Reviewers Are Reporting Frame Rate Problems With 'Call Of Duty: Ghosts' On PS4


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http://www.forbes.com/sites/davidthier/2013/11/05/reviewers-are-reporting-frame-rate-problems-with-call-of-duty-ghosts-on-ps4/

Call of Duty: Ghosts is the latest iteration in one of the most popular game franchises in the world, so it?s only fitting that Activision?s shooter has become the center of a big discussion of how Microsoft's MSFT +1.94% Xbox One stacks up to Sony's SNE -1.35% PS4. The PS4 version runs at a native 1080p, and the Xbox One version runs at 720p upsacled to 1080, which may point to real differences in the power of these two consoles.

Polygon: ?Much has been said about the fact that the PlayStation 4 version of the game runs at a native 1080p, and while that may be true, the game did struggle to maintain a steady frame rate, especially in hectic multiplayer matches. The PS3 version of the game ran into similar problems, whereas the Xbox 360 version maintained a steady 60 frames per second.?

IGN: ?On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4.?

Joystiq: ?A key pillar of the Call of Duty experience has always been rock-solid 60 frames per seconds gameplay. On Xbox 360, Ghosts maintains this mandate. The PlayStation 4 version, however, has noticeable technical issues, sometimes slowing to a crawl, particularly during set-piece moments with multiple effects. One specific moment I was able to replicate multiple times on PS4 was a campaign scene that ran smoothly on Xbox 360 and PS3, while the game chugged On PlayStation 4. These frame rate hitches happen throughout the campaign on PS4 and, in a series known for its Hollywood-inspired bombast, it detracted from the experience.?

Just to make sure, are these reviewers playing a final copy of COD on a retail console?

Maybe its an issue that can be patched day one when the console is released.

Still, its not the next gen first impressions anyone would want to have.

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There's no NDA under effect ? i'm surprised.

 

There's an NDA on the X1, which is why there's no review.

 

EDGE is saying that there are drops at checkpoints, but never in gunplay.

 

I won't bring up the interview with the IW dev.

There's an NDA on the X1, which is why there's no review.

 

EDGE is saying that there are drops at checkpoints, but never in gunplay.

 

I won't bring up the interview with the IW dev.

Here's what Gamespot has to say about the PS4 version in their official review.

 

Ghosts is even more impressive on the next-gen hardware of the PlayStation 4. While the current-gen versions are just as competent as ever, rendering the chaotic shootouts at a smooth 60 frames per second, the PS4's next-gen artistry creates a much more immersive battleground. Those effects are most noticeable in the levels that emphasize lighting: the soft bokeh effects of floating embers on a burning oil refinery, or the way moonlight refracts and ripples while underwater. It's essentially the difference between a PC game running on high versus low settings. Each version is functionally the same, but all those extra effects add up to a more engrossing experience. (Note: Our review of the Xbox One version remains under embargo until a later date. Activision did not provide access to the PC and Wii U versions.)

http://www.gamespot.com/reviews/call-of-duty-ghosts-review/1900-6415523/

From Giant Bomb review

The PlayStation 4 version of the game looks very sharp and feels very effects-laden, with a lot of good-looking lighting and reflections. It has a long draw distance, while the current consoles occasionally fog things up a bit to reduce the amount of geometry on-screen at a given time. The campaign has an early moment where you come up and see the state of the world by looking at a shot of the Hollywood Sign, which is way off in the distance.

[...]

Additionally, the PlayStation 4 version has a handful of noticeable dips in its frame rate. This usually seemed to happen when a lot of smoke or other effects were on-screen, but occasionally it occurred in multiplayer for reasons I couldn't even guess at. Judging graphics on a brand-new platform can be tough, since we don't have a lot to compare it with at this point, but I will say that I had hoped that it would look a little better across the board. Whether that says more about my expectations or the quality of the game will have to wait until we see more next-generation games in action.

http://www.giantbomb.com/reviews/call-of-duty-ghosts-review/1900-603/

From what I'm seeing the pc version has some pretty serious issues as well. I don't think it's exactly a problem with the PS4. Seems to just be an overall poorly optimized game. Who'd have thought..

 

And a 40gb install..what were they thinking with that.

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The issue seems to be less with the console, more with the fact that the game isn't very good.

And a 40gb install..what were they thinking with that.

 

I've been wondering how they've managed to bloat CoD up to that kind of size when a game like CoD has no business being that big.

From what I'm seeing the pc version has some pretty serious issues as well. I don't think it's exactly a problem with the PS4. Seems to just be an overall poorly optimized game. Who'd have thought..

 

And a 40gb install..what were they thinking with that.

40GB?

 

And I thought BF3 + all extra maps was big.

 

What the heck have they put into the game? Super-amazing dog and fish textures?  

I've been wondering how they've managed to bloat CoD up to that kind of size when a game like CoD has no business being that big.

 

My working theory is 75% of it is fluff stuffed in there to deter piracy. Who in their right mind is going to download a game that requires 40gb? It sure as hell isn't textures because the textures look like they belong in a 5 year old game.

I've seen a lot of youtube reviews of this game on pc and people seem to really be panning it from many angles. Some are bored with the gameplay, some are turned off by the low res textures, etc, etc.

Most seem to agree that BF4 is the more visually demanding (i.e. higher quality) game easily.

If that is true, it might explain why neither the PS4 or X1 could hit 1080p/60 for BF4.

My working theory is 75% of it is fluff stuffed in there to deter piracy. Who in their right mind is going to download a game that requires 40gb? It sure as hell isn't textures because the textures look like they belong in a 5 year old game.

 

40gb won't deter piracy

 

I've seen a lot of youtube reviews of this game on pc and people seem to really be panning it from many angles. Some are bored with the gameplay, some are turned off by the low res textures, etc, etc.

Most seem to agree that BF4 is the more visually demanding (i.e. higher quality) game easily.

If that is true, it might explain why neither the PS4 or X1 could hit 1080p/60 for BF4.

 

For that matter, a lot of PC's are struggling 1080p/60 for BF4 high settings

 

In order to achieve an average frame rate above 60 fps you need an I7 4770 and a Geforce 770 at an estimated cost of 700 bucks for CPU +  GPU alone.. 

40gb won't deter piracy

 

 

For that matter, a lot of PC's are struggling 1080p/60 for BF4 high settings

 

In order to achieve an average frame rate above 60 fps you need an I7 4770 and a Geforce 770 at an estimated cost of 700 bucks for CPU +  GPU alone.. 

 

I'm aware of that. But considering devs and publishers keep insisting on all kinds of stupid DRM that never works I'm sure bloating up the download size of the game to deter people from pirating is something that has been discussed at one point in time or another.

 

Though I honestly don't think that's what's going on with this game I still wonder what is included in that 40gb. Much better looking games have had smaller install requirements by a large margine so it can't be textures or meshes.

 

Though I honestly don't think that's what's going on with this game I still wonder what is included in that 40gb. Much better looking games have had smaller install requirements by a large margine so it can't be textures or meshes.

 

 

yeah, no idea why its as large as it is for how mediocre it looks compared to other games with much smaller installs

Curious though if the mantle support coming in a later patch is going to be pushed to X1 / PS4 as well

 

http://www.tomshardware.com/news/amd-mantle-api-xbox-one-directx-11.2,24691.html

 

Nope.  

I'm aware of that. But considering devs and publishers keep insisting on all kinds of stupid DRM that never works I'm sure bloating up the download size of the game to deter people from pirating is something that has been discussed at one point in time or another.

 

Though I honestly don't think that's what's going on with this game I still wonder what is included in that 40gb. Much better looking games have had smaller install requirements by a large margine so it can't be textures or meshes.

 

Probably just lack of compression. The developer now has blu-ray and hard drives on all the next gen consoles. So they don't really need to invest in compressing textures, audio etc.

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