The Verge Exclusive video: our first look at Xbox One's voice-activated dashboard


Recommended Posts

Microsoft's been fairly cagey with the Xbox One dashboard experience up until now, but I got the chance to play with the system while I was in Redmond working on our look at the new Xbox's platform and TV integration. And I was allowed to go deep: platform engineering manager Jeff Henshaw let me log into the system using my personal gamertag, personalize the system, and basically do whatever I wanted. Logging in was ridiculously impressive: the Kinect instantly recognized me and dropped me into my dashboard without any delay. It's both intensely cool and somewhat terrifying; the Xbox One identifies you by your skeleton, and can even see you in pitch black darkness. I could have done this entire demo in the dark, according to Kinect development manager Kareem Choudhry.

If you're familiar with the 360, nothing about the Xbox One dashboard is going to surprise you ? I was bouncing around using the controller comfortably in seconds. But Microsoft is betting heavily on voice recognition, which is now always active as a system-level process, and that's where things get interesting. You can now do all sorts of things just by talking to the Xbox: I called called up the One Guide TV listings and changed channels, opened Internet Explorer and navigated to The Verge, and jumped right back into Forza Motorsport 5, which resumed instantly as though I'd never been away. The commands weren't perfect, though ? I had to repeat myself a few times, and there's definitely a small learning curve to the exact cadence that works best. You can't be in the middle of a sentence and just say "Xbox, watch TV," for example ? you have to pause before issuing the command. Henshaw says picking up the right flow takes most people about 30 minutes.

As for responsiveness, there were a few more loading screens and wait cursors than I expected, especially doing things like snapping apps and loading the One Guide. That said, I was playing with a beta unit almost a month before launch, so I'll give the Xbox team the benefit of the doubt for now; things are bound to speed up. There was also the issue of Comcast's UI showing up as part of the live TV experience, but I've already gone into extreme detail about that; it's just part of the solution for now. And after the demo ended, I made a quick Skype call and watched the Kinect follow me around the room, cropping the 1080p frame down to 720p to zoom in on me. Again: very cool, somewhat ominous.

Overall, though, the Xbox One's dashboard seems smooth and cohesive in a way that previous-gen consoles simply don't. I have my doubts about actually using all these voice commands when I'm actually in my own living room, but this is the first time I've ever considered it. We'll see what it's like when it launches in a couple more weeks.

http://www.theverge.com/2013/11/8/5080874/exclusive-video-xbox-one-dashboard-hands-on-first-look

Video at the link. You can see him struggle with some voice commands and it sounds like there's about a 30 minute learning curve with them, but overall it still looks as smooth as the Microsoft demo.

A good demo of the tech.

 

It definitely shows that MS has improved the experience and interactions from the 360. 

 

Voice commands are a tricky thing to get working reliably and quickly, so I'm not shocked there are still some hiccups, but it sounds much improved.

Jose Pinero, senior director of marketing and public relations for Xbox, claimed, "Everything you're seeing here is going to get better."

"Right now, we're still a couple of weeks away but voice, the more you use it and the more the system learns, the more accurate it becomes. We're still working on fit and finish."

http://www.npr.org/templates/story/story.php?storyId=243924026

Good to hear they are still working on it.

 

The whole voice learning system is pretty cool.  Its something that has been around a while and it really can make the system work better over time just hearing you speak.

I think it was said somewhere that the verge demo was on an older build compared to the one MS showed themselves which was recorded on a build from November 1st.   

I think it was said somewhere that the verge demo was on an older build compared to the one MS showed themselves which was recorded on a build from November 1st.

Yep, between that, and the fact that the guy was doing this for the first time, I think it'll be a pretty excellent experience, even with some initial hiccups.

This topic is now closed to further replies.
  • Posts

    • i got a better prices on reddit /homelabsales. same drives for $80 less
    • The fact that memory in general is so high I have to take a loan out to build a computer now is just beyond stupid. Who's really to blame here? Low supply or high demand?
    • Display Driver Uninstaller (DDU) 18.1.5.5 by Razvan Serea Display Driver Uninstaller (DDU) is a utility for completely removing AMD/NVIDIA/INTEL graphics drivers and related packages from your system, attempting to eliminate all leftovers (including registry entries, folders and files, driver store). Though AMD/NVIDIA/INTEL drivers can usually be removed via the Windows Control Panel, this uninstaller tool was created for situations where standard uninstall fails, or when you need to fully remove NVIDIA or ATI graphics card drivers. After using this driver cleaner, your system will behave as though it’s the first time you’re installing a new driver—similar to a fresh Windows installation. As with all such tools, we recommend creating a restore point beforehand, allowing you to undo changes if issues arise. If you're having trouble installing an older or newer driver, try it—there are reports that it resolves such problems. Recommended usage: The tool can be used in Normal mode but for absolute stability when using DDU, Safemode is always the best. Make a backup or a system restore (but it should normally be pretty safe). It is best to exclude the DDU folder completely from any security software to avoid issues. You do NOT need to uninstall the driver prior using DDU. Requirements: .NET Framework 4.8 Compatible with Windows 7, 8, 8.1, 10, and 11 (32-bit or 64-bit) Note: Using on Insider Preview builds is at your own risk. Display Driver Uninstaller (DDU) 18.1.5.5 changelog: Added 'Reset to recommended' button for the Options. General fixes and improvements. Download: Display Driver Uninstaller (DDU) 18.1.5.5 | 1.7 MB (Freeware) Download: DDU Portable | 1.2 MB Links: Display Driver Uninstaller Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • WACUP 1.99.51.24568 Preview by Razvan Serea WACUP (WinAmp Community Update Project) is a modern, enhanced version of the classic Winamp music player, designed for better stability, performance, and compatibility. Built for Windows, WACUP retains the familiar Winamp interface while adding 64-bit support, bug fixes, and new features like improved audio format support, customizable skins, and optimized playlist management. Unlike bloated alternatives, WACUP focuses on lightweight performance and regular updates, making it the best choice for fans of the classic Winamp experience. Basically, if you miss the good old days of Winamp and want a modern upgrade that doesn’t mess things up, WACUP is for you! WACUP key features: Classic Winamp Feel – Keeps the familiar interface and functionality. Bug Fixes & Stability – Fixes old Winamp issues and improves performance. 64-Bit Support – Works better on modern systems. More Formats & Plugins – Supports additional audio formats and third-party plugins. Customizable UI – Skins and tweaks for a personalized look. Better Library Management – Improved playlists, media organization, and search. No Bloat – Focuses on performance without unnecessary extras. Regular Updates – Community-driven development with new features and fixes. WACUP 1.99.51.24568 Preview changelog: Fixed a deadlock seen from the recent crash reports when doing some of the drag + drop actions within the media library window Fixed a loading crash seen related to a problem with some of the artwork cache image files being restored which should now be better handled allowing for the bad image to be removed without it failing Fixed a deadlock seen from the recent crash reports when the internal metadata cache clearing is triggered which could block the main ui thread for too long with this now being moved to a background thread Fixed some performance issues with some of the methods related to determining artwork support which mainly affected the local library import / refresh (this is still slower for some compared to other players because there's more data & artwork aspects being checked for which means doing more processing on a single file despite the best of attempts to reduce duplicate / heavy processing where possible) Fixed a crash with the JTFE based missing files hotkey which no one seems to have used for an age for this to appear (maybe it's time to seriously consider stripping out features that aren't being used) Fixed how some of the file types which use extra information to reference their sub-songs is handled which was preventing some from being correctly resolved back to their base file (noticed fixing above) Fixed an issue with the handling of files with underscores in their filepath which wasn't being correctly handled causing some of the filename to be lost when shown as the title if title reading is delayed Fixed a few things that might be behind NotSoDirect not being stable for some setups though am still not certain that the changes done for this are going to fully resolve the problem from the crash reports Fixed the OS toast handling when there's no prior shortcut in the OS start menu to now create the shortcut (needed to allow the yes/no buttons for the new build / post-release toast) to be done as a hidden one so it's less likely to cause annoyance for those not wanting to see it whilst still allowing this less than ideal OS api implementation requirement to be met to avoid toasts without the needed buttons Fixed a regression when moving from taglib1 to taglib2 which broke some of the handling in place to allow for external programs to still access files when wacup has a held open cached instance of the file Everything else Updated cppwinrt (gen_win10shell.dll) to 3.0.260520.1 (26 May 2026) Updated libcurl (libcurl.dll) to 8.2.1 (24 Jun 2026) Updated Monkey's Audio (in_ape.dll) to 13.15 (28 Jun 2026) Updated mpg123 (mpg123.dll) to 1.33.6 (6 Jun 2026) Updated OpenSSL (libcurl.dll) to 3.5.7 (9 Jun 2026) Updated pugixml to 1.16 (16 Jun 2026) Updated taglib (tag2.dll) to 2.3.0 (11 May 2026) Updated vgmstream (in_vgmstream.dll) to the latest Git commit from 28 Jun 2026 Download: WACUP 64-bit | 9.6 MB (Freeware) Download: WACUP 32-bit View: WACUP Website | Screenshots Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      Collagen Project earned a badge
      Week One Done
    • Reacting Well
      Wakeen1966 earned a badge
      Reacting Well
    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      526
    2. 2
      +Edouard
      265
    3. 3
      PsYcHoKiLLa
      146
    4. 4
      Steven P.
      98
    5. 5
      macoman
      55
  • Tell a friend

    Love Neowin? Tell a friend!