Rumored XBox One memory boost won't make a difference


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Just look at various graphics cards. You don't see much, if any, with the around same power of the one's gpu sporting 150GB/sec or higher of bandwidth. There's a reason for that and it should be pretty obvious.

its been proven the same power graphics card on a console will give better fps than a similar card in a desktop PC, because of many bottlenecks in the PC gpu along the way,especially in software. therefore comparing such things is useless. unless you've got some gpu profiler data to show how the bandwidth is not bottlenecking the fps, then you have no leg to stand on.

 

Yes, the compute is one aspect, that's true, but when you cut down that part of a gpu you usually cut down other parts in the process. Again, look at any modern pc gpu for examples if you're unsure.

 

no, when you cut down that part of the gpu, youre making space to add another part. what you said makes absolutely no sense.

 

 

Too bad this is a game console and not a digital audio workstation. If it was the latter you may actually have some kind of point.

 

huh? im showing you how audio processing sucks up CPU cycles,and takes time to process.Thats what the example with the DAW was about. Games don't have HD surround? 3d audio effects? You can have better audio effects with the SHAPE xbox one chip without affecting the CPU. this is a pretty big deal. 

The most benefit that eSRAM will be able to provide is the framebuffer advantage that the eDRAM provided on the 360, but that tech is going to essentially be a null point now because the PS4's unified RAM is more than up to the task of a 1080p framebuffer. If you wanted to do anything ELSE with it, the amount of transferring in and out of main RAM you'd have to do (particularly for CPU tasks exceeding the cache, because the CPU has no direct access to the eSRAM) would essentially nullify any sort of benefit.

 

The EDRAM in the 360 is only there for use as a frame buffer. Its can essentially be free AA. It is not even remotely similar to the eSRAM employed in the Xbone.

Just to clarify further, The EDRAM of Xbox 360 is not just memory, but half the drawing work of the GPU. Besides the 10MB memory, there are 192 ROPs embeded on the memory itself, thus why the "free MSAA".The memory draws itself and asks the GPU for the pixel shaded data.

Now the Xbone memory is just memory, so no free MSAA for it.

 

I never said the xbox one is going to have penalty free AA and all those other things, im showing you real life examples where using compute units alone doesn't tell you actual performance, because the xbox 360 had this configuration where it would get penalty free functions,whereas if this was done on the GPU itself,it would eat up a lot of its computation time,and I backed this up with benchmarks of gpus doing this stuff and having their framerates split in half. The point im trying to make is we cant compare actual performance of a chip based on theoretical computation power,because other aspects of the chip can affect performance,as we saw last gen with the 360.

Ok what the heck is the point of throwing all of these numbers around? I have heard everything from 33% to 60% 'power' between the two consoles.  The way you guys argue over the numbers makes me think you either don't know what the real situation is or just love rubbing numbers into someone else's face.

 

If this rumor is true, then why get all worked up over it? Why make a thread immediately talking about how it sucks and doesn't do anything. Its as if a Sony fan ran in and got angry seeing the rumor and just had to run it down. I'm going to assume the OP isn't a fanboy though and just wants to share some info. I just don't get the point.

 

I didn't see anyone running out saying how this rumor changed everything and suddenly the X1 is 100x more powerful. Most of the comments I've seen amount to 'cool, increasing performance is always good'.

 

The technical reasons for this being useful are fine to debate, but that only works if we know how the entire system works.  Early on, Anandtech did what I consider the best review of the hardware config as we know it, laying out the plusses and minuses for both systems. Their conclusion amounted to everything being a wash apart from Sony's stronger gpu, which they pegged at ~50%. They considered both ram systems on par performance wise, but stressed that the ps4 config was simpler. Even after their analysis, they point out how we still don't know everything about both systems to know for sure.

 

In my view, if MS is going to alter the hardware in a positive way, that's good news. The fact that they would put effort into making a change makes me think that they had a reason to do so, something that helped the system. Does this change the raw power difference? Not in regards to the gpu, but the rest of the system? I really don't know, but I don't see why the rush to denounce a rumor.

We had this same argument ps3 v Xbox 360. Last time Sony told us their console was better cus it had more power, would be able to run games at 1080p and would win that console war.

I think there basically the same overall on power and price when you minus the Kinect so IMO, the question is which console based on the specs they release with, will be able to reduce their price the fastest?

It seems like the Xbox one will be at that advantage here.

I like how people have been sidestepping the whole tile feature that's part of DX11.2 and used in the XB1.   The way they showed it off and how I've come to understand the way it works it will allow developers to using and bring high detailed textures to their games as needed on screen without having to pack them all into the GPUs memory.   It's in those types of moments when you don't need super fast bandwidth memory because you're grabbing chunks as needed not filling all 8GBs up and stuffing them through as is normally the case.

 

I'm sure there's more technical ways to explain it be it's clear that with the new ability in DX11.2 + faster eSRAM and the fancy new move engines that even with slower DDR3 compared to GDDR5, developers should be able to bring the same level of detail to their games on both systems in the end.

There is not going to be a whole lot difference graphically between the one and the PS4.  They are very similar architectures this time around.  If you really care about graphics just get a PC 2 years from now I am sure it will blow both consoles out of the water. 

You guys are leaving a very important point out of this discussion.

EVERY game shown on the X1 is 60fps. That includes Forza 5, MGS5, BF4, Ryse.

Every game on the PS4 struggles to hit 30fps. I was planning on buying both, but unfortunately if they don't fix the frame rate, its just the X1 for me.

http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4

Its not all about cold hard facts but there is one fact, the esdram makes a huge difference. Its ignorance and simply being a fan boy disregarding it.

Throwing ungodly amounts of bandwidth at a GPU does nothing for it unless the GPU actually has the execution resources to make use of it.

Its like installing a 8 lane highway in a town with only 12 people. You have plenty of wide open lanes, but you can never fill them.

The PS4 has more bandwidth and 50% more ALUs than the Xbone. It has that high bandwidth because it actually has the GPU to use it.

A reference Radeon 7850 with 16 GCN engines has 153.6 GB/s memory bandwidth.

The PS4's GPU with 18 GCN engines has 176 GB/s memory bandwidth

The Xbone only has 12 GCN engines. Giving 12 GCN engines 100,000,000 GB/s memory bandwidth will literally not improve their performance at all over even 150 GB/s.

 

You do realize the CPU and GPU of both these machines have far more power than the bandwidth of these can push. but hey, sure, make up arbitrary random reasons for your "opinion"

 

Not sure why you quoted me in there since you didn't respond to my post at all. 

Just to answer

 

The XBone is 60% less powerful than the PS4 in processing, adding 30 times more bandwidth won't help for jack because of that. Also, the restricted 3GB of RAM to the OS at all times and 2 for Kinect. What developers have asked for the most is more RAM

If your embedded memory bandwidth is 1000 TB/sec, it's still 32 MB and it's isolated from the main RAM pool, meaning you're gonna have to go through those "move engine" co-processors to get there. The more and more I learn about the XBone's design, the more and more I think the move engines are really gonna be its Achilles' Heel. If you're shuffling data in and out of 32MB of which is essentially glorified cache, those move engines are going to have to be cranking a mile a minute - developers will likely have to reprogram them to suit their needs depending on the game, and they WILL cause bottleneck no matter how you slice it.

 

oh 60% now. damn when they originally did the calculations it was 40%. the fanboys quickly inflated it to 50% and now we're up to 60%. by launch time we'll be at 100%. and the PS4 will still launch with first party games struggling to maintain a consistent 30FPS at 1080, while third party devs on the Xbox One will flow freely along at 1080p60 without framdedrops thanks to the esram and dev tools and SDK's that actually allows the developers to make use of the hardware as opposed to "We didn't bother to make a good dev kit or a proper graphics solution so we just dump the developers with a low level coding language so that they have to make everythign themselves and figure out how to optimize it", I'm sure in a couple of years the first party devs will have optimized their first generation game engines to operate at the same level as the first generation launch engines on the Xbox One, of course then those devs are on second and third gen engines still operating at an even higher efficiency.

 

but quality SDK's and API's are of no importance right... not like Sony hasn't shown this 3 times already....

The most benefit that eSRAM will be able to provide is the framebuffer advantage that the eDRAM provided on the 360, but that tech is going to essentially be a null point now because the PS4's unified RAM is more than up to the task of a 1080p framebuffer. If you wanted to do anything ELSE with it, the amount of transferring in and out of main RAM you'd have to do (particularly for CPU tasks exceeding the cache, because the CPU has no direct access to the eSRAM) would essentially nullify any sort of benefit.

 

The EDRAM in the 360 is only there for use as a frame buffer. Its can essentially be free AA. It is not even remotely similar to the eSRAM employed in the Xbone.

Just to clarify further, The EDRAM of Xbox 360 is not just memory, but half the drawing work of the GPU. Besides the 10MB memory, there are 192 ROPs embeded on the memory itself, thus why the "free MSAA".The memory draws itself and asks the GPU for the pixel shaded data.

Now the Xbone memory is just memory, so no free MSAA for it.

 

The EDRAM on the 360 like the ESRAM on the One can do more than that. in Halo for example it was used for the 3 pass renderer (multi pass renderers is how high end CGI hybrid raytracers operate btw, since you can do a lot better quality a lot faster) to blend the multiple sub frames into one frame. to do real time multippass rendering you NEED a solution like the Xbox EDRAM/ESRAM. 

You guys are leaving a very important point out of this discussion.

EVERY game shown on the X1 is 60fps. That includes Forza 5, MGS5, BF4, Ryse.

Every game on the PS4 struggles to hit 30fps. I was planning on buying both, but unfortunately if they don't fix the frame rate, its just the X1 for me.

http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4

Its not all about cold hard facts but there is one fact, the esdram makes a huge difference. Its ignorance and simply being a fan boy disregarding it.

 

And that's what happens when one console is developed by a company with extensive software knowledge who has been making SDK's and developer tools and the best optimized compiler for ages, versus a company who sucks so bad at software and making SDK they just threw the developers a low level SDK. making each individual developer figure out the things they should have figured out for them and optimized in the SDK. 

On a GPU with 12 GCN engines clocked at just 800mhz, yes. That is a fact. Increasing memory bandwidth does literally nothing if the GPU itself can't process workloads fast enough to consistently fill the memory.

No, 800MHz is not a fact. You just pulled that number out of thin air.

Seeing how MS changed the whole DRM thing so quick, you'd think if they wanted to boost the GPU a bit they could clock it higher.    Depending on yields and all that but 800Mhz, though I don't know if that's true or not, is probably on the safe side to keep heat down.   So who knows?   I see no reason why they can't change that.   Either way though, with the changes to DX11.2 I don't think the bandwidth difference will matter at all, the new hardware supported tile feature, if used right, can make up for that difference.

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The setup process is pretty straightforward, through a wizard, and in full below: TOS 7 Initialization As you can see, TOS 7 received a new coat of paint, and the initialization requires fewer interactions. Happily, TOS no longer decides to throw all disks into the same Storage Pool; 2.5-inch HDDs are allocated into Storage Pool 1. This is because two of the HDDs are allocated to hold system files. Previously (with TOS 5 and 6), if you pre-installed HDDs and SSDs, they were all placed into Storage Pool 1, even if you did not select the SSDs for inclusion during the onboarding. TOS 7 Setup On first boot, there is a tutorial and some steps to take to harden the TNAS (or not), which includes an immediate update from TOS 7.0.0616 to 7.0.0706, of which the changelog screenshot is also included in the above gallery. It must be noted that the Security Advisor still contains (in my opinion) a pretty major bug in that if you enable SPC and then do the required rebooting, the Security Advisor still says that SPC is disabled. TerraMaster provided the following statement about it: It is disappointing that TOS 7 has been in beta since December, and this OOBE issue is still there. Shutdown option has moved Instead of a Taskbar option to manage the NAS, all of these options have been moved to the Control Panel, initially I did not see it and my contact had to show me how to power off the F4-425 Pro. To logout, reboot or power off you can find those controls at the top right of the Control Panel. It is also possible to power off through the TNAS mobile app beta. Storage setup Above, you can see the steps I took to create the Storage Pools and Volumes. I made a second Storage Pool using TRAID on two 4TB MP44Q SSDs (which, in this instance, is similar to RAID 5), and finally, I added the 250GB 970 Evo Plus drive as Hyper Cache on Storage Pool 1 in Balanced mode. Registering If you decide not to lock down the F4-425 Pro in Security Isolation Mode (blocking all external connections), then you could set up a TNAS device ID through the Remote Access setting in the Control Panel (which must be unique). This works in combination with an online TerraMaster account. TOS 7 TNAS Online Creating a TerraMaster account and linking the device online activates the warranty when you provide proof of purchase and the serial number, but it also gives you access through the TNAS mobile app, which allows you to complete certain operationsб including powering off and restarting the NAS remotely. A TNAS mobile update is required to gain access through TOS 7, and this is provided on the TerraMaster website, as it is not yet on Google Play. The app is evolving all the time and has made leaps and bounds since I first started reviewing TerraMaster devices almost three years ago. It is not quite there yet if you are comparing the likes of Synology, which, sadly, a lot of users online do all the time. OpenClaw setup One of the main selling points of the new F4-425 Pro is the inclusion of OpenClaw, with TerraMaster claiming that it is "powered by the world's first AI-native TOS 7 OS, supporting local-first smart workflows and independent data control." However, I immediately ran into problems trying to enable OpenClaw. After waiting 20 minutes at the "Enabling" message of the OpenClaw app following installation, I decided to do some searching online and discovered that it couldn't complete the installation process due to SPC being enabled, which is something TOS 7 immediately recommends to be enabled on first boot. SPC for NAS (TOS 7) is basically the same principle as UAC in Windows; it blocks executables from being launched by non-Super Users. After reaching out to my contact about these issues, I received the following response: Anyway, this only became clear when I closed the OpenClaw app screen and clicked on the OpenClaw icon in the taskbar; that is when I saw the message about disabling SPC. I think, due to the fact that this is a requirement, this should be a prompt during the installation process, not when closing the App Market and then trying to launch OpenClaw. There's also no 'Getting started' guide for people like me who have never used OpenClaw. I tried to add an LLM and discovered the tutorial led nowhere. That's when I started looking around the official TerraMaster forums, and I found a guide that helpfully explains that you won't get anywhere with OpenClaw unless you have a paid plan, which is disappointing because I imagined there would be an option to use a local LLM as I do in SubtitleEdit with Whisper-XXL. In addition, with the marketing imagery on the official site, it says that the OpenClaw feature is "all processed 100% locally for absolute privacy." which led me to believe that I could install a local LLM, not one that required paid tokens. In any case, TerraMaster does not provide guidance for this new feature, which was also a selling point of the F4-425 Pro! My contact also provided clarification about the above points I raised with TerraMaster Since it is not in the scope of the review to add paid services, I'll leave that to the people who are more qualified with OpenClaw. F4-425 Pro Surveillance App TOS also comes with a Surveillance app, which is not installed by default; it can be found in the App Market recommended section. In addition, after installing, it doesn't drop a shortcut on the Desktop or top taskbar, but you can "Send to Desktop" from the App Market listing for the app for a quick way to open it. Adding my Reolink POE doorbell camera was painless. TerraMaster doesn't appear to have a repository of preconfigured cameras; instead, the camera must be added using ONVIF or RTSP. No mobile Surveillance app TerraMaster still doesn't have a dedicated Surveillance app, although from searching online, Surveillance can be used and managed through the TNAS mobile app. I tried this with the updated TNAS mobile app beta in combination with TOS 7 and got a message that Surveillance was "Only accessible through web browser," so I reckon this must be limited to the stable versions of TOS 6 and the mobile app. More quirks In addition, whenever I minimized the Live View window in the browser Surveillance app, the feed appeared to switch to the Low-bandwidth stream, and there was no way to get the High-quality stream back. To get the High-quality stream back, I had to close Live View and then reopen it. Benchmarking A pretty cool feature of the TOS 7 is that it allows you to install directly to the NVMe M.2 SSD. In order to do that, you would have to leave out any HDDs during initialization, and even then, the system partitions are always written to two HDDs when they are eventually added. With three NVMe slots, this also gives an interesting scenario where you could build a TRAID storage Pool for installing all your apps and Docker on, and keep the third for SSD cache on the HDD pool. Limitless options! SATA PCIe 3.0 X1 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 5 GbE hub was well within acceptable ranges. Although the read result on SATA was a little less than with the F4-425 Plus, for some reason, while writes were generally better. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 5GbE connection. Of course, you can also opt to bond the two 5 GbE connections for a bit more umph, but I didn't do that. TOS 7, which, as of testing, is still in Beta, comes with an App Center that has a bunch of handy programs you can install right off the bat, such as Emby, Plex, Docker, as well as in-house Backup and Surveillance solutions. As you can imagine, any media streaming services you would want to host off the F4-425 Pro will work great, thanks to the Intel Core N350 CPU and its 16 GB of DDR5 memory. Accessing from mobile is only possible if Security Isolation Mode is disabled, which can put your NAS at risk from external sources, so there was no way to access it from the TNAS Mobile app. It's also quiet. I had this sat next to my computer on my work desk for the past week, and I did wonder if the noise I was accustomed to with NAS devices would annoy me, but all I could hear was a soft whirring of the rear fan (which was a little annoying) when the disks were not actively copying or reading data. Conclusion So what have I learned? Unfortunately, this release raises a few important questions and concerns that I feel haven't been adequately addressed. What I didn't like Our variant shipped with TOS 7 beta, and it's advised not to use it in a production environment. I feel that's a bit limiting on an $800 device. The mobile app is also still in beta and does not support some of the first-party apps, like Surveillance, and it still has quite a few bugs. I am a bit confused about the OpenClaw marketing along with the F4-425 Pro. I feel like that if it's going to be a main selling point, then offer official guidance on how to get started with it. TerraMaster recommends enabling SPC, but then markets the NAS for use with OpenClaw, which requires disabling SPC to be able to use it, opening up genuine security concerns for the NAS; and that's before you get into the security concerns of OpenClaw itself. Of course, the above issues won't be a problem if you decide to install something else on it, or even go back to the stable TOS 6. I wish TerraMaster had just given TOS 7 as opt-in rather than shipping with it. TOS 7 has been available as a preview since December 2025 (so well before my last TerraMaster review), and according to a thread on Reddit where a user shared a screenshot from the TerraMaster Facebook page, it is scheduled to launch today, June 23, but there's nothing about that in the TerraMaster news blog. My contact confirmed over email that TOS 7 exits beta today. The rubber feet also deserve a mention as they continue to be a problem, with them coming unstuck the moment you shift the F4-425 Pro anywhere on your desk. What I liked What it comes down to, though, aside from what I already mentioned, you are still getting a quality, affordable device here, so recommending it will depend on the individual's use case. If you're just looking for a relatively small NAS device to manage virtual machines on, backup your files, and take care of your home theater streaming, then it is a great device that will certainly futureproof you for some time. It provides good performance, takes up little space, and is, on the whole, very quiet. Four bays afford proper redundancy using TRAID or RAID 5, and you can even expand on storage capacity by adding the 2-bay D5, or 4-bay D8 Hybrid DAS over a USB 3.2 (10Gbps) link. Considering the 2024 releases were more about power, with the likes of an Intel Core i5-1235U high-end laptop CPU under the hood, I asked my contact last time if we could expect more of the same in higher-end models and was told: It makes a lot of sense to use Intel's N350 chip inside a NAS; it is more than capable of doing what the F4-425 Pro is intended for, media streaming and backup. The only downside is still the clear lack of community and even staff support on the official forums. In the past, I have had topics go unanswered for days, or there would be generic-type "we've noted this and passed it onto our developer team" type responses. Along with the other things I mentioned, it all ends up costing it a couple of points. If you are comfortable with the command line, Docker, and setting up TrueNAS or Unraid, you'll be fine. You can do great things with this hardware. In TOS, the apps are a bit lacking, and things don't always work as expected.\ AI NAS?! What has become clear to me this year is that we are going to start seeing all kinds of "AI NAS" come to market, and while that might be good for us consumers, be diligent and research these claims. Although the F4-425 Pro technically comes with AI, it is really using a cloud service that is externally sourced off-device through the third party OpenClaw app. My colleague did review a newcomer to the NAS space earlier this year, and it includes a local AI assistant inside the Zettlab D4 NAS, and they do not even use AI in the product name, check out Chris' review here. Where to buy and a discount coupon However, it does not change the fact that this is truly a great entry-level home media-class NAS that you can buy right now. TerraMaster is having a 20% off launch discount, plus you can also still apply our unique 10% off coupon on checkout, which only works on the official website. So here is a breakdown of the pricing that is only valid on the official TerraMaster website. TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = $575.99 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = $503.99 TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = £525.59 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = £460.79 Use NEOWIN coupon code during checkout for 10% discount Over on Amazon US and UK, the F4-425 Pro also gets a 20% launch discount, but here, the above 10% coupon cannot be applied. TerraMaster F4-425 Pro (N350) for $639.99 at Amazon US (was $799.99) TerraMaster F4-425 Pro (N305) for $559.99 at Amazon US (was $699.99) TerraMaster F4-425 Pro (N350) for £583.99 at Amazon UK (was £729.99) TerraMaster F4-425 Pro (N305) for £511.99 at Amazon UK (was £639.99) As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
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