Some of Microsoft's original plans make complete sense now.


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Apparently there is a reason for 40GB of data or else it wouldn't be the requirement, they don't just say "oh hey uh... yea 40GB looks good" they gain nothing from that. The high resolution textures and other data (sound etc.) are why the files are so huge. Really sucks my Xbox One will only have a 500GB HDD, unlike the PS4 that can be upgraded...

 

Yeah I'm sure they have their reasons. Shame nobody can see/hear them is what I'm saying.

I went to Target today to take advantage of Target's current deal in buy 2 get one free in all games in stock (including the PS4 games that are starting to roll out on store shelves)... Yes I know this is the Xbox Threads, but I have a point...

When I got home and looked at the back of CoD: Ghost and KillZone:SF packaging... I noticed some astronomical numbers in the back. How high you say? Ghost has a minimum 49GB HDD Space, and KZ:SF has a minimum 45GB.. Talk about hogs on the ol' data caps most of our ISP's the world over have.

Which brings me to my point.

When Microsoft, first announced the Xbox One, they said all games would be digital (including those on disc) and the games would follow you.

I never thought this was so important, until now... Microsoft knew the limitations of the pipe in some parts of the world,and the data caps most people have from their IPS's...

Using the disc as a medium, to get your games played quicker and easier than downloading and using up your precious data (and more time consuming depending on your download speeds) was a genius idea on Microsoft's part.

I hope Microsoft finds a way to somewhat, find a happy medium...

For those with slow internet speeds, you may want to stick with physical copies of your next gen titles.

Especially if you have to wait till 50% or so, of the game to be installed before you can play them.

 

You are forced to install disc games still. I think if a friend brings over their disc game and installs it on your console, you can keep that install and just buy a digital license to play it. 

 

 

Its interesting that pc games have not moved to bluray discs at this point. 

 

They just keep chugging along using dvds and no one really cares.  For as much as games have grown in size, you would think there would be a huge push to adopt blurays for pc gaming.

 

 

Not surprising. Lots of PCs don't have blu-ray drives. They're basically only useful for videos so most don't see the point in buying one. I still have a SATA DVD drive that I've had for a while. In fact it's not even plugged in since I only have 8 SATA ports and 6 HDDs and 2 SSDs.

You are forced to install disc games still. I think if a friend brings over their disc game and installs it on your console, you can keep that install and just buy a digital license to play it. 

 

 
 

 

Not surprising. Lots of PCs don't have blu-ray drives. They're basically only useful for videos so most don't see the point in buying one. I still have a SATA DVD drive that I've had for a while. In fact it's not even plugged in since I only have 8 SATA ports and 6 HDDs and 2 SSDs.

 

 

It says on the back of the package minimum required.  I'm gonna take that as a mandated installation.  But I do know on Xbox One, if a friend lets you borrow the game on disc, and you install it and they leave, all you have to do is go to the market and buy the license key.

It says on the back of the package minimum required.  I'm gonna take that as a mandated installation.  But I do know on Xbox One, if a friend lets you borrow the game on disc, and you install it and they leave, all you have to do is go to the market and buy the license key.

 

That is exactly what I said.

SOME believe that the reason Microsoft scraped their entire policy, even the supposed positive ones, is because it was never as it seemed. Think about it, Microsoft has the more expensive and weaker console, so wouldn't any selling points that would have given them a leg in the race again been welcomed? Them why did they not implement the positive things and scrap the negative DRM parts?

 

Because it was never as it seemed. The family sharing plan for one was nothing more than glorified demo. Off course now that it is not "happening" Microsoft can claim that it was indeed not a 60 minute demo, because they can not be proven wrong. But do you honestly believe that publishers would have allowed 1 person to share a game with 10 other people for free? 10 people in a closed loop could buy 10 games for 500 dollars and share it between each other and save 4500 dollars. There is no way in hell that any publisher would have allowed that.

 

Sorry Mirosoft, but..

115242.gif

SOME believe that the reason Microsoft scraped their entire policy, even the supposed positive ones, is because it was never as it seemed. Think about it, Microsoft has the more expensive and weaker console, so wouldn't any selling points that would have given them a leg in the race again been welcomed? Them why did they not implement the positive things and scrap the negative DRM parts?

 

Because it was never as it seemed. The family sharing plan for one was nothing more than glorified demo. Off course now that it is not "happening" Microsoft can claim that it was indeed not a 60 minute demo, because they can not be proven wrong. But do you honestly believe that publishers would have allowed 1 person to share a game with 10 other people for free? 10 people in a closed loop could buy 10 games for 500 dollars and share it between each other and save 4500 dollars. There is no way in hell that any publisher would have allowed that.

 

Sorry Mirosoft, but..

115242.gif

 

 

uhhhhhhhhh... Ok... 

 

Ya feel better now that you got that out your system?

SOME believe that the reason Microsoft scraped their entire policy, even the supposed positive ones, is because it was never as it seemed. Think about it, Microsoft has the more expensive and weaker console, so wouldn't any selling points that would have given them a leg in the race again been welcomed? Them why did they not implement the positive things and scrap the negative DRM parts?

 

Because it was never as it seemed. The family sharing plan for one was nothing more than glorified demo. Off course now that it is not "happening" Microsoft can claim that it was indeed not a 60 minute demo, because they can not be proven wrong. But do you honestly believe that publishers would have allowed 1 person to share a game with 10 other people for free? 10 people in a closed loop could buy 10 games for 500 dollars and share it between each other and save 4500 dollars. There is no way in hell that any publisher would have allowed that.

 

 

Its fun to speculate isn't it?

 

Some can believe a lot of things. 

 

Since it was never rolled out, we may never know.

 

However, that wont stop people from speculating based on what they think of MS.

uhhhhhhhhh... Ok... 

 

Ya feel better now that you got that out your system?

 

Tots. Now don't tell me that you're one of those fellas that believed that the original DRM plan was in the best interest of gamers?

SOME believe that the reason Microsoft scraped their entire policy, even the supposed positive ones, is because it was never as it seemed. Think about it, Microsoft has the more expensive and weaker console, so wouldn't any selling points that would have given them a leg in the race again been welcomed? Them why did they not implement the positive things and scrap the negative DRM parts?

 

Because it was never as it seemed. The family sharing plan for one was nothing more than glorified demo. Off course now that it is not "happening" Microsoft can claim that it was indeed not a 60 minute demo, because they can not be proven wrong. But do you honestly believe that publishers would have allowed 1 person to share a game with 10 other people for free? 10 people in a closed loop could buy 10 games for 500 dollars and share it between each other and save 4500 dollars. There is no way in hell that any publisher would have allowed that.

 

Sorry Mirosoft, but..

115242.gif

 

Exactly what I believe. In the middle of all that shitstorm after E3 they just kept quiet. If family sharing really was that awesome they would have said so. They just kept it EXTREMELY vague. It could easily be implemented for downloaded games but it wasn't. Why? Because if it really was a stupid demo or restricted version of the game then it would just give people more ammo against XB1. The big "feature" that was being given in exchange for the INSANE DRM policy was actually a load of crap?

Tots. Now don't tell me that you're one of those fellas that believed that the original DRM plan was in the best interest of games?

 

 

There is actually a happy medium that does not involve touch retail games at all.

 

That means no 24hr check or messing with used games.

 

Let the user choose to buy a game digitally with the sharing features, or buy it at retail without.  Simple and it gives everyone what they want.

Its fun to speculate isn't it?

 

Some can believe a lot of things. 

 

Since it was never rolled out, we may never know.

 

However, that wont stop people from speculating based on what they think of MS.

I have no negative opinion of Microsoft in general, although I completely disagreed with their draconian DRM. I bought Windows XP, 7 and 8 so there is really nothing to come after in terms of fanboys. I always primarily game on my PC so this is not a PS4 vs Xbox thing.

 

It is just my opinion of what transpired since E3. Tell me, do you honestly believe that publisher would have allowed the supposed Family plan to share ones games with 10 other people? And why did Microsoft scrap that plan if it indeed was real? I mean they can use all the help they can get since all the momentum is with Sony. Sincere question.

Tots. Now don't tell me that you're one of those fellas that believed that the original DRM plan was in the best interest of gamers?

 

 

My speculation doesn't matter..  There's then and now... and "Then" made it into existence to be compared to now.

 

Could of been a lie all along... could have been truth...  I'm a benefit of a doubt giver until proven otherwise...

Exactly what I believe. In the middle of all that ****storm after E3 they just kept quiet. If family sharing really was that awesome they would have said so. They just kept it EXTREMELY vague. It could easily be implemented for downloaded games but it wasn't. Why? Because if it really was a stupid demo or restricted version of the game then it would just give people more ammo against XB1. The big "feature" that was being given in exchange for the INSANE DRM policy was actually a load of crap?

 

 

Why is it that its assumed that MS' plan for drm was all about cutting off used games sales?

 

I mean seriously guys, I know its fun to hate MS and the first reaction is to not believe anything they say, but come on.

 

MS' mistake was to not separate the drm from retail titles. 

 

They extended it to retail titles which would have allowed us to install games to the console and then not need the disc again, plus allow it to get the digital sharing features just like digital titles.  Unfortunately, they went too far with the 24hr check and restricting used games.  They also didn't lay out the plans to us properly and coherently. It was a big screw up on their part.

 

So they rolled it back and said they were still interesting in bringing the sharing features back for digital titles. I think the lesson they learned is that most of us do not want them to touch retail titles.  We still want them to be freely used as they always have been,  We do not want to see them adopt a pc like system for retail games.

 

I really wish this topic would pass. 

It is just my opinion of what transpired since E3. Tell me, do you honestly believe that publisher would have allowed the supposed Family plan to share ones games with 10 other people? And why did Microsoft scrap that plan if it indeed was real? I mean they can use all the help they can get since all the momentum is with Sony. Sincere question.

 

I have no idea what deal MS was working on with publishers.  I could imagine deals that could make them happy.  Plus, if publishers are so scared of used game sales, maybe the idea of features that bring more gamers to digital titles (which results in fewer used game sales) was reasonable.

 

Why did they scrap the plan?

 

They scrapped the plan because it was wholly rejected by the gaming community, gaming journalists, etc, etc.  Regardless of the features, the 24hr check and the used game restriction were simply not acceptable. So MS tried to convince people over the course of a few months and into E3.  They failed to do that and realized it was time to make the change.

 

They claim that they want to bring back the sharing features for digital titles as soon as they can.  That means a new system from scratch and probably also means they have to make a new deal with publishers.

Why is it that its assumed that MS' plan for drm was all about cutting off used games sales?

 

I mean seriously guys, I know its fun to hate MS and the first reaction is to not believe anything they say, but come on.

 

MS' mistake was to not separate the drm from retail titles. 

 

They extended it to retail titles which would have allowed us to install games to the console and then not need the disc again, plus allow it to get the digital sharing features just like digital titles.  Unfortunately, they went too far with the 24hr check and restricting used games.  They also didn't lay out the plans to us properly and coherently. It was a big screw up on their part.

 

So they rolled it back and said they were still interesting in bringing the sharing features back for digital titles. I think the lesson they learned is that most of us do not want them to touch retail titles.  We still want them to be freely used as they always have been,  We do not want to see them adopt a pc like system for retail games.

 

I really wish this topic would pass. 

 

I'm not assuming that their plan was about cutting off used game sales, especially what they said they would allow users to trade games (though they didn't clarify ANYTHING about that!).

 

I'm saying that the family sharing was a load of crap and their 24 hour check in policy was terrible. If they had family sharing in place and publishers agreed, why would they remove it? It would be a HUGE selling point for the download versions of games. Download versions of games that now can no longer be traded which publishers would like MORE than when they could be. And the 24 hour check in was NOT necessary. All that was necessary for family sharing to work is for your console to be online WHEN SOMEONE WANTS TO PLAY. If your console is not online then YOU can still play it, but not anyone else.

 

 

I have no idea what deal MS was working on with publishers.  I could imagine deals that could make them happy.  Plus, if publishers are so scared of used game sales, maybe the idea of features that bring more gamers to digital titles (which results in fewer used game sales) was reasonable.

 

Why did they scrap the plan?

 

They scrapped the plan because it was wholly rejected by the gaming community, gaming journalists, etc, etc.  Regardless of the features, the 24hr check and the used game restriction were simply not acceptable. So MS tried to convince people over the course of a few months and into E3.  They failed to do that and realized it was time to make the change.

 

They claim that they want to bring back the sharing features for digital titles as soon as they can.  That means a new system from scratch and probably also means they have to make a new deal with publishers.

 

 

Family sharing wasn't rejected by the community. The 24 hour check in and turning the retail discs into install files and digital licenses was. They didn't need 24 hour check in and they could have let discs function normally while making the download versions operate according to their original plan (BUT NO 24 HOUR CHECK IN!)

I'm not assuming that their plan was about cutting off used game sales, especially what they said they would allow users to trade games (though they didn't clarify ANYTHING about that!).

 

I'm saying that the family sharing was a load of crap and their 24 hour check in policy was terrible. If they had family sharing in place and publishers agreed, why would they remove it? It would be a HUGE selling point for the download versions of games. And the 24 hour check in was NOT necessary. All that was necessary for family sharing to work is for your console to be online WHEN SOMEONE WANTS TO PLAY. If your console is not online then YOU can still play it, but not anyone else.

 

 

Why are you so convinced that the family sharing plan was a load of crap?

 

Maybe the reason they removed it was because it was tied to the other features being in place, including the drm stuff.  Perhaps publishers were adamant about what they wanted to see MS do to lock down the system and that once MS changed how licensing would work via removal of the drm, it resulted in that deal with publishers being dissolved.

 

So that meant whatever features they bring back now that are just tied to digital titles requires a new deal with publishers.

 

I agree that the 24hr check in was a mistake.  It was just going too far.  MS had to learn that the hard way, but maybe now we get the system we actually want to use.

I honestly think that the size you need on the disc doesn't equal the size you'll be downloading from them if you go digital. 

Guess we'll know in time.

 

I expect the downloads to be smaller. A big part of the blue ray is probably taken by lossless audio and/or HD videos. Yes lossless audio is great but compressed audio does the job just fine. The same goes for HD 1080 video versus 720p video.

 

I expect the dowloads to be between 15 and 30GB probably.

well consider the data detail with 1080p resolutions, textures get heavier and the data gets larger.

 

erm .. even 720p for that matter..  :huh:

 

PC games have been 1080p for a long time now and you can find very good looking one (better looking that next gen launch titles) for around 15-20GB. The difference is things are compressed.

Why are you so convinced that the family sharing plan was a load of crap?

 

Maybe the reason they removed it was because it was tied to the other features being in place, including the drm stuff.  Perhaps publishers were adamant about what they wanted to see MS do to lock down the system and that once MS changed how licensing would work via removal of the drm, it resulted in that deal with publishers being dissolved.

 

So that meant whatever features they bring back now that are just tied to digital titles requires a new deal with publishers.

 

I agree that the 24hr check in was a mistake.  It was just going too far.  MS had to learn that the hard way, but maybe now we get the system we actually want to use.

 

Because it makes the most sense that it was a load of crap. 

 

If publishers were OK with it for downloaded games then why are they no longer OK with it for downloaded games? And if they required a 24 hour check in to make sure the owner isn't playing it for someone else to play it then that could have been kept. Heck they could have even made it so that the owner's Xbox must ALWAYS be online for someone ELSE to play their game and it would've still been great. 

 

But it just makes no sense for publishers to allow users to digitally and easily share their games with 10 people with no restrictions on the games. There were rumors of the developers being able to know if the game was started via family share so they could disable features or impose a time limit. 

 

Think of the PS3. Originally you could download your content to five consoles that you had to have your profile logged in to. The publishers were NOT ok with that. They forced Sony to change it to 2. Now you think they'd be fine with letting people share their games with 10 people EASILY? Without giving people your username and password? 

 

Just use common sense. They kept it vague and publishers have a history of not allowing you to share your digital games. And why would they? They'd lose a lot of money. I know I had already talked to a few people as soon as they announced it. The conversation was always "if family sharing turns out to be legit, we can form a group of friends to buy just one copy of predominantly single-player games and share it!"

Family sharing wasn't rejected by the community. The 24 hour check in and turning the retail discs into install files and digital licenses was. They didn't need 24 hour check in and they could have let discs function normally while making the download versions operate according to their original plan (BUT NO 24 HOUR CHECK IN!)

 

I never said that family sharing was rejected.

 

What was rejected was part of the system that MS was using to make that possible.

 

MS created the wrong system, simple as that.  Neither you or I know why they made the system they way they did, but there you have it.

 

MS knows the family sharing thing was popular, that's why they want to bring it back.

 

 

Because it makes the most sense that it was a load of crap. 

 

If publishers were OK with it for downloaded games then why are they no longer OK with it for downloaded games? And if they required a 24 hour check in to make sure the owner isn't playing it for someone else to play it then that could have been kept. Heck they could have even made it so that the owner's Xbox must ALWAYS be online for someone ELSE to play their game and it would've still been great. 

 

But it just makes no sense for publishers to allow users to digitally and easily share their games with 10 people with no restrictions on the games. There were rumors of the developers being able to know if the game was started via family share so they could disable features or impose a time limit. 

 

Think of the PS3. Originally you could download your content to five consoles that you had to have your profile logged in to. The publishers were NOT ok with that. They forced Sony to change it to 2. Now you think they'd be fine with letting people share their games with 10 people EASILY? Without giving people your username and password? 

 

Just use common sense. They kept it vague and publishers have a history of not allowing you to share your digital games. And why would they? They'd lose a lot of money. I know I had already talked to a few people as soon as they announced it. The conversation was always "if family sharing turns out to be legit, we can form a group of friends to buy just one copy of predominantly single-player games and share it!"

 

 

I'm not sure what else there is to say.  A whole bunch of assumptions.

 

You could be right, I'm just trying to point out that there could have been some crappy red tape that prevented MS from removing the drm and still preserving the deal they had worked out with publishers to only apply it to digital titles.

 

Maybe publishers were more open to supporting the sharing features as long as retail titles were also tied into the system.  Like I said, they may have been tempted by the chance to curtail used game sales. 

 

So now they are apparently working to bring the features back just for digital titles.  That probably involves convincing publishers that its worth it to them to support it.

 

To be honest though, who cares at this point.  That system is gone and we will wait and see what they offer down the road.

They could still go back to the original idea by releasing boxed copies with a disc that can only be used for installation and package a code in the box that unlocks the digital copy of the game. This way you could avoid having to download a 50GB game, and you wouldn't have a second copy of the game that you can sell. 

Nothing is stopping Microsoft or Sony from implementing a digital distribution system modelled on that of Steam, with games that can be redownloaded on any device as long as you're logged in. In fact it would be surprising if they didn't pursue that avenue. At the same time, games can still be sold on physical media as they have been. Those who aren't limited by slow internet connections and download caps will likely take advantage of digital distribution, especially if it allows them to preload games and be ready to play them on release from the comfort of their own home. Value can be added through pre-order bonuses and discounts.

 

The thing that most surprised me is that neither company is offering premium SKUs with enhanced storage. With next-gen titles taking 50GB of storage space the decision to include only 500GB of storage was a ridiculous one and will seriously inconvenience gamers who play a lot of different titles. One of the things I love about Steam is that I can keep all my games installed and not have to worry about juggling installs or frequent large downloads. My Steam folder is nearly 2TB in size and is constantly expanding. The constant disc juggling, large installs and storage management will be one of the great inconveniences of the next-generation.

Nothing is stopping Microsoft or Sony from implementing a digital distribution system modelled on that of Steam, with games that can be redownloaded on any device as long as you're logged in. In fact it would be surprising if they didn't pursue that avenue. At the same time, games can still be sold on physical media as they have been. Those who aren't limited by slow internet connections and download caps will likely take advantage of digital distribution, especially if it allows them to preload games and be ready to play them on release from the comfort of their own home. Value can be added through pre-order bonuses and discounts.

 

The thing that most surprised me is that neither company is offering premium SKUs with enhanced storage. With next-gen titles taking 50GB of storage space the decision to include only 500GB of storage was a ridiculous one and will seriously inconvenience gamers who play a lot of different titles. One of the things I love about Steam is that I can keep all my games installed and not have to worry about juggling installs or frequent large downloads. My Steam folder is nearly 2TB in size and is constantly expanding. The constant disc juggling, large installs and storage management will be one of the great inconveniences of the next-generation.

 

 

We can all agree that both Microsoft and Sony, had a "Get the box out the door" and go patch happy for next gen..

 

I think the distribution model will be upgraded for the better within the next 24months of the PS4 and One's life.  ISP's and their caps are a huge barrier that we the consumer know all too well..  So Microsoft and Sony both also have to recognize this as well

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If your passkey was saved only on one phone, computer, or security key, and you lose that device, then you may not have your half of the necklace anymore. In that case, you would usually need to use the website’s backup login or account recovery options. A lot of websites that support passkeys still let you fall back to your regular password. So if you lose access to your passkey, the site may still let you log in with your password, a code sent to your email, a text message, a recovery code, or some other account recovery process. That is convenient, but it is also important to understand: if the website still allows password login, then your password still matters. Passkeys are safer than passwords, but if your account still has a password as a backup, you should still use a strong, unique password and turn on two-factor authentication if the website offers it. This is why it is a good idea to have more than one safe way back into important accounts. For example, you might keep your passkey in a syncing password manager, add a second trusted device, save recovery codes somewhere safe, or set up a backup security key. A passkey is very secure, but just like a real key, you need a backup plan in case you lose access to it. Now, you might ask: “What stops a hacker from copying my half of the necklace?” That’s the important part: your half is protected. It is not something you type in, and it is not something the website gets to keep. Think of your half as being locked inside a tiny safe on your phone, computer, security key, or password manager. That safe only opens when you approve it with your fingerprint, face, PIN, or device password. When you log in, the website does not need to see your half. It only needs proof that your half matches its half. Your actual half is not handed over to the website. This is different from a password. With a password, you type the secret into the website. If you type it into a fake website, the hacker now has it. With a passkey, you are not typing your secret into the website. Your device is proving you have the matching half without giving the half away. That also helps protect you from fake websites. If someone makes a fake login page that looks like the real site, your device can tell it is not the real match. It will not use your passkey there. Now, could someone use your passkey if they stole your device, got into your password manager, or somehow unlocked the safe that holds your half? Yes, that is why your device password, PIN, fingerprint, face unlock, and password manager security still matter. But a hacker cannot just steal your passkey from the website or trick you into typing it into a fake page like they can with a password. That is why passkeys are safer than passwords. The two matching pieces have to come together, like two lovebirds who were once separated and are finally reunited.
    • Newegg offers insane combo deal on Amazon Prime Day 2026 that beats Steam Machine by Sayan Sen Building a PC is undoubtedly difficult nowadays but with this epic combo deal, Newegg is trying to make it as easy for you as it is possible. If you are making a new one or even upgrading an old system to a new Windows 11 device, this combo bundle is truly unmissable as you get AMD's Ryzen 9800X3D, a compatible X870 motherboard, a 240mm AIO liquid cooler and finally a Samsung 990 PRO SSD all for under $1000 (purchase link under the specs table down below). This should beat out the newly launched Steam Machine from Valve in terms of performance and performance per dollar especially if you are willing to set Linux up on it. Essentially with this combo you will get the AMD Ryzen 7 9800X3D 8-core 3D V cache CPU, Samsung's 990 PRO 2TB NVMe SSD, the MSI MAG X870 TOMAHAWK WIFI ATX Motherboard, and finally the Cooler Master Elite Liquid 240. Thanks to that massive vertically stacked L3 cache, the X3D desktop processors, including the 9800X3D, also come with the benefit of not needing fast memory. Even DDR5-5600 should be plenty for it. The technical specifications of the Ryzen 7 9800X3D are given in the table below: Specification Value Architecture Zen 5 Cores / Threads 8 / 16 Base Clock 4.7 GHz Max Boost Clock Up to 5.2 GHz L1 Cache 640 KB L2 Cache 8 MB L3 Cache 96 MB Total Cache 104 MB CPU Core Process TSMC 4nm FinFET I/O Die Process TSMC 6nm FinFET Socket AM5 Default TDP 120W Max Temperature (Tjmax) 95°C Thermal Solution Not included Memory Type DDR5 Max Capacity 256 GB Memory Speeds 2x1R: DDR5-5600 2x2R: DDR5-5600 4x1R: DDR5-3600 4x2R: DDR5-3600 PCIe Version PCIe 5.0 PCIe Lanes (Total/Usable) 28 / 24 USB 3.2 Gen 2 (10Gbps) 4 USB 2.0 1 Graphics Cores 2 CU RDNA 2 Frequency 2200 MHz DisplayPort over USB-C Yes Overclocking Unlocked Up next we have the tech specs for the MSI MAG X870 TOMAHAWK WIFI Motherboard: Specification Value Chipset AMD X870 CPU Support AMD Ryzen 9000 / 8000 / 7000 Series Desktop Processors Socket AM5 Memory Slots 4 × DDR5 UDIMM Maximum Memory Capacity 256GB Memory Support DDR5 8400–5600 MT/s (OC), DDR5 5600–4800 MT/s (JEDEC) Integrated Graphics Outputs 1 × HDMI 2.1 FRL (up to 8K 60Hz) 2 × USB4 Type-C with DisplayPort 1.4 HBR3 (up to 4K 60Hz) Expansion Slots PCI_E1: PCIe 5.0 x16 (CPU) PCI_E2: PCIe 3.0 x1 (Chipset) PCI_E3: PCIe 4.0 x4 (Chipset) Audio Realtek ALC4080 Codec 7.1-Channel USB High Performance Audio Supports up to 32-bit/384kHz playback on front panel S/PDIF output M.2 Slots 4 × M.2 M2_1: PCIe 5.0 x4 (CPU, 22110/2280) M2_2: PCIe 5.0 x4 (CPU, 2280/2260) M2_3: PCIe 4.0 x2 (Chipset, 2280/2260) M2_4: PCIe 4.0 x4 (Chipset, 2280/2260) SATA Ports 4 × SATA 6Gb/s RAID Support RAID 0, 1, 5, 10 for M.2 NVMe storage devices Rear USB Ports 4 × USB 2.0 3 × USB 5Gbps Type-A 2 × USB 10Gbps Type-A 1 × USB 10Gbps Type-C 2 × USB4 40Gbps Type-C Front USB Headers 4 × USB 2.0 4 × USB 5Gbps Type-A 1 × USB 20Gbps Type-C LAN Realtek 8126-CG 5G LAN Wireless Wi-Fi 7 (M.2 Key-E module pre-installed) Supports 2.4GHz / 5GHz / 6GHz bands Up to 5.8Gbps Supports 802.11 a/b/g/n/ac/ax/be Bluetooth Bluetooth 5.4, MLO, 4KQAM Internal Power Connectors 1 × 24-pin ATX Power 2 × CPU Power Connectors 1 × PCIe 8-pin Power Connector Fan Headers 1 × CPU Fan 1 × Combo Fan (Pump/System) 6 × System Fan RGB Headers 3 × Addressable V2 RGB (JARGB_V2) 1 × RGB LED (JRGB) Other Internal Headers 1 × EZ Conn-header 2 × Front Panel Headers 1 × Chassis Intrusion 1 × Front Audio 1 × TPM 2.0 Header Debug Features 4 × EZ Debug LEDs 1 × EZ Digit Debug LED Rear I/O Ports Clear CMOS Button Flash BIOS Button HDMI 2 × USB 40Gbps Type-C 1 × USB 10Gbps Type-C 4 × USB 10Gbps Type-A 3 × USB 5Gbps Type-A 4 × USB 2.0 5G LAN Port Wi-Fi/Bluetooth Antenna Connectors Audio Connectors Form Factor ATX The Samsung 990 PRO is a PCIe Gen4 NVMe SSD and still one of the fastest drives available today for under $500. Speaking of fast, sequential reads and writes are rated at 7450 MB/s and 6900 MB/s, respectively. The random throughputs for reads and writes are 1400K IOPS and 1550K IOPS, respectively. The 990 PRO is based on Samsung's 7th Gen V-NAND flash, and it too is TLC. It packs 2 gigs of LPDDR4 DRAM cache, which helps the random performance. The endurance rating for this is 1200 TBW (terabytes written), which should be sufficient for most users. The Samsung 990 PRO is compatible with the PlayStation 5, but if you are going to use the 990 PRO on a PC, check out the Samsung Magician app that lets you track your drive's health, update its firmware, customize various settings, and more. The tech specs are given below: Specification Value Interface PCIe Gen 4.0 x4, NVMe 2.0 Form Factor M.2 2280 Controller Samsung In-house Controller NAND Flash 3D TLC DRAM Cache 2GB LPDDR4 Sequential Read (Max) 7,450 MB/s Sequential Write (Max) 6,900 MB/s Random Read (4K) Up to 1,400,000 IOPS Random Write (4K) Up to 1,550,000 IOPS TBW (Endurance) 1,200 TBW MTBF 1,500,000 hours Operating Temperature 0°C to 70°C Storage Temperature -40°C to 85°C Shock Resistance 1,500G / 0.5ms Heatsink No Get the combo deal at this link: AMD Ryzen 7 9800X3D, Samsung 990 PRO 2TB, MSI MAG X870 TOMAHAWK WIFI motherboard, Cooler Master Elite Liquid 240: $784.99 + $25 off with promo code FTTF77: $759.99 (Sold and Shipped by Newegg US) Good to know This Newegg deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • I heard from a lot of people that driver support for the latest games when RDNA first came out (Radeon 5000 series) was pretty bad, but if you didn't buy the card on day one, or were not trying to play the latest titles, then you were isolated from that issue. Other than that, it's been good and only getting better.
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