Xbox One will be break-even or profit-making from launch


Recommended Posts

http://www.gamesindustry.biz/articles/2013-09-05-xbox-one-will-be-break-even-or-profit-making-from-launch

 

 

Microsoft's Yusuf Mehdi has revealed that each sale of an Xbox One will be a break even transaction for Microsoft at the very least, suggesting that the machine is to be sold at profit from day one - a feat normally reserved for Nintendo.

.

.

.

Speaking at the Citi Global Technology Conference on Tuesday, Mehdi told listeners that: "the strategy will continue which is that we're looking to be break even or low margin at worst on [Xbox One]," he explained, "and then make money selling additional games, the Xbox Live service and other capabilities on top.

"And as we can cost-reduce our box as we've done with 360, we'll do that to continue to price reduce and get even more competitive with our offering."

.

.

.

Answering more directly to the question of margins, Mehdi highlighted the importance of the revenue stream from XBL memberships as a growth factor - a subscription which Microsoft obviously hopes many customers will continue on its new machine.

"We've seen our Xbox Live subscription service continue to grow. We're up to 48 million members now. We're shipping more games than we've ever done before. Those are things I look to to say, 'hey we can grow not just top line revenue but also profitability.'"

 

No wonder they refuse to back off the $499 price tag.  There will be $$$ made or breaking even on every console sold.

 

So MS wants to start off in the BLACK for this generation.  Sure I would love a $400-$450 on the Xbox One, but if its going to be profitable from day one, that means everything Xbox should be improved faster, because they are not recouping from a loss on the system.

 

If this is going to benefit you MS... We the consumers better get some benefits from this as well...

  • Like 2

If this is going to benefit you MS... We the consumers better get some benefits from this as well...

 

You mean apart from getting an amazing console that's well worth the price tag?  It's ridiculous to hold these companies to a standard of losing money on their products.  The only reason they've been doing so is because they'd have lost more money by trying to charge any more.  $500 for something that'll last me a decade isn't exactly a crap deal and if they're actually making money off of it, it'll benefit everyone in the long run.

You mean apart from getting an amazing console that's well worth the price tag?  It's ridiculous to hold these companies to a standard of losing money on their products.  The only reason they've been doing so is because they'd have lost more money by trying to charge any more.  $500 for something that'll last me a decade isn't exactly a crap deal and if they're actually making money off of it, it'll benefit everyone in the long run.

 

 

What I mean is this...  no $$$ lost on each console sold (starting from day one)... that means R&D, manufacturing, advertising... is basically to an extent covered with each system sold (even possibly making a few bucks on each one sold)...  So that means with each game sold (digital & physical) $$$ is being made from day one... Xbox (Xbox Live) is profitable from the GATE...  

 

That means I want a better Live (I know Live is awesome where it stands now)... More $$$ put toward new and exciting features... and yes.. it can mean more original tv shows (tv,tv,tv  :D)... Expanding beyond 300K servers sooner rather than later...  Funding BIGGER AAA games...etc...

 

I don't mind giving a company $$$ if it's for the things I like and want.. And they are making the effort to give bigger and better.. and not just hording the $$$...  Sure they have to get paid for it (don't mind that either)...

I don't expect it to be free...  

 

Those are all benefits for us the consumer...

Am I missing something or are you both arguing the same point?  hah

 

The reason they can't sell below cost even if they wanted to is they're directly competing with the PC OEMs this go.

 

That's likely going to cause a major disruption in computer sales in the short term.

 

Software sales aren't necessarily guaranteed to be as high either when the box is so capable wrt computing.

You mean apart from getting an amazing console that's well worth the price tag?  It's ridiculous to hold these companies to a standard of losing money on their products.  The only reason they've been doing so is because they'd have lost more money by trying to charge any more.  $500 for something that'll last me a decade isn't exactly a crap deal and if they're actually making money off of it, it'll benefit everyone in the long run.

I think you misunderstood him, his point can be explained in this manner,

 

Xbox 360 hardware was subsidized at launch, so game/service prices were accounting for that subsidy (razor blade model)

Xbox One is not subsidized at launch, so game/service prices should reflect that? (electric shaver model)

How can it be determined if this console (or any console) is profitable "from the start"?

 

You would need to know the total number of units that will ever be sold (or, since that's impossible to know, use the most plausible expected number of units sold), multiply that by the price of each one (the price will vary by region and by date) and then compare it to the R&D, marketing, production, distribution, and money-hatting expenses already spent. Then an only then would you know if the console was profitable "from the start" or not. AND, that's assuming the sales numbers hit the expected goals.

 

It would be more accurate to say "Microsoft needs to sell X amount of the consoles to break even."

How can it be determined if this console (or any console) is profitable "from the start"?

 

You would need to know the total number of units that will ever be sold (or, since that's impossible to know, use the most plausible expected number of units sold), multiply that by the price of each one (the price will vary by region and by date) and then compare it to the R&D, marketing, production, distribution, and money-hatting expenses already spent. Then an only then would you know if the console was profitable "from the start" or not. AND, that's assuming the sales numbers hit the expected goals.

 

It would be more accurate to say "Microsoft needs to sell X amount of the consoles to break even."

 

 

Without knowing the R&D costs for it I think what they mean is the same thing Nintendo had going with the Wii, unlike in the past they're not selling each unit at a loss and hoping to make it up on the games/content later.  They just mean that each unit is going to sell at cost (break even) or for a small profit.   Which is good, because that means they're going to make back the initial investment quicker now, not 5 years later like in the past. 

 

So, if you follow this scenario and they're making their money back from the start and not still losing in the hardware at retail they could, I dunno, a year from now, cut the price down.    This really should allow for them to reduce the price and match Sonys PS4 faster,  I bet Sony is still selling each PS4 unit at a good chunk of a loss even at $400.   So are they going to try to stay cheaper than the XB1 when the XB1 cuts it's price to match the PS4?  I don't know but it'll be interesting to find out, I think it'll be too soon for them to cut a year from now but MS probably can because they've already started making back their money from day 1.

Am I the only one who thinks this is a bad thing as a consumer. When the 360 and PS3 launched they rivaled high-end PC GPU's at the time, and sold at a loss because they had the latest technology. This generation they're selling at a profit because they're using the equivalent of mid-range PC components. 

 

Hell, I bought and ATi 5850 4 years ago that has more compute power than the PS4 and Xbox One.

 

At launch the 360, PS3 supported 720p, now it's 7-8 years later and we're hearing some of the games at launch will still only do 720p. 

I think this is a good thing. I would rather have them making some profit than making a loss and some investor/shareholder giving an idea to hive off the entire Xbox business :/

 

Edit : This is also a good thing because in case the console is not doing well, there is a room for price cut. If they are already making a loss then chances of a price cut are slim since it will add to the woes of making a bigger loss.  :|

I think this is a good thing. I would rather have them making some profit than making a loss and some investor/shareholder giving an idea to hive off the entire Xbox business :/

 

Edit : This is also a good thing because in case the console is not doing well, there is a room for price cut. If they are already making a loss then chances of a price cut are slim since it will add to the woes of making a bigger loss.  :|

 

Microsoft is big enough that none of that matters. Just look at Surface. They can't just kill off the XBOX division completely if the console itself doesn't make a profit, the profit lies in all the other areas (Xbox live, games). As a consumer wouldn't you rather pay $500 and get $600 worth of hardware, than pay the same price and get $450 worth of hardware.

i bet both systems are sold at a break even point. the only problem is i think dx12 maybe released next year so the gfx architecture may become more efficient/adding on better graphical capabilities. will have to see what amd and nvidia come up. for amd its the release after volcanic islands which incorporates dx 12 i think so there basically outdated less than a year later!

Am I the only one who thinks this is a bad thing as a consumer. When the 360 and PS3 launched they rivaled high-end PC GPU's at the time, and sold at a loss because they had the latest technology. This generation they're selling at a profit because they're using the equivalent of mid-range PC components. 

 

Hell, I bought and ATi 5850 4 years ago that has more compute power than the PS4 and Xbox One.

 

At launch the 360, PS3 supported 720p, now it's 7-8 years later and we're hearing some of the games at launch will still only do 720p. 

But wouldn't mid range PC components still cost around ?1000 to build a base unit regardless? 

Plus as far as I am aware with the two APU's that both MS and Sony are using, are hardly off the shelf parts?

I think people are really taking this raw power thing for granted.  You're forgetting a key part here, the advantage of why I personally buy a console, while I also still game on the PC, is because I know that spending that money means I'll be able to play games just fine, smoothly and without issue 5, and now even 7+ years from now.

 

So what if my PCs GPU has way more power?  I used to own a HD 5770 till it started to choke on the newest games, I had it for ~3 years or so, now I got a HD7870 2GB for $250 or so, half the price of the Xbox One, and how long will this be good on the newest games?  Another 3 years?  I really don't see it cutting it for 7+ like I know I'll get from the new consoles.

 

So yes, go on and on about how much more powerful the PC is, that's all well and good, but when a new game comes out a year from now that pushes your shiny new PC to the point where you're thinking of upgrading your GPU again then I'd like for you to remember how much you're getting ready to spend so you can boast.

 

Heck, I'm not a stickler for top of the line gfx and I have no issue with gaming at even 720p on the PC if it's smooth but as far as some of the people on here, if it's anything less than 1080p then it's not good enough. 

But wouldn't mid range PC components still cost around ?1000 to build a base unit regardless? 

Plus as far as I am aware with the two APU's that both MS and Sony are using, are hardly off the shelf parts?

 

Not really, here's a mid-range system for ~$400. http://www.makeuseof.com/tag/3-affordable-amd-apu-powered-diy-computers-that-you-can-build/

 

They're not off the shelf parts, but you're still getting less value for your money if they're selling the consoles for a profit. 

who are these nincompoops kidding? where are the sales numbers to show they are breaking even? oh i forgot. it's not even launched yet. lmfao.

 

Even after launch we'll never know for real what the true numbers are. Microsoft has been known to fudge on any real numbers.

who are these nincompoops kidding? where are the sales numbers to show they are breaking even? oh i forgot. it's not even launched yet. lmfao.

 

 

Um... its a goal for them.

 

Why do you guys have to jump on every little thing that is said? 

Not really, here's a mid-range system for ~$400. http://www.makeuseof.com/tag/3-affordable-amd-apu-powered-diy-computers-that-you-can-build/

 

They're not off the shelf parts, but you're still getting less value for your money if they're selling the consoles for a profit. 

Completely different, and wouldn't run no where near as fast as the next-gen consoles. Can people stop comparing them to PC's already because they hear x86?

Completely different, and wouldn't run no where near as fast as the next-gen consoles. Can people stop comparing them to PC's already because they hear x86?

That setup has 1.4+ Tflops of compute power, and can easily pull off 720p60 or 1080p30, same as the Xbox One. Yes, the consoles have a different architecture and some specialized chips, but from what we know so far the performance is comparable. 

That setup has 1.4+ Tflops of compute power, and can easily pull off 720p60 or 1080p30, same as the Xbox One. Yes, the consoles have a different architecture and some specialized chips, but from what we know so far the performance is comparable. 

Not at all. Just because the CPU cores use the same instruction set, it has no bearing on the actual architecture of the system which are all custom built and share hardly any of the buses and data transfer methods of the PC. Then there's the software overheads on the PC with OS's etc. Not comparable, because unlike a console, a PC has a lot else to process while its gaming while a console has specialised parts to offload miscellaneous tasks which are usually handled by the CPU and the GPU. Just because you hear the same TFLOPS number, doesn't mean they're similar by any means. The console has prettier games on much less because it has to work on much less while its playing the game and it also can manage its data much faster compared to the PC.

Not at all. Just because the CPU cores use the same instruction set, it has no bearing on the actual architecture of the system which are all custom built and share hardly any of the buses and data transfer methods of the PC. Then there's the software overheads on the PC with OS's etc. Not comparable, because unlike a console, a PC has a lot else to process while its gaming while a console has specialised parts to offload miscellaneous tasks which are usually handled by the CPU and the GPU. Just because you hear the same TFLOPS number, doesn't mean they're similar by any means. The console has prettier games on much less because it has to work on much less while its playing the game and it also can manage its data much faster compared to the PC.

 

So does the 3GB of memory reserved for the OS on XBOX One not count as overhead? The XBOX One will have tons of overhead. You can now easily switch out of games and run apps simultaneously. There will be a process constantly recording game video. All those extra features need resources ie. overhead.

This topic is now closed to further replies.
  • Posts

    • Passkeys: Think of them like a broken heart necklace. Imagine one of those heart necklaces that breaks into two matching pieces. One person keeps one half, and the other person keeps the other half. With passkeys, the website has one half, and you have the other half. If the website gets hacked and someone steals its half, that stolen piece is useless by itself. It cannot unlock your account without your matching half. This particular heart necklace is one of a kind, there is only one in existence. Your half of the necklace has to be stored somewhere. It might be stored on your phone, tablet, computer, security key, or a password manager that can sync it between all your devices. A security key is a small physical device that you keep with you, kind of like a house key, car key, or flash drive. I would not usually recommend a security key as the first option for the average person. For most people, it is easier to use their phone, computer, or a password manager that can sync passkeys between their devices. A security key is more like a spare key you keep in a safe place, just in case you lose access to your other devices or your password manager. Some security keys plug into your computer. Some plug into your phone or tablet. Some do not plug in at all and instead get tapped against your device. The idea is simple: a security key can hold another passkey for the same website. Think of it like creating a second one-of-a-kind heart necklace for the same account. One necklace could be paired with your password manager, while another necklace could be paired with your security key. That means the website has more than one matching half on file. One half matches the passkey in your password manager. Another half matches the passkey stored on your security key. So, if you lose access to your phone, computer, or password manager, you would still be able to log in using the passkey stored on your security key. Think of it like keeping an extra special necklace piece on a tiny keychain, stored somewhere safe. The website still has the matching half for that security key, but your half is safely stored inside the little key. A passkey does not automatically exist on every device you own. It lives wherever you save it. If your half is stored on one device, then that device is the one that has the matching piece. For example, if you create the passkey on your Windows computer and it is only saved to that computer, your iPhone does not automatically have that same half. If you create it on your iPhone and it only stays on that iPhone, your Android phone does not automatically have it either. That is where password managers come in. A password manager can act like a protected jewelry box for your passkeys. Instead of your half of the necklace being locked to only one device, the password manager can securely sync that half to your other approved devices. For example, Apple Passwords and iCloud Keychain can sync passkeys between your Apple devices. Google Password Manager can sync passkeys with your Google account. But password managers such as 1Password and Bitwarden can sync passkeys between everything, your phones, tablets and computers. Now, you might ask: “What happens if I lose access to the device that has my passkey?” That depends on where your passkey was saved and what recovery options the website gives you. If your passkey was synced through a password manager, you may be able to sign in from another device that has access to that same password manager. For example, if your passkey is saved in iCloud Keychain, Google Password Manager, 1Password, or Bitwarden, another approved device may still have access to it. If your passkey was saved only on one phone, computer, or security key, and you lose that device, then you may not have your half of the necklace anymore. In that case, you would usually need to use the website’s backup login or account recovery options. A lot of websites that support passkeys still let you fall back to your regular password. So if you lose access to your passkey, the site may still let you log in with your password, a code sent to your email, a text message, a recovery code, or some other account recovery process. That is convenient, but it is also important to understand: if the website still allows password login, then your password still matters. Passkeys are safer than passwords, but if your account still has a password as a backup, you should still use a strong, unique password and turn on two-factor authentication if the website offers it. This is why it is a good idea to have more than one safe way back into important accounts. For example, you might keep your passkey in a syncing password manager, add a second trusted device, save recovery codes somewhere safe, or set up a backup security key. A passkey is very secure, but just like a real key, you need a backup plan in case you lose access to it. Now, you might ask: “What stops a hacker from copying my half of the necklace?” That’s the important part: your half is protected. It is not something you type in, and it is not something the website gets to keep. Think of your half as being locked inside a tiny safe on your phone, computer, security key, or password manager. That safe only opens when you approve it with your fingerprint, face, PIN, or device password. When you log in, the website does not need to see your half. It only needs proof that your half matches its half. Your actual half is not handed over to the website. This is different from a password. With a password, you type the secret into the website. If you type it into a fake website, the hacker now has it. With a passkey, you are not typing your secret into the website. Your device is proving you have the matching half without giving the half away. That also helps protect you from fake websites. If someone makes a fake login page that looks like the real site, your device can tell it is not the real match. It will not use your passkey there. Now, could someone use your passkey if they stole your device, got into your password manager, or somehow unlocked the safe that holds your half? Yes, that is why your device password, PIN, fingerprint, face unlock, and password manager security still matter. But a hacker cannot just steal your passkey from the website or trick you into typing it into a fake page like they can with a password. That is why passkeys are safer than passwords. The two matching pieces have to come together, like two lovebirds who were once separated and are finally reunited.
    • Newegg offers insane combo deal on Amazon Prime Day 2026 that beats Steam Machine by Sayan Sen Building a PC is undoubtedly difficult nowadays but with this epic combo deal, Newegg is trying to make it as easy for you as it is possible. If you are making a new one or even upgrading an old system to a new Windows 11 device, this combo bundle is truly unmissable as you get AMD's Ryzen 9800X3D, a compatible X870 motherboard, a 240mm AIO liquid cooler and finally a Samsung 990 PRO SSD all for under $1000 (purchase link under the specs table down below). This should beat out the newly launched Steam Machine from Valve in terms of performance and performance per dollar especially if you are willing to set Linux up on it. Essentially with this combo you will get the AMD Ryzen 7 9800X3D 8-core 3D V cache CPU, Samsung's 990 PRO 2TB NVMe SSD, the MSI MAG X870 TOMAHAWK WIFI ATX Motherboard, and finally the Cooler Master Elite Liquid 240. Thanks to that massive vertically stacked L3 cache, the X3D desktop processors, including the 9800X3D, also come with the benefit of not needing fast memory. Even DDR5-5600 should be plenty for it. The technical specifications of the Ryzen 7 9800X3D are given in the table below: Specification Value Architecture Zen 5 Cores / Threads 8 / 16 Base Clock 4.7 GHz Max Boost Clock Up to 5.2 GHz L1 Cache 640 KB L2 Cache 8 MB L3 Cache 96 MB Total Cache 104 MB CPU Core Process TSMC 4nm FinFET I/O Die Process TSMC 6nm FinFET Socket AM5 Default TDP 120W Max Temperature (Tjmax) 95°C Thermal Solution Not included Memory Type DDR5 Max Capacity 256 GB Memory Speeds 2x1R: DDR5-5600 2x2R: DDR5-5600 4x1R: DDR5-3600 4x2R: DDR5-3600 PCIe Version PCIe 5.0 PCIe Lanes (Total/Usable) 28 / 24 USB 3.2 Gen 2 (10Gbps) 4 USB 2.0 1 Graphics Cores 2 CU RDNA 2 Frequency 2200 MHz DisplayPort over USB-C Yes Overclocking Unlocked Up next we have the tech specs for the MSI MAG X870 TOMAHAWK WIFI Motherboard: Specification Value Chipset AMD X870 CPU Support AMD Ryzen 9000 / 8000 / 7000 Series Desktop Processors Socket AM5 Memory Slots 4 × DDR5 UDIMM Maximum Memory Capacity 256GB Memory Support DDR5 8400–5600 MT/s (OC), DDR5 5600–4800 MT/s (JEDEC) Integrated Graphics Outputs 1 × HDMI 2.1 FRL (up to 8K 60Hz) 2 × USB4 Type-C with DisplayPort 1.4 HBR3 (up to 4K 60Hz) Expansion Slots PCI_E1: PCIe 5.0 x16 (CPU) PCI_E2: PCIe 3.0 x1 (Chipset) PCI_E3: PCIe 4.0 x4 (Chipset) Audio Realtek ALC4080 Codec 7.1-Channel USB High Performance Audio Supports up to 32-bit/384kHz playback on front panel S/PDIF output M.2 Slots 4 × M.2 M2_1: PCIe 5.0 x4 (CPU, 22110/2280) M2_2: PCIe 5.0 x4 (CPU, 2280/2260) M2_3: PCIe 4.0 x2 (Chipset, 2280/2260) M2_4: PCIe 4.0 x4 (Chipset, 2280/2260) SATA Ports 4 × SATA 6Gb/s RAID Support RAID 0, 1, 5, 10 for M.2 NVMe storage devices Rear USB Ports 4 × USB 2.0 3 × USB 5Gbps Type-A 2 × USB 10Gbps Type-A 1 × USB 10Gbps Type-C 2 × USB4 40Gbps Type-C Front USB Headers 4 × USB 2.0 4 × USB 5Gbps Type-A 1 × USB 20Gbps Type-C LAN Realtek 8126-CG 5G LAN Wireless Wi-Fi 7 (M.2 Key-E module pre-installed) Supports 2.4GHz / 5GHz / 6GHz bands Up to 5.8Gbps Supports 802.11 a/b/g/n/ac/ax/be Bluetooth Bluetooth 5.4, MLO, 4KQAM Internal Power Connectors 1 × 24-pin ATX Power 2 × CPU Power Connectors 1 × PCIe 8-pin Power Connector Fan Headers 1 × CPU Fan 1 × Combo Fan (Pump/System) 6 × System Fan RGB Headers 3 × Addressable V2 RGB (JARGB_V2) 1 × RGB LED (JRGB) Other Internal Headers 1 × EZ Conn-header 2 × Front Panel Headers 1 × Chassis Intrusion 1 × Front Audio 1 × TPM 2.0 Header Debug Features 4 × EZ Debug LEDs 1 × EZ Digit Debug LED Rear I/O Ports Clear CMOS Button Flash BIOS Button HDMI 2 × USB 40Gbps Type-C 1 × USB 10Gbps Type-C 4 × USB 10Gbps Type-A 3 × USB 5Gbps Type-A 4 × USB 2.0 5G LAN Port Wi-Fi/Bluetooth Antenna Connectors Audio Connectors Form Factor ATX The Samsung 990 PRO is a PCIe Gen4 NVMe SSD and still one of the fastest drives available today for under $500. Speaking of fast, sequential reads and writes are rated at 7450 MB/s and 6900 MB/s, respectively. The random throughputs for reads and writes are 1400K IOPS and 1550K IOPS, respectively. The 990 PRO is based on Samsung's 7th Gen V-NAND flash, and it too is TLC. It packs 2 gigs of LPDDR4 DRAM cache, which helps the random performance. The endurance rating for this is 1200 TBW (terabytes written), which should be sufficient for most users. The Samsung 990 PRO is compatible with the PlayStation 5, but if you are going to use the 990 PRO on a PC, check out the Samsung Magician app that lets you track your drive's health, update its firmware, customize various settings, and more. The tech specs are given below: Specification Value Interface PCIe Gen 4.0 x4, NVMe 2.0 Form Factor M.2 2280 Controller Samsung In-house Controller NAND Flash 3D TLC DRAM Cache 2GB LPDDR4 Sequential Read (Max) 7,450 MB/s Sequential Write (Max) 6,900 MB/s Random Read (4K) Up to 1,400,000 IOPS Random Write (4K) Up to 1,550,000 IOPS TBW (Endurance) 1,200 TBW MTBF 1,500,000 hours Operating Temperature 0°C to 70°C Storage Temperature -40°C to 85°C Shock Resistance 1,500G / 0.5ms Heatsink No Get the combo deal at this link: AMD Ryzen 7 9800X3D, Samsung 990 PRO 2TB, MSI MAG X870 TOMAHAWK WIFI motherboard, Cooler Master Elite Liquid 240: $784.99 + $25 off with promo code FTTF77: $759.99 (Sold and Shipped by Newegg US) Good to know This Newegg deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • I heard from a lot of people that driver support for the latest games when RDNA first came out (Radeon 5000 series) was pretty bad, but if you didn't buy the card on day one, or were not trying to play the latest titles, then you were isolated from that issue. Other than that, it's been good and only getting better.
    • Meta launches new AI glasses in 26 styles and Muse Spark multimodal capabilties by Pradeep Viswanathan Meta today announced a new line of Meta Glasses in partnership with EssilorLuxottica. The new AI glasses build on the company’s existing smart glasses portfolio, which is sold under the Ray-Ban Meta and Oakley Meta brands. The new Meta Glasses start at just $299, are compatible with prescription lenses, and will be available in 26 styles across different colors, lenses, and frames. At launch, Meta Glasses will be available in three frame styles. The Meta Adventurer features a clean rectangular design and comes in Standard and Large sizes. The Meta Fury is a bolder frame for users who want a stronger look. Meta Glasses by Kylie is a slim oval frame designed in collaboration with Kylie Jenner. Similar to existing Meta AI Glasses, the new Meta Glasses include a dedicated action button that can be used to quickly access Meta AI or launch a favorite feature. They also feature open-ear speakers for calls, music, and more. Meta has also included a multi-mic array with wind noise reduction for calls and messaging. Users can capture photos and videos hands-free using voice commands. Meta claims more than eight hours of battery life, while the portable charging case can provide up to 40 additional hours. As expected, Meta Glasses come pre-loaded with Meta AI powered by Muse Spark from day one. Muse Spark is the first model from Meta Superintelligence Labs with improved multimodal capabilities. The same Meta AI upgrade is also now available on existing Ray-Ban Meta and Oakley Meta Glasses in the US and Canada via an update. With the Muse Spark-powered AI assistant, Meta AI in the new glasses can provide smarter answers, understand what the user is seeing, and help with daily tasks such as calendar management and navigation. Meta also announced an upcoming feature called the dynamic photo feature, which captures multiple frames and recommends the best one. Pedestrian navigation is also coming soon to these glasses. Meta is also adding support for 14 new live translation languages, including Japanese, Mandarin Chinese, Hindi, and Korean. The new Meta Glasses are available starting today through Meta.com, Best Buy, Amazon, LensCrafters, Sunglass Hut, and select retailers.
    • is that a personal preference? whether it is or isn't, i get where you're coming from. i try to get and use fully open sourced applications whenever i can but there are instances where i find a superior product that is closed sourced. in these cases i do my best to learn about the company, who operates it, their background, parent and sub structure etc. to some extent, depending on "the smell test". i really believe that Syncback is really and truly something great. even if you don't use it, it's always worth a recommendation to someone else, especially if that someone else is not very computer literate. for someone of your calibre you, you'll manage just fine with Syncthing, no doubt about it.
  • Recent Achievements

    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      +Edouard
      166
    3. 3
      PsYcHoKiLLa
      104
    4. 4
      Michael Scrip
      87
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!