Some of Microsoft's original plans make complete sense now.


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Apparently there is a reason for 40GB of data or else it wouldn't be the requirement, they don't just say "oh hey uh... yea 40GB looks good" they gain nothing from that. The high resolution textures and other data (sound etc.) are why the files are so huge. Really sucks my Xbox One will only have a 500GB HDD, unlike the PS4 that can be upgraded...

 

Yeah I'm sure they have their reasons. Shame nobody can see/hear them is what I'm saying.

I went to Target today to take advantage of Target's current deal in buy 2 get one free in all games in stock (including the PS4 games that are starting to roll out on store shelves)... Yes I know this is the Xbox Threads, but I have a point...

When I got home and looked at the back of CoD: Ghost and KillZone:SF packaging... I noticed some astronomical numbers in the back. How high you say? Ghost has a minimum 49GB HDD Space, and KZ:SF has a minimum 45GB.. Talk about hogs on the ol' data caps most of our ISP's the world over have.

Which brings me to my point.

When Microsoft, first announced the Xbox One, they said all games would be digital (including those on disc) and the games would follow you.

I never thought this was so important, until now... Microsoft knew the limitations of the pipe in some parts of the world,and the data caps most people have from their IPS's...

Using the disc as a medium, to get your games played quicker and easier than downloading and using up your precious data (and more time consuming depending on your download speeds) was a genius idea on Microsoft's part.

I hope Microsoft finds a way to somewhat, find a happy medium...

For those with slow internet speeds, you may want to stick with physical copies of your next gen titles.

Especially if you have to wait till 50% or so, of the game to be installed before you can play them.

 

You are forced to install disc games still. I think if a friend brings over their disc game and installs it on your console, you can keep that install and just buy a digital license to play it. 

 

 

Its interesting that pc games have not moved to bluray discs at this point. 

 

They just keep chugging along using dvds and no one really cares.  For as much as games have grown in size, you would think there would be a huge push to adopt blurays for pc gaming.

 

 

Not surprising. Lots of PCs don't have blu-ray drives. They're basically only useful for videos so most don't see the point in buying one. I still have a SATA DVD drive that I've had for a while. In fact it's not even plugged in since I only have 8 SATA ports and 6 HDDs and 2 SSDs.

You are forced to install disc games still. I think if a friend brings over their disc game and installs it on your console, you can keep that install and just buy a digital license to play it. 

 

 
 

 

Not surprising. Lots of PCs don't have blu-ray drives. They're basically only useful for videos so most don't see the point in buying one. I still have a SATA DVD drive that I've had for a while. In fact it's not even plugged in since I only have 8 SATA ports and 6 HDDs and 2 SSDs.

 

 

It says on the back of the package minimum required.  I'm gonna take that as a mandated installation.  But I do know on Xbox One, if a friend lets you borrow the game on disc, and you install it and they leave, all you have to do is go to the market and buy the license key.

It says on the back of the package minimum required.  I'm gonna take that as a mandated installation.  But I do know on Xbox One, if a friend lets you borrow the game on disc, and you install it and they leave, all you have to do is go to the market and buy the license key.

 

That is exactly what I said.

SOME believe that the reason Microsoft scraped their entire policy, even the supposed positive ones, is because it was never as it seemed. Think about it, Microsoft has the more expensive and weaker console, so wouldn't any selling points that would have given them a leg in the race again been welcomed? Them why did they not implement the positive things and scrap the negative DRM parts?

 

Because it was never as it seemed. The family sharing plan for one was nothing more than glorified demo. Off course now that it is not "happening" Microsoft can claim that it was indeed not a 60 minute demo, because they can not be proven wrong. But do you honestly believe that publishers would have allowed 1 person to share a game with 10 other people for free? 10 people in a closed loop could buy 10 games for 500 dollars and share it between each other and save 4500 dollars. There is no way in hell that any publisher would have allowed that.

 

Sorry Mirosoft, but..

115242.gif

SOME believe that the reason Microsoft scraped their entire policy, even the supposed positive ones, is because it was never as it seemed. Think about it, Microsoft has the more expensive and weaker console, so wouldn't any selling points that would have given them a leg in the race again been welcomed? Them why did they not implement the positive things and scrap the negative DRM parts?

 

Because it was never as it seemed. The family sharing plan for one was nothing more than glorified demo. Off course now that it is not "happening" Microsoft can claim that it was indeed not a 60 minute demo, because they can not be proven wrong. But do you honestly believe that publishers would have allowed 1 person to share a game with 10 other people for free? 10 people in a closed loop could buy 10 games for 500 dollars and share it between each other and save 4500 dollars. There is no way in hell that any publisher would have allowed that.

 

Sorry Mirosoft, but..

115242.gif

 

 

uhhhhhhhhh... Ok... 

 

Ya feel better now that you got that out your system?

SOME believe that the reason Microsoft scraped their entire policy, even the supposed positive ones, is because it was never as it seemed. Think about it, Microsoft has the more expensive and weaker console, so wouldn't any selling points that would have given them a leg in the race again been welcomed? Them why did they not implement the positive things and scrap the negative DRM parts?

 

Because it was never as it seemed. The family sharing plan for one was nothing more than glorified demo. Off course now that it is not "happening" Microsoft can claim that it was indeed not a 60 minute demo, because they can not be proven wrong. But do you honestly believe that publishers would have allowed 1 person to share a game with 10 other people for free? 10 people in a closed loop could buy 10 games for 500 dollars and share it between each other and save 4500 dollars. There is no way in hell that any publisher would have allowed that.

 

 

Its fun to speculate isn't it?

 

Some can believe a lot of things. 

 

Since it was never rolled out, we may never know.

 

However, that wont stop people from speculating based on what they think of MS.

uhhhhhhhhh... Ok... 

 

Ya feel better now that you got that out your system?

 

Tots. Now don't tell me that you're one of those fellas that believed that the original DRM plan was in the best interest of gamers?

SOME believe that the reason Microsoft scraped their entire policy, even the supposed positive ones, is because it was never as it seemed. Think about it, Microsoft has the more expensive and weaker console, so wouldn't any selling points that would have given them a leg in the race again been welcomed? Them why did they not implement the positive things and scrap the negative DRM parts?

 

Because it was never as it seemed. The family sharing plan for one was nothing more than glorified demo. Off course now that it is not "happening" Microsoft can claim that it was indeed not a 60 minute demo, because they can not be proven wrong. But do you honestly believe that publishers would have allowed 1 person to share a game with 10 other people for free? 10 people in a closed loop could buy 10 games for 500 dollars and share it between each other and save 4500 dollars. There is no way in hell that any publisher would have allowed that.

 

Sorry Mirosoft, but..

115242.gif

 

Exactly what I believe. In the middle of all that shitstorm after E3 they just kept quiet. If family sharing really was that awesome they would have said so. They just kept it EXTREMELY vague. It could easily be implemented for downloaded games but it wasn't. Why? Because if it really was a stupid demo or restricted version of the game then it would just give people more ammo against XB1. The big "feature" that was being given in exchange for the INSANE DRM policy was actually a load of crap?

Tots. Now don't tell me that you're one of those fellas that believed that the original DRM plan was in the best interest of games?

 

 

There is actually a happy medium that does not involve touch retail games at all.

 

That means no 24hr check or messing with used games.

 

Let the user choose to buy a game digitally with the sharing features, or buy it at retail without.  Simple and it gives everyone what they want.

Its fun to speculate isn't it?

 

Some can believe a lot of things. 

 

Since it was never rolled out, we may never know.

 

However, that wont stop people from speculating based on what they think of MS.

I have no negative opinion of Microsoft in general, although I completely disagreed with their draconian DRM. I bought Windows XP, 7 and 8 so there is really nothing to come after in terms of fanboys. I always primarily game on my PC so this is not a PS4 vs Xbox thing.

 

It is just my opinion of what transpired since E3. Tell me, do you honestly believe that publisher would have allowed the supposed Family plan to share ones games with 10 other people? And why did Microsoft scrap that plan if it indeed was real? I mean they can use all the help they can get since all the momentum is with Sony. Sincere question.

Tots. Now don't tell me that you're one of those fellas that believed that the original DRM plan was in the best interest of gamers?

 

 

My speculation doesn't matter..  There's then and now... and "Then" made it into existence to be compared to now.

 

Could of been a lie all along... could have been truth...  I'm a benefit of a doubt giver until proven otherwise...

Exactly what I believe. In the middle of all that ****storm after E3 they just kept quiet. If family sharing really was that awesome they would have said so. They just kept it EXTREMELY vague. It could easily be implemented for downloaded games but it wasn't. Why? Because if it really was a stupid demo or restricted version of the game then it would just give people more ammo against XB1. The big "feature" that was being given in exchange for the INSANE DRM policy was actually a load of crap?

 

 

Why is it that its assumed that MS' plan for drm was all about cutting off used games sales?

 

I mean seriously guys, I know its fun to hate MS and the first reaction is to not believe anything they say, but come on.

 

MS' mistake was to not separate the drm from retail titles. 

 

They extended it to retail titles which would have allowed us to install games to the console and then not need the disc again, plus allow it to get the digital sharing features just like digital titles.  Unfortunately, they went too far with the 24hr check and restricting used games.  They also didn't lay out the plans to us properly and coherently. It was a big screw up on their part.

 

So they rolled it back and said they were still interesting in bringing the sharing features back for digital titles. I think the lesson they learned is that most of us do not want them to touch retail titles.  We still want them to be freely used as they always have been,  We do not want to see them adopt a pc like system for retail games.

 

I really wish this topic would pass. 

It is just my opinion of what transpired since E3. Tell me, do you honestly believe that publisher would have allowed the supposed Family plan to share ones games with 10 other people? And why did Microsoft scrap that plan if it indeed was real? I mean they can use all the help they can get since all the momentum is with Sony. Sincere question.

 

I have no idea what deal MS was working on with publishers.  I could imagine deals that could make them happy.  Plus, if publishers are so scared of used game sales, maybe the idea of features that bring more gamers to digital titles (which results in fewer used game sales) was reasonable.

 

Why did they scrap the plan?

 

They scrapped the plan because it was wholly rejected by the gaming community, gaming journalists, etc, etc.  Regardless of the features, the 24hr check and the used game restriction were simply not acceptable. So MS tried to convince people over the course of a few months and into E3.  They failed to do that and realized it was time to make the change.

 

They claim that they want to bring back the sharing features for digital titles as soon as they can.  That means a new system from scratch and probably also means they have to make a new deal with publishers.

Why is it that its assumed that MS' plan for drm was all about cutting off used games sales?

 

I mean seriously guys, I know its fun to hate MS and the first reaction is to not believe anything they say, but come on.

 

MS' mistake was to not separate the drm from retail titles. 

 

They extended it to retail titles which would have allowed us to install games to the console and then not need the disc again, plus allow it to get the digital sharing features just like digital titles.  Unfortunately, they went too far with the 24hr check and restricting used games.  They also didn't lay out the plans to us properly and coherently. It was a big screw up on their part.

 

So they rolled it back and said they were still interesting in bringing the sharing features back for digital titles. I think the lesson they learned is that most of us do not want them to touch retail titles.  We still want them to be freely used as they always have been,  We do not want to see them adopt a pc like system for retail games.

 

I really wish this topic would pass. 

 

I'm not assuming that their plan was about cutting off used game sales, especially what they said they would allow users to trade games (though they didn't clarify ANYTHING about that!).

 

I'm saying that the family sharing was a load of crap and their 24 hour check in policy was terrible. If they had family sharing in place and publishers agreed, why would they remove it? It would be a HUGE selling point for the download versions of games. Download versions of games that now can no longer be traded which publishers would like MORE than when they could be. And the 24 hour check in was NOT necessary. All that was necessary for family sharing to work is for your console to be online WHEN SOMEONE WANTS TO PLAY. If your console is not online then YOU can still play it, but not anyone else.

 

 

I have no idea what deal MS was working on with publishers.  I could imagine deals that could make them happy.  Plus, if publishers are so scared of used game sales, maybe the idea of features that bring more gamers to digital titles (which results in fewer used game sales) was reasonable.

 

Why did they scrap the plan?

 

They scrapped the plan because it was wholly rejected by the gaming community, gaming journalists, etc, etc.  Regardless of the features, the 24hr check and the used game restriction were simply not acceptable. So MS tried to convince people over the course of a few months and into E3.  They failed to do that and realized it was time to make the change.

 

They claim that they want to bring back the sharing features for digital titles as soon as they can.  That means a new system from scratch and probably also means they have to make a new deal with publishers.

 

 

Family sharing wasn't rejected by the community. The 24 hour check in and turning the retail discs into install files and digital licenses was. They didn't need 24 hour check in and they could have let discs function normally while making the download versions operate according to their original plan (BUT NO 24 HOUR CHECK IN!)

I'm not assuming that their plan was about cutting off used game sales, especially what they said they would allow users to trade games (though they didn't clarify ANYTHING about that!).

 

I'm saying that the family sharing was a load of crap and their 24 hour check in policy was terrible. If they had family sharing in place and publishers agreed, why would they remove it? It would be a HUGE selling point for the download versions of games. And the 24 hour check in was NOT necessary. All that was necessary for family sharing to work is for your console to be online WHEN SOMEONE WANTS TO PLAY. If your console is not online then YOU can still play it, but not anyone else.

 

 

Why are you so convinced that the family sharing plan was a load of crap?

 

Maybe the reason they removed it was because it was tied to the other features being in place, including the drm stuff.  Perhaps publishers were adamant about what they wanted to see MS do to lock down the system and that once MS changed how licensing would work via removal of the drm, it resulted in that deal with publishers being dissolved.

 

So that meant whatever features they bring back now that are just tied to digital titles requires a new deal with publishers.

 

I agree that the 24hr check in was a mistake.  It was just going too far.  MS had to learn that the hard way, but maybe now we get the system we actually want to use.

I honestly think that the size you need on the disc doesn't equal the size you'll be downloading from them if you go digital. 

Guess we'll know in time.

 

I expect the downloads to be smaller. A big part of the blue ray is probably taken by lossless audio and/or HD videos. Yes lossless audio is great but compressed audio does the job just fine. The same goes for HD 1080 video versus 720p video.

 

I expect the dowloads to be between 15 and 30GB probably.

well consider the data detail with 1080p resolutions, textures get heavier and the data gets larger.

 

erm .. even 720p for that matter..  :huh:

 

PC games have been 1080p for a long time now and you can find very good looking one (better looking that next gen launch titles) for around 15-20GB. The difference is things are compressed.

Why are you so convinced that the family sharing plan was a load of crap?

 

Maybe the reason they removed it was because it was tied to the other features being in place, including the drm stuff.  Perhaps publishers were adamant about what they wanted to see MS do to lock down the system and that once MS changed how licensing would work via removal of the drm, it resulted in that deal with publishers being dissolved.

 

So that meant whatever features they bring back now that are just tied to digital titles requires a new deal with publishers.

 

I agree that the 24hr check in was a mistake.  It was just going too far.  MS had to learn that the hard way, but maybe now we get the system we actually want to use.

 

Because it makes the most sense that it was a load of crap. 

 

If publishers were OK with it for downloaded games then why are they no longer OK with it for downloaded games? And if they required a 24 hour check in to make sure the owner isn't playing it for someone else to play it then that could have been kept. Heck they could have even made it so that the owner's Xbox must ALWAYS be online for someone ELSE to play their game and it would've still been great. 

 

But it just makes no sense for publishers to allow users to digitally and easily share their games with 10 people with no restrictions on the games. There were rumors of the developers being able to know if the game was started via family share so they could disable features or impose a time limit. 

 

Think of the PS3. Originally you could download your content to five consoles that you had to have your profile logged in to. The publishers were NOT ok with that. They forced Sony to change it to 2. Now you think they'd be fine with letting people share their games with 10 people EASILY? Without giving people your username and password? 

 

Just use common sense. They kept it vague and publishers have a history of not allowing you to share your digital games. And why would they? They'd lose a lot of money. I know I had already talked to a few people as soon as they announced it. The conversation was always "if family sharing turns out to be legit, we can form a group of friends to buy just one copy of predominantly single-player games and share it!"

Family sharing wasn't rejected by the community. The 24 hour check in and turning the retail discs into install files and digital licenses was. They didn't need 24 hour check in and they could have let discs function normally while making the download versions operate according to their original plan (BUT NO 24 HOUR CHECK IN!)

 

I never said that family sharing was rejected.

 

What was rejected was part of the system that MS was using to make that possible.

 

MS created the wrong system, simple as that.  Neither you or I know why they made the system they way they did, but there you have it.

 

MS knows the family sharing thing was popular, that's why they want to bring it back.

 

 

Because it makes the most sense that it was a load of crap. 

 

If publishers were OK with it for downloaded games then why are they no longer OK with it for downloaded games? And if they required a 24 hour check in to make sure the owner isn't playing it for someone else to play it then that could have been kept. Heck they could have even made it so that the owner's Xbox must ALWAYS be online for someone ELSE to play their game and it would've still been great. 

 

But it just makes no sense for publishers to allow users to digitally and easily share their games with 10 people with no restrictions on the games. There were rumors of the developers being able to know if the game was started via family share so they could disable features or impose a time limit. 

 

Think of the PS3. Originally you could download your content to five consoles that you had to have your profile logged in to. The publishers were NOT ok with that. They forced Sony to change it to 2. Now you think they'd be fine with letting people share their games with 10 people EASILY? Without giving people your username and password? 

 

Just use common sense. They kept it vague and publishers have a history of not allowing you to share your digital games. And why would they? They'd lose a lot of money. I know I had already talked to a few people as soon as they announced it. The conversation was always "if family sharing turns out to be legit, we can form a group of friends to buy just one copy of predominantly single-player games and share it!"

 

 

I'm not sure what else there is to say.  A whole bunch of assumptions.

 

You could be right, I'm just trying to point out that there could have been some crappy red tape that prevented MS from removing the drm and still preserving the deal they had worked out with publishers to only apply it to digital titles.

 

Maybe publishers were more open to supporting the sharing features as long as retail titles were also tied into the system.  Like I said, they may have been tempted by the chance to curtail used game sales. 

 

So now they are apparently working to bring the features back just for digital titles.  That probably involves convincing publishers that its worth it to them to support it.

 

To be honest though, who cares at this point.  That system is gone and we will wait and see what they offer down the road.

They could still go back to the original idea by releasing boxed copies with a disc that can only be used for installation and package a code in the box that unlocks the digital copy of the game. This way you could avoid having to download a 50GB game, and you wouldn't have a second copy of the game that you can sell. 

Nothing is stopping Microsoft or Sony from implementing a digital distribution system modelled on that of Steam, with games that can be redownloaded on any device as long as you're logged in. In fact it would be surprising if they didn't pursue that avenue. At the same time, games can still be sold on physical media as they have been. Those who aren't limited by slow internet connections and download caps will likely take advantage of digital distribution, especially if it allows them to preload games and be ready to play them on release from the comfort of their own home. Value can be added through pre-order bonuses and discounts.

 

The thing that most surprised me is that neither company is offering premium SKUs with enhanced storage. With next-gen titles taking 50GB of storage space the decision to include only 500GB of storage was a ridiculous one and will seriously inconvenience gamers who play a lot of different titles. One of the things I love about Steam is that I can keep all my games installed and not have to worry about juggling installs or frequent large downloads. My Steam folder is nearly 2TB in size and is constantly expanding. The constant disc juggling, large installs and storage management will be one of the great inconveniences of the next-generation.

Nothing is stopping Microsoft or Sony from implementing a digital distribution system modelled on that of Steam, with games that can be redownloaded on any device as long as you're logged in. In fact it would be surprising if they didn't pursue that avenue. At the same time, games can still be sold on physical media as they have been. Those who aren't limited by slow internet connections and download caps will likely take advantage of digital distribution, especially if it allows them to preload games and be ready to play them on release from the comfort of their own home. Value can be added through pre-order bonuses and discounts.

 

The thing that most surprised me is that neither company is offering premium SKUs with enhanced storage. With next-gen titles taking 50GB of storage space the decision to include only 500GB of storage was a ridiculous one and will seriously inconvenience gamers who play a lot of different titles. One of the things I love about Steam is that I can keep all my games installed and not have to worry about juggling installs or frequent large downloads. My Steam folder is nearly 2TB in size and is constantly expanding. The constant disc juggling, large installs and storage management will be one of the great inconveniences of the next-generation.

 

 

We can all agree that both Microsoft and Sony, had a "Get the box out the door" and go patch happy for next gen..

 

I think the distribution model will be upgraded for the better within the next 24months of the PS4 and One's life.  ISP's and their caps are a huge barrier that we the consumer know all too well..  So Microsoft and Sony both also have to recognize this as well

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Here are the most important specifications: TerraMaster F4-425 Pro CPU Intel Core N350 (8x E Cores/Threads, Max burst up to 3.9 GHz) Intel Core N305 (4x E Cores/Threads, Max burst up to 3.8 GHz) TDP: 7W / 9W (Base) Graphics Intel UHD Graphics 32 EUs (1.35 GHz) Intel UHD Graphics 24 EUs (1.25 GHz) Memory 1x slot 16 GB DDR5 4800MT/s non ECC SODIMM (Max 32 GB) 1x slot 8 GB DDR5 4800MT/s non ECC SODIMM (Max 32 GB) Disk Capacity 120 TB (30 TB x 4) Supported RAID Types TRAID, TRAID +, RAID0, RAID1, RAID5, RAID 6, RAID 10 Network 2x RJ-45 5 GbE Internal storage 3x M.2 2280 NVMe Slot (PCIe 3.0 x1) Bootloader 2Gbit 256 GB NAND Flash card (MX30LF2G28AD) USB port (internal) USB Ports 1x Type-C 3.2 Gen 2 (10Gbps) 3x Type-A 3.2 Gen 2 (10Gbps) HDMI 1x (HDMI) Hardware Transcoding Engine H.264, H.265, MPEG-4, VC-1 Maximum resolution: 4K (4096 x 2160); Maximum FPS: 60 Size (H/W/D) 219 x 181 x 150 mm Weight 2.9 kg System Fan 150 x181 x 219 mm Power 90W, 100V - 240V AC, 50/60 Hz, Single frequency Power consumption (HDDs) 45W (4x 4TB ST4000VN008 in read/write state) 14W (4x 4TB ST4000VN008 in hibernation) Noise Level: 20.9 dB(A) Using 4 SATA HDDs/SSDs in standby mode; Test environment noise: 17.3dB(A); Test distance: 1m Warranty 2 Years OS TOS 7.0.0706 (Beta) MSRP £639.99, $699.99, €739.99 / £739.99, $799.99, €839.99 As you can see above, there are two variants of the F4-425 Pro releasing today. The lesser variant has the slightly weaker N305 CPU and iGP, and 8 GB less RAM, although it also costs $100 less than the top variant we are testing today. In addition, these new F4-425 Pros are shipped with the as-yet-unreleased TOS 7 beta. So what is TOS 7 exactly? During the device initialization, you are warned not to use it in a production environment, which we'll get into later. My contact told me that TOS 7 exits beta today, June 23 with version 7.0.0746. The clear difference with the F4-425 Plus is that it contains the more powerful N350 Intel CPU released in the first quarter of 2025, with support for DisplayPort 1.4, HDMI 2.1, LPDDR5 (4800), DDR5 and DDR4, and a max TDP of just 7W. It also supports AV1 decoding, as well as H.264, VP8, VP9, H.265 (8 bit), and H.265 (10 bit). The different capabilities in the Alder Lake-N (and Twin Lake) series are listed below. Processor E-cores L3-cache Turbo clock GPU GPU-clock TDP Intel N355 8 6 MB 3.9 GHz 32 EUs 1.35 GHz 9 W Intel Core 3 N350 3.9 GHz 1.35 GHz 7 W Intel Core i3-N305 3.8 GHz 1.25 GHz 9 W Intel Core i3-N300 3.8 GHz 1.25 GHz Intel N250 4 3.8 GHz 1.25 GHz 6 W Intel Processor N200 3.7 GHz 0.75 GHz Intel N150 3.6 GHz 24 EUs 1 GHz Intel N97 1.2 GHz 12 W Intel Processor N100 3.4 GHz 0.75 GHz 6 W The CPU is part of the Alder Lake-N series that sits just below the top N355 offering, albeit with an impressive TDP (less than the N355 and N305) for the features it offers. It is designed for low- powered systems and entry-level laptops. As before, we are seeing another NAS with an acceptable, if not great, amount of RAM. It should be noted that the F4-425 Pro only has one SODIMM slot, so if you are planning to upgrade the already 16GB included in this NAS, it will have to be on one module of Single Rank DDR5. As a reminder, up until a couple of years ago, it was commonplace to only get 2 or 4GB max on a flagship Synology or QNAP home NAS. Ever since the likes of TerraMaster and more have entered the market with ample RAM sizes included in their NAS offerings, it has gone a long way in forcing the hands of the traditional makers to up their game a bit. Before we dive in, you can view the different SKUs released so far since the 2025 series launched for Home and SMB users, with the most important specifications listed along with the MSRP listed below: SKU CPU Cores Memory Link Price F2-425 Intel N5095 4 4 GB DDR4 2.5 GbE x1 $249.99 F4-425 Intel N5095 4 4 GB DDR4 2.5 GbE x1 $369.99 F2-425 Plus Intel Core N150 4 8 GB DDR5 5 GbE x 2 $399.99 F4-425 Plus Intel Core N150 4 16 GB DDR5 5 GbE x 2 $569.99 F4-425 Pro Intel Core N305 8 8 GB DDR5 5 GbE x 2 $699.99 F4-425 Pro Intel Core N350 8 16 GB DDR5 5 GbE x 2 $799.99 The F2 in the product name means two 3.5-inch HDD bays, where F4 is four 2.5-inch bays. First impressions Like with the F8 SSD Plus packaging, the F4-425 Pro is using the upgraded box materials, which certainly look better than a plain cream colored box with TERRAMASTER stamped on the sides. The box gives off a premium feel and certainly adds a positive vibe to first impressions. In the box F4-425 Pro TNAS device Power adapter LAN cable (CAT 6) Quick guide [full online guide] Limited warranty notice Screws (for HDD bays) Stickers 2x rubber feet (spares) Design As has become kind of common with TerraMaster, certainly in the last three years, the 2025 F2- and F4-series have received a makeover that really adds to the premium feel of the NAS. Gone are the plastic shells, now replaced with an aluminum outer shell, with the front and back retaining the textured black plastic we saw on the 2024 models. Some key differences from the 2024 series include placing the power button back on the front, along with the addition of a Type A USB port. It's not much bigger or heavier either; in fact, it weighs 500 grams less than the F4-424 Pro. It's slightly shorter in height and depth (length), but only by a few millimeters. The front and back do retain a similar style to the 2024 series. On the front, you just have your four bays along with LED indicators for the HDDs and power. The welcomed change is having a USB port on the front for quick access, should you need to back up a USB drive, for example. Around the back, from top to bottom, you have a reset pin hole, an HDMI port, two 5 GbE Ethernet ports, two USB 3.2 Gen 2 (10 Gbps) Type A ports with a Type-C port below them, and a connector for the barrel port power source. Again, there's no Kensington Security Slot present, which is a bit of a shame considering it's a data storage device. Left side Right side On the left and right of the F4-425 Plus, it is completely smooth aluminum with a TERRAMASTER logo printed on both sides. On the bottom, there are some holes to assist ventilation. Unlike with the F4-425 Plus, the rubber feet did come unstuck during the teardown, which was also an issue on the 2023 series. It seems like other customers have lodged complaints about them, as TerraMaster now includes two spare rubber feet in the box, in case any of the preinstalled ones are lost; however, this seems more like a papering over the cracks solution rather than actually fixing the issue with better quality rubber stand-offs. There are also four screws that must be removed in order to access the internals. Teardown Upon removing the four screws, you can slide the device out of its shell to reveal the three NVMe M.2 slots (PCIe 3.0 X1) and single SODIMM slot connector, which is populated with a single 16GB DDR5 4800MT/s module. I added a couple of MP44Q M.2 PCIe 4.0 SSDs (2 x 4TB) that can be availed on Amazon for $492.99 that TEAMGROUP supplied us with, along with a 250GB 970 Evo Plus that my colleague Chris White sent me by accident and let me keep a few years ago. As I have said in previous reviews, TerraMaster support staff actually encourage installing whatever you want on their devices, and happily, the USB port for the bootloader is now easily accessible should you want to use it for your own flavor of NAS OS, such as TrueNAS, Unraid, or maybe Xpenology. Yes, because TerraMaster has now switched to a 256 GB NAND Flash card (3rd photo above) for the TOS bootloader. This is also replaceable, but you can also simply add a USB bootloader, access the BIOS, and tell the F4-425 Pro to boot from that instead of the Flash card. Unlike earlier iterations of TerraMaster NAS, you don't have to tear this down any further than the four screws on the outer shell in order to be able to access and manage the memory, NVMe slots, and USB bootloader. However, if you need to access the NAND Flash card or CMOS battery, then eight more screws (four on each side) need to be removed in order to take off the rear panel with the 120mm fan, and then the motherboard can be lifted off and removed from the SATA connector PCB. There's also no risk of threading the screw holes, because the four that hold the shell in place are metal on metal, while the screws that hold the rear panel on do screw into plastic. Either way, like last time when I reviewed the F4-425 plus, I was just happier to see larger screws being used. Overall, it follows some great improvements in build quality from the 2024 series and earlier. Setup BIOS The F4-425 Pro includes an Aptio BIOS from American Megatrends [1, 2], and you can setup pretty much everything here including the boot order, which is locked to the UEFI OS, however above that choice you can enable or disable booting to the USB bootloader so this would still allow you to switch to a USB stick with an alternative bootloader and boot from it, or disable it to instead always start from the first disk with an OS installed on it. Initial Setup Setup is roughly the same as the F4-425 Plus, along with the new TOS 7 setup dialogs, so there will be no surprises here. Upon connecting to the LAN and booting up, the F4-425 Pro can be reached by navigating to http://tnas.local. If that doesn't work, you can use the local address assigned via DHCP, which you can find using the TNAS PC desktop application, which is essentially a TerraMaster NAS finder. The setup process is pretty straightforward, through a wizard, and in full below: TOS 7 Initialization As you can see, TOS 7 received a new coat of paint, and the initialization requires fewer interactions. Happily, TOS no longer decides to throw all disks into the same Storage Pool; 2.5-inch HDDs are allocated into Storage Pool 1. This is because two of the HDDs are allocated to hold system files. Previously (with TOS 5 and 6), if you pre-installed HDDs and SSDs, they were all placed into Storage Pool 1, even if you did not select the SSDs for inclusion during the onboarding. TOS 7 Setup On first boot, there is a tutorial and some steps to take to harden the TNAS (or not), which includes an immediate update from TOS 7.0.0616 to 7.0.0706, of which the changelog screenshot is also included in the above gallery. It must be noted that the Security Advisor still contains (in my opinion) a pretty major bug in that if you enable SPC and then do the required rebooting, the Security Advisor still says that SPC is disabled. TerraMaster provided the following statement about it: It is disappointing that TOS 7 has been in beta since December, and this OOBE issue is still there. Shutdown option has moved Instead of a Taskbar option to manage the NAS, all of these options have been moved to a "Start panel", initially I didn't see it and my contact had to show me how to power off the F4-425 Pro. To logout, reboot or power off you can find those controls at the top right of the Panel. It is also possible to power off through the TNAS mobile app beta. Storage setup Above, you can see the steps I took to create the Storage Pools and Volumes. I made a second Storage Pool using TRAID on two 4TB MP44Q SSDs (which, in this instance, is similar to RAID 5), and finally, I added the 250GB 970 Evo Plus drive as Hyper Cache on Storage Pool 1 in Balanced mode. Registering If you decide not to lock down the F4-425 Pro in Security Isolation Mode (blocking all external connections), then you could set up a TNAS device ID through the Remote Access setting in the Control Panel (which must be unique). This works in combination with an online TerraMaster account. TOS 7 TNAS Online Creating a TerraMaster account and linking the device online activates the warranty when you provide proof of purchase and the serial number, but it also gives you access through the TNAS mobile app, which allows you to complete certain operationsб including powering off and restarting the NAS remotely. A TNAS mobile update is required to gain access through TOS 7, and this is provided on the TerraMaster website, as it is not yet on Google Play. The app is evolving all the time and has made leaps and bounds since I first started reviewing TerraMaster devices almost three years ago. It is not quite there yet if you are comparing the likes of Synology, which, sadly, a lot of users online do all the time. OpenClaw setup One of the main selling points of the new F4-425 Pro is the inclusion of OpenClaw, with TerraMaster claiming that it is "powered by the world's first AI-native TOS 7 OS, supporting local-first smart workflows and independent data control." However, I immediately ran into problems trying to enable OpenClaw. After waiting 20 minutes at the "Enabling" message of the OpenClaw app following installation, I decided to do some searching online and discovered that it couldn't complete the installation process due to SPC being enabled, which is something TOS 7 immediately recommends to be enabled on first boot. SPC for NAS (TOS 7) is basically the same principle as UAC in Windows; it blocks executables from being launched by non-Super Users. After reaching out to my contact about these issues, I received the following response: Anyway, this only became clear when I closed the OpenClaw app screen and clicked on the OpenClaw icon in the taskbar; that is when I saw the message about disabling SPC. I think, due to the fact that this is a requirement, this should be a prompt during the installation process, not when closing the App Market and then trying to launch OpenClaw. There's also no 'Getting started' guide for people like me who have never used OpenClaw. I tried to add an LLM and discovered the tutorial led nowhere. That's when I started looking around the official TerraMaster forums, and I found a guide that helpfully explains that you won't get anywhere with OpenClaw unless you have a paid plan, which is disappointing because I imagined there would be an option to use a local LLM as I do in SubtitleEdit with Whisper-XXL. In addition, with the marketing imagery on the official site, it says that the OpenClaw feature is "all processed 100% locally for absolute privacy." which led me to believe that I could install a local LLM, not one that required paid tokens. In any case, TerraMaster does not provide guidance for this new feature, which was also a selling point of the F4-425 Pro! My contact also provided clarification about the above points I raised with TerraMaster Since it is not in the scope of the review to add paid services, I'll leave that to the people who are more qualified with OpenClaw. F4-425 Pro Surveillance App TOS also comes with a Surveillance app, which is not installed by default; it can be found in the App Market recommended section. In addition, after installing, it doesn't drop a shortcut on the Desktop or top taskbar, but you can "Send to Desktop" from the App Market listing for the app for a quick way to open it. Adding my Reolink POE doorbell camera was painless. TerraMaster doesn't appear to have a repository of preconfigured cameras; instead, the camera must be added using ONVIF or RTSP. No mobile Surveillance app TerraMaster still doesn't have a dedicated Surveillance app, although from searching online, Surveillance can be used and managed through the TNAS mobile app. I tried this with the updated TNAS mobile app beta in combination with TOS 7 and got a message that Surveillance was "Only accessible through web browser," so I reckon this must be limited to the stable versions of TOS 6 and the mobile app. More quirks In addition, whenever I minimized the Live View window in the browser Surveillance app, the feed appeared to switch to the Low-bandwidth stream, and there was no way to get the High-quality stream back. To get the High-quality stream back, I had to close Live View and then reopen it. Benchmarking A pretty cool feature of the TOS 7 is that it allows you to install directly to the NVMe M.2 SSD. In order to do that, you would have to leave out any HDDs during initialization, and even then, the system partitions are always written to two HDDs when they are eventually added. With three NVMe slots, this also gives an interesting scenario where you could build a TRAID storage Pool for installing all your apps and Docker on, and keep the third for SSD cache on the HDD pool. Limitless options! SATA PCIe 3.0 X1 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 5 GbE hub was well within acceptable ranges. Although the read result on SATA was a little less than with the F4-425 Plus, for some reason, while writes were generally better. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 5GbE connection. Of course, you can also opt to bond the two 5 GbE connections for a bit more umph, but I didn't do that. TOS 7, which, as of testing, is still in Beta, comes with an App Center that has a bunch of handy programs you can install right off the bat, such as Emby, Plex, Docker, as well as in-house Backup and Surveillance solutions. As you can imagine, any media streaming services you would want to host off the F4-425 Pro will work great, thanks to the Intel Core N350 CPU and its 16 GB of DDR5 memory. Accessing from mobile is only possible if Security Isolation Mode is disabled, which can put your NAS at risk from external sources, so there was no way to access it from the TNAS Mobile app. It's also quiet. I had this sat next to my computer on my work desk for the past week, and I did wonder if the noise I was accustomed to with NAS devices would annoy me, but all I could hear was a soft whirring of the rear fan (which was a little annoying) when the disks were not actively copying or reading data. Conclusion So what have I learned? Unfortunately, this release raises a few important questions and concerns that I feel haven't been adequately addressed. What I didn't like Our variant shipped with TOS 7 beta, and it's advised not to use it in a production environment. I feel that's a bit limiting on an $800 device. The mobile app is also still in beta and does not support some of the first-party apps, like Surveillance, and it still has quite a few bugs. I am a bit confused about the OpenClaw marketing along with the F4-425 Pro. I feel like that if it's going to be a main selling point, then offer official guidance on how to get started with it. TerraMaster recommends enabling SPC, but then markets the NAS for use with OpenClaw, which requires disabling SPC to be able to use it, opening up genuine security concerns for the NAS; and that's before you get into the security concerns of OpenClaw itself. Of course, the above issues won't be a problem if you decide to install something else on it, or even go back to the stable TOS 6. I wish TerraMaster had just given TOS 7 as opt-in rather than shipping with it. TOS 7 has been available as a preview since December 2025 (so well before my last TerraMaster review), and according to a thread on Reddit where a user shared a screenshot from the TerraMaster Facebook page, it is scheduled to launch today, June 23, but there's nothing about that in the TerraMaster news blog. My contact confirmed over email that TOS 7 exits beta today. The rubber feet also deserve a mention as they continue to be a problem, with them coming unstuck the moment you shift the F4-425 Pro anywhere on your desk. What I liked What it comes down to, though, aside from what I already mentioned, you are still getting a quality, affordable device here, so recommending it will depend on the individual's use case. If you're just looking for a relatively small NAS device to manage virtual machines on, backup your files, and take care of your home theater streaming, then it is a great device that will certainly futureproof you for some time. It provides good performance, takes up little space, and is, on the whole, very quiet. Four bays afford proper redundancy using TRAID or RAID 5, and you can even expand on storage capacity by adding the 2-bay D5, or 4-bay D8 Hybrid DAS over a USB 3.2 (10Gbps) link. Considering the 2024 releases were more about power, with the likes of an Intel Core i5-1235U high-end laptop CPU under the hood, I asked my contact last time if we could expect more of the same in higher-end models and was told: It makes a lot of sense to use Intel's N350 chip inside a NAS; it is more than capable of doing what the F4-425 Pro is intended for, media streaming and backup. The only downside is still the clear lack of community and even staff support on the official forums. In the past, I have had topics go unanswered for days, or there would be generic-type "we've noted this and passed it onto our developer team" type responses. Along with the other things I mentioned, it all ends up costing it a couple of points. If you are comfortable with the command line, Docker, and setting up TrueNAS or Unraid, you'll be fine. You can do great things with this hardware. In TOS, the apps are a bit lacking, and things don't always work as expected.\ AI NAS?! What has become clear to me this year is that we are going to start seeing all kinds of "AI NAS" come to market, and while that might be good for us consumers, be diligent and research these claims. Although the F4-425 Pro technically comes with AI, it is really using a cloud service that is externally sourced off-device through the third party OpenClaw app. My colleague did review a newcomer to the NAS space earlier this year, and it includes a local AI assistant inside the Zettlab D4 NAS, and they do not even use AI in the product name, check out Chris' review here. Where to buy and a discount coupon However, it does not change the fact that this is truly a great entry-level home media-class NAS that you can buy right now. TerraMaster is having a 20% off launch discount, plus you can also still apply our unique 10% off coupon on checkout, which only works on the official website. So here is a breakdown of the pricing that is only valid on the official TerraMaster website. TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = $575.99 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = $503.99 TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = £525.59 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = £460.79 Use NEOWIN coupon code during checkout for 10% discount Over on Amazon US and UK, the F4-425 Pro also gets a 20% launch discount, but here, the above 10% coupon cannot be applied. TerraMaster F4-425 Pro (N350) for $639.99 at Amazon US (was $799.99) TerraMaster F4-425 Pro (N305) for $559.99 at Amazon US (was $699.99) TerraMaster F4-425 Pro (N350) for £583.99 at Amazon UK (was £729.99) TerraMaster F4-425 Pro (N305) for £511.99 at Amazon UK (was £639.99) As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
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