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Asking for help with your assignments...
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By Nick H. · Posted
I think that the last game I bought on day-one was something like Ghost of Tsushima. I've come to realise that I don't have enough time (or sometimes inclination) to game as much as I used to, and I've got plenty of games to keep me occupied if I do decide to play. So I don't see the need to buy a game when it first releases - I wait until it goes on sale. If I'm really excited about a game and the price is under £50 then I would consider it, but anything over that price point gets ignored until the price comes down. -
By AnalystDan · Posted
For the foreseeable that is your choice. I'm interested tom try one, my wife was very pleased because one she is anti-social and driver chat annoys her and two more seriously there is a long history of drivers abusing women, it's rare, but it happens and more than it should. Sometimes she needs to get a late taxi and she says it may make her feel safer. -
By bledd · Posted
5800x3d was chopped because it was too good, why bother releasing a new mid range. -
By George P · Posted
Was it bad, sure, but I got it on PC so it was nowhere near as bad as the PS4/XBO versions. Besides, I spent around 200hrs in there and have yet to play the expansion for it. All in all I think I got my monies worth. Maybe I was lucky and didn't run into anything game breaking like others. Either way, $60 is my limit for a game, the point is I'm not going over that no matter what the title is or how much I want to play it. Thank god I don't suffer from FOMO. -
By Copernic · Posted
spwave 0.9.0-1 by Razvan Serea spwave is a cross-platform audio editor designed for research and advanced analysis. It supports a wide range of audio formats, including WAV, AIFF, MP3, Ogg Vorbis, FLAC, ALAC, raw PCM, and more via plug-ins. spwave offers precise editing tools such as zoom, crop, fade in/out, gain adjustment, and region extraction. It enables detailed spectral and phase analysis and supports unlimited undo/redo. Users can drag and drop files, edit metadata, save labeled regions, and view multiple synchronized waveforms. Internally, spwave processes audio in 64-bit precision, ensuring high accuracy. It runs on Windows, macOS, and Linux, making it a reliable and flexible tool for audio research and editing. spwave has following features: Support for multiple platforms: Windows, macOS, Linux (Motif, gtk), etc. Support for WAV, AIFF, MP3, Ogg Vorbis, FLAC, ALAC, raw, and text files by using plug-ins. Support for many bits/samples: 8bits, 16bits, 24bits, 32bits, 32bits float, 64bits double. Converting the sampling frequency and the bits/sample of a file. Playing, zooming, cropping, deleting, extracting, etc. of a selected region. Fade-in, fade-out, gain adjustment, channel swapping, etc of a selected region. Editing file information that supports comments of WAV and AIFF, and ID3 tag of MP3. Analysis of a selected region using several analysis types, e.g. spectrum, smoothed spectrum, phase, unwrapped phase and group delay. Undoing and redoing without limitation of the number of times. Waveform extraction by drag & drop. Opening files by drag & drop. Autosaving of selected regions (you can do this by drag & drop also). Saving positions and regions as labels. Viewing some waveforms and setting regions synchronously. Almost all processing is 64 bits processing internally. Supported Formats: Read/Write: WAV, AIFF, AIFC, CAF, MP3, Ogg Vorbis, FLAC, ALAC (.caf, .mp4), WMA (Windows), APE, AU/SND, PARIS, NIST, IRCAM, raw PCM, text. Read-only: MPEG-2 Layer 3 MP3, RMP files with VBR support. With 64-bit internal processing, autosave capabilities, and synchronized multi-view waveform editing, spwave is a solid tool for anyone handling complex audio editing or acoustic research. spwave 0.9.0-1 changelog: Implemented CQT spectrum and CQT spectrogram (beta version). Implemented piano-key display for spectrum/spectrogram view. Implemented indication of musical note name in cursor information for spectrum/spectrogram view. Fixed a bug that spectrogram view after zoom-in with large factor sometimes freezes. Fixed a bug that scroll and zoom-out in spectrogram view after zoom-in with large factor do not work correctly. Fixed a bug that spectrogram view provides sometimes wrong time information. Fixed a bug that plugin errors sometimes cause a crash. Fixed a bug that the color of grid lines is wrong in printing. Optimized layout of spectrogram view for printing. Enhanced the function of waveform cropping from label information. Fixed a bug that some items in the preference dialog related to labels do not work. Added some items related to the region label in the preference dialog. Fixed a bug that drawing selected region in the log-frequency axis does not work correctly. Added partial support for the dark mode of Windows (the menu bar and the menus). Fixed a bug that the cursor to indicate current calculation position of spectrogram is sometimes not shown. Changed drawing of cursor information into that with white background so as to make the information legible. Fixed a bug that moving to the head by scrolling the overview display sometimes fails. Added feature of alignment of the view region between spectrum view and spectrogram view. Download: spwave 64-bit | spwave 32-bit | ~3.0 MB (Freeware) Download: spwave ARM64 | 2.9 MB Links: spwave Home page | Other OSes | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
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+Majesticmerc MVC
Moderator note: this thread was stickied by moderation, and moderation will enforce these rules on this forum.
Thanks, Andre S.
It seems to be that we've got a lot of people in this subforum at the minute looking for help with school/college programming projects at the minute. I thought I'd share my 2 cents for both askers and answerers.
#1 WE WILL NOT DO YOUR HOMEWORK FOR YOU.
See below...
#2 WE WILL NOT DO YOUR HOMEWORK FOR YOU.
While I don't think anyone here will refuse to help a struggling student, a certain amount of offence is taken when you try to take advantage of our help to get your homework done without putting in any effort yourself. If you copy and paste an assignment without evidence that you've attempted it yourself, you're likely to get hostile responses (see here).
#2a Show Your Work
If you're struggling with an assignment, show us what you've done so far (or at least the relevant portion). If we can see what you've done, we're going to be able to help you more easily!
#3 Use Code Tags
Reading unformatted code is a pain in the bum. Using code tags will make your code easier to read, and make it easier for other members to help you with your problem.
This:
vs this:
int main()
{
if (true)
{
std::cout << "TEST" << std::endl;
else
{
std::cout << "WUT" << std::endl;
}
}
#4 Simplify
Sifting through piles of irrelevant code makes debugging a pain. If you find a bug, make an attempt to reduce it to it's simplest possible form before posting. Remove any functions or variables that don't contribute to the bug. You never know, you might even find the bug yourself in the meantime ;).
#5 Ask a Question
We've got some talent in this forum, but none of us read minds (AFAIK :shiftyninja:). Dumping a load of code and announcing "it doesn't work" is likely to leave your topic unanswered and/or ridiculed. If you ask a specific question, you're likely to get a proper answer.
Examples:
If you are unsure how best to ask your question, stackoverflow.com offers some great advice on how best to ask questions and stack the odds in your favour getting the appropriate answer.
#6 Give Us All The Information
Like was mentioned above, saying "it doesn't work" isn't enough information for us to solve your problem. If you're getting errors, either from exceptions or from the compiler, tell us what they are. We could spend all day guessing the specific error, or you could just tell us and save hours of wasted time.
#7 We Won't Do All The Work For You
Sort of related to #1 and #2 above. While we'll try to help as much as possible, it's counter-productive if we help you with your homework and you don't learn anything from it. If we modify your code for you to solve your problem, you didn't learn anything! In some more encompassing questions (e.g. here), we might provide pointers and help, but leave the actual coding for you to do. You wouldn't give us your diploma, so we won't give you it either ;).
#8 We're Not Avoiding Your Problem If We Tell You To Ask Your Teacher
If someone says "you should discuss this with your tutor", they're probably not trying to avoid answering the question. It's probably because you're missing some fundamental knowledge. If you're lacking basic knowledge that's required for the assignment, you're likely to struggle later too, so asking your teacher is for your own good. If they're unaware that you're struggling, they might leave you behind and you might end up failing! Nobody wants that, even us on this forum.
Teachers are paid to help their students, and most professors will have time for students to ask questions (some will have an open door policy, others will have allocated time for you). USE THEM IF YOU'RE HAVING PROBLEMS.
#9 There are No Stupid Questions
Guys, we're being pretty harsh on some of the newcomers. While it might be hilarious or frustrating seeing some poorly started topics, we should still strive to be helpful. Berating newbies for asking questions poorly or lacking fundamental knowledge or not asking a proper question makes us appear hostile, and this is a quiet subforum as it is! If we're going to shun homework topics, at least do it politely.
Salutations!
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