DRM and Unauthorized Console modding/rooting the system Dead?


Recommended Posts

I found it odd they didn't mention anything about their own drm software to protect their system from modchip or rooting the system. If their adding drm to the system there's more to it then just the software end as well.

I'm not saying more people will pirate, but more people will choose the ability to play games they've purchased offline.

I wasn't thinking about piracy at all, but the most predominant use of a hacked console is to run 3rd party software, and it's often limited to a specific (reads: power user) group of owners.

Personally I can't see how a hacked console will seriously increase the sales of said console.

very likely Xbox One will employ 'SecureBoot' to prevent any non standard Xbox One's OS.

so, yeah you can't repurpose the xbox one into something else, except paper weight. ;)

and who's to say that someone won't find a way around secure boot? ;)

i'm betting it'll happen on both windows RT and the One at some point

and who's to say that someone won't find a way around secure boot? ;)

i'm betting it'll happen on both windows RT and the One at some point

Agreed sooner or later its going to get cracked

I wasn't thinking about piracy at all, but the most predominant use of a hacked console is to run 3rd party software, and it's often limited to a specific (reads: power user) group of owners.

Personally I can't see how a hacked console will seriously increase the sales of said console.

Ahh, I guess that's where we both misunderstood, I never meant more people would use/purchase the Xbox One because it's hacked

I meant more people(percentage wise) would use the hack on their already purchased Xbox Ones.

and who's to say that someone won't find a way around secure boot? ;)

i'm betting it'll happen on both windows RT and the One at some point

Exactly, it's not a matter of if, but when.

well the first part in any hacking is actually getting a dump of the software/OS. you cant possibly do anything if you don't know what and when its doing things.

as I understand it, the way the xbox360 OS dump was made was through a dev unit,which allowed access to unencrypted RAM. once the dump was made, holes were found.

the king kong exploit abused a kernel bug found by studying the dump, and used unsigned shaders in the game disc to feed data into memory to perform this hack. the jtag hack uses the gpu jtag and SMC to modify memory to perform the hack.

the RGH glitches the system when the system is doing the bootloader sig checks,and this causes the system to believe the signatures match when in reality the code is not properly signed. none of these hacks would be possible if a dump was not available.

ps3 was dumped by a hack performed in Linux,which allows people to run their own code on the system. once dumped, the first hack used a bug in the USB driver to gain access to the whole system,and this opened the floodgates to other bugs and vulnerabilities that allowed keys to be dumped,which lead to self signing and running other unsigned code. if it weren't for Linux on board, I doubt even today the ps3 is hacked.

im positive current xb1 and ps4 dev units prevent any such memory accesses and third party code is sandboxed from such sensitive areas. the general public will not be allowed to tinker and run their own code on these systems. although I believe you'll be able to run xbox rt apps, I believe this will only be open to select developers who are invited because of their work in the windows 8 store.

unless someone has access to a focused ion beam workstation and has access to chemicals,and other expensive tools to work on 40nm parts, it isn't happening. then again,if someone has access to these things,i doubt they would be hacking consoles .

  • Like 1

although I believe you'll be able to run xbox rt apps, I believe this will only be open to select developers who are invited because of their work in the windows 8 store.

unless someone has access to a focused ion beam workstation and has access to chemicals,and other expensive tools to work on 40nm parts, it isn't happening. then again,if someone has access to these things,i doubt they would be hacking consoles .

WinRT apps are sandboxed, I hope Microsoft keeps it open access.

WinRT apps are sandboxed, I hope Microsoft keeps it open access.

I hope so too,but the reason why I think it wont be open to all submissions is to keep the quality high. Or,they might make it where anyone can submit,but they will only approve at their discretion.

Ahh, I guess that's where we both misunderstood, I never meant more people would use/purchase the Xbox One because it's hacked

I meant more people(percentage wise) would use the hack on their already purchased Xbox Ones.

Sorry, yes you make a very good point in that regard and I do tend to agree. Obviously depending on how the hack would work of course!

Don't know, I found another version of it...

Michael-Steil-zeigte-auf-dem-27C3-dass-die-PS3-vier-Jahre-ungehackt-blieb-bis-Linux-entfernt-wurde--f630x378-ffffff-C-f227ff6c-50413410.jpg

Not sure what "Hacked after it was closed" means.

This should answer that.

that table isn't entirely accurate. 360 hacked for linux and homebrew... eh no. it was hacked for piracy, I have seen noone running linux on it, and extremely little homebrew. also if the dvd drive hadn't been l?eft out of the hypervisor, it wouldn't have been hacked in the first place.

Lest gen was almost hack proof. Next gen is going to take the next step and be even harder to hack.

xbox one being hacked or not also largely depend on how attractive xbox one to be hacked,

and i must agree with hawkman, I can see that MS will try to discourages any homebrew for xbox one, as that are the major vector of hackability.

xbox one games probably need to signed with both 'approved publisher' certificates & microsoft certificates, before it can be run on xbox one console.

Those mandatory connection every 24hrs can also be used to updates the list of valid certificates.

This also explain why MS instruct any independent game developers to works with those 'approved publisher', can't self publish.

xbox one being hacked or not also largely depend on how attractive xbox one to be hacked,

and i must agree with hawkman, I can see that MS will try to discourages any homebrew for xbox one, as that are the major vector of hackability.

xbox one games probably need to signed with both 'approved publisher' certificates & microsoft certificates, before it can be run on xbox one console.

Those mandatory connection every 24hrs can also be used to updates the list of valid certificates.

This also explain why MS instruct any independent game developers to works with those 'approved publisher', can't self publish.

It should be noted that self published titles, even if they were allowed, still must go through Microsoft's own QA testing to make sure exploits and hacks aren't executed. Self published titles don't go straight on the marketplace.

...

it was hacked for piracy

Absolutely unfounded, and untrue.

I have seen noone running linux on it

Ah yes, the all seeing, all knowing HawkMan. How many peoples homes does your all seeing eye gaze upon?

http://www.free60.org/Main_Page

http://libxenon.org/index.php

Regardless, it's popularity is irrelevant, and it's outcome well known.

Lest gen was almost hack proof.

PMSL. It took 12 short months. And every time it was patched, it was hacked again.

Once the SMC/JTAG hack was blocked, we again had the naysayers proclaiming it was all over.

Not to long after, GliGli pops up from nowhere with the Rest Glitch Hack. Dirty, but devastating.

Same story with drive hacks, and the many new measures they have implemented over the years, (software, hardware, discs). Many in the know said that was over too. They were wrong.

I agree it will be harder this time, maybe much harder, but I stand by my 2 year max prediction.

Going off topic here (sue me), your views on the cause of RRoD are in the right ballpark, but also flawed, I've just never bothered to correct you.

...

xbox one being hacked or not also largely depend on how attractive xbox one to be hacked,

With the DRM measures they propose to implement, they might as well paint a massive target on their back. This is the exact sort of thing that attracts hackers.

and i must agree with hawkman, I can see that MS will try to discourages any homebrew for xbox one, as that are the major vector of hackability.

When have they every encouraged it?

xbox one games probably need to signed with both 'approved publisher' certificates & microsoft certificates, before it can be run on xbox one console.

Those mandatory connection every 24hrs can also be used to updates the list of valid certificates.

This also explain why MS instruct any independent game developers to works with those 'approved publisher', can't self publish.

Your point? It's just another security/DRM measure that people will look to defeat.

Absolutely unfounded, and untrue.

Ah yes, the all seeing, all knowing HawkMan. How many peoples homes does your all seeing eye gaze upon?

http://www.free60.org/Main_Page

http://libxenon.org/index.php

Regardless, it's popularity is irrelevant, and it's outcome well known.

that's a rather ridiculous claim in the light of the article stating the REASON for the Hack was linux and homebrew. that's like a handful of people worldwide who use it for linux. it's obviously not WHY it was hacked. as for homebrew... you're pretty damn gullible if you think the handful of 360 homebrew is why it got hacked in light of the piracy.

Find 1000 random people with hacked 360's (that means not 1000 random people from some 360 homebrew forum, if you could even find 100 registered users there) and ask them what they use their modded console for. you'll find the overwhelming answer is not homebrew and certainly not linux.

As for unfounded. where any foundation for your claim that the 360 was hacked for homebrew or linux. and no, the statements from the supposedly well intentioned hacker doesn't count.

At least on the PS3 they're somewhat truthful, though they still include the homebrew, which at least the first generations of hacks couldn't actually do. and that was after they actually claimed to do it to get back linux on it, despite linux on the console being utterly useless.

...

that's a rather ridiculous claim in the light of the article stating the REASON for the Hack was linux and homebrew. that's like a handful of people worldwide who use it for linux. it's obviously not WHY it was hacked.

Huh? "Reason" and "Why" mean the exact same thing...

rea?son

/?r?z?n/

Noun

A cause, explanation, or justification for an action or event.

why

/(h)w?/

Adverb

  • For what reason or purpose.
  • (with reference to a reason) On account of which; for which.

Your reasoning is... incomprehensible to me. The only person who knows the reason why he did it, is the guy that actually did it. And the history is there to show it was most certainly not for piracy.

To think people that smart just want to pirate games is ridiculous. In fact the vast majority are totally against it.

as for homebrew... you're pretty damn gullible if you think the handful of 360 homebrew is why it got hacked in light of the piracy.

The amount of homebrew available has zero correlation with why it was actually hacked in the first place. The eventual outcome is all too apparent.

In fact Microsoft were even informed of the vulnerabilities before the SMC/JTAG hack was released, but they chose to ignore it.

Find 1000 random people with hacked 360's (that means not 1000 random people from some 360 homebrew forum, if you could even find 100 registered users there) and ask them what they use their modded console for. you'll find the overwhelming answer is not homebrew and certainly not linux.

Again, your point is moot. Though you are depressingly correct. All the little ******* want to do, is run modded CoD lobbys :'(

As for unfounded. where any foundation for your claim that the 360 was hacked for homebrew or linux.

Like I said, the history is there for all to see. Interpret it how you will.

and no, the statements from the supposedly well intentioned hacker doesn't count.

But the statement from you does count? Give me a ****ing break, man.

At least on the PS3 they're somewhat truthful, though they still include the homebrew, which at least the first generations of hacks couldn't actually do. and that was after they actually claimed to do it to get back linux on it, despite linux on the console being utterly useless.

Blah blah blah.

This topic is now closed to further replies.
  • Posts

    • Still 93% off: Microsoft Visual Studio Professional 2026 lifetime digital license by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for a limited time you can still save 93% on Microsoft Visual Studio Professional 2026. Code Faster, Work Smarter with Visual Studio 2026 Visual Studio Professional 2026 is a fully featured development environment that developers around the world know & love — now enhanced with deeper AI integration, improved performance & more powerful collaboration tools. Built as a 64-bit IDE, it makes it easier than ever to work with very large solutions & complex workloads. Boost your productivity, write high-quality code & re-imagine team collaboration with an advanced suite of tools & built-in integrations designed to tackle the most demanding development workflows & deliver modern, cloud-connected applications. Build across languages and platforms Craft cross-platform mobile & desktop apps with .NET MAUI Build responsive Web UIs in C# with Blazor Build, debug, & test .NET & C++ apps targeting Windows, Linux & containers Use hot reload capabilities across .NET & C++ apps to apply code changes instantly Edit running ASP.NET/ASP.NET Core pages in the web designer view Integrate seamlessly with Azure, GitHub & other DevOps workflows Type less, code more with Intellicode and AI Understand your code context: variable names, functions, libraries & the type of code you’re writing Complete a line or block of code based on patterns learned from your codebase Get a ranked list of next best suggestions, helping you code more rapidly & accurately Use built-in AI-assisted refactoring & code suggestions to reduce bugs & boilerplate Gain deep insights into your code with codelens Reveal crucial information such as recent changes, authors, tests & commit history directly in the editor See test status & references without leaving your code Make informed decisions with a comprehensive overview of your codebase and activity Collaborate seamlessly with live share Run real-time collaboration sessions with teammates — no need for them to clone repos or install all dependencies Speed up your team’s edit & debugging cycles with personalized sessions, access controls & custom editor settings Keep everyone aligned so your team’s code stays consistent & maintainable Good to know Length of access: Lifetime License type: Professional, single-user license Redemption deadline: Redeem your code within 30 days of purchase Access options: Desktop installation on supported Windows operating systems Max number of device(s): 1 Version: Visual Studio Professional 2026 Languages supported: English, Chinese (Simplified), Chinese (Traditional), Czech, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish, and Turkish. Updates included: Minor updates and security fixes for the 2026 Professional release channel (according to Microsoft’s lifecycle policy) Activation method: Online activation with Microsoft account required Microsoft Visual Studio Professional 2026 normally costs $499.99, but this deal can be yours for just $34.97, that's a saving of $465. For full terms, specifications, and license info please click the link below. Get Visual Studio 2026 now for just $34.97 (was $499.99) Time limited deal Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • My current phone, on left, is starting to go to sleep, and not turning on, even though I press the power button 100 times. Like CPR.   I tried factory resetting it, and nothing changed. So it's the hardware failing. I currently am using Twigby as my service provider. Cheapest I can get around here. But all their phones are carp.. https://www.twigby.com/shop/twigby-phones A friend warned me about the Moto G, as his neice has one, and isn't that good at $130. Also the Samsung A15 is laughable at best. Everything else is expensive af. I want android, (hate iOS) any version, that works with Twigby, under $100, please. Refurbished/Used is OK with me, as long as it isn't beat up.   If you know the IMEI number, you can see if it works with Twigby: https://www.twigby.com/page/byod
    • i not arguing that it isnt ######, only that it does support themes lol.
    • Bulk Crap Uninstaller 6.2 by Razvan Serea Bulk Crap Uninstaller is a free (as in speech) program uninstaller. It excels at removing large amounts of applications with minimal user input. It can clean up leftovers, detect orphaned applications, run uninstallers according to premade lists, and much more. Even though BCU was made with IT pros in mind, by default it is so straight-forward that anyone can use it effortlessly! Bulk Crap Uninstaller features: Detect and uninstall Windows Store apps Uninstall multiple items at once to speed up the process (with collision prevention) Uninstall any number of applications in a single batch Minimal user input is required during uninstallation Can find and remove leftovers after uninstallation Can uninstall some apps even if they don't have any uninstallers Detects applications with damaged or missing uninstallers Adds quiet uninstall options to some uninstallers, even if they do not support them by default Uninstall lists for automation Startup manager Verification of uninstaller certificates Fully portable, settings are saved to a single file Bulk Crap Uninstaller 6.2 changelog: Features Add invalid-uninstaller view preset by @breshinotestachegira in #903 Add certificate and integrity columns to app list by @breshinotestachegira in #894 Improve Scoop custom path detection by @breshinotestachegira in #892 Fixes Improve uninstall list load error handling by @breshinotestachegira in #895 Fix tweak visibility filtering by @breshinotestachegira in #898 Fix orphaned-only view preset by @breshinotestachegira in #899 Stabilize icon handle ownership by @breshinotestachegira in #902 Fix: Use Directory.GetLastWriteTime for install date fallback by @AniketDeshmane in #908 Do not offer to send "no way to uninstall" error messages by @Klocman in #922 Ignore ERROR_BAD_CONFIGURATION when listing MSI components by @Klocman in #924 Eat InvalidOperationException coming from ListViewGroupAccessibleObject by @Klocman in #925 Harden BCU console export and size detection - Fix BCU-console export failures by @breshinotestachegira in #897 Harden registry factory parsing by @breshinotestachegira in #893 Guard startup uninstall list loading by @breshinotestachegira in #927 Clean generated files on uninstall by @One-Simon in #928 Translations Updated Hungarian translation by @titanicbobo in #875 Updated Vietnamese translations by @wanwanvxt in #918 Fix : Swedish translation causes UI overflow in some windows by @Leise-Shadow in #865 Other Fix publish script after v6.1 by @tsiakoulias in #868 Updated the localization pack Repository Moved the repository under a new BCUninstaller organization (old links still work) Added two maintainers: @hazeliscoding and @One-Simon Added PR merge rules (require up-to-date approval and CI to pass) Updated CI script to also build the launcher (only for testing, not included in artifacts) Download: Bulk Crap Uninstaller 6.2 | 8.8 MB (Open Source) Download: Bulk Crap Uninstaller Portable | 11.6 MB View: Bulk Crap Uninstaller Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Rookie
      lamborghiniv10 went up a rank
      Rookie
    • One Month Later
      pinnclepd earned a badge
      One Month Later
    • First Post
      X-No-file earned a badge
      First Post
    • One Month Later
      johnjacobb40 earned a badge
      One Month Later
    • One Year In
      Primer1st earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      508
    2. 2
      PsYcHoKiLLa
      210
    3. 3
      +Edouard
      145
    4. 4
      Steven P.
      87
    5. 5
      ATLien_0
      81
  • Tell a friend

    Love Neowin? Tell a friend!