Battlefield 4 to run at 720p and 60fps. Cool wit me


Recommended Posts

They shouldn't even be wasting their money developing this so called "next gen" version if they're gonna leave it running at 720p on both versions. What a waste.

 

 

I'm anxious to hear if the Xbox One version will be aiming higher.

 

Why would you think for a moment that they would aim higher on a weaker gpu?

  • Like 1

Are you people saying you really can't see the difference between 30fps and 60fps, not seeing the difference in the following tests:

Some people are distanced from reality when they hear things from sources they trust, I think.  Like my friend who's convinced everyone in the world still uses XP.  :rolleyes:

 

That said, this whole topic is based on something they already denied, as noted on the top of page 3.

 

Though I did find it ironic how many PS4 games shown off were struggling to keep up the framerate when X1 devs seemed to have no problem there.  I'm not saying that's how it'll be at launch, but it was interesting.

Umm... I clearly explained I wasn't talking about hardware or cost in the first place.  Your first response was completely out of context since it had nothing to do with what I said...  I was talking about optimization on the developer consoles being subpar causing developers to not be able to utilize the full potential as of now.  If you read my response, you'd understand that.

i know you didnt initially talk about cost,but you stated that you think ms/sony rushed this thing,and thats why we wont be able to have the greatest performance. i replied back that its not that they rushed it,these boxes have been in development for years. this particular architecture was chosen because of cost,but the consequences of using this architecture is more complex programming. the only part where i didnt agree with your original statement was the "rushing" part. maybe there was a little misunderstanding in between.

Though I did find it ironic how many PS4 games shown off were struggling to keep up the framerate when X1 devs seemed to have no problem there.  I'm not saying that's how it'll be at launch, but it was interesting.

 

m $ has a big advantage in software

Though I did find it ironic how many PS4 games shown off were struggling to keep up the framerate when X1 devs seemed to have no problem there.  I'm not saying that's how it'll be at launch, but it was interesting.

X1 demos were running on high powered PCs.

i know you didnt initially talk about cost,but you stated that you think ms/sony rushed this thing,and thats why we wont be able to have the greatest performance. i replied back that its not that they rushed it,these boxes have been in development for years. this particular architecture was chosen because of cost,but the consequences of using this architecture is more complex programming. the only part where i didnt agree with your original statement was the "rushing" part. maybe there was a little misunderstanding in between.

Ah ok, I see what you're saying.  Cost is definitely part of it. There's also heat, which is a major concern.  They could go for crazy performance, but creating a lot of heat and having a loud fan to prevent a "RROD" isn't ideal.  Hopefully MS learned their lesson on that, but I'm also a little concerned with Sony since their PSU is integrated.  Lots of trade-offs and what-ifs.

 

Microsoft has done a lot of flip-flopping and minor tweaking of hardware, so that's probably where I'm getting the impression that it's being rushed.  And at E3 when the PS4 couldn't do 60fps, and both consoles had crashing issues, it also gave a bad impression.  Things like that should have been worked out months and months ago.

This is shocking news, for next-gen, I wouldn't call that acceptable.

You've guys have got to consider that Frostbite is an engine specifically designed around Direct X. With the PS4 having no equivalent, it doesn't surprise me that there may be a high learning curve to it.

In the EA conference, when they did that online demo, they specifically mentioned 1080p 60fps and that was on the X1. With the article around how they built Direct X for the X1 it wouldn't surprise me if this was still true.

Here's the accusation, 

 

http://www.cinemablend.com/games/Xbox-One-Games-E3-Were-Running-Windows-7-With-Nvidia-GTX-Cards-56737.html

 

 

Here's the response:

http://www.cinemablend.com/games/Microsoft-Says-Windows-7-Nvidia-GTX-PCs-E3-Were-Xbox-One-Dev-Kits-56834.html

 

There's also this 'games reporter' noting that some demo kiosks crashed to a standard-issue Windows desktop (like what you'd have on a PC) rather than what you'd get for a console running Windows 8. https://twitter.com/JazRignall/statuses/344967744808185857

 

One developer responded saying "We just didn't have time to make Xbox1-native versions so we just ran the PC version because we wanted to showcase our game."

 

-- so, what's the summary? --

We know for sure the demos weren't running all running on XBox One hardware. Some of it was explained to be running on 'pc hardware similar to an xbox one -- development kits' and that despite their considerably more powerful hardware, the machines should have performance similar to the shipping consumer version of the XBox One. Other demos just were the desktop PC version running on pretty good quality hardware because that's all the developer had to showcase.

 

Make of that what you will.

All first party XB1games ran on devkits except Lococycle. I am not going to bother with those links. This was a non issue at E3 that was blown out of proportion.

All first party XB1games ran on devkits except Lococycle. I am not going to bother with those links. This was a non issue at E3 that was blown out of proportion.

Nothing was blown out of proportion.

 

It's just that some people were religiously hurt when the news came out. Whether first party, second party or third party doesn't matter.

 

I just hope both consoles run games at slightly higher resolution than 720p at least.

Here's the accusation, 

 

http://www.cinemablend.com/games/Xbox-One-Games-E3-Were-Running-Windows-7-With-Nvidia-GTX-Cards-56737.html

 

 

Here's the response:

http://www.cinemablend.com/games/Microsoft-Says-Windows-7-Nvidia-GTX-PCs-E3-Were-Xbox-One-Dev-Kits-56834.html

 

There's also this 'games reporter' noting that some demo kiosks crashed to a standard-issue Windows desktop (like what you'd have on a PC) rather than what you'd get for a console running Windows 8. https://twitter.com/JazRignall/statuses/344967744808185857

 

One developer responded saying "We just didn't have time to make Xbox1-native versions so we just ran the PC version because we wanted to showcase our game."

 

-- so, what's the summary? --

We know for sure the demos weren't running all running on XBox One hardware. Some of it was explained to be running on 'pc hardware similar to an xbox one -- development kits' and that despite their considerably more powerful hardware, the machines should have performance similar to the shipping consumer version of the XBox One. Other demos just were the desktop PC version running on pretty good quality hardware because that's all the developer had to showcase.

 

Make of that what you will.

Why did you single out Xbox One, when "PS4" had the same issues?

ihhSp0Cl.jpg

http://www.gameswelt.tv/need-for-speed-rivals/chris-zockt-gamescom-2013,35769

I don't get you guys. These are shuttle PCs with a hopped up 7790, multi core CPUs, decent clocks, min available 5GB, and less overhead than a Windows/Mac OS PC. Who in their right mind would doubt they can do 1080p native? Only really cautious or lazy developers, that's who.

Getting back to the fps argument; I can tell the difference between 30 and 60. But only when I stop and specifically look for the differences. During the middle of gameplay, especially in a game like Battlefield, it's much less noticeable because there is so much more going on that you need to pay attention to. So in the context of the OP that's why I said if I had to choose, I would pick 1080p30 over 720p60.

Nonsense. Both consoles can easily run that game 1080p ultra at 40 plus frames. Shoddy coding or up scaled prev Gen versions if not the case.

 

Your dreaming. A ps4/nextbox gpu only averages BF3 40fps on ultra at 1080p. Obivously the console hardware has advantages with memory access and no os etc. but considering BF4 is going to be more intensive than BF3 I think it's safe to say that a PS4 / Nextbox could not run BF4 ultra 1080p at anything more than 20-30fps.

 

720p 60fps is pretty sweet for a game like this on a console I guess, I couldn't go from a PC to that though....

Getting back to the fps argument; I can tell the difference between 30 and 60. But only when I stop and specifically look for the differences. During the middle of gameplay, especially in a game like Battlefield, it's much less noticeable because there is so much more going on that you need to pay attention to. So in the context of the OP that's why I said if I had to choose, I would pick 1080p30 over 720p60.

 

You can't be very good at bf3 or play very much then, as most people would definitely take 60fps. You are literally not as good in the game at 30fps. Close quarters combat and responding quickly to things especially is harder. 

Single player game it wouldn't matter as much.

the only game that wow me was watch dog. that game truly is 1080p base on my scrutiny.  In fact, next gen game should be native 1080p not a scale up version :s  if not then what is the point of buying when current gen some game scale up as well especially pc isn't optimize for true 1080p

Looks likes this was a non-issue? DICE has come out and said that final resolution is when game ships.

 

Javascript is not enabled or refresh the page to view.

Click here to view the Tweet

 

Nothing was blown out of proportion.

 

It's just that some people were religiously hurt when the news came out. Whether first party, second party or third party doesn't matter.

 

I just hope both consoles run games at slightly higher resolution than 720p at least.

 

When we continue to see statements like "X1 demos were running on high powered PCs.", that's twisting facts for whatever reason. The news was specifically about Microsoft booth which showed first party games.

All third parties used PCs for PS4 and XB1 - that is always the case for new consoles, nothing new there. See the PS4 photo above.

Your dreaming. A ps4/nextbox gpu only averages BF3 40fps on ultra at 1080p. Obivously the console hardware has advantages with memory access and no os etc. but considering BF4 is going to be more intensive than BF3 I think it's safe to say that a PS4 / Nextbox could not run BF4 ultra 1080p at anything more than 20-30fps.

 

720p 60fps is pretty sweet for a game like this on a console I guess, I couldn't go from a PC to that though....

 

Especially as the consoles will be at last getting 64 Multiplayer. combine that with 720p@60fps that is a decent feat for this round of consoles.

 

As a comparison my 660ti with 3Gb and clocked i7 2660k (8Gb DDr2133 sys ram) struggles to push BF3 at ultra, sub 1080p (1680x1050 for 60fps at ultra, drops to 50fps@1080p) on 64 player maps. Not exactly a top end games PC by any means.

One thing I did see very obvious in the previous title, seeing bf3 on a 360 on a large screen compared to a PC on the same side by side was shocking, a PC on low was comparable to the texture detail on the 360. Id think the one and ps4 will manage to push ultra comparing it with mid-top level pc levels, granted sub 1080 upscaled, with higher texture levels giving a richer env.

 

Without an upgrade, ill be happy if my bf3 rig plays bf4 at high, never mind ultra!

 

With both consoles, there hasnt been anything announced yet that has made me go wow , more a next half gen, deffo an improvement, just not as big as i thought.

 

Tbvh in any fps anything around 40+ is plenty for a smooth experience on any platform. 

 

If I was to buy one, it would be an xbox one, still got my black brick xbox and my 360 Elite, sadly havnt gamed on the 360 for years, its a netflix/lovefilm box these days.

That's quite bad tbh... All that "next gen" power and they can't do a measly 1080@60fps? :p

 

on a pc, you need a 1.2-1.8gflops gpu to play BF3 at 1080p60fps on ultra like a 650ti or 7850. these are the similar specs for xbox one and ps4.  because of the custom silicon,and the lower level software access, i fully expect the hardware to be capable of running next gen titles at 1080p60fps like BF4, but again, we have to wait and see how balanced the whole system is. developers might not waste their time optimizing if its a painful experience and the sdk sucks. this doesnt mean the hardware isnt capable.

  • Like 1

im gonna buy  GTA V and play the hell out of it and not worry about the next gen consoles till later. 

 

Exactly my plan.

Grab GTAV on launch day and rinse that for all it's worth. Once that's got boring, which looks like a long time yet, then i'll see what people who have actually used the new consoles say and i'll make my decision and grab one plus BF4.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Display Driver Uninstaller (DDU) 18.1.5.5 by Razvan Serea Display Driver Uninstaller (DDU) is a utility for completely removing AMD/NVIDIA/INTEL graphics drivers and related packages from your system, attempting to eliminate all leftovers (including registry entries, folders and files, driver store). Though AMD/NVIDIA/INTEL drivers can usually be removed via the Windows Control Panel, this uninstaller tool was created for situations where standard uninstall fails, or when you need to fully remove NVIDIA or ATI graphics card drivers. After using this driver cleaner, your system will behave as though it’s the first time you’re installing a new driver—similar to a fresh Windows installation. As with all such tools, we recommend creating a restore point beforehand, allowing you to undo changes if issues arise. If you're having trouble installing an older or newer driver, try it—there are reports that it resolves such problems. Recommended usage: The tool can be used in Normal mode but for absolute stability when using DDU, Safemode is always the best. Make a backup or a system restore (but it should normally be pretty safe). It is best to exclude the DDU folder completely from any security software to avoid issues. You do NOT need to uninstall the driver prior using DDU. Requirements: .NET Framework 4.8 Compatible with Windows 7, 8, 8.1, 10, and 11 (32-bit or 64-bit) Note: Using on Insider Preview builds is at your own risk. Display Driver Uninstaller (DDU) 18.1.5.5 changelog: Added 'Reset to recommended' button for the Options. General fixes and improvements. Download: Display Driver Uninstaller (DDU) 18.1.5.5 | 1.7 MB (Freeware) Download: DDU Portable | 1.2 MB Links: Display Driver Uninstaller Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • WACUP 1.99.51.24568 Preview by Razvan Serea WACUP (WinAmp Community Update Project) is a modern, enhanced version of the classic Winamp music player, designed for better stability, performance, and compatibility. Built for Windows, WACUP retains the familiar Winamp interface while adding 64-bit support, bug fixes, and new features like improved audio format support, customizable skins, and optimized playlist management. Unlike bloated alternatives, WACUP focuses on lightweight performance and regular updates, making it the best choice for fans of the classic Winamp experience. Basically, if you miss the good old days of Winamp and want a modern upgrade that doesn’t mess things up, WACUP is for you! WACUP key features: Classic Winamp Feel – Keeps the familiar interface and functionality. Bug Fixes & Stability – Fixes old Winamp issues and improves performance. 64-Bit Support – Works better on modern systems. More Formats & Plugins – Supports additional audio formats and third-party plugins. Customizable UI – Skins and tweaks for a personalized look. Better Library Management – Improved playlists, media organization, and search. No Bloat – Focuses on performance without unnecessary extras. Regular Updates – Community-driven development with new features and fixes. WACUP 1.99.51.24568 Preview changelog: Fixed a deadlock seen from the recent crash reports when doing some of the drag + drop actions within the media library window Fixed a loading crash seen related to a problem with some of the artwork cache image files being restored which should now be better handled allowing for the bad image to be removed without it failing Fixed a deadlock seen from the recent crash reports when the internal metadata cache clearing is triggered which could block the main ui thread for too long with this now being moved to a background thread Fixed some performance issues with some of the methods related to determining artwork support which mainly affected the local library import / refresh (this is still slower for some compared to other players because there's more data & artwork aspects being checked for which means doing more processing on a single file despite the best of attempts to reduce duplicate / heavy processing where possible) Fixed a crash with the JTFE based missing files hotkey which no one seems to have used for an age for this to appear (maybe it's time to seriously consider stripping out features that aren't being used) Fixed how some of the file types which use extra information to reference their sub-songs is handled which was preventing some from being correctly resolved back to their base file (noticed fixing above) Fixed an issue with the handling of files with underscores in their filepath which wasn't being correctly handled causing some of the filename to be lost when shown as the title if title reading is delayed Fixed a few things that might be behind NotSoDirect not being stable for some setups though am still not certain that the changes done for this are going to fully resolve the problem from the crash reports Fixed the OS toast handling when there's no prior shortcut in the OS start menu to now create the shortcut (needed to allow the yes/no buttons for the new build / post-release toast) to be done as a hidden one so it's less likely to cause annoyance for those not wanting to see it whilst still allowing this less than ideal OS api implementation requirement to be met to avoid toasts without the needed buttons Fixed a regression when moving from taglib1 to taglib2 which broke some of the handling in place to allow for external programs to still access files when wacup has a held open cached instance of the file Everything else Updated cppwinrt (gen_win10shell.dll) to 3.0.260520.1 (26 May 2026) Updated libcurl (libcurl.dll) to 8.2.1 (24 Jun 2026) Updated Monkey's Audio (in_ape.dll) to 13.15 (28 Jun 2026) Updated mpg123 (mpg123.dll) to 1.33.6 (6 Jun 2026) Updated OpenSSL (libcurl.dll) to 3.5.7 (9 Jun 2026) Updated pugixml to 1.16 (16 Jun 2026) Updated taglib (tag2.dll) to 2.3.0 (11 May 2026) Updated vgmstream (in_vgmstream.dll) to the latest Git commit from 28 Jun 2026 Download: WACUP 64-bit | 9.6 MB (Freeware) Download: WACUP 32-bit View: WACUP Website | Screenshots Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • "over a thousand engineering hours" and started selling it but could not take a couple of minuets to send an AI email to ask permission. What an expensive lesson.
    • just tested it yesterday, a simple page with autoloading ADS takes 60mb....just 1 page for 60 megabytes.   poor people with a limited internet never will visit neolose
    • Tor Browser 15.0.17 by Razvan Serea Protect your privacy. Defend yourself against network surveillance and traffic analysis. Tor is a network of virtual tunnels that allows people and groups to improve their privacy and security on the Internet. The Tor software protects you by bouncing your communications around a distributed network of relays run by volunteers all around the world: it prevents somebody from watching your Internet connection and learning what sites you visit, it prevents the sites you visit from learning your physical location, and it lets you access sites which are blocked. The Tor Browser Bundle lets you use Tor on Windows, Mac OS X, or Linux without needing to install any software. It can run off a USB flash drive, comes with a pre-configured web browser to protect your anonymity, and is self-contained. Tor Browser 15.0.17 changelog: All Platforms Updated Tor to 0.4.9.11 Updated NoScript to 13.6.25.1984 Build System / All Platforms Bug tor-browser-build#41821: Update gpg subkeys for boklm Bug tor-browser-build#41827: Update morgan's keychain with renewed key Download: Tor Browser (64-bit) | Tor Browser (32-bit) | 109.0 MB (Open Source) View: Tor Browser Website | Other Operating Systems Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Reacting Well
      Wakeen1966 earned a badge
      Reacting Well
    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      530
    2. 2
      +Edouard
      266
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      99
    5. 5
      macoman
      55
  • Tell a friend

    Love Neowin? Tell a friend!