Formula 1 World Championship 2014 Pre-Season Discussion


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McLaren decides that Magnussen will replace Perez in 2014 F1 season

 

McLaren has taken the decision to replace Sergio Perez with Kevin Magnussen for the 2014 Formula 1 season.

 

Sources have confirmed to AUTOSPORT that the team has decided to promote the Formula Renault 3.5 champion, although a contract has not yet been signed.

 

Magnussen, a McLaren development driver, became the favourite for the seat in the days following the Abu Dhabi Grand Prix.

 

Speaking earlier on Monday, team principal Martin Whitmarsh had declined to comment on the prospect of Magnussen racing for McLaren next year.

 

"The fact is at the moment we haven't confirmed our driver line-up, we haven't signed contracts with drivers," he said.

 

Source: Autosport

 

Another reason for me to feel old: I remember the times when his father, Jan Magnussen, was considered the next big talent for F1.

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Here's Felipe Nasr's GP2...

team013-9Carlin.jpg

...am I the only one who thinks that Nasr's car looked like the cat was sick all over it? Something like this or this (not actually a real Williams livery) are much nicer.

I'll agree the ones you posted do look better, but Nasr's livery doesn't look that bad.

Why not go full retro and resurrect old team names? Mercedes GP could be Tyrrell again (their history: Tyrrell -> BAR -> Honda -> Brawn GP -> Mercedes GP), Force India could go back to the Jordan name, Toro Rosso -> Minardi, RBR could buy the rights to the Brabham name.

 

1384270378.jpg

 

Formula 1 teams are concerned that the 2014 technical regulations are forcing them into 'ugly' designs with hooked nose sections, as shown by this AUTOSPORT image.

 
The rules for next season require a high chassis of 525mm and a low nose tip at 185mm.
 
But the regulations only demand a relatively small nose tip cross-section, and teams will want to minimise the width of this area to improve air flow under the chassis.
 
That raises the prospect of slender, drooping nose tip extensions to meet minimum rules requirements for this section, protruding from a higher, more bulky, section that will pass crash tests and fit teams' aerodynamic needs.
 
While not all teams are believed to be heading down this design route, it is understood that several leading outfits believe it is the best solution.
 
AUTOSPORT understands that some senior Formula 1 technical personnel have already called for changes to improve aesthetics, but this was not successful due to a lack of agreement on the need to do something.
 
An FIA technical directive has also been issued ruling out an alternative nose solution that was put forward with a request for clarification.
 
Red Bull design chief Adrian Newey and McLaren sporting director Sam Michael have admitted that the 2014 cars are likely to be "ugly" due to the front impact structure.
 
"The low nose is not a problem," Michael explained.
 
"The problem is the vagaries in the way you get through the crash test - and the teams will mostly be going down one solution.
 
"It is not because of the chassis height."

http://www.autosport.com/news/report.php/id/111262

Perez confirms McLaren exit at the end of the year.

 

Sergio Perez has confirmed he will not drive for McLaren in 2014.

 

Perez joined the team from Sauber at the beginning of the season. McLaren?s development driver and Formula Renault 3.5 champion Kevin Magnussen has been tipped to take his place.

 

?First of all I would like to thank McLaren for giving me the opportunity to be with them this season,? said Perez in a statement.

 

?It has been an honour for me to have been in one of the most competitive teams in the sport and I do not regret even a bit having joined them. I have always given the best of me for the team and still despite this I could not achieve what I aimed for in this historic team.?

 

?I am committed to deliver very good results in these last two races, especially in Austin,? he added. ?I am so much looking forward to see all my people gathered together, feel their energy and show them the best of me.?

 

?I would like to say to every single one of my fans around the world and in my country that I am eternally grateful to them. They have never let me down, especially in difficult moments like these. I truly appreciate their support, they have never forgotten me.?

 

?I have met a lot of new people at McLaren this season and I have made many good friends as well. From the top management level to the marketing, accounting and engineering departments to the mechanics, the cooks, the catering people and basically everyone in the team, I am eternally grateful to them. It has been a learning experience to me.

 

?I would like to wish the team the very best in the future. I will always be a fan of McLaren. In the meanwhile I will be looking at my future to ensure my best position in the best possible package to fight for wins.

 

?Thanks to McLaren and all of its partners this season, you can rest assured that I will never give up.?

 

Source: F1 Fanatic

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And now we wait for the announcement of Kevin Magnussen as his replacement...

 

 

EDIT: Ooh, almost a dead heat, Meph! If I didn't spellcheck Magnussen, it probably would have been a dead heat. :P

McLaren confirm Magnussen will replace Perez

 

McLaren have confirmed they will Sergio Perez him with rookie Kevin Magnussen in 2014.

 

Magnussen, 21, won this year?s Formula Renault 3.5 championship in emphatic style, taking five races wins along the way and losing another on a technicality. He also impressed the team during his Young Driver Test appearance for them at Silverstone in July.

 

Magnussen said he was ?absolutely overjoyed? to be making his debut with McLaren and vowed ?I won?t let you down, guys.?

 

?I?ll put it simply: this team is the best,? Magnussen added. ?It?s been my dream to drive for McLaren ever since I was a small kid, and it?s no exaggeration to say that I?ve dedicated almost every day of my life to achieving the goal of becoming a McLaren Formula One driver.

 

?I have an enormous amount of respect for everyone at McLaren, and I want to say a massive ?thank you? to everyone, but most of all to Martin and his senior colleagues, for giving me this chance.?

 

McLaren rarely promote rookie drivers to their race team. Magnussen is the first to have the chance since Lewis Hamilton in 2007.

 

Before that the last driver to make his race debut for McLaren was Magnussen?s father Jan in the 1995 Pacific Grand Prix, substituting for an unwell Mika Hakkinen. It was a one-off drive, though Magnussen later spent a year and a half racing for Stewart.

 

Source: F1 Fanatic

Updated grid:

 

Red Bull Racing
Red Bull Racing RB9 ? Renault Energy F1-2014
Team Principal: Christian Horner; Technical Director: Adrian Newey
1. Sebastian Vettel
2. Daniel Ricciardo

 

Mercedes AMG Petronas Formula One Team
Mercedes F1 W04 ? Mercedes TBA
Team Principal: Ross Brawn ; Technical Director: Toto Wolff
3. Lewis Hamilton
4. Nico Rosberg

 

Scuderia Ferrari
Ferrari F138 ? Ferrari TBA
Team Principal: Stefano Domenicali ; Technical Director: Pat Fry
Fernando Alonso
Kimi R?ikk?nen

Vodafone McLaren Mercedes
McLaren MP4-28 ? Mercedes TBA
Team Principal: Martin Whitmarsh ; Technical Director: Tim Goss, Neil Oatley
Jenson Button
Kevin Magnussen

Lotus F1 Team
Lotus E21 ? TBA
Team Principal: Eric Boullier ; Technical Director: Nick Chester
TBA
TBA

Sauber F1 Team
Sauber C32 ? Ferrari TBA
Team Principal: Monisha Kaltenborn ; Technical Director: James Key
Sergey Sirotkin
TBA

Sahara Force India F1 Team
Force India VJM06 ? Mercedes TBA
Team Principal: Vijay Mallya ; Technical Director: Andrew Green
TBA
TBA

Williams
Williams FW35 ? Mercedes TBA
Team Principal: Sir Frank Williams ; Technical Director: Pat Symonds
Valeri Bottas
Felipe Massa

Scuderia Toro Rosso
Toro Rosso STR8 ? Renault Energy F1-2014
Team Principal: Franz Tost ; Technical Director: James Key
Jean-?ric Vergne
Daniil Kvyat

Caterham F1 Team
Caterham CT03 ? Renault Energy F1-2014
Team Principal: Cyril Abiteboul ; Technical Director: Mark Smith
Charles Pic
TBA

Marussia F1 Team
Marussia MR02 ? Ferrari TBA
Team Principal: John Booth ; Technical Director: ?
Jules Bianchi
TBA

^ should of updated the first post

I can't. A mod will have to do it.

(Unlimited edit time for subscribers had to be cancelled after an incident with an ex-member a while ago)

^ should of updated the first post

 

 

I can't. A mod will have to do it.

(Unlimited edit time for subscribers had to be cancelled after an incident with an ex-member a while ago)

 

Just poke me when you need it updating, I'll get on it :)

 

McLaren is trying to help Sergio Perez find a seat in Formula 1 next year, team boss Martin Whitmarsh has revealed.

 
Although McLaren has elected not to retain the Mexican for next year and dropped him for Kevin Magnussen, Whitmarsh believes Perez is good enough to be in F1 and has contacted rival teams to encourage them to take him.
 
"I have rung Force India and I have rung Lotus," Whitmarsh told AUTOSPORT. "I have recommended him.
 
"I am trying to help him get a drive. He deserves to be in Formula 1. He is an exciting driver, but we saw such great potential in Kevin that we decided to sign him.
 
"It was not a case of what Checo did wrong. What Checo did wrong was that Kevin existed."
 
Although it may appear strange for Whitmarsh to be pushing teams to take a driver that his outfit has rejected, he says he is doing so because McLaren still believes Perez is a better prospect than other drivers being considered elsewhere.
 
"People say, how can you recommend him when you've just dropped him? But the fact is I had Kevin," Whitmarsh said.
 
"We could have taken a lot of the drivers that were around that were available, the experienced guys, and we made a decision that we wouldn't take any of those guys in preference to Checo.
 
"That is why I can reasonably recommend him to another team."
 
Although Perez said earlier this week that the lateness of McLaren's decision had hurt his chances of a 2014 seat, Whitmarsh does not agree.
 
Martin Whitmarsh and Sergio Perez
 
He claims that even at this stage of the campaign the seats that were realistically available for him are all still open.
 
"People say it is terribly late, but what I have said to him is that he needs to stand back from it a bit," he said.
 
"I told him the Ferrari seats have gone, the Mercedes seats have gone, Red Bull has gone, and Toro Rosso has gone. Those are the only seats that have gone - and in truth he wasn't in the frame for any of those. So he hasn't lost a seat.
 
"At the time Williams had a seat, but that has now gone, but there is a Lotus seat, a Sauber seat, a Force India seat, a Caterham seat and a Marussia seat. So there is no seat closed to him and we can have no accusations that we made the decision too late."

http://www.autosport.com/news/report.php/id/111375

Paul di Resta is being forced to consider a driving career outside Formula One as seats run out for next season.
 
Di Resta, 27, is coming to end of his third season with Force India and is 10th in the drivers' championship going into the final race of the season in Brazil this weekend. That is an improvement on his 13th and 14th places in 2011 and 2012 but he is still unsure of his drive for next season.
 
He is considering a number of options and might even follow his cousin, Dario Franchitti, into IndyCar.
 
"I built a good reputation in DTM [an international touring car racing series, which he won in 2010], and there are other opportunities in a few other series," Di Resta said. "I've always been slightly concerned about the safety of it [indyCar], but sitting down and looking at it logically, it's a serious option to look elsewhere because of the success he has had."
 
Franchitti, 40, announced his retirement last week on medical grounds, following a horrific accident in Houston and Di Resta said at the time: "Racing in America is slightly different, isn't it? In Europe, [Franchitti] is probably under-appreciated. But to sit there at 40, having won four IndyCar titles and three Indy 500s ? I would like to be in that position."
 
Force India, as usual, will not announce their 2014 drivers until the end of December but they want to re-sign the highly-rated Nico H?lkenberg from Sauber. The incumbent Adrian Sutil and Sergio P?rez, who has been dropped by McLaren, are favourites for the other seat.
 
Di Resta has not yet given up on his F1 career. "They know what I'm capable of here, they know what I can deliver. I feel like I'm an asset to the team," he said, "but I can't make the decision for them, and I have to respect their decision. I've said all along I'd love to be part of it.
 
"Things are getting tighter in the midfield to get seats, so I have to be content with what I've done, and I believe over the last four races I've done what's been asked of me. I don't know what will happen. I've got to wait and see. We're speaking, and that's all you can do. All is not confirmed yet."
 
Di Resta's manager Richard Goddard said recently: "There are a lot of drivers in the sport with money and a lot of teams that need money. That is probably the biggest issue, that it is not just outright talent that gets you a seat any more. Unfortunately, Paul doesn't have a government-backed scheme or a rich billionaire standing behind him."
 
Marussia are ready to re-sign the fourth British driver in F1, Max Chilton, even though he has been the last of the finishers on 11 occasions this season, and last but one on a further six.
 
But Marussia, who have already re-signed his team-mate Jules Bianchi, have been impressed by the popular Chilton's progress. Chilton is also the only driver among the smaller teams to finish every race.
 
Heikki Kovalainen, who has made a two-race comeback with Lotus, looks set for a full-time drive with Caterham next year.

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Yeah but this is Taki, take it with a pinch of salt.

 

Edited the topic title.

 

Basically, from this point going forward, discussion relating to the 2014 season will be going in here, items such as car announcements, driver announcements and any other news relating to next season. The only thing to be discussed now in the old thread is the last race.

 

Speaking of news, looks like Western Digital will be entering a major sponsorship deal with someone in the coming few hours. Going by the colours of the site, I would believe it's Lotus, but who knows.

 

http://products.wdc.com/powerof2/

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Confirmed:

 

Mercedes confirm Ross Brawn will leave team

 

Mercedes have officially announced team principal Ross Brawn will leave the team at the end of the year.

 

The leadership of the team from next year will be shared between executive director (business) Toto Wolff and executive director (technical) Paddy Lowe.

 

?The most important consideration in my decision to step down from the role as team principal was to ensure that the timing was right for the team in order to ensure its future success,? said Brawn.

 

?The succession planning process that we have implemented during this year means we are now ready to conduct the transition from my current responsibilities to a new leadership team composed of Toto and Paddy.

 

?Mercedes-Benz has invested significantly in both the personnel and infrastructure at Brackley and Brixworth. Thanks to the one-team approach we have implemented between the two facilities, the team is uniquely positioned to succeed in 2014 and I am proud to have helped lay the foundations for that success.

 

?However, 2014 will mark the beginning of a new era in the sport. We therefore felt this was the right time to simultaneously begin a new era of team management to ensure that the organisation is in the strongest possible competitive position for the years to come.?

 

Source: F1 Fanatic



Nico Hulkenberg looks set to be with Force India next year after apparently failing in an attempt to stay at Sauber.

 

While the German signed a deal with Force India some time ago, he had until the start of this week to make a final decision on whether to proceed -- an obvious option, given that the Lotus seat was, in theory, still open to him. However, sources have confirmed that Pastor Maldonado has finally agreed to join the Enstone team, alongside Romain Grosjean.

 

Meanwhile, in the light of the recent improvement in Sauber?s form, Hulkenberg inquired about staying. It?s believed that he was told on Sunday that it would not be possible, leaving him committed to Force India.

 

Despite his good performance on-track he has apparently fallen out of favor off it, presumably by not only agreeing to the deal with Force India, but also paying a visit to Lotus prior to the U.S. Grand Prix, which included a seat fitting.

Force India is keen to have Hulkenberg back on board despite being snubbed in favor of Sauber in the middle of 2012.

 

With Sergio Perez likely to join Hulkenberg at Force India, it looks increasingly likely that Adrian Sutil will leave and eventually end up at Sauber.

 

The identity of his teammate remains the missing piece in the transfer jigsaw, as it appears that the team is unlikely to keep Esteban Gutierrez. Sauber?s Mexican sponsorship deals have now come to an end, and sources say that the team is looking elsewhere.




This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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