Microsoft demonstrates Halo 4 streaming from the cloud


Recommended Posts

 

 

Microsoft is building its own cloud gaming service. Company officials demonstrated a prototype of the service during an internal company meeting today. Sources familiar with the meeting revealed to The Verge that Microsoft demonstrated Halo 4 running on a Windows Phone and PC, both streaming the game from the cloud. We're told that the concept service runs smoothly on both devices, and that Microsoft has managed to reduce the latency on a Lumia 520 to just 45ms.

source

 

This is quite impressive; especially the 45ms latency.  I would REALLY love to play Halo 4 on my PC. 

The final nail in the coffin for Microsoft Games on PC. No more PC Games from their studios, the answer will just be "Why? You can just stream Xbox Games to your PC"

 

Yeah, I think there might be some truth to that.

The final nail in the coffin for Microsoft Games on PC. No more PC Games from their studios, the answer will just be "Why? You can just stream Xbox Games to your PC"

 

Just because they're showing it can be done doesn't mean they're going to shift everything to that.  In the end though, but we're talking way down the line, lots of things will just be streamed to your client which will be nothing but a dumb terminal.   Once every last place gets super fast internet that is.   Till then this will be a bonus and shows that MS can do backwards compatibility this way going forward.

This is very interesting considering that there was an interview with the Xbox head guy a while back where he said that they were considering a streaming service, something they wanted to offer.

 

It seems like they are farther along than I thought.  It would seem that MS I much closer to a Gaikai-like servce.  This could certainly be an issue for Sony, which is still trying to get its service going early next year for the US.

 

The bigger picture here is that MS seems to be very interested in created a game service, something that does not require certain hardware, something that can be accessed on a range of devices not possible before.  Look at MS' other work and you will see the pattern of migrating all of their software to the cloud and selling it as a service instead of individual copies.

So the latency to what is likely their own servers in the same location as the test is 45ms... meanwhile, in the realworld where servers aren't right nearby, latency on input will be like dialup and unbearable.

So the latency to what is likely their own servers in the same location as the test is 45ms... meanwhile, in the realworld where servers aren't right nearby, latency on input will be like dialup and unbearable.

About the same or better than gaikai and onlive

Though when I tried onlive it was pretty unplayable.

So the latency to what is likely their own servers in the same location as the test is 45ms... meanwhile, in the realworld where servers aren't right nearby, latency on input will be like dialup and unbearable.

 

Why do you assume that their servers are in the same location?   We don't know where the game was streaming from, it could be right from a beta service running on some Azure datacenter and not in the same building.   

Why do you assume that their servers are in the same location?   We don't know where the game was streaming from, it could be right from a beta service running on some Azure datacenter and not in the same building.   

 

 

Yeah that's what I was wondering as well.  I mean, no one has said the servers were at the same location.

Why do you assume that their servers are in the same location?   We don't know where the game was streaming from, it could be right from a beta service running on some Azure datacenter and not in the same building.   

 

Because of the unrealistically low latency. Look up test on things like gaikai/onlive and you'll see why i say that.

Because of the unrealistically low latency. Look up test on things like gaikai/onlive and you'll see why i say that.

Common sense should tell you that most of the latency comes from server processing and not the round trip. Even if its locally routed your probably still looking at a latency of 20ms~ due to latency mostly being throughput determined. Azure is the most competent server farming platform in the world.

Because of the unrealistically low latency. Look up test on things like gaikai/onlive and you'll see why i say that.

How is it unrealistically low. I live put in nowhere using adsl, that is transmitted wirelessly from a mountain top nearby to the ISP server and from there to the world. And if I don't saturate my outgoing line I can easily get 16 to 20 pings within the country at least.

Because of the unrealistically low latency. Look up test on things like gaikai/onlive and you'll see why i say that.

 

just because gaikai/onlive are incompetent doesnt mean it cant be done. they dont have nearly close the resources and infrastructure microsoft has.

just because gaikai/onlive are incompetent doesnt mean it cant be done. they dont have nearly close the resources and infrastructure microsoft has.

So we're supposed to take at face value that Microsoft has managed to eliminate latency in streaming games? Other services made the same claims and every time they have failed to live up to expectations. Don't forget that any latency claims will be in addition to the latency from the controller. And it's worth pointing out that Gaikai is owned by Sony, a company with resources to match Microsoft's.

 

If Microsoft could stream games with minimal latency and with high graphical fidelity then there wouldn't be any need for the Xbox One. What you'll find is that it's like OnLive, which is to say that it will be playable for some genres of game but with heavily compressed visuals and noticeable latency. That's fine for mobiles and tablets where it will be able to surpass the quality achievable locally but it won't be even close to a replacement for consoles themselves.

And it's worth pointing out that Gaikai is owned by Sony, a company with resources to match Microsoft's.

 

 

Not even close.

 

And I doubt MS is looking at it as a replacement for consoles. They're probably looking at it as a way to play OG xbox, and xbox360 games on all platforms. There's been a lot of people who've wanted to play games like Halo 3 on PC and this is one way they could.

So we're supposed to take at face value that Microsoft has managed to eliminate latency in streaming games? Other services made the same claims and every time they have failed to live up to expectations. Don't forget that any latency claims will be in addition to the latency from the controller. And it's worth pointing out that Gaikai is owned by Sony, a company with resources to match Microsoft's.

 

If Microsoft could stream games with minimal latency and with high graphical fidelity then there wouldn't be any need for the Xbox One. What you'll find is that it's like OnLive, which is to say that it will be playable for some genres of game but with heavily compressed visuals and noticeable latency. That's fine for mobiles and tablets where it will be able to surpass the quality achievable locally but it won't be even close to a replacement for consoles themselves.

 

let me know when they match the 300,000 xbox live servers. they couldnt even match the 15,000 used by the 360.

Please, do explain your reasoning.

OnLive & Gakai was decent for the time period they existed in. Sony has since purchased Gaikai and as it stood then vs now, I'm sure is night and day (and I mean this in a good way for Sony). But even with all that flushing out, OnLive and Gaikai (even if combined) doesnt have the infrastructure back end like Microsoft does.

With Azure server farms all over the Globe and growing, pings with be much better. And Microsoft has BILLIONS & BILLIONS of $$$ to throw at this... The only thing that would hold things are ISP's whose networks aren't up to par to handle...

OnLive & Gakai was decent for the time period they existed in. Sony has since purchased Gaikai and as it stood then vs now, I'm sure is night and day (and I mean this in a good way for Sony). But even with all that flushing out, OnLive and Gaikai (even if combined) doesnt have the infrastructure back end like Microsoft does.

With Azure server farms all over the Globe and growing, pings with be much better. And Microsoft has BILLIONS & BILLIONS of $$$ to throw at this... The only thing that would hold things are ISP's whose networks aren't up to par to handle...

But as you point out, a lot of the difference relates to networks which are beyond Microsoft's control. Microsoft hasn't suddenly eliminated that. Further, while Microsoft does have an advantage when it comes to cloud computing it can't simply dedicate all of that to its Xbox division?afterall, it's trying to leverage that to make money?and Sony can simply outsource its cloud computing to third parties with more experience.

 

I just don't find it plausible that Microsoft has suddenly perfected streaming technology, not at a time when people still have trouble streaming 1080p YouTube videos on connections that are theoretically more than adequate. I simply doubt that Microsoft can get real-world latency anywhere near as low as it is claiming and that it is profitable to provide such a service to gamers without additional cost.

But as you point out, a lot of the difference relates to networks which are beyond Microsoft's control. Microsoft hasn't suddenly eliminated that. Further, while Microsoft does have an advantage when it comes to cloud computing it can't simply dedicate all of that to its Xbox division?afterall, it's trying to leverage that to make money?and Sony can simply outsource its cloud computing to third parties with more experience.

I just don't find it plausible that Microsoft has suddenly perfected streaming technology, not at a time when people still have trouble streaming 1080p YouTube videos on connections that are theoretically more than adequate. I simply doubt that Microsoft can get real-world latency anywhere near as low as it is claiming and that it is profitable to provide such a service to gamers without additional cost.

Tell that to the financial 50.

People dismissing articles like this purely based on their personal opinion of a company is ridiculous. You've got the most competent server farming platform in the world which can effeciently deploy any application and scale based on usage resources using a lot of the HyperVM technology. Its very very good stuff.

Also people need to understand latency doesn't equal distance away, latency is based on throughput and hops.

This topic is now closed to further replies.
  • Posts

    • I have never been a huge fan of libre, it feels really good but exactly when you need an advance feature for data wrangling it falls short every time or has bugs. I am all for euro office if they can deliver a good and usable alternative to MS office with backing of govt function.
    • Go on, I'll bite. How does windows (nice comment on an 'article' which doesn't actually involve it ) lock users out of their data then? Been using it since 3.1 back in 92 and not once have I been locked out of my data? Perhaps you mean Bitlocker? In which case the average user (who doesn't mess about) will have been forced to use a MSA, and in which case the recovery key would have been saved to said account..... If the user did happen to bodge around and not use an MSA then Bitlocker wouldn't have become live (as it cannot without a safe place to store the key) I want to point out Bitlocker and MSA are not connected and you can of course force it on without a safe place to store the key, but you do that with your eyes open. So your standard consumer who knows no better sets up an MSA, gets bitlocker and a recovery key stored off box, with a route to reset their password. All of this notwithstanding the fact, if your data is important, you back it up, no ifs, no buts, no-ones responsibility other than your own. Important data lives in at least two locations, one of which is offline and recovery is tested, otherwise that data wasn't really that important. Disks, fail, laptops get lost, phones end up down the toilet, tablets get stolen, if your only copy of data is on a single device you're doing it wrong.
    • Clearly that feature isn't for us. It's for the ad spam marketers so they can more directly target us about going to places we might want to go again...but without understanding context clues. Like for the flight someone took for a friend's funeral. We want to be reminded of that every time we open an app, a browser, or email, right? Right, Siri?
    • Is your Apple Watch supported? Check the watchOS 27 compatibility list by Aditya Tiwari Apple kicked off WWDC 2026 with a ton of announcements, mostly centered around Apple Intelligence improvements, the Siri AI, and Liquid Glass updates. However, there is a lot of other stuff that couldn't catch the limelight. Let's talk about watchOS 27 and which models are supported by the newest operating system. According to the Cupertino giant, watchOS 27 will be supported on the following Apple Watch models when it arrives later this year: Apple Watch Ultra 3 Apple Watch Series 11 Apple Watch SE 3 Apple Watch Series 10 Apple Watch Ultra 2 It's a stark contrast with last year's watchOS 26 update, which had almost a dozen Apple Watch models in its list of supported devices. Apple supported models all the way back to Apple Watch Series 6. That said, if you own one of the five models, you'll need an iPhone 11 (or later) with iOS 27 to install the latest update. Yes, Apple has shown some extra love to the iPhone 11, and it old horse supports the iOS 27 update. watchOS 27 beta 1 is now available for developers and interested power users through the Apple Developer Program. So, if you're among those who like to play with fire, you can download it to your supported Apple Watch. Otherwise, the public beta for watchOS 27 will be available next month. The freshly baked Apple Watch update comes with Siri AI - an advanced, fully conversational version of Siri powered by Apple Intelligence due for later this year. A new dynamic app grid features icons for five Siri-suggested apps. You can use a new tap gesture to open a widget in the Smart Stack, and a new Find My app finally clears the mess of Find Devices, Find Items, and Find People on Apple Watch. Workout Buddy can run without an iPhone nearby and offers new insights based on data, including your progress for pace, distance, and workout duration. Apple improved its motion tracking algorithms to measure the distance of indoor treadmill runs and walks more precisely. Speaking of other changes, the music playback on watchOS 27 starts faster and you can create custom passes for any membership or card that uses a QR code or barcode, then easily access them in the Wallet app or pin in the Smart Stack.
    • "and pull old flight details from your email during back-and-forth conversations" The Siri I've become to know and trust. I've always wanted to pull info on old flights. /s
  • Recent Achievements

    • Very Popular
      Captain_Eric earned a badge
      Very Popular
    • One Month Later
      amusc earned a badge
      One Month Later
    • One Month Later
      DJC50PLUS earned a badge
      One Month Later
    • Week One Done
      DJC50PLUS earned a badge
      Week One Done
    • Proficient
      Eric Biran went up a rank
      Proficient
  • Popular Contributors

    1. 1
      +primortal
      498
    2. 2
      PsYcHoKiLLa
      228
    3. 3
      ATLien_0
      85
    4. 4
      Steven P.
      76
    5. 5
      +Edouard
      75
  • Tell a friend

    Love Neowin? Tell a friend!