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The beta patch went live today which addresses a common issue with laptops that have both integrated and discrete graphics chipsets, some fixes, and the option to suspend production at a shipyard. The full patch notes can be found here.

Yes I do. :)

I figured that's what "partner" meant under your pic but the St. Cloud, FL location threw me.  I thought all the Stardock guys were in Michigan.  Anyway thanks for the updates!

  • 3 weeks later...
  • 4 weeks later...

Beta 2 is now available!  It brings diplomacy, trade, the Krynn, and more. :)

  • Diplomacy ? Make friends, broker deals, and threaten uppity neighbors in your bid for galactic dominance
  • Trade ? Boost your economy through trade, or take a more proactive approach by raiding enemy trade routes
  • The United Planets ? Enact game-altering edicts, embargo your rivals, or face the wrath of a galaxy united by defying the council?s resolutions
  • The Krynn ? Take control of the Krynn faction: a conglomeration of alien species whose government is in the pocket of organized crime
  • Expanded Interface ? Effortlessly command a galaxy full of colonies and fleets with rally points, mass upgrades, and more

Full changelog is here.

I figured that's what "partner" meant under your pic but the St. Cloud, FL location threw me.  I thought all the Stardock guys were in Michigan.  Anyway thanks for the updates!

"Island Dog" is in fact the "nom de Neowin" of Stardock CEO Brad "Rad" Wardell - as such, he's been rather commonplace here on Neowin.

 

The "Rad" goes back to the original Galactic Civilizations - which was my first exposure to Stardock's gaming side.  (My original exposure to Stardock itself was Object Desktop.)

I would have hoped it would be a larger graphical improvement over GalCiv2. It's not a bad-looking game by any means, but it's not very impressive for its time either. The characters in diplomacy look nice but the main strategy screen is somewhat unexciting. SoaSE and Beyond Earth are quite a bit more fun to look at.

Given that Stardock has bombed every game release other than Sins of a Solar empire, i'm staying clear.  Theyve burned me multiple times with Demigod and Elemental.  The game will run, but multiplayer will be totally broken like the other games they messed up.  When their staff posts on their forums 'just buy it and put it down for 6 months while we fix it'...they lose all credibility.  

  • 1 month later...

Beta 3 is out and the Yor have made their arrival!

Beta 3 adds everyone?s favorite synthetic sociopaths, who laugh at the idea of feeding their colonists or worrying about growth rates. Need more population? Just build some new units to augment the Singularity?s physical capabilities. Simple.

 

Also included in Beta 3 are big-moment cinematics done by our in-house team to mark occasions like your first capital ship launched or first colony founded, and our first pass at combat animations including visible damage states for starships.

 

We?ve also dropped in unique art for many events, made the UI reflect your empire?s color (GalCiv III is approximately 62% less blue, on balance), added a ton of (perfectly realistic) sound effects to many objects in space, completely overhauled balance, and much more.

 

Read the full patch notes here: http://forums.galciv3.com/459763

  • 1 month later...
  • 2 months later...
  • 2 weeks later...
  • 1 month later...

I see you guys are doing the same BS as all other publishers/ self publishers on Steam. 3 videos. no a single second of actual gameplay in any video... I mean sure, there isn't a whole lot of exciting gameplay in a 4X game, but still. 

  • 6 months later...

The big Diplomatic feature update and Precursor Worlds DLC is out today! :)
 

 
1.5 offers more diplomacy options, the new Coercion ability, and a unique twist on the Planetary Spending Wheel while the "Precursor Worlds" DLC brings exciting new worlds, events, and anomalies to the game! 

Features:
 
  • Precursor Planet Types: Colonize Precursor Worlds and discover Space Elevators, Orbital Factory Rings, Promethion Refineries, and other exotic technologies that can boost planetary production, build better ships, or increase resources.
  • Colonization Events: Wrestle with new ideological choices that can drastically alter the future and potential of your new Precursor colonies.
  • Anomalies: Alter the future of your civilization by sending your survey ships out in search of more powerful Precursor Anomalies.

Info and changelog: http://forums.galciv3.com/473700/

  • 1 month later...

GalCiv III: Mercenaries was announced today! The first expansion for Galactic Civilizations III with New Factions, New Ships, Mercenary Bazaar and more. :)

 

Visit the Galactic Bazaar and hire dozens of Mercenaries
Discover Galactic Bazaars and choose from dozens of mercenaries for hire! Is that anomaly a little too dangerous to risk your own life and limb over? Pick a mercenary suited for the job and order them to do your bidding. Your bones are fragile, after all.

 

New Campaign! Lead the Torians to freedom from their Drengin oppressors 
Hire mercenaries and use them to help lead the Torians to freedom from their Drengin oppressors in an exciting new campaign. Rebuild your shattered empire from the ground up and thrive in the face of adversity.

 

Tons of New Ship Designs
Every mercenary has their own unique ship for traveling across the galaxy in style. Speaking of style, there are lots of new ship parts to enhance your own customizations and styles! 

 

Play as an Ancient Race of Warriors
The Arceans, an ancient and honorable civilization of warriors and long-time enemy of the Drengin Empire, make their debut in Mercenaries! The Arceans have new racial traits and abilities and a unique tech tree to boot!

 

Play as an Old Familiar Race from Galactic Civilizations II
The aquatic Torians are back and ready to fight! ...Well, sort of. They're ready to hire a bunch of mercenaries to help them escape their enslavement from the cruel Drengin Empire. The Torians are at the center of the Mercenaries campaign and also have new racial traits, abilities, and tech trees for you to explore.

 

More info: http://forums.galciv3.com/474543/

 

Bazaar_02.png

 

  • 4 weeks later...

GalCiv III: Mercenaries and the v1.6 update are out today!

 

Mercenaries info: http://forums.galciv3.com/474801/

 

v1.6 changelog: http://forums.galciv3.com/475427

 

In Galactic Civilizations III: Mercenaries, the human race is fighting a war against the remorseless Drengin Empire. Both sides have become increasingly desperate, leading them to turn to the galactic underworld and their elite mercenaries.

 

Visit the Galactic Bazaar and hire dozens of Mercenaries
Discover Galactic Bazaars and choose from dozens of mercenaries for hire! Is that anomaly a little too dangerous to risk your own life and limb over? Pick a mercenary suited for the job and order them to do your bidding. Your bones are fragile, after all.
 

New Campaign! Lead the Torians to freedom from their Drengin oppressors
Hire mercenaries and use them to help lead the Torians to freedom from their Drengin oppressors in an exciting new campaign. Rebuild your shattered empire from the ground up and thrive in the face of adversity.

 

Tons of New Ship Designs
Every mercenary has their own unique ship for traveling across the galaxy in style. Speaking of style, there are lots of new ship parts to enhance your own customizations and styles!

 

Play as an Ancient Race of Warriors
The Arceans, an ancient and honorable civilization of warriors and long-time enemy of the Drengin Empire, make their debut in Mercenaries! The Arceans have new racial traits and abilities and a unique tech tree to boot!

 

Play as an Old Familiar Race from Galactic Civilizations II
The aquatic Torians are back and ready to fight! ...Well, sort of. They're ready to hire a bunch of mercenaries to help them escape their enslavement from the cruel Drengin Empire. The Torians are at the center of the Mercenaries campaign and also have new racial traits, abilities, and tech trees for you to explore.

 

02_image_31.png

1 hour ago, Island Dog said:

GalCiv III: Mercenaries and the v1.6 update are out today!

Picked it up on gog.com!

I'm not sure why you guy don't even mention them when you say where it's available but thanks for at least releasing there instead of being Steam ONLY.

  • 2 months later...
  • 3 weeks later...

The Builder's Kit DLC is out today. :)

 

New Ship Parts
Use dozens of core and specialized parts in shapes like disks, boxes, cockpits, fins, and more!    

 

New Labeling Options
Use letters and numbers to enhance your ship designs and show off your creative names!    

 

New Ship Style Set
The new Raider style allows you to outfit your custom factions with a new look to their starbases, shipyards, and more!

 

http://forums.galciv3.com/477524/

 

ShipBuilder_Mech.png

  • 2 weeks later...

The Galactic Civilizations III v1.8 update is out today with asteroid mining, ship leveling, improved multiplayer, and more. :)

 

Info and changelog: http://forums.galciv3.com/477869/

 

Highlights of the update:

 

Quote

Asteroid Mining
Looking for a get rich quick scheme? Well, this may not quite fit the bill, but it will fill your pockets! Choose an asteroid in your zone of control and build an Asteroid Mining Base. When completed, it will send raw production to a planet of your choice. make sure to keep an eye out for your enemies, though -- these bases are fragile and easily destroyed. 

New Planet List
There are a lot of planets out there just waiting to be discovered! This new planet list allows you to keep track of the planets you've already found so that when you go back to colonize them later, they're much easier to find.

Ship Leveling
Win battles and survey anomalies to level up your vessels! Most ships will gain additional hit points as they gain experience and Mercenary Ships will improve based on their existing abilities, which makes them a lot more relevant in the late game.

Star Information Window
Click on a star to see all colonizable worlds within that system. Organize your empire by renaming stars with your own name scheme - or, draw inspiration from your favorite Sci-Fi series!

Multiplayer Improvements
Enjoy new stability in your games online with friends! The game has been updated to allow for increased ship movement during multiplayer matches and a host of fixes for issues that could cause desyncs.

gc3_v18_ShipLeveling.png

  • 1 month later...

The v1.81 update is available today. This update focuses on UI and AI, along with various other fixes and improvements to the game. :)

 

Full changelog: http://forums.galciv3.com/478793/

 

Quote

 

Increased AI Aggression 
Ai is more likely to engage you multiple times in a single turn.  

 

New notification UI
We've updated notification system to make it more useful and informative.  Notifications messages now appear as scrolling list on the left-hand side of the screen. Notifications can be filtered based on priority or disabled off in the game options menu.

 

Better load times  
Starting a new game is significantly faster.  

 

 

This topic is now closed to further replies.
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    • Pretty nice tool, thanks
    • Indeed. But note that this has Wifi7, HDMI 2.1, BlueTooth 5.4, and 5G Ethernet, so even in the additional features list this bundle blows the Steam Machine away. And, with the money saved, one could improve this dramatically.
    • One of the strangest galaxies in our Universe could help answer some long overdue questions by Sayan Sen Image by Pixabay via Pexels | Not representative An international team of astronomers led by the Department of Astronomy at Tsinghua University has discovered an unusually metal-poor galaxy that may contain signs of first-generation star formation. The galaxy, named Metal-Pristine Galaxy COSMOS Redshift 3 (MPG-CR3), or CR3, was identified using observations from the James Webb Space Telescope (JWST), the Very Large Telescope (VLT), and the Subaru Telescope. The findings, published in The Astrophysical Journal Letters, describe CR3 as the most metal-poor galaxy known from the period known as "cosmic noon," around 11.5 billion years ago. Cosmic noon refers to a period when the universe was producing stars at its highest rate and galaxies were growing rapidly. In astronomy, "metals" refers to all elements heavier than helium, including oxygen, carbon, and iron. Because CR3 contains so few of these heavier elements, researchers say it closely resembles what scientists expect the earliest galaxies in the universe may have looked like. The discovery is significant because it could offer clues about Population III (Pop III) stars, the first generation of stars thought to have formed after the Big Bang. These stars are believed to have formed from gas made almost entirely of hydrogen and helium, before heavier elements were created inside stars and spread across the universe through supernova explosions. Hence this is why CR3 has been referred to as a "living fossil." Scientists have long believed that Population III stars existed only in the very early universe. As more generations of stars formed and died, they enriched surrounding gas with heavier elements, making the conditions needed for metal-free star formation increasingly rare. Because of this, researchers expected the formation of such stars to have largely ended after the epoch of reionization, a period when radiation from the first stars and galaxies transformed the neutral hydrogen filling the universe and made it largely transparent to ultraviolet light. CR3 appears to challenge that idea. The galaxy was observed at a redshift of z = 3.193 ± 0.016. Redshift measures how much light from a distant object has been stretched as the universe expands and helps astronomers determine how far back in time they are looking. In this case, the redshift corresponds to roughly 11.5 billion years ago during cosmic noon. Although the universe was already several billion years old by that point, CR3 shows characteristics more commonly associated with much earlier galaxies. Observations revealed exceptionally strong emissions from hydrogen and helium, including Lyα, Hα, and He I λ10830. Lyα, or Lyman-alpha emission, is a specific wavelength of light produced by hydrogen and is widely used to study distant galaxies. Hα emission is another hydrogen signature commonly used to trace active star formation, while He I λ10830 is produced by helium and can indicate the presence of very hot, young stars. The measured equivalent widths of EW₀(Lyα) = 822 ± 101 Å and EW₀(Hα) = 2814 ± 327 Å are among the highest ever observed in star-forming galaxies. Equivalent width is a measure of the strength of an emission line relative to the surrounding light, and such large values are typically associated with intense and very recent star formation. At the same time, researchers found no statistically significant detections of metal emission lines, including [O III] λλ4959, 5007 and C IV λλ1548, 1550. Emission lines act as chemical fingerprints that reveal which elements are present in a galaxy. Oxygen and carbon lines are commonly seen in galaxies that have already undergone significant chemical enrichment. Their absence in CR3 suggests an unusually pristine environment. Using abundance calibration methods developed with JWST observations, the team placed a 2σ upper limit on the galaxy's gas-phase metallicity of 12+log(O/H)<6.52, corresponding to less than 0.7% of the Sun's metallicity (Z < 7 × 10⁻³ Z⊙). Gas-phase metallicity measures the abundance of heavy elements in a galaxy's gas. A 2σ upper limit indicates that the true value is very unlikely to be higher than the quoted threshold. Even when accounting for uncertainties in the calibration methods, the most conservative limit remains 12+log(O/H)<6.95, making CR3 the most metal-poor galaxy identified at cosmic noon. The galaxy also appears to contain very little dust. Researchers measured a Lyα/Hα flux ratio of 13.9 ± 2.5, a result that suggests negligible dust attenuation, meaning very little of the galaxy's light is being absorbed or scattered by cosmic dust. Because dust is usually produced by earlier generations of stars, this finding further supports the idea that CR3 has experienced very little chemical enrichment. Further analysis using spectral energy distribution modelling, a technique that compares observed light with theoretical models, suggests that CR3 contains an extremely young stellar population only around 2 million years old. The modelling, which used Population III stellar templates, also indicates the galaxy has a stellar mass of approximately 6.1 × 10⁵ M⊙. The symbol M⊙ represents one solar mass, or the mass of the Sun. One of the key questions raised by the discovery is how such a chemically primitive galaxy could exist in a universe that had already spent billions of years producing heavier elements. To investigate this, the researchers examined CR3's surroundings. Their analysis suggests the galaxy may lie in a slightly underdense environment, with a density contrast of roughly δ ≈ −0.12. An underdense region contains less matter and fewer galaxies than average. The team suggests that this relative isolation may have helped preserve pockets of pristine gas. Metal-rich material expelled from nearby galaxies may never have reached CR3, while the lower rate of galaxy mergers and interactions could have slowed the mixing of enriched gas into the system. If future observations confirm these findings, CR3 could provide some of the strongest evidence yet that first-generation star formation continued well after the epoch of reionization. Such a result would challenge the conventional view that pristine star formation ended by z ≳ 6 and suggest that small pockets of metal-free gas survived much longer than previously thought. Researchers stress that more observations will be needed to determine the galaxy's true nature. Future spectroscopic studies with higher resolution and better signal quality could help confirm whether CR3 is genuinely hosting Population III star formation. The discovery is also expected to encourage searches for other similar galaxies, which could help astronomers better understand how the first stars formed and how galaxies evolved in the early universe. Source: Tsinghua University, IOPscience This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • "I think in the immediate absence of a partner to apply relief" In the words of Sterling Archer... "Phrasing!"
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