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If $100 really mattered,then the WiiU would be $100 cheaper than the PS4,therefore,using some peoples logic here, the WiiU should outsell the PS4,and the PS4 has no chance.... except that's not how it works.

 

Selling a nextgen console is going to be a tough tough sell. You are not going to be able to sell your box just by using better graphics as your selling point. That may have worked from the xbox/ps2 days, when we were transitioning to HDTV,and HD console gaming was going to take advantage of this. But today? How are you going to get the general consumer to drop $400-$500 on a console with "better graphics"? Especially when the last gen stuff can be had for a fraction of the cost,play gaming in HD,and have massive software libraries? Nobody is dropping that kind of money for "better graphics" unless there is more to it.

If $100 really mattered,then the WiiU would be $100 cheaper than the PS4,therefore,using some peoples logic here, the WiiU should outsell the PS4,and the PS4 has no chance.... except that's not how it works.

 

Selling a nextgen console is going to be a tough tough sell. You are not going to be able to sell your box just by using better graphics as your selling point. That may have worked from the xbox/ps2 days, when we were transitioning to HDTV,and HD console gaming was going to take advantage of this. But today? How are you going to get the general consumer to drop $400-$500 on a console with "better graphics"? Especially when the last gen stuff can be had for a fraction of the cost,play gaming in HD,and have massive software libraries? Nobody is dropping that kind of money for "better graphics" unless there is more to it.

 

+1000....

I keep saying it over and over again... once you get to $400+ you better show me more, more, more... The games are a given.... what else can it do once it gets to that price point...

 

I know some are going to say, "Throwing $$$, at something doesn't always work"

And I say, "As long as you got the $$$, you keep throwing until you become a winner"

lol if you think people don't like better gfx then you are mistaken.

 

People do like better graphics. That's true

 

But... this is a BIG BUT....

If the graphics are not that big a difference between the 2 & and the EXPERIENCE is WAY better on the XB1....

 

$500 will no longer matter, and their will be a ton of backlash against the $400 box...

lol if you think people don't like better gfx then you are mistaken.

 

The average person out there couldn't care less. Go out on the street (or even go to a Game store) and ask people what the visible difference between 60fps and 30fps are. 99% wont be able to tell you.

The average person out there couldn't care less. Go out on the street (or even go to a Game store) and ask people what the visible difference between 60fps and 30fps are. 99% wont be able to tell you.

 

People who could not care less are not likely to spend 500$ on a video game console.

 

I personally highly doubt Joe Blow will buy a One at full price for the TV things and The Cloud eXperience. I might be wrong though.

 

Most people who will buy a One and/or a PS4 in the first year or two are gamers. And i'm sad to say most of them care about their exclusive games and gfx a lot. People who doesn't care will buy the One or PS4 when they will be reduced in price and when devs will stop supporting the 360 and PS3. And by then the trend will probably be clear and we will already be deep thru the generation.

 

Games, graphics and the price point are important. This is what drive people to buy a console. Now i'm not saying the One wont have good gfx. I'm sure both consoles will have approx the same gfx power. Next generation will likely be a draw like the current one. I just highly doubt the TV things and the cloud will play as big of a role as some people think it will.

 

I could very well be totally wrong but to me it all boils down to the exclusive games and the gfx. Again could be wrong but i don't think devs (EA, Activision, Ubi) will lose too much time supporting the cloud for multiplatform titles unless the One takes a comfortable lead using outstanding exclusive titles and gfx. Microsoft will need to show them the way by making cool things with the cloud and with Kinect and giving people a reason to spend 500$ on the One. I'm sorry but so far we have not really seen this at E3. One lineup was strong but it did not convince me the cloud and kinect did worth 100$. PS4 lineup was good too.

There's more to a game then just the graphics, and at this point we're not seeing large jumps in graphics like we used to.  I'd take some good gameplay with a specific visual twist than just flat out pretty textures and boring gameplay.   Look at BF4, then look at BF3.  Tell me there's enough of a difference graphically between the two, because I don't see it.   And that's arguably the best looking game so far.

I never said nobody likes better graphics. What I said was, are people willing to spend $400-$500 just for better graphics?

 

So taking the cloud stuff away it is all just about graphics?

 

What about enhanced CPU power and RAM?  What about better physics, game mechanics, and more?  It is NOT just about graphics.  What about a game 3 years down the line that you want to play?  It will be a next-gen exclusive probably.  So you will need a new console to play it.

 

I do not care one bit about all of this cloud stuff or Kinect or everything else.  I like the new graphics, new power for other game mechanics as well.  Plus, there will be games I want to play that are PS4/XBox One exclusive.

So taking the cloud stuff away it is all just about graphics?

 

What about enhanced CPU power and RAM?  What about better physics, game mechanics, and more?  It is NOT just about graphics.  What about a game 3 years down the line that you want to play?  It will be a next-gen exclusive probably.  So you will need a new console to play it.

 

I do not care one bit about all of this cloud stuff or Kinect or everything else.  I like the new graphics, new power for other game mechanics as well.  Plus, there will be games I want to play that are PS4/XBox One exclusive.

 

I think you're actually backing what he's saying.  He said it's not just about better graphics.  Games have to offer more than just better visuals.  You can have a great looking game but if gameplay isn't good, the story is generic, then it's not worth it.   Also, prettier looking games alone are not going to keep the console market going.  As much as some want to deny it, the hardcore gaming market is pretty much what it is, and that isn't all that huge.   After all these years on the market look at how many systems the 3 main players have sold, now compare that to anything else out there that also plays games but at a more casual level, and it's a huge difference.

 

The only way you can grow it and sell more than just ~100million units after 7+ years on the market, is to offer more than just games.  They know that, even the game developers know that which is why you don't see anything close to the level of 3rd party exclusivity we used to get back in the PS2 days.     Gamers will just think about their own thing, they want more of the games they like and care about little else.  But the companies can't keep dropping billions into these devices and only come out selling tens of millions when they have to sell hundreds of millions.   Why else has the 360 and PS3 generation lasted so long compared to what we used to have?  They're going to bleed the hardware they have to the last drop in the hopes of making a good enough profit to keep this going.

 

Everyone wants to target a broader audience now, Nintendo started it with the Wii and grabbing up the casuals to initial success,  MS and even Sony have seen how it helps to do more than just core gaming.  It seems it's only the core gamers that don't see it.

I think you're actually backing what he's saying.  He said it's not just about better graphics.  Games have to offer more than just better visuals.  You can have a great looking game but if gameplay isn't good, the story is generic, then it's not worth it.   Also, prettier looking games alone are not going to keep the console market going.  As much as some want to deny it, the hardcore gaming market is pretty much what it is, and that isn't all that huge.   After all these years on the market look at how many systems the 3 main players have sold, now compare that to anything else out there that also plays games but at a more casual level, and it's a huge difference.

 

The only way you can grow it and sell more than just ~100million units after 7+ years on the market, is to offer more than just games.  They know that, even the game developers know that which is why you don't see anything close to the level of 3rd party exclusivity we used to get back in the PS2 days.     Gamers will just think about their own thing, they want more of the games they like and care about little else.  But the companies can't keep dropping billions into these devices and only come out selling tens of millions when they have to sell hundreds of millions.   Why else has the 360 and PS3 generation lasted so long compared to what we used to have?  They're going to bleed the hardware they have to the last drop in the hopes of making a good enough profit to keep this going.

 

I think he was trying to say hardware is important but not only for graphics, but for game physics and engine mechanics and that it becomes more important in a few years time when game developers are able to push games further than now.

 

The PS3 generation has lasted 7 years, the PS2 was 6 years and the PS1 was 6 years. One year extra isn't much of a difference. 

 

 

I think he was trying to say hardware is important but not only for graphics, but for game physics and engine mechanics and that it becomes more important in a few years time when game developers are able to push games further than now.

 

The PS3 generation has lasted 7 years, the PS2 was 6 years and the PS1 was 6 years. One year extra isn't much of a difference. 

 

 

Well, not really, going back and looking at it again every playstation has been on the market for 9 years to date, well, the PS3 will be since Sony isn't going to stop making PS3s when they ship PS4s.   Either way, 9-10 years for consoles on the market is now the norm really, and even then look at the sales numbers.   It took the PS1 over 9 years to sell 100million+ units.   It's taken the PS2 that much to sell 150million when it was the monopoly console on the market.    If you had those kind of sales numbers of units in any other of the device markets that also sell games and people play games on, they'd be considered flops.    My point is that they have to make them able to do more than just core gaming so they can expand their markets.  The costs of R&D aren't going down, the costs of gaming, AAA titles, isn't going down either, hell it's been going up. 

 

These guys need to be selling hundreds of millions of units before they're taken off the market,  instead if they just target core gamers then as the numbers show they're fighting over a small market of 100m to maybe 200million worldwide.   Keeping in mind that people buy multiple systems and also that they buy replacements or the newer redesign to replace the old one.   That's honestly not that big of a market for something that's being sold close to 10 years.

Well, not really, going back and looking at it again every playstation has been on the market for 9 years to date, well, the PS3 will be since Sony isn't going to stop making PS3s when they ship PS4s.   Either way, 9-10 years for consoles on the market is now the norm really, and even then look at the sales numbers.   It took the PS1 over 9 years to sell 100million+ units.   It's taken the PS2 that much to sell 150million when it was the monopoly console on the market.    If you had those kind of sales numbers of units in any other of the device markets that also sell games and people play games on, they'd be considered flops.    My point is that they have to make them able to do more than just core gaming so they can expand their markets.  The costs of R&D aren't going down, the costs of gaming, AAA titles, isn't going down either, hell it's been going up. 

 

These guys need to be selling hundreds of millions of units before they're taken off the market,  instead if they just target core gamers then as the numbers show they're fighting over a small market of 100m to maybe 200million worldwide.   Keeping in mind that people buy multiple systems and also that they buy replacements or the newer redesign to replace the old one.   That's honestly not that big of a market for something that's being sold close to 10 years.

 

Even shelf life wise as you mentioned the difference is still 1 year.

 

Also you do realize that every PlayStation has sold more copies than any Xbox.

 

1PlayStation 2 (PS2)53.6555.2823.1825.57157.682Nintendo DS (DS)57.1652.0733.0112.43154.673Game Boy (GB)43.1840.0532.472.99118.694PlayStation (PS)38.9436.9119.369.04104.255Wii (Wii)44.7333.2312.739.2899.976Game Boy Advance (GBA)40.3921.3116.962.8581.517PlayStation Portable (PSP)21.3223.4819.7814.7679.348PlayStation 3 (PS3)26.8131.209.3610.7178.089Xbox 360 (X360)44.1624.351.647.6477.7910Nintendo Entertainment System (NES)33.498.3019.350.7761.9111Super Nintendo Entertainment System (SNES)22.888.1517.170.9049.1012Nintendo 64 (N64)20.116.355.540.9332.9313Nintendo 3DS (3DS)9.788.7411.762.0132.2914Sega Genesis (GEN)16.988.393.580.5929.5415Atari 2600 (2600)23.543.350.000.7527.6416Xbox (XB)15.777.170.531.1824.65

 

Targeting core gamers has worked for Sony, it also does all the media side of things except it doesn't have a TV input so you can watch your tv shows through it. I honestly don't see the point of that feature, my TV has a tuner so I can watch TV on it. My tv also does suggestions, hand gesture controls and voice controls. (All of the new Samsung range do actually)

 

The only upside to the Xbox One I can see is the Kinect features only.

Even shelf life wise as you mentioned the difference is still 1 year.

 

Also you do realize that every PlayStation has sold more copies than any Xbox.

 

1PlayStation 2 (PS2)53.6555.2823.1825.57157.682Nintendo DS (DS)57.1652.0733.0112.43154.673Game Boy (GB)43.1840.0532.472.99118.694PlayStation (PS)38.9436.9119.369.04104.255Wii (Wii)44.7333.2312.739.2899.976Game Boy Advance (GBA)40.3921.3116.962.8581.517PlayStation Portable (PSP)21.3223.4819.7814.7679.348PlayStation 3 (PS3)26.8131.209.3610.7178.089Xbox 360 (X360)44.1624.351.647.6477.7910Nintendo Entertainment System (NES)33.498.3019.350.7761.9111Super Nintendo Entertainment System (SNES)22.888.1517.170.9049.1012Nintendo 64 (N64)20.116.355.540.9332.9313Nintendo 3DS (3DS)9.788.7411.762.0132.2914Sega Genesis (GEN)16.988.393.580.5929.5415Atari 2600 (2600)23.543.350.000.7527.6416Xbox (XB)15.777.170.531.1824.65

 

Targeting core gamers has worked for Sony, it also does all the media side of things except it doesn't have a TV input so you can watch your tv shows through it. I honestly don't see the point of that feature, my TV has a tuner so I can watch TV on it. My tv also does suggestions, hand gesture controls and voice controls. (All of the new Samsung range do actually)

 

The only upside to the Xbox One I can see is the Kinect features only.

 

I'm not making this a pissing contest over who sells more than who, I don't care.  You're kinda sidestepping my point.  Look at the numbers you're posting for the different systems, life to date unit sales.   At best we have a bit over 150million, and that was for the PS2 which had the market all to itself after Nintendo dropped the ball and the Xbox came in late and was new.   After all these years on the market and you don't have one system that goes over 200million.  That just proves my point that the "gamer" market is small, it is what it is, 100m to at best 200 million because as I've said people buy multiple systems and or replacements and redesigns at cheaper prices.

 

It's small, if it was any smaller it'd be thought of as niche.  With R&D costs going up, game development costs going up, they need to sell more than 100million after 10 years.   They know this, both Sony and MS.  They're pushing them as all around media hubs now, more and more.   The PS1 doubled as a CD player, the PS2 was a cheap DVD player at the time.  The PS3 was also marketed as the best BD player at the time.    It's not hard to see that they all want to get more people to buy these than have been.  Right now all they're doing is splitting a small market when they would love nothing more than to sell to everyone, not just gamers.

Even shelf life wise as you mentioned the difference is still 1 year.

 

Also you do realize that every PlayStation has sold more copies than any Xbox.

 

1PlayStation 2 (PS2)53.6555.2823.1825.57157.682Nintendo DS (DS)57.1652.0733.0112.43154.673Game Boy (GB)43.1840.0532.472.99118.694PlayStation (PS)38.9436.9119.369.04104.255Wii (Wii)44.7333.2312.739.2899.976Game Boy Advance (GBA)40.3921.3116.962.8581.517PlayStation Portable (PSP)21.3223.4819.7814.7679.348PlayStation 3 (PS3)26.8131.209.3610.7178.089Xbox 360 (X360)44.1624.351.647.6477.7910Nintendo Entertainment System (NES)33.498.3019.350.7761.9111Super Nintendo Entertainment System (SNES)22.888.1517.170.9049.1012Nintendo 64 (N64)20.116.355.540.9332.9313Nintendo 3DS (3DS)9.788.7411.762.0132.2914Sega Genesis (GEN)16.988.393.580.5929.5415Atari 2600 (2600)23.543.350.000.7527.6416Xbox (XB)15.777.170.531.1824.65

 

 

right...vgchartz. you know the ones who are always way off,especially with xbox360 numbers,until Microsoft releases official numbers, then vgchartz adjusts them.. every single time. and 0.2% difference doesn't matter as much as xbox360 slaughtering the rest in software and accessories sales.

right...vgchartz. you know the ones who are always way off,especially with xbox360 numbers,until Microsoft releases official numbers, then vgchartz adjusts them.. every single time. and 0.2% difference doesn't matter as much as xbox360 slaughtering the rest in software and accessories sales.

 

Weekly data may be a calculated guess at VGChartz but anything older that that and the data is directly from the NPD.

 

I'm not making this a ****ing contest over who sells more than who, I don't care.  You're kinda sidestepping my point.  Look at the numbers you're posting for the different systems, life to date unit sales.   At best we have a bit over 150million, and that was for the PS2 which had the market all to itself after Nintendo dropped the ball and the Xbox came in late and was new.   After all these years on the market and you don't have one system that goes over 200million.  That just proves my point that the "gamer" market is small, it is what it is, 100m to at best 200 million because as I've said people buy multiple systems and or replacements and redesigns at cheaper prices.

 

It's small, if it was any smaller it'd be thought of as niche.  With R&D costs going up, game development costs going up, they need to sell more than 100million after 10 years.   They know this, both Sony and MS.  They're pushing them as all around media hubs now, more and more.   The PS1 doubled as a CD player, the PS2 was a cheap DVD player at the time.  The PS3 was also marketed as the best BD player at the time.    It's not hard to see that they all want to get more people to buy these than have been.  Right now all they're doing is splitting a small market when they would love nothing more than to sell to everyone, not just gamers.

 

If the PS2 was released in 2000, Dreamcast in 1999, Xbox in 2001. So because Dreamcast was a flop and Xbox released 1 year later than means the PS2 had no competition?

That would mean the X360 had no competition because the PS3 was released a year later, yet the PS3 still managed to sell more.

 

The Console gamer market bought almost 300 Million consoles this generation, the gamer market isn't getting smaller it was 230 Million the generation before. (Dreamcast, PS2, Xbox and Gamecube).

Its only getting bigger and they don't just make money off the hardware sales anymore.

 

 

Weekly data may be a calculated guess at VGChartz but anything older that that and the data is directly from the NPD.

 

 

If the PS2 was released in 2000, Dreamcast in 1999, Xbox in 2001. So because Dreamcast was a flop and Xbox released 1 year later than means the PS2 had no competition?

That would mean the X360 had no competition because the PS3 was released a year later, yet the PS3 still managed to sell more.

 

The Console gamer market bought almost 300 Million consoles this generation, the gamer market isn't getting smaller it was 230 Million the generation before. (Dreamcast, PS2, Xbox and Gamecube).

Its only getting bigger and they don't just make money off the hardware sales anymore.

 

 

Yes the PS2 had no competition, look at it's library, it had more games than any other system in that generation and had way more 3rd party support and exclusives than at any other time.   Also look at the Xbox, Dreamcast and Gamecube numbers, they pale in comparison to the 150+million the PS2 sold.  That, my friend, is not having any competition.

 

And this generations numbers are boosted by the Wii, most of the Wiis sales were to casuals, it's where it made it's big success, and now why we see the WiiU flopping, because the casuals are fine with the Wii and don't feel the need to upgrade yet again, or anytime soon, to the WiiU just for some better graphics.   Out of the that lots of people also buy the same systems, lots have a PS3 and a 360, or they buy more than one, I know some who have 2 or more 360s or have gotten another PS3 etc.   There's also those who get the new redesigns.   I got the newer 360 S and gave my original 360 to my sister.  So out of the 80million 360s sold to date I count for 2.  Others more and the same works for the PS3.  That all helps to inflate the numbers since it's not a true 1 to 1 sale.

Even shelf life wise as you mentioned the difference is still 1 year.

 

Also you do realize that every PlayStation has sold more copies than any Xbox.

 

1PlayStation 2 (PS2)53.6555.2823.1825.57157.682Nintendo DS (DS)57.1652.0733.0112.43154.673Game Boy (GB)43.1840.0532.472.99118.694PlayStation (PS)38.9436.9119.369.04104.255Wii (Wii)44.7333.2312.739.2899.976Game Boy Advance (GBA)40.3921.3116.962.8581.517PlayStation Portable (PSP)21.3223.4819.7814.7679.348PlayStation 3 (PS3)26.8131.209.3610.7178.089Xbox 360 (X360)44.1624.351.647.6477.7910Nintendo Entertainment System (NES)33.498.3019.350.7761.9111Super Nintendo Entertainment System (SNES)22.888.1517.170.9049.1012Nintendo 64 (N64)20.116.355.540.9332.9313Nintendo 3DS (3DS)9.788.7411.762.0132.2914Sega Genesis (GEN)16.988.393.580.5929.5415Atari 2600 (2600)23.543.350.000.7527.6416Xbox (XB)15.777.170.531.1824.65

 

Targeting core gamers has worked for Sony, it also does all the media side of things except it doesn't have a TV input so you can watch your tv shows through it. I honestly don't see the point of that feature, my TV has a tuner so I can watch TV on it. My tv also does suggestions, hand gesture controls and voice controls. (All of the new Samsung range do actually)

 

The only upside to the Xbox One I can see is the Kinect features only.

What are you going on about? Everything I've seen you post has been false.

http://news.xbox.com/2013/05/x360-april-npd

 

I know this is US only, but its been the best selling console there for 28months.

Yes the PS2 had no competition, look at it's library, it had more games than any other system in that generation and had way more 3rd party support and exclusives than at any other time.   Also look at the Xbox, Dreamcast and Gamecube numbers, they pale in comparison to the 150+million the PS2 sold.  That, my friend, is not having any competition.

 

So the PS2 had no competition cause it was a lot better than the Xbox?

 

What are you going on about? Everything I've seen you post has been false.

http://news.xbox.com/2013/05/x360-april-npd

 

I know this is US only, but its been the best selling console there for 28months.

 

You are clearly deluded then. PS3 has sold more units globally than the X360 have, im not limiting myself to one market (US).. If I was to do that I might as well check which sold better in Ethiopia and than say that console sold more units... it just doesn't work like that.

You are clearly deluded then. PS3 has sold more units globally than the X360 have, im not limiting myself to one market (US).

Sauce me.

If you link me to the homepage of VGChartz, I think I will actually cry.

  • Like 2

So the PS2 had no competition cause it was a lot better than the Xbox?

 

 

You are clearly deluded then. PS3 has sold more units globally than the X360 have, im not limiting myself to one market (US).

I think you are splitting hairs. He clearly means that PS2 had no meaningful competition. Xbox was as much a competitor as Mac or Linux is to Windows or Windows Phone is to iOS/Android. I still remember walking into gamestop in those days and Xbox+games were limited to an ignored corner in them. The PS2 game library was simply unbeatable compared to Xbox.

I think you are splitting hairs. He clearly means that PS2 had no meaningful competition. Xbox was as much a competitor as Mac or Linux is to Windows or Windows Phone is to iOS/Android.

 

Define why it wasn't a meaningful competitor to the PS2. Because the comment you quoted was a question and he says the PS2 has no competition cause it had better games, better content and third party support. Doesn't that make the console better?

Well as someone in the UK and Europe, No I wont be buying. Not at launch price. Im sorry but for the asking price of ?430 I could build a nice wee mini gaming PC. Maybe once ther hardware is sub ?300, i.e nearer ?250-275 and I,ll consider one.

I know most folk are like WTF Pc you going to build for that money. But im thinking some 2nd hand bits and a small form Shuttle barebones system or something.

Mind you for ?430 the power house of a card I could buy for my current PC and still have money left for a leap motion means I,ll probs go that path for now and enjoy games on that.

Maybe once XB1 and PS4 start to see there 2nd gen of software I,ll start to get involved more.

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    • Movavi Video Editor Plus 26.18.0 by Razvan Serea With Movavi Video Editor Plus, you can either enhance your video files with two or three simple steps, or turn them into something completely new. Create your own movies using multiple filters, transitions, and special effects: show multiple videos on one screen with the Picture in picture effect or change the background with the Chroma Key effect, imitate the camera zoom or make your video look like an old-style movie. Adjust video parameters such as brightness, contrast and colors. Stabilize shaky footage, improve video quality and remove defects. Create video presentations, tutorials or educational videos: add titles and record your own narration to create a video with voiceover. Import video from any source: TV-tuner, webcam, camcorder, or VHS. Drop multiple media files onto a timeline and let your imagination do the rest! Features at a glance: Video and audio editing on a timeline Edit, enhance videos Add background music Apply titles and effects Image quality improvement Hollywood-worthy effects High-grade titles and fades Digitize VHS tapes, record video from TV tuners Stabilize any shaky sections Support for a wide range of formats Prepare your videos for uploading to YouTube, Facebook, Vimeo, or any other website New in Movavi Video Editor 2026: 30+ fresh subtitle styles. Upgrade your automatic captions with new designs. Customize your text in the Styles tab with a single click. Optional advanced settings are also available in the dedicated Design tab. Subtitles in English – instantly! Translate auto-subtitles into English with a click – no dictionaries or online services needed. Once translated, configure and fine-tune the subtitles using the standard editing tools. 40+ adjustable effects. Enhance your videos in a click with new realistic effects – from dust particles and light leaks to retro-style and VHS. Every effect is fully customizable – so it will fit any clip perfectly and bring an extra spark to your edits. Ultra-fast playback. Show more in less time with video speed control of up to 100x. Perfect for epic time-lapses, long process recaps, or whenever you want to add some extra energy to your content. Magnetic zones are marked with dots, and the 1x value is indicated by a vertical line. Silence removal – in a click. Cut out unwanted pauses automatically or fine-tune the pause length and volume threshold yourself. Skip the tedious cleanup and make your videos more dynamic. Fast effect copying. Effortlessly duplicate any effect from one video to another: click Clip effects in the dropdown menu and proceed to copy or paste. Movavi Video Editor Plus 26.18.0 changes: This version includes small improvements for better editing. Download: Movavi Video Editor Plus 26.18.0 | 2.7 MB (Shareware) View: Movavi Video Editor Plus Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • JBL BAR 800 5.1.2 Dolby Atmos soundbar is an amazing deal today by Sayan Sen This Amazon Prime Day 2026 sales so far we have had a couple of nice deals related to sound and audio. First we have the Sennheiser HD 600 at its lowest ever price of just $225. Next we also have the Beats Studio Pro at its lowest price ever at just $150. However perhaps you prefer your gear to sound great on a larger scale, like throughout the room. In that case an all-in-one soundbar system can help and currently JBL's BAR 800 is a great deal for sure as it's up for grabs at just $600 (purchase link under the specs table down below). One thing that should be appreciated a lot about these JBL soundbars is their spec sheet and the frequency response data it provides. The firm is honest about it as JBL confirms the subwoofer is able to go down to 35 Hz at -6dB or F6. This means it should be covering 40Hz and up very well, where most of the bass lies. You miss out on a lot of sub-bass but that is to be expected given the price point and the subwoofer driver size. Speaking of which, it is a 10-inch driver and promises a max output power of 300 watts at 1% THD (total harmonic distortion). JBL also claims the system will provide you with a "True Dolby Atmos" experience. The surround speakers are wireless and battery-powered which means setting them up should be really convenient. The technical specs of the JBL BAR 800 are given in the table below: Specification Value Channel Configuration 5.1.2-channel soundbar system Dolby Atmos Yes, with 2 up-firing drivers Total System Power Output 720 W Soundbar Power Output 340 W Surround Speaker Power Output 2 × 40 W Subwoofer Power Output 300 W Soundbar Drivers 3 × 46×90 mm racetrack drivers, 3 × 20 mm tweeters, 2 × 70 mm up-firing full-range drivers Surround Speaker Drivers 1 × 46×90 mm racetrack driver (each speaker) Subwoofer Driver 10-inch (260 mm) wireless subwoofer Frequency Response 35 Hz – 20 kHz (-6 dB) Audio Inputs Optical, Bluetooth, Chromecast built-in, AirPlay, Alexa Multi-Room Music (MRM), USB* HDMI Inputs 1 HDMI video input HDMI Output 1 HDMI eARC output HDCP Version 2.3 HDR Pass-Through HDR10, Dolby Vision Bluetooth Version 5.0 Wi-Fi Version 6, 6E Streaming Services Chromecast built-in, Apple AirPlay, Alexa MRM Get it at the link below: JBL Bar 800-5.1.2-Channel Dolby Atmos soundbar with Detachable Surround Speakers (Black): $599.85 (Sold and Shipped by Amazon US with Prime) Prime subscription can be cancelled within three business days. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
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