown if you have a monitor connected), or you can find it using the ZIMA Client desktop application, which is essentially a Zima device finder. Initializing the ZimaBoard 2 The ZimaOS setup process is pretty straightforward, through a wizard, and in full above, it basically consists of setting up an account and some handy tips, and that's that! Post Setup (ZimaOS update) Upon first boot, you are alerted that there is a ZimaOS update from 1.5.0 to 1.6.1, which I applied; the full process is shown above with the changelog. ZimaBoard 2 Storage Setup Next, it is time to set up the storage. ZimaOS actually throws everything onto the eMMC flash drive; it is also the default location of AppData, which is definitely something to be wary about, as the 45GB available storage could fill up quickly. HDDs I first attempted to create a Storage Pool using the two 4TB WD Red Plus NAS drives, and got an error message: After several attempts and then looking online, I discovered it was a bug with ZimaOS where the fix was simply to reboot ZimaOS and then try again, this time I was able to create a RAID mirror using the two drives. SSDs I did the same for the SSDs, as you will see in the above gallery, when I created the second Storage Pool, it only allowed me to select available drives. ZimaBoard 2 AppData ZimaOS comes with an App Store that includes a repository of almost 400 apps, so you will be able to find most of what you'll need for a NAS (although after a quick search, I wasn't able to find a Surveillance Manager), and now comes the important part: moving the default AppData location off the 45GB eMMC and onto a larger volume: Open Settings Then Apps Then, in the Select a new location field, click on the new Storage volume you want to move it to (in my case, the Apps Storage Pool), which is the SSD RAID mirror. Confirm the Migration warning Be praised! You can also do this for Docker (which by default installs onto the 45GB eMMC flash drive) and the User database. Plex Setup Next, I tested the configuration by installing the Plex Server app from the App Store. The library folders must already exist (which I placed into the Storage Pool). Plex Server setup is straightforward and requires very little configuration. In my case, all I had to do was add the media path I just created, which you can also browse to using the folder icon in the path field. In addition, you can now map the new Media library in Windows Explorer using the Zima Client. Oddly enough, it is not possible to access the ZimaBoard 2 over the Network Neighborhood; you must map drives using the client, which is shown in the last image in the above gallery. I watched one of my Blu-Ray rips, which is Dolby Vision with Dolby Atmos, and the content played fine with no stuttering or buffering, which is what anyone needs in this scenario. ZimaBoard 2 Zima Client mobile app There's also a client for mobile. It is pretty barebones, as shown in the above gallery, for example, the Apps screen launches the WebUI for that app, and the Backup must be done manually. On opening Backup, you can select internal storage folders on your phone to backup to the ZimaBoard 2's storage, and although this is constantly scanned, the backup action itself must be manually triggered. There is an option to allow foreground backup (last image in the above gallery), but this basically means the queued backup gets triggered when you manually open the app. Benchmarking SATA PCIe 3.0 X4 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 2.5 GbE was well within acceptable ranges. Writes were generally better on the SSD RAID mirror. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 2.5GbE connection. Of course, you can also opt to bond the two 2.5 GbE connections for a bit more umph, but I didn't do that. Thermals Top PCIe card SATA HDDs Next, I measured some hotspots while playing content on Plex. It's fair to say this will perform better than a NAS that is enclosed in a metal or plastic case, as almost everything storage-wise is exposed! Anyway, the ZimaBoard 2 did not break a sweat with Plex streaming or disk benchmarks. ZimaOS Factory Reset ZimaOS does not include a factory reset option. Instead, you have to download the ZimaOS image and flash it to the eMMC manually. The flashing process is shown in the above gallery. The steps to do so are listed below: Download the ZimaOS image here; Open BalenaEtcher (Run as Administrator) and select the image; Select your inserted USB drive (min 8 GB) Flash to it; Connect your USB drive, monitor, keyboard, USB hub (optional), mouse (optional), and network cable (recommended) to the ZimaBoard 2; Connect power and press F11 continuously; Select your USB drive starting with UEFI in the boot device menu; Press Enter on the Install ZimaOS option; Select /dev/mmcblk0 (MMC) flash drive as target; Confirm with (three times) to wipe the target disk; Wait a couple of minutes while ZimaOS installs; Remove the USB drive and confirm with a reboot; Your ZimaBoard 2 has been factory reset. However, you don't have to stick with ZimaOS, in fact the company also offers official CasaOS images, that are based on Debian; or as they say themselves, put anything you want on this "hackable single board server" it's up to you. Conclusion I had a lot of fun putting this together. I've custom-built all my own PCs and servers since the 90s, and this is the first time I have had to put a NAS together. Even if the actual base ZimaBoard 2 was already a completed build, it still feels pretty custom. I just wish that IceWhale Technology included a getting-started guide in the box for the Start Kit, which would have really completed this kit. Instead, I had to search for the official video on the YouTube channel to make sure I wasn't doing anything wrong. So who is this for? Definitely the hobbyist who is comfortable building their own PC and servers. It also has a much smaller footprint than its nearest equivalent (in terms of specs), like the Beelink Me Pro, which is another NAS I will be testing soon. Although the Beelink does not come with the PCIe 3.0 X4 expansion, the ZimaBoard 2 Starter Kit suddenly looks to be a great bargain, even if it only offers the two 3.5-inch bays over the four in the other example. It makes a lot of sense to use Intel's N150 chip inside a NAS; it is more than capable of doing what the ZimaBoard 2 is intended for, media streaming and backup. It also looks like the IceWhale Technology staff are quite active in the official forums helping people with issues they come across with ZimaOS and the devices, peer support seems to be good as well, I was quickly able to find why I was not able to create a new Storage Pool in ZimaOS v1.6.1 even though that is quite a serious bug, hopefully it will be fixed in the next update. If you are comfortable with the command line and Docker, you'll be fine. You can do great things with this hardware. This was my first time with ZimaOS. It seems a bit barebones in comparison to the likes of Synology DSM, TOS, and UGOS, but it has a ton of apps to get you started with your home or small business NAS. Where to buy As of publishing, IceWhale Technology is running a discount of up to 5% for the Starter Kit. If you opt to get just the ZimaBoard 2 itself, it does come with a SATA Y-Cable, so you will be able to connect up to two 3.5-inch HDDs to it. ZimaBoard 2 1668 Starter Kit for $534.50 on Amazon US (was $548.60) ZimaBoard 2 832 Starter Kit for $372.88 on Amazon US (was $390.60) Zimaboard 2 1668 (16GB+64GB) for $419.90 on Amazon US Zimaboard 2 832 (8GB+32GB) for $359.90 on Amazon Disclosure: IceWhale Technology provided a free sample without any editorial input or review pre-approval. Good to know The Amazon link is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
    • It's in the Insider's group so yes it's technically beta, though these days it's hard to see much of a difference unless you opt for the most extreme beta builds, which I don't. When I moved here from the Release Preview channel I did so primarily because I wanted to see how well the restored taskbar functionality (restored from Win10, and earlier) is working and whether it was time to finally abandon SAB--and it is--working fine, so far. Not as polished as SAB, but it'll do for me.
    • I've been using MWB Premium for a number of years so that along with Windows updates and updated browser should be fine. Thanks for that.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      488
    2. 2
      +Edouard
      220
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      Steven P.
      74
    5. 5
      FloatingFatMan
      70
  • Tell a friend

    Love Neowin? Tell a friend!