Windows 8.1- Desktop lovers rejoice (brief review)


Recommended Posts

This thread is entertaining and saddening all at once, for a bunch of supposed nerds, geeks, and supposed IT experts and admins, I see entirely too much clinging to the old ways just because attitude here, had this same discussion with a few if the IT guys at work too, most go into win 8/8.1 with their minds already set that Metro and the Start Screen sucks and no matter what reality and real world experience says otherwise you will cling to your antiquated was, and that's fine, but admit that's all it is, it not any more efficient or not using the Start screen than a bloated Start menu, hell most of us rarely used the menu or Start screen, all the important apps should already be pinned to your task bar

 

TLDR, you like the old ways, good, keep your old inefficient ways, but realize eventually you will "get" the Start Screen and like it once you actually try it with an open mind

 

Oh look, it's the same old tired narrative that the start screen is superior and anyone who disagrees is merely "stuck in the past" or "resistant to change" with absolutely zero justification as to why the start screen is superior.

The start menu was hardly elegant. It suffered from being relic designed for a previous era. You can't hold onto that forever.

It's design left little room for expansion or new features without massive change. Microsoft wants to expand Windows' mobility, so the Start Menu had to go. Even on Desktops, the Start Screen has positive benefits over the menu. Greater scalability, greater visibility of the icons, and cloud syncing, for example. For ordinary users, this outweighs the poor and outdated features of the start menu, despite users familiarity with it.

Oh look, it's the same old tired narrative that the start screen is superior and anyone who disagrees is merely "stuck in the past" or "resistant to change" with absolutely zero justification as to why the start screen is superior.

 

You are only picking on one little part of what he wrote.

He is right though, it's amazing how hard IT people complain about this, while you would think that we all got into this business because we like new things, we love to experiment, but the way it looks, people here feel like it's better to have a status quo and not move on at all just so they don't have to change there ways, or have to learn something new.

 

That IS the wrong attitude if you want to be in IT, it's all about new things and constant learning

I don't think there has been any version of windows in history that has divided the windows community like this.

 

I love the start screen the most on a tablet, but the love stops there. I don't like the start screen as much as the start menu on laptops or desktops and I feel the start screen is a step down in windows ui evolution also. The start screen takes the entire screen, it takes longer to move your mouse to open a program, the search is not visible unless you start typing, your library folders are not there unless you pin them,  and the start screen makes working on the desktop less productive. The start menu is smaller, opening programs takes less time, you have all your library folders on the side unlike the start screen, the search is visible unlike the start screen, you can launch programs in the search and the start menu opens faster than the start screen .

 

Overall I think the start screen caters to touch displays more and the start menu is caters better for desktop users.

You are only picking on one little part of what he wrote.

He is right though, it's amazing how hard IT people complain about this, while you would think that we all got into this business because we like new things, we love to experiment, but the way it looks, people here feel like it's better to have a status quo and not move on at all just so they don't have to change there ways, or have to learn something new.

 

That IS the wrong attitude if you want to be in IT, it's all about new things and constant learning

 

Did it ever occur to you that people might have valid reasons for disliking these changes? Did it ever occur to you these changes might not strictly be for the better in every aspect?

 

You moan about people saying you're an idiot for liking the Start Screen, and yet you have absolutely zero empathy for the other side of the coin.

 

You know what else is the wrong attitude? Accepting any change at face value, and never considering alternatives.

  • Like 2

(Y) Amen! I cant tell you how many times proponents of the start screen told others they are dumb and/or resistant to change.

I will just say this to all supporters of the new Start screen......

 

NOT EVERYONE WANTS TO SEE THEIR ENTIRE SCREEN USED UP BY A BUNCH OF ICONS. SOME PREFER SOMETHING A LOT MORE ELEGANT LIKE THE START MENU. IF YOU LIKE THE START SCREEN GOOD FOR YOU, BUT DON'T GO AROUND TELLING PEOPLE WHO DON'T THAT THEY ARE STUPID, RESISTANT TO CHANGE ETC.

  • Like 2

Did it ever occur to you that people might have valid reasons for disliking these changes? Did it ever occur to you these changes might not strictly be for the better in every aspect?

You moan about people saying you're an idiot for liking the Start Screen, and yet you have absolutely zero empathy for the other side of the coin.

You know what else is the wrong attitude? Accepting any change at face value, and never considering alternatives.

The start screen is a long term investment. The positives outweigh whatever perceived negatives there are with this change. The start screen opens up Windows to new opportunities more easily than the start menu did (as evidenced by this current change already).

Anarkii, just wondered why your clock shows 3:57 PM on the 4/11/2013 (also the 0 seems to be missing from infront of the 4), i wasn`t aware it was that time anywhere in the world yet ;)

Maybe that`s something to do with the 'Evaluation Copy' deal...

I feel like the new sidebar search feature with combined search results is a pretty nice improvement over the annoying full-screen search in 8.0. And it lessens the need to even see either the Start Screen or the All Apps page. Although Windows could really use something like Quicksilver, in my opinion. 

I will just say this to all supporters of the new Start screen......

 

NOT EVERYONE WANTS TO SEE THEIR ENTIRE SCREEN USED UP BY A BUNCH OF ICONS. SOME PREFER SOMETHING A LOT MORE ELEGANT LIKE THE START MENU. IF YOU LIKE THE START SCREEN GOOD FOR YOU, BUT DON'T GO AROUND TELLING PEOPLE WHO DON'T THAT THEY ARE STUPID, RESISTANT TO CHANGE ETC.

 

I have to disagree that the Start Menu was elegant. I thought it was inefficient, cluttered, difficult to organize, and hard to find anything in. The Start Screen IMO is a lot closer to elegant - easy to organize as you see fit, easy to scan and find what you want, even if you don't organize. And if you use Metro apps, you get actual information on the Start Screen - weather updates, new email notifications, etc. The Start Menu was just a clunky, static list. I thought it was a downgrade from Program Manager back in 1995 (since you could easily organize the icons in PM), and while I got used to it, I never thought it was particularly efficient or elegant.

Did it ever occur to you that people might have valid reasons for disliking these changes? Did it ever occur to you these changes might not strictly be for the better in every aspect?

 

You moan about people saying you're an idiot for liking the Start Screen, and yet you have absolutely zero empathy for the other side of the coin.

 

You know what else is the wrong attitude? Accepting any change at face value, and never considering alternatives.

 

Yes, it did occur to me that people might have valid PERSONAL reasons for disliking some of the changes, doesn't mean that their opinion all of a sudden becomes general truth. There are plenty of the so called professionals who have absolutely no issue with the changes. So it all comes down to personal opinion. Way to many people here state their personal opinion as fact.

 

My 'moaning' was a reply to somebody yelling that he was tired of being called whatever, I just replied some of us were tired of being called shills or whatever.

 

My biggest complaint with the nay say'ers of Win 8 is that they can't come up with a better solution without having MS giving up on the tablet space.

It always comes down to reverting to Win7

I only ever checked 8.1 on a friend's computer, I don't see this swaying anyone who disliked 8, but I guess it could be a decent upgrade for those not minding 8. Me, I disabled everything Metro, but I found it simply too unstable, so right now I pretty much have a spare Windows 8 license which I'll probably gift to someone.

I only ever checked 8.1 on a friend's computer, I don't see this swaying anyone who disliked 8, but I guess it could be a decent upgrade for those not minding 8. Me, I disabled everything Metro, but I found it simply too unstable, so right now I pretty much have a spare Windows 8 license which I'll probably gift to someone.

Hey I can always use another Win 8.0 license :)

My biggest complaint with the nay say'ers of Win 8 is that they can't come up with a better solution without having MS giving up on the tablet space.

It always comes down to reverting to Win7

 

Absolute rubbish. Even with the basic approach of making the start menu an option (akin boot to desktop is in 8.1) does nothing to harm or impede MS's push into the tablet space.

 

There have been a myriad of suggestions and ideas put forward, but they were all quickly swept under the rug by sycophants.

 

No, some idiotic exec at Microsoft made the decision to obliterate the start menu because they thought it was a threat to the start screen and the attached store. And that choice has arguably done far more harm to the progress of Windows 8.x and by extension, the start screen ecosystem.

Absolute rubbish. Even with the basic approach of making the start menu an option (akin boot to desktop is in 8.1) does nothing to harm or impede MS's push into the tablet space.

 

There have been a myriad of suggestions and ideas put forward, but they were all quickly swept under the rug by sycophants.

 

No, some idiotic exec at Microsoft made the decision to obliterate the start menu because they thought it was a threat to the start screen and the attached store. And that choice has arguably done far more harm to the progress of Windows 8.x and by extension, the start screen ecosystem.

 

If you really want that start menu, why don't you get one of the available programs?

We've been using little tools and programs as long as I can remember on Windows to make it more to our liking.

 

So with the vision MS has, of one OS/UI on all platforms, how could they have done this better, all I hear comes down to completely different UI's,......

 

I'm not saying Win8.x is perfect lots of places for improvement, but the new way of working hasn't hindered me in the slightest.

If you really want that start menu, why don't you get one of the available programs?

We've been using little tools and programs as long as I can remember on Windows to make it more to our liking.

 

So with the vision MS has, of one OS/UI on all platforms, how could they have done this better, all I hear comes down to completely different UI's,......

 

I'm not saying Win8.x is perfect lots of places for improvement, but the new way of working hasn't hindered me in the slightest.

 

Nothing in this post addresses my previous point, you've just ignored it and resorted to the usual parroting of MS PR.

  • Like 2

Nothing in this post addresses my previous point, you've just ignored it and resorted to the usual parroting of MS PR.

 

There was no previous point.

 

And there we go again, we must be paid to say things like that right?

There was no previous point.

 

And there we go again, we must be paid to say things like that right?

 

Yes, generally when you ignore the content of a post, move the goalposts and then respond with some asinine marketing speak, you do rather make yourself look like a shill.

 

Otherwise your response would of been one of "oh yeah I guess Microsoft could have done that", rather than "b-but muh one UI and futures of computerings".

 

It is your (and others) resistance to considering alternate courses of action that is the problem here.

  • Like 2

You guys realize you're not arguing about any version of Windows right now? Rather the right to argue, the rules of arguing, and the fervor of the arguments ... lol.

You guys realize you're not arguing about any version of Windows right now? Rather the right to argue, the rules of arguing, and the fervor of the arguments ... lol.

 

This wouldn't happen if people actually argued the point, and didn't intentionally avoid or ignore topics when they hit conclusions where Microsoft simply could of handled things better. (You're one of the few that doesn't do this)

 

Because that's the ultimate conclusion at the end of all these various topics, Microsoft screwed up and proceeded with a course of action that was more harmful to them overall than if they had been accommodating and offered users a choice.

 

Windows 8 wouldn't of been hated, the marketshare would of been much higher, and it most likely would have also helped their efforts elsewhere too. Everyone is happy except the very few usual malcontents that really DO hate any change regardless of reason.

  • Like 2

with the vision MS has, of one OS/UI on all platforms, how could they have done this better, all I hear comes down to completely different UI's,...... 

Well, what's wrong with UIs that are purpose-built for the class of device one is using? Seems to me, the vision of a single UI regardless of the platform is exactly what is criticised by some.

This wouldn't happen if people actually argued the point, and didn't intentionally avoid or ignore topics when they hit conclusions where Microsoft simply could of handled things better.

 

Because that's the ultimate conclusion at the end of all these various topics, Microsoft screwed up and proceeded with a course of action that was more harmful to them overall than if they had been accommodating and offered users a choice.

 

Windows 8 wouldn't of been hated, the marketshare would of been much higher, and it most likely would have also helped their efforts elsewhere too. Everyone is happy except the very few usual malcontents that really DO hate any change regardless of reason.

 

They definitely made some bad decisions but I'm not sure they had much choice. They were getting their clocked clean by iOS and Android tablets and phones. The Explorer UI simply will not work on tablets/touch, that's not what it was designed for and has failed miserably on tablets and phones. They have a long way to go but their is light at the end of the tunnel. They are selling tablets, and the phones are selling as well as can be expected given all that's still missing from both platforms.

 

The changes from 8 RTM to 8.1 are encouraging. Windows did not come out of the womb at v.7. Their biggest problem is small market share not encouraging a whole lot of development.

 

But I do agree 8 RTM was full of inexcusable mistakes, poor decisions, poor execution, and poor code. Some things were bad telemetry such as whatever data drove the horrendous search implementation. Yet it's turning out the telemetry on how most multitask and use or don't use the Start Menu may end up being correct, or more correct than wrong.

This wouldn't happen if people actually argued the point, and didn't intentionally avoid or ignore topics when they hit conclusions where Microsoft simply could of handled things better. (You're one of the few that doesn't do this)

 

Because that's the ultimate conclusion at the end of all these various topics, Microsoft screwed up and proceeded with a course of action that was more harmful to them overall than if they had been accommodating and offered users a choice.

 

Windows 8 wouldn't of been hated, the marketshare would of been much higher, and it most likely would have also helped their efforts elsewhere too. Everyone is happy except the very few usual malcontents that really DO hate any change regardless of reason.

Yet all of this is again simple opinion.

They definitely made some bad decisions but I'm not sure they had much choice. They were getting their clocked clean by iOS and Android tablets and phones. The Explorer UI simply will not work on tablets/touch, that's not what it was designed for and has failed miserably on tablets and phones. They have a long way to go but their is light at the end of the tunnel. They are selling tablets, and the phones are selling as well as can be expected given all that's still missing from both platforms.

 

The changes from 8 RTM to 8.1 are encouraging. Windows did not come out of the womb at v.7. Their biggest problem is small market share not encouraging a whole lot of development.

 

But I do agree 8 RTM was full of inexcusable mistakes, poor decisions, poor execution, and poor code. Some things were bad telemetry such as whatever data drove the horrendous search implementation. Yet it's turning out the telemetry on how most multitask and use or don't use the Start Menu may end up being correct, or more correct than wrong.

 

I think you mistake my intent, I have no opposition to Microsoft pursuing those segments nor do I oppose the existence of Metro in general. What I do however oppose is the forced mixing of the two from both directions.

 

Microsoft could of taken a cleanly segregated approach that would of benefitted both platforms, but they didn't because most likely the usual idiot execs thought forcing Metro on the desktop would boost it's adoption in general. In the end it harmed both.

 

Heck, this isn't totally without precedent. Look at the slow adoption of DirectX 10, again arguably not helped by the original tying to NT6.x.

 

Yet all of this is again simple opinion.

 

No, it's simple fact. You just don't want to admit Microsoft did something wrong/poorly.

  • Like 2

 

No, it's simple fact. You just don't want to admit Microsoft did something wrong/poorly.

 

I just think I live a simpler life, granted I don't rely on technology for my job anymore like I used to, but I upgrade, notice some differences, learn how it works and move on with my life. 

I might get annoyed about some things once and a while but I just don't go yelling that these changes are hostile, MS made the biggest mistake in their life, yadayadayada

 

If they change everything again when it comes to Win 9, i'll do the same thing again.

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      +Edouard
      75
    4. 4
      Skyfrog
      74
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!