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Stardock has announced that Galactic Civilizations III is coming!

 

 

Website: GalCiv3.com

 

FAQhttp://www.galciv3.com/game/faq

 

Stardock announced the third installment of its award-winning PC strategy game series today as the company celebrates its 20th anniversary: Galactic Civilizations III, the long-awaited next chapter in one of the highest-rated strategy franchises of all time. Coming exclusively to 64-bit PCs, Galactic Civilizations III stays true to its core gameplay while adding new features including multiplayer, political intrigue, vastly improved visuals and much more. 
 

 

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  • 1 month later...
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The Founders edition will end, but I don't think that will happen before the end of the year.  We will be giving a heads up well before it ends so people can get in if they wish, it just won't stop one day without  notice.

 

If you contact [email protected], they would also be able to help you upgrade to the Elite. :)

  • 1 month later...

A couple of updates for those keeping up wtih GC3 news....

 

SpaceSector has part 1 of a community interview up with questions answered by one of GC3's producers.

 

A new Galactic Civilizations journal is up which talks more about Starbases.

 

:)

  • 4 weeks later...

New Dev Journal is up giving more insights on the Terran leader.

 

"The self-imposed exile Admiral D.L. Bradley led his fleet into has taken its toll on the once-friendly leader. Giving the order to turn tail and run from forces he knew would simply turn their guns on undefended Terran colonies cost Bradley dearly, and he is determined to make that sacrifice count.

 
Sixteen years have passed in our galaxy since the Terran First Fleet escaped into the pocket dimension that previously housed the Dread Lords. Sixteen years of the fleet being cut off entirely from the fate of the rest of the human race."

 

  • 3 weeks later...
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  • 3 weeks later...

The tentative schedule has been updated with current info. :)

 

March 2014: Alpha 1 - First release!
The very first version of the game.
 
 
April 2014: Alpha 2 - Shipyard added!
This version addressed early feedback and some new UI improvements, tech tree changes, and ideology tree changes.
 
 
June 2014: Alpha 3 - Starports and more!
We?re adding some big features and making huge changes to a few more with this alpha release. This includes larger maps, improved AI, starports, multiplayer fixes, an improved ship designer (based on your feedback from Alpha 2), resources, performance improvements and numerous UI updates.
 
 
Summer 2014: Alpha 4 - Even more systems!
We will discuss the features introduced in this patch at a later date.
 
 
Late Summer 2014: Beta 1 - (Mostly) feature complete!
Thanks in part to the valuable feedback provided by our Elite Founders, we?ll have most if not all of the major systems and features implemented in the game at this point.
 
This is also the point during Galactic Civilizations III development at which the Founders Elite Edition goes off sale forever, replaced by the normal $49.99 game.
 
 
Fall 2014 to Release: Beta iteration
Anything that didn?t make it into the initial beta release will be added in the following months, and we?ll be polishing, tweaking, and fixing bugs throughout until we?re happy with calling the game ?finished.?
 
And then we?ll get to work on post-launch patches, DLC and expansions, naturally. But it?ll be officially launched at that point.

 

 

  • 4 weeks later...

We just launched the latest patch for the Galactic Civilizations III alpha! We?re very excited ;)

 

Dual queues for social/military construction are back (sort of, except much cooler than before ? mobile deep-space starports!), planet generation and management is reworked and vastly improved, and performance has taken a huge step forward.

  • 3 weeks later...

I had forgotten I ordered this, had a brief play of the alpha, liking the direction and as always for me all the research and tech options.  Looks like you are on the right track to balance it well between those that like micromanagement vs those who prefer to focus on combat, tech, diplomacy etc.  Keep it up, I won't spoil anything further for myself till launch or maybe the beta. 

 

I can't recall if there were weapons of planetary destruction in the last one but that was one of my fav things to try and research first in MOO3, please add them if possible :)

  • 3 weeks later...

I loved GCII, but the one area that would bite me in the rear is forgetting to re-design and having an out of date fleet.

Is there plans to have "stock" auto update plans as well as the ship customization?

  • 2 weeks later...

The beta is available now!  If you were a previous early Founder you can get your Steam keys from your Stardock account, and if you were Founder's Elite Steam should have updated with the beta. :)

 

Highlights in the GalCiv 3 beta:

 

Race-specific tech trees ? Each race discovers the secrets of creation in its own way. Look out for Drengin invasions a whole age before anyone else can pull one off.
  • Ideology rework ? Get an entire invasion fleet for free, take control of all planets inside your sphere of influence, and more!
  • Huge hulls ? For when you absolutely, positively, have to kill every last filthy alien in the quadrant.
  • New colonization events ? Thirty more events will challenge your ideology whenever you bring the light of civilization to a new world.
  • Terraforming ? Maximize your adjacency bonuses by filling in gaps on your colonies with SCIENCE!
  • Map features ? Durantium, Elerium, and Antimatter are now on the map, waiting to be harvested by your starbases. Watch out for black holes!
  • So much more ? reworked planet traits, shipyard queues, automatic improvement upgrading, tons of new art, vastly improved rendering (ships are so shiny now!), the list goes on
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