Reviewers Are Reporting Frame Rate Problems With 'Call Of Duty: Ghosts' On PS4


Recommended Posts

http://www.forbes.com/sites/davidthier/2013/11/05/reviewers-are-reporting-frame-rate-problems-with-call-of-duty-ghosts-on-ps4/

Call of Duty: Ghosts is the latest iteration in one of the most popular game franchises in the world, so it?s only fitting that Activision?s shooter has become the center of a big discussion of how Microsoft's MSFT +1.94% Xbox One stacks up to Sony's SNE -1.35% PS4. The PS4 version runs at a native 1080p, and the Xbox One version runs at 720p upsacled to 1080, which may point to real differences in the power of these two consoles.

Polygon: ?Much has been said about the fact that the PlayStation 4 version of the game runs at a native 1080p, and while that may be true, the game did struggle to maintain a steady frame rate, especially in hectic multiplayer matches. The PS3 version of the game ran into similar problems, whereas the Xbox 360 version maintained a steady 60 frames per second.?

IGN: ?On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4.?

Joystiq: ?A key pillar of the Call of Duty experience has always been rock-solid 60 frames per seconds gameplay. On Xbox 360, Ghosts maintains this mandate. The PlayStation 4 version, however, has noticeable technical issues, sometimes slowing to a crawl, particularly during set-piece moments with multiple effects. One specific moment I was able to replicate multiple times on PS4 was a campaign scene that ran smoothly on Xbox 360 and PS3, while the game chugged On PlayStation 4. These frame rate hitches happen throughout the campaign on PS4 and, in a series known for its Hollywood-inspired bombast, it detracted from the experience.?

Just to make sure, are these reviewers playing a final copy of COD on a retail console?

Maybe its an issue that can be patched day one when the console is released.

Still, its not the next gen first impressions anyone would want to have.

  • Like 1

There's no NDA under effect ? i'm surprised.

 

There's an NDA on the X1, which is why there's no review.

 

EDGE is saying that there are drops at checkpoints, but never in gunplay.

 

I won't bring up the interview with the IW dev.

There's an NDA on the X1, which is why there's no review.

 

EDGE is saying that there are drops at checkpoints, but never in gunplay.

 

I won't bring up the interview with the IW dev.

Here's what Gamespot has to say about the PS4 version in their official review.

 

Ghosts is even more impressive on the next-gen hardware of the PlayStation 4. While the current-gen versions are just as competent as ever, rendering the chaotic shootouts at a smooth 60 frames per second, the PS4's next-gen artistry creates a much more immersive battleground. Those effects are most noticeable in the levels that emphasize lighting: the soft bokeh effects of floating embers on a burning oil refinery, or the way moonlight refracts and ripples while underwater. It's essentially the difference between a PC game running on high versus low settings. Each version is functionally the same, but all those extra effects add up to a more engrossing experience. (Note: Our review of the Xbox One version remains under embargo until a later date. Activision did not provide access to the PC and Wii U versions.)

http://www.gamespot.com/reviews/call-of-duty-ghosts-review/1900-6415523/

From Giant Bomb review

The PlayStation 4 version of the game looks very sharp and feels very effects-laden, with a lot of good-looking lighting and reflections. It has a long draw distance, while the current consoles occasionally fog things up a bit to reduce the amount of geometry on-screen at a given time. The campaign has an early moment where you come up and see the state of the world by looking at a shot of the Hollywood Sign, which is way off in the distance.

[...]

Additionally, the PlayStation 4 version has a handful of noticeable dips in its frame rate. This usually seemed to happen when a lot of smoke or other effects were on-screen, but occasionally it occurred in multiplayer for reasons I couldn't even guess at. Judging graphics on a brand-new platform can be tough, since we don't have a lot to compare it with at this point, but I will say that I had hoped that it would look a little better across the board. Whether that says more about my expectations or the quality of the game will have to wait until we see more next-generation games in action.

http://www.giantbomb.com/reviews/call-of-duty-ghosts-review/1900-603/

From what I'm seeing the pc version has some pretty serious issues as well. I don't think it's exactly a problem with the PS4. Seems to just be an overall poorly optimized game. Who'd have thought..

 

And a 40gb install..what were they thinking with that.

  • Like 1

The issue seems to be less with the console, more with the fact that the game isn't very good.

And a 40gb install..what were they thinking with that.

 

I've been wondering how they've managed to bloat CoD up to that kind of size when a game like CoD has no business being that big.

From what I'm seeing the pc version has some pretty serious issues as well. I don't think it's exactly a problem with the PS4. Seems to just be an overall poorly optimized game. Who'd have thought..

 

And a 40gb install..what were they thinking with that.

40GB?

 

And I thought BF3 + all extra maps was big.

 

What the heck have they put into the game? Super-amazing dog and fish textures?  

I've been wondering how they've managed to bloat CoD up to that kind of size when a game like CoD has no business being that big.

 

My working theory is 75% of it is fluff stuffed in there to deter piracy. Who in their right mind is going to download a game that requires 40gb? It sure as hell isn't textures because the textures look like they belong in a 5 year old game.

I've seen a lot of youtube reviews of this game on pc and people seem to really be panning it from many angles. Some are bored with the gameplay, some are turned off by the low res textures, etc, etc.

Most seem to agree that BF4 is the more visually demanding (i.e. higher quality) game easily.

If that is true, it might explain why neither the PS4 or X1 could hit 1080p/60 for BF4.

My working theory is 75% of it is fluff stuffed in there to deter piracy. Who in their right mind is going to download a game that requires 40gb? It sure as hell isn't textures because the textures look like they belong in a 5 year old game.

 

40gb won't deter piracy

 

I've seen a lot of youtube reviews of this game on pc and people seem to really be panning it from many angles. Some are bored with the gameplay, some are turned off by the low res textures, etc, etc.

Most seem to agree that BF4 is the more visually demanding (i.e. higher quality) game easily.

If that is true, it might explain why neither the PS4 or X1 could hit 1080p/60 for BF4.

 

For that matter, a lot of PC's are struggling 1080p/60 for BF4 high settings

 

In order to achieve an average frame rate above 60 fps you need an I7 4770 and a Geforce 770 at an estimated cost of 700 bucks for CPU +  GPU alone.. 

40gb won't deter piracy

 

 

For that matter, a lot of PC's are struggling 1080p/60 for BF4 high settings

 

In order to achieve an average frame rate above 60 fps you need an I7 4770 and a Geforce 770 at an estimated cost of 700 bucks for CPU +  GPU alone.. 

 

I'm aware of that. But considering devs and publishers keep insisting on all kinds of stupid DRM that never works I'm sure bloating up the download size of the game to deter people from pirating is something that has been discussed at one point in time or another.

 

Though I honestly don't think that's what's going on with this game I still wonder what is included in that 40gb. Much better looking games have had smaller install requirements by a large margine so it can't be textures or meshes.

 

Though I honestly don't think that's what's going on with this game I still wonder what is included in that 40gb. Much better looking games have had smaller install requirements by a large margine so it can't be textures or meshes.

 

 

yeah, no idea why its as large as it is for how mediocre it looks compared to other games with much smaller installs

Curious though if the mantle support coming in a later patch is going to be pushed to X1 / PS4 as well

 

http://www.tomshardware.com/news/amd-mantle-api-xbox-one-directx-11.2,24691.html

 

Nope.  

I'm aware of that. But considering devs and publishers keep insisting on all kinds of stupid DRM that never works I'm sure bloating up the download size of the game to deter people from pirating is something that has been discussed at one point in time or another.

 

Though I honestly don't think that's what's going on with this game I still wonder what is included in that 40gb. Much better looking games have had smaller install requirements by a large margine so it can't be textures or meshes.

 

Probably just lack of compression. The developer now has blu-ray and hard drives on all the next gen consoles. So they don't really need to invest in compressing textures, audio etc.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • This piece of ###### is probably one of the most hated apps that ever existed.
    • Microsoft is bringing a much-needed Recap app to Teams, here is a first look by Usama Jawad Microsoft Teams is heavily used in work and school environments, and perhaps one of its core but extremely useful features is the ability to record meetings. In past years, Microsoft has further improved upon this functionality by integrating AI, but you do need a Microsoft 365 Copilot license to leverage most, if not all, all of those capabilities. Now, the Redmond tech firm is making another significant enhancement in the area of Teams meeting recordings. Up until now, if you wanted to access Teams recordings, you had to arduously locate the meeting invite and navigate to the dedicated tab, or go to the cloud storage location such as a SharePoint site. This was a rather overwhelming activity, especially if you don't remember the name of the meeting or the meeting occurred quite a while ago. Microsoft is now attempting to solve this problem through a dedicated Recap app that consolidates all your recordings. This centralized experience will allow users to find all recordings from the past 30 days and also offer access to other related services such as transcripts and AI-powered summaries. Customers will have the option to search for recordings, filter them, and review multiple meetings by generating AI-powered podcast-style recaps. The Recap app will list all available recordings in both thumbnail and list views. The former is shown below: And here is how Teams users with a Microsoft 365 Copilot license can select multiple recordings to generate a podcast-style audio recap: Microsoft has emphasized that the Recap app is pre-installed in Teams but it will not be pinned by default. Users will able to navigate to the Teams app store from the left rail, and pin it from the apps section. It will be enabled by default for all users once it becomes available. It's worth noting that while Teams recordings and transcripts can be accessed by all users governed by existing permissions, AI-powered features like intelligent summaries, audio recaps, and video recaps will require a Microsoft 365 Copilot license. The Recap app will be generally available to Teams users on Windows, Mac, and the web by the end of next month, with mobile support coming soon.
    • It's so stupid that you have to "enroll" in these extended updates.
    • Helium Browser 0.13.6.1 by Razvan Serea Helium is a private, fast, and honest Chromium-based web browser — built for people, with love. It offers the best privacy by default, unbiased ad-blocking, and a clean experience free from bloat and noise. Proudly based on Ungoogled-Chromium, Helium removes Google’s clutter while keeping a fast, efficient development pipeline. With thoughtful touches like native !bangs and split view, Helium is a people-first, fully open-source browser that puts control back in your hands. Privacy, security, and control come first. Ads, trackers, and third-party cookies are blocked automatically, HTTPS is enforced everywhere, and all Chromium extensions work seamlessly — while Google can’t track your activity. Helium’s 13,000+ offline-ready !bangs let you jump straight to sites or AI tools like ChatGPT instantly. Open-source, people-first, and unbiased, Helium delivers a browsing experience that’s fast, secure, and free from noise, ads, and compromises. Helium Browser key features: Performance Fast, efficient, and lightweight — built on Chromium’s optimized engine. Energy-saving and consistent — stays fast over time without slowing down. No bloat — stripped of unnecessary components for maximum speed. Minimalist interface — compact, clean, and distraction-free. Customizable toolbar — hide elements you don’t need. Smooth and stable — no flicker, lag, or animation glitches. Comfort-focused experience — intuitive and unobtrusive. Privacy & Security Best privacy by default — blocks ads, trackers, phishing, and third-party cookies. Unbiased ad-blocking — powered by community filters and uBlock Origin. No telemetry or analytics — zero background web requests on first launch. Strict HTTPS enforcement — warns for insecure sites. Passkeys supported — modern authentication made simple. No built-in password manager or cloud sync — your data stays yours. Extension Compatibility Full Chromium extension support — including MV2 extensions. Anonymized Chrome Web Store requests — Google can’t track extension installs. Extended MV2 support — maintained for as long as possible. Smart Features Native !bangs — browse faster using 13,000+ offline-ready shortcuts. AI integration — use !chatgpt and others directly from the address bar. Offline functionality — bangs work without an Internet connection. Philosophy People-first design — open source, transparent, and community-driven. No ads, no noise, no bias — privacy and honesty over profit. Helium Browser 0.13.6.1 changelog: c6feb7e0 revision: bump to 6 (#2015) 03a16cfa merge: update to chromium 149.0.7827.200 (#2014) d447f889 merge: update ungoogled-chromium to 149.0.7827.200 8f30897f Update to Chromium 149.0.7827.200 1772f7ce bump-platform: check if b/s/chrome exists instead of just b/s/ (#2003) Download: Helium 64-bit | Portable 64-bit |~100.0 MB (Open Source) Download: Helium ARM64 | Portable ARM64 Links: Helium Home Page | macOS | Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
    • First Post
      Kolakid60 earned a badge
      First Post
    • Week One Done
      xvvxcvv earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      424
    2. 2
      +Edouard
      183
    3. 3
      PsYcHoKiLLa
      149
    4. 4
      Steven P.
      71
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!