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Help with The Speed of Sound C++ Program
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By Phillip0web · Posted
Meta says that its "Private Processing technology" will be used. Oh, thank God! Now, I will finally sleep a whole lot better at night trusting FB. 🙄🙄🙄 -
By ExPat · Posted
The Teams Admin center is still a mess. I use it all the time. They really need to talk with the Intune or Entra ID folks for help. -
By LoneWolfSL · Posted
Senua's Saga: Hellblade II to get 60FPS mode, dev commentary, and more alongside PS5 launch by Pulasthi Ariyasinghe Back in May, Microsoft revealed Senua's Saga: Hellblade II as the next first-party Xbox game to reach PlayStation platforms. Now, that release has an official release date attached to it, and alongside it, developer Ninja Theory is releasing an update across all platforms with some major features, including a 60 FPS mode on consoles. The Performance Mode is easily the biggest addition to the story-focused immersive experience. Ninja Theory is delivering it to both Xbox Series X and PlayStation 5 players, but there is some bad news for Series S owners, as it is being left out from the upgrade. "The result is smoother gameplay, especially noticeable during combat and fast-moving moments of the game," says the developer. It's unclear how much of the game's visuals Performance Mode users will be missing out on compared to the default 30FPS "cinematic" mode. PC players are getting an upgrade too. A Very High preset is being added to the settings menu for those wanting even higher fidelity graphics. Optimizations have also been a focus on PC, and Ninja Theory says that the title will be Steam Deck Verified when the Enhanced update lands in August. Next, similar to the original, Dark Rot is incoming as an optional experience that players can enable when starting a campaign. This will have a rot effect being applied to Senua every time she dies, and if it ever reaches her head, the game will come to an end, with all progress from that save being wiped. The Photo Mode in Hellblade II is being upgraded with this update too, with the studio touting a new Motion tab for cinematic video capture, as well as improvements across the board to the feature. Lastly, four hours of developer commentary is being added to give a behind-the-scenes look at how the studio crafted the story and gameplay. "Hear from the ensemble cast, key collaborators in depicting Senua’s experience of psychosis, and members of the development team who poured their heart and soul into Senua’s story," says the studio. The Senua’s Saga: Hellblade II Enhanced comes out on August 12 across PC, Xbox Series X|S, and PlayStation 5 for all owners and Game Pass subscribers as a free upgrade. As for the PlayStation 5 launch of Senua’s Saga: Hellblade II that's happening on the same day, Microsoft will be offering two versions: Standard and Deluxe. As expected, Standard includes the complete base game for $49.99, but Deluxe goes further by adding on a copy of the first game, Hellblade: Senua’s Sacrifice, as well as its original soundtrack. The Deluxe Edition costs $69.99 to purchase. -
By ExPat · Posted
Not sure what you’re talking about. Has been there for quite a while and in the latest versions it’s actually quite good. I use it several times a day as I am a terrible typist. -
By ExPat · Posted
Double post. Please Ignore
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Question
Jackerman23
So I am suppose to write a program that displays a menu for allowing the user to select air, water or steel. After the user has made a selection, s(he) should be asked to enter the distance a sound wave will travel in the selected medium, then whether this distance is in feet or miles. The program will then display the amount of time it will take for sound to travel this distance (in seconds).
Medium / Speed
Air = 1,100 feet per second
Water = 4,900 feet per second
Steel = 16,400 feet per second
So this is what I got so far:
#include <iostream>
#include <iomanip>
using namespace std;
int main()
{
int choice;
int distance;
double amountOfTime;
const double Air = 1100; //feet per second
const double Water = 4900; //feet per second
const double Steel = 16400; //feet per second
cout << "\t\tThe Speed of Sound \n";
cout << "Please select your medium \n\n";
cout << "1. Air \n";
cout << "2. Water \n";
cout << "3. Steel \n";
cout << "Enter your choice: ";
cin >> choice;
cout << "Enter the distance the sound wave will travel: ";
cin >> distance;
cout << setprecision (4) << fixed;
cout <<
if (distance == 0)
{
cout << "Distance must be greater than zero\n";
}
else if (choice >= 1 && choice <=3)
{
switch (choice)
{
case 1: amountOfTime = distance / Air;
break;
case 2: amountOfTime = distance / Water;
break;
case 3: amountOfTime = distance / Steel;
}
cout << "The amount of time it will take to travel is ";
cout << amountOfTime;
cout << " seconds" << endl;
}
return 0;
}
The program works but I still need help in writing the code to ask the user on whether if they want the distance in feet or miles within my program and with a conversion in the code that will display the result of the feet or miles that they will want inputted because so far the distance I ask the user only displays the standard of feet, thanks!
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