Battlefield 4 to run at 720p and 60fps. Cool wit me


Recommended Posts

on a pc, you need a 1.2-1.8gflops gpu to play BF3 at 1080p60fps on ultra like a 650ti or 7850. these are the similar specs for xbox one and ps4.  because of the custom silicon,and the lower level software access, i fully expect the hardware to be capable of running next gen titles at 1080p60fps like BF4, but again, we have to wait and see how balanced the whole system is. developers might not waste their time optimizing if its a painful experience and the sdk sucks. this doesnt mean the hardware isnt capable.

 

The max FPS a 650ti/7850 might be around 60-70, but it will never be a consistent 60FPS. My OC'd 660 can't even stay over 60 on an empty server at ultra, let alone 64 players.

Shoddy coding by PC master race folks at DICE, sorry EA DICE. Orders to make console versions look bad so EA can sell more on Origin. Also DICE always hated consoles, and dont have much experience with first wave console launches. I already bought BF4 on Origin, agree its more for PC, also getting Ghosts and Watch Dogs on PC. But to claim the consoles can't run these in 1080 is just more PC uber gamer crap.

Meanwhile my 24GB,i5,7950 PC can't run friggin The Bureau in 60fps, and that one is a clear console port that looks like it came from 2009. This has nothing to do with hardware. It has everything to do with coding and optimization. Lazy workmanship always trumps resources. You have people on Steam with dual Titans that can't run The Bureau DX11. Ridiculous.

Shoddy coding by PC master race folks at DICE, sorry EA DICE. Orders to make console versions look bad so EA can sell more on Origin. Also DICE always hated consoles, and dont have much experience with first wave console launches. I already bought BF4 on Origin, agree its more for PC, also getting Ghosts and Watch Dogs on PC. But to claim the consoles can't run these in 1080 is just more PC uber gamer crap.

paranoid much?  I hear EA makes more on either console than they do on the PC.

http://techreport.com/news/25276/ea-emphasizing-next-gen-consoles-mobile-gaming-ahead-of-the-pc

  • Like 1

Meanwhile my 24GB,i5,7950 PC can't run friggin The Bureau in 60fps, and that one is a clear console port that looks like it came from 2009. This has nothing to do with hardware. It has everything to do with coding and optimization. Lazy workmanship always trumps resources. You have people on Steam with dual Titans that can't run The Bureau DX11. Ridiculous.

was it coded in adobe flash?

Shoddy coding by PC master race folks at DICE, sorry EA DICE. Orders to make console versions look bad so EA can sell more on Origin. Also DICE always hated consoles, and dont have much experience with first wave console launches. I already bought BF4 on Origin, agree its more for PC, also getting Ghosts and Watch Dogs on PC. But to claim the consoles can't run these in 1080 is just more PC uber gamer crap.

I'd like to see you take a year to modify an engine specifically designed around DirectX into an engine that works with a bare minimum OpenGL wrapper. That's why your seeing low-res on the PS4 and 1080p on the X1. 

 

DICE are one of the pioneers in modern engines, I don't even know how people have the cheek to call them lazy.

You won't see me do it cause I'm not a software engineer. But in my line of work if one customer got half the output I provide a customer on another platform, id be majorly criticized for it. If DICE are so good, they should have prepared more,its not like OpenGL 4.3 is a mystery. They could have taken the time to do it. Professionals would not succumb to commercial pressure, let me remind you we waited six years between BF2 and BF3. Now that they are no longer autonomous, its only two years. Short of the matter is that both machines can run this game in 1080p easily, and its only because of the devs that this is not the case. Its not like the PS4 version will be cheaper. Plus, are we sure X1 is 1080?

You won't see me do it cause I'm not a software engineer. But in my line of work if one customer got half the output I provide a customer on another platform, id be majorly criticized for it. If DICE are so good, they should have prepared more,its not like OpenGL 4.3 is a mystery. They could have taken the time to do it. Professionals would not succumb to commercial pressure, let me remind you we waited six years between BF2 and BF3. Now that they are no longer autonomous, its only two years. Short of the matter is that both machines can run this game in 1080p easily, and its only because of the devs that this is not the case. Its not like the PS4 version will be cheaper. Plus, are we sure X1 is 1080?

 

its not so simple as being its "OpenGL and DirectX",because these are specialized consoles, with customized design,and its not such a simple task to get the most out of the hardware,especially if the SDK is bad and doesnt make it easy to use this power. You cant really blame DICE when comments from the guy who was the lead architect of the design of one of these consoles says this (TEH CERN)

 

"It's a supercharged PC architecture, so you can use it as if it were a PC with unified memory," Cerny said. "Much of what we're seeing with the launch titles is that usage; it's very, very quick to get up to speed if that's how you use it. But at the same time, then you're not taking advantage of all the customization that we did in the GPU. I think that really will play into the graphical quality and the level of interaction in the worlds in, say, year three or year four of the console."

 

http://www.polygon.com/2013/8/27/4663442/cerny-ps4-devs-will-get-more-out-of-the-hardware-in-year-three-or-four

You won't see me do it cause I'm not a software engineer. But in my line of work if one customer got half the output I provide a customer on another platform, id be majorly criticized for it. If DICE are so good, they should have prepared more,its not like OpenGL 4.3 is a mystery. They could have taken the time to do it. Professionals would not succumb to commercial pressure, let me remind you we waited six years between BF2 and BF3. Now that they are no longer autonomous, its only two years. Short of the matter is that both machines can run this game in 1080p easily, and its only because of the devs that this is not the case. Its not like the PS4 version will be cheaper. Plus, are we sure X1 is 1080?

You said it yourself in the first sentence, you're not a software engineer. Without games development knowledge you have no idea how much of a complex task this is to perform. For example, I've been a software engineer for around 9 years now and I've only recently got into games development in the last two. Even when I looked at code concepts for games, it was a weird and confusing new concept to grasp regarding code. They're extremely difficult to wrap your head around. When code is specifically designed to work with the feature set of a library that is only workable on fixed and closed platforms (eg: DirectX); when they've got to port that over to another similar but not as full featured library which isn't completely implemented and is just basically a wrapper to speak to the hardware, its pretty much casting a tidal wave knock-on effect through the code. I'm not saying it can't be done well, but considering the sheer amount of work they would of had to do in the time they were probably given, it was probably a monstrous task for them to do. 

 

It's not the developers, its the sheer amount of work in the time frame that the publishers specified which has caused them to cut corners when revamping frostbite 4 for the PS4. Heck the developers have no say in what they actually code, it all gets fed down from business requirements which'll span from the publisher and designers.

 

Regarding the X1, we haven't been told otherwise from E3 (Considering all the EA 1080p60fps claims were made about the X1). IGN article specifically mentioned PS4 and so did the tweets around it, that wasn't done for no reason. Considering we've been shown many games which currently run butter smooth at 1080p on the X1, and the Frostbite engine is a DirectX engine running on a fixed platform which has a specially optimised version of DirectX behind it. Why couldn't it?

You said it yourself in the first sentence, you're not a software engineer. Without games development knowledge you have no idea how much of a complex task this is to perform. For example, I've been a software engineer for around 9 years now and I've only recently got into games development in the last two. Even when I looked at code concepts for games, it was a weird and confusing new concept to grasp regarding code. They're extremely difficult to wrap your head around. When code is specifically designed to work with the feature set of a library that is only workable on fixed and closed platforms (eg: DirectX); when they've got to port that over to another similar but not as full featured library which isn't completely implemented and is just basically a wrapper to speak to the hardware, its pretty much casting a tidal wave knock-on effect through the code. I'm not saying it can't be done well, but considering the sheer amount of work they would of had to do in the time they were probably given, it was probably a monstrous task for them to do. 

 

It's not the developers, its the sheer amount of work in the time frame that the publishers specified which has caused them to cut corners when revamping frostbite 4 for the PS4. Heck the developers have no say in what they actually code, it all gets fed down from business requirements which'll span from the publisher and designers.

 

Regarding the X1, we haven't been told otherwise from E3 (Considering all the EA 1080p60fps claims were made about the X1). IGN article specifically mentioned PS4 and so did the tweets around it, that wasn't done for no reason. Considering we've been shown many games which currently run butter smooth at 1080p on the X1, and the Frostbite engine is a DirectX engine running on a fixed platform which has a specially optimised version of DirectX behind it. Why couldn't it?

 

 

 

I may be dead wrong on this.  But, if some of these 3rd party graphical powerhouse games are going to be designed primarily around DirectX, would it be safe to assume that Microsoft is going to benefit from this more?  Or am I way off on this?

 

Well the above only pertains to games that are PC (New DirectX 11) , X1 (New DirectX 11, & PS4 (OpenGL)

 is there software that makes OpenGL and DirectX , "blend"?

 

Of course all Sony's 1st party games will be coded around OpenGL (i would assume)

 

Or does it all depend on the SDK's the developers are given?

according to IGN, at gamescom, the ps4 version is still not looking good

 

 


 

But what's more concerning is how the game looks.

 

From the moment I sat down, I was surprisingly underwhelmed by the visuals. Instead of the crisp, detailed textures I've encountered this week on the PC version or other titles running on next-gen hardware, Battlefield 4 on PS4 looked soft and muddled. Wall textures looked half-finished, lacking some of the smaller material nuances or 3D variation. Environmental destruction was more extensive than Battlefield 3 and explosions would send larger chunks of buildings into the air, but once again, the particles looked dull. Weapon models looked great at the hip, but as soon as I raised them to look down the iron sights or scopes, imperfections became apparent.

 

 

 

http://ca.ign.com/articles/2013/08/23/gamescom-battlefield-4s-graphics-lacking-on-ps4

http://pixelenemy.com/battlefield-4-on-ps4-comparable-to-medium-settings-on-pc-like-night-day-difference-to-current-gen-version/

 

Battlefield 4 on PS4 comparable to ?Medium? settings on PC, like ?night & day? difference to current-gen version

While we might know a few more details on how the PS4 version of Battlefield 4 will work using the DualShock 4, we sadly still don?t know what the exact resolution the final game will be once it hits next-gen consoles later this year.

 

However, what we do have now is a good comparison point. YouTube video producer Jackfrags was fortunate enough to get some hands-on time with the PS4 version of BF4 at gamescom and he has some rather good news to share.

 

First off, he revealed that what he played was 16 players, infantry only, no vehicles on the Domination game mode. He mentions that 60fps (frames-per-second) was a ?massive? difference compared to current-gen versions; to the point that if you?ve yet to play BF3 on PCs, the contrast is like ?night & day.?

 

Additionally,Jackfrags states that PS3 to PS4 graphics when it comes to Battlefield is ?world?s apart and if he had to make a comparison, it would be ?Medium? settings on PCs.

 

In regards to resolution, he mentions that it you ?can tell? that it wasn?t running in 1080p, but was supposed to be higher than 720p. To date, DICE has yet to speak out on what resolution BF4 will be on next-gen consoles; although he does share that ?lighting and texture? on the PS4 looked ?great.?

 

If you want to hear it for yourself, go check the video out at the 10:50 mark.

 

Its not unusual for console games to have out-of-standard resolutions thanks to the closed nature of the hardware. 

 

Every dev tries to find the sweet spot between resolution and other graphical fidelity/effects. Sometimes that means its not running at 1920x1080.

 

These consoles can put out 1080p, but there is a finite amount of fidelity that these consoles can support at 1080p, so I'm sure you will see many dial down the res just enough to allow for more fidelity or something like 60 vs 30 fps.

sorry for the delayed response. there are some good comments, and yes, it's good to have input from people who know software engineering first hand. I have to fall back on a bunch of "but" here, though. First off, 1080 isn't the be all end all of resolutions. We need to stop thinking of it like that. Stores where I live are selling 4K LEDs for under $3000 from good brands, give it a couple of years and those 55" sets will be $1500. Ditto for PC monitors. And don't forget QHD, or 2560 x 1440 etc. Anyway, those are numbers, but I thought the whole point of this generation was to move forward. I don't think if BF4 on PS4 is not 1080 then EA will let it be 1080 on X1, but who knows, EA and MS seems to be maintaining their buddy buddy thing.

 

I have no doubt both consoles can manage it easily. If KZ4 is 1080 on PS4, then there's no reason BF4 can't be. Yes, I know, first party exclusive with lots of time and resources, third party project on multiple platforms, less time per platform and so on. I understand the reasons. But I am still judging DICE. If this situation is true (it may not be, for all we know the game will run at 1080 on release), they didn't do their job properly to my mind. And reading the IGN report it sounds like more than the resolution is off, smudgy textures and stuff is not nice. I really do suspect a poor porting effort. Expect more from those guys.

Yeah I doubt that we will see a difference in resolution for multiplatform games on each console.  I don't think that ever happened this gen, but correct me if I'm wrong.

 

It has been frame rate and graphical fidelity/effects that has differed and I expect that to happen again this gen. I get the feeling it might be smaller then this gen though considering they both use the same core hardware.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • First exciting thing to come to Windows in a long time ! This is the kind of things they should focus on, instead of cramming as much AI as they can in everything.
    • New AMD graphics driver fixes install issues and FSR 4.1 crashes on RX 7000 GPUs by Taras Buria AMD is rolling out yet another graphics driver. Version 26.6.4 is now available for download, bringing two important fixes. One is for those still using Windows 10 and having trouble installing driver 26.6.2. In fact, this patch is coming from the recently released hotfix, so it is not new if you are already running version 26.6.3. The second fix is for RX 7000 owners. AMD recently brought FSR 4.1 support to the previous-gen graphics cards, but there was a bug with certain games crashing when using FSR 4.1. I experienced this issue with Forza Horizon 6, so today's driver should take care of that. Here is the official changelog: Intermittent install issue seen when installing AMD Software: Adrenalin Edition 26.6.2 on Windows® 10 systems for Radeon™ RX 7000 series and above graphics products. Intermittent application crash may be observed in some games with AMD FSR Upscaling 4.1 enabled on Radeon™ RX 7000 series graphics products. Known issues include the following: Intermittent application crash or driver timeout may be observed while playing Battlefield™ 6 on AMD Ryzen AI 9 HX 370. AMD is actively working on a resolution with the developer to be released as soon as possible. Texture flickering or corruption may appear while playing Battlefield™ 6 with AMD Record and Stream on some AMD graphics products. AMD FSR Upscaling and AMD FSR Frame Generation may show as inactive in AMD Software: Adrenalin Edition while playing Battlefield™ 6 when enabled on Radeon™ RX 9000 series graphics products. Failure to install may be observed while installing AI Bundle components in some regions with limited access to HuggingFace and GitHub. Model flickering or rendering failure may be observed in Maxon Cinema 4D and Blender on Radeon™ RX 7000 series and above graphics products. Users experiencing this issue are recommended to install AMD Software: Adrenalin Edition 26.3.1. Intermittent application crash may be observed on some models while running Blender on Radeon™ RX 7000 series and above graphics products. Users experiencing this issue are recommended to install AMD Software: Adrenalin Edition 26.3.1. You can download the AMD Radeon driver 26.6.4 from the official website here. Full release notes are available on the same page.
    • Amazon may use OpenAI and Nova models after Anthropic reportedly raises costs by Karthik Mudaliar Amazon is reportedly considering to use OpenAI models and even its own Nova family of AI models after Anthropic raised the cost of using Claude inside Amazon services. According to a report from The Information, Amazon is weighing its options to reduce costs under a new arrangement with Anthropic. But back in April, Amazon said it would invest $5 billion more in Anthropic, with the possibility of adding up to another $20 billion if certain commercial milestones are met. That investment actually came on top of another $8 billion Amazon had already put into the Claude maker. Anthropic, meanwhile, committed to spend more than $100 billion over 10 years on AWS technologies, including Amazon’s Trainium chips. Amazon isn't just a customer of Anthropic but also one of the most important backers and cloud partners. This is why it makes it interesting that Amazon is considering other alternatives to handle its internal workloads. Although Amazon has been building its own options for a while now. Its Nova family of AI models was announced in late 2024 for Amazon Bedrock, with models aimed at text, image, and video tasks. Amazon pitched the model around cost and latency at that time. With that said, OpenAI has also become a more realistic option recently for AWS customers as well as for Amazon itself. Earlier this year, OpenAI brought its latest models and Codex coding agent to Amazon Bedrock, after changes to its previously more restrictive Microsoft cloud arrangement. This allowed AWS to serve even those customers who wanted other alternatives from Claude, without having to move workloads out of Amazon's cloud. Evaluating alternatives could also be due to commercial pressure and not necessarily a sign of a damaged partnership between Amazon and Anthropic. Whether or not Amazon is actually considering switching entirely to OpenAI's models or its own Nova models remains unknown at this moment.
    • Samsung introduces new AI classroom tools and interactive displays at ISTELive 2026 by Fiza Ali Samsung has announced several new education-focused software features and interactive displays for schools during ISTELive 2026, taking place in Orlando, Florida, from 28 June to 1 July. The focus of these updates is on making shared classroom displays easier to use for teachers while giving IT administrators more control over managing devices. One of the key additions is the Samsung Account Management Solution (AMS). In many schools, multiple teachers share the same interactive display throughout the day, which means signing in and setting everything up can become repetitive. With AMS, teachers can log in by scanning a QR code or tapping an NFC-enabled ID card. Once signed in, their personalised workspace, including wallpapers, bookmarks, app shortcuts, and files, can be instantly accessed through Home Personalisation. Samsung has also included a screen lock feature, allowing teachers to lock the display if they need to step away briefly. Furthermore, the company is also updating its Education Portal with new tools designed for school IT administrators. The portal will allow IT administrators to register teachers, enrol devices, and manage user access from a central dashboard. Administrators can also link NFC cards to teacher accounts, making sign-ins quicker across shared displays. Another addition is a Tags feature that lets schools organise displays by building or classroom. Those tags can also be used to send emergency notifications to selected Samsung Interactive Displays through compatible platforms such as InformaCast and Raptor. Moreover, the tech giant's AI Assistant is gaining several new features aimed at supporting everyday classroom tasks such as lesson planning and classroom engagement. One of the features is Circle to Search, which lets teachers circle text or images on the display to quickly find related information, videos, or web results without interrupting the lesson. The content can then be brought into Samsung Whiteboard. Another feature, Live Transcript, converts spoken lessons into real-time captions, which could be useful for students with hearing impairments or those in multilingual classrooms. The AI Assistant also introduces AI Summary and AI Quiz. The summary tool creates summaries of recorded lessons, while AI Quiz generates questions based on lesson content so teachers can quickly check how well students are following along. Teachers signed in through Samsung AMS can also return to their previous AI-generated lesson materials without logging in again. Alongside the software updates, Samsung has expanded its Android-based Interactive Display range with three new models: the WAF-S, WAFX-PS, and WAHX-M. The WAF-S and WAFX-PS ship with Android 16, bringing updates to security, accessibility, and overall usability while maintaining compatibility with Google's education services including Google Classroom and Google Drive through EDLA certification. Meanwhile, the new WAHX-M is the biggest addition to the lineup, introducing a 98-inch display for larger spaces such as lecture halls and conference rooms. It will also be available in 65-inch, 75-inch and 86-inch sizes. Samsung says the WAHX-M further includes on-device AI features such as voice commands, text-to-speech, and an AI calculator, alongside support for Samsung AMS and AI Assistant. Samsung AI Assistant has been available since April, while Samsung AMS and the updated Education Portal will begin rolling out in July.
    • It's been $24 (single) or $89 (4-pack) for many days on both Amazon and Walmart as far as I know. That isn't a big discount. If these end up like the 1st gen, the 4-pack will routinely get down around $80, give or take a dollar. I think they have even hit $69 at times.
  • Recent Achievements

    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
    • Conversation Starter
      rosiecharles earned a badge
      Conversation Starter
    • First Post
      KMilenkoski1202 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      536
    2. 2
      +Edouard
      269
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      97
    5. 5
      macoman
      64
  • Tell a friend

    Love Neowin? Tell a friend!