Some of Microsoft's original plans make complete sense now.


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Apparently there is a reason for 40GB of data or else it wouldn't be the requirement, they don't just say "oh hey uh... yea 40GB looks good" they gain nothing from that. The high resolution textures and other data (sound etc.) are why the files are so huge. Really sucks my Xbox One will only have a 500GB HDD, unlike the PS4 that can be upgraded...

 

Yeah I'm sure they have their reasons. Shame nobody can see/hear them is what I'm saying.

I went to Target today to take advantage of Target's current deal in buy 2 get one free in all games in stock (including the PS4 games that are starting to roll out on store shelves)... Yes I know this is the Xbox Threads, but I have a point...

When I got home and looked at the back of CoD: Ghost and KillZone:SF packaging... I noticed some astronomical numbers in the back. How high you say? Ghost has a minimum 49GB HDD Space, and KZ:SF has a minimum 45GB.. Talk about hogs on the ol' data caps most of our ISP's the world over have.

Which brings me to my point.

When Microsoft, first announced the Xbox One, they said all games would be digital (including those on disc) and the games would follow you.

I never thought this was so important, until now... Microsoft knew the limitations of the pipe in some parts of the world,and the data caps most people have from their IPS's...

Using the disc as a medium, to get your games played quicker and easier than downloading and using up your precious data (and more time consuming depending on your download speeds) was a genius idea on Microsoft's part.

I hope Microsoft finds a way to somewhat, find a happy medium...

For those with slow internet speeds, you may want to stick with physical copies of your next gen titles.

Especially if you have to wait till 50% or so, of the game to be installed before you can play them.

 

You are forced to install disc games still. I think if a friend brings over their disc game and installs it on your console, you can keep that install and just buy a digital license to play it. 

 

 

Its interesting that pc games have not moved to bluray discs at this point. 

 

They just keep chugging along using dvds and no one really cares.  For as much as games have grown in size, you would think there would be a huge push to adopt blurays for pc gaming.

 

 

Not surprising. Lots of PCs don't have blu-ray drives. They're basically only useful for videos so most don't see the point in buying one. I still have a SATA DVD drive that I've had for a while. In fact it's not even plugged in since I only have 8 SATA ports and 6 HDDs and 2 SSDs.

You are forced to install disc games still. I think if a friend brings over their disc game and installs it on your console, you can keep that install and just buy a digital license to play it. 

 

 
 

 

Not surprising. Lots of PCs don't have blu-ray drives. They're basically only useful for videos so most don't see the point in buying one. I still have a SATA DVD drive that I've had for a while. In fact it's not even plugged in since I only have 8 SATA ports and 6 HDDs and 2 SSDs.

 

 

It says on the back of the package minimum required.  I'm gonna take that as a mandated installation.  But I do know on Xbox One, if a friend lets you borrow the game on disc, and you install it and they leave, all you have to do is go to the market and buy the license key.

It says on the back of the package minimum required.  I'm gonna take that as a mandated installation.  But I do know on Xbox One, if a friend lets you borrow the game on disc, and you install it and they leave, all you have to do is go to the market and buy the license key.

 

That is exactly what I said.

SOME believe that the reason Microsoft scraped their entire policy, even the supposed positive ones, is because it was never as it seemed. Think about it, Microsoft has the more expensive and weaker console, so wouldn't any selling points that would have given them a leg in the race again been welcomed? Them why did they not implement the positive things and scrap the negative DRM parts?

 

Because it was never as it seemed. The family sharing plan for one was nothing more than glorified demo. Off course now that it is not "happening" Microsoft can claim that it was indeed not a 60 minute demo, because they can not be proven wrong. But do you honestly believe that publishers would have allowed 1 person to share a game with 10 other people for free? 10 people in a closed loop could buy 10 games for 500 dollars and share it between each other and save 4500 dollars. There is no way in hell that any publisher would have allowed that.

 

Sorry Mirosoft, but..

115242.gif

SOME believe that the reason Microsoft scraped their entire policy, even the supposed positive ones, is because it was never as it seemed. Think about it, Microsoft has the more expensive and weaker console, so wouldn't any selling points that would have given them a leg in the race again been welcomed? Them why did they not implement the positive things and scrap the negative DRM parts?

 

Because it was never as it seemed. The family sharing plan for one was nothing more than glorified demo. Off course now that it is not "happening" Microsoft can claim that it was indeed not a 60 minute demo, because they can not be proven wrong. But do you honestly believe that publishers would have allowed 1 person to share a game with 10 other people for free? 10 people in a closed loop could buy 10 games for 500 dollars and share it between each other and save 4500 dollars. There is no way in hell that any publisher would have allowed that.

 

Sorry Mirosoft, but..

115242.gif

 

 

uhhhhhhhhh... Ok... 

 

Ya feel better now that you got that out your system?

SOME believe that the reason Microsoft scraped their entire policy, even the supposed positive ones, is because it was never as it seemed. Think about it, Microsoft has the more expensive and weaker console, so wouldn't any selling points that would have given them a leg in the race again been welcomed? Them why did they not implement the positive things and scrap the negative DRM parts?

 

Because it was never as it seemed. The family sharing plan for one was nothing more than glorified demo. Off course now that it is not "happening" Microsoft can claim that it was indeed not a 60 minute demo, because they can not be proven wrong. But do you honestly believe that publishers would have allowed 1 person to share a game with 10 other people for free? 10 people in a closed loop could buy 10 games for 500 dollars and share it between each other and save 4500 dollars. There is no way in hell that any publisher would have allowed that.

 

 

Its fun to speculate isn't it?

 

Some can believe a lot of things. 

 

Since it was never rolled out, we may never know.

 

However, that wont stop people from speculating based on what they think of MS.

uhhhhhhhhh... Ok... 

 

Ya feel better now that you got that out your system?

 

Tots. Now don't tell me that you're one of those fellas that believed that the original DRM plan was in the best interest of gamers?

SOME believe that the reason Microsoft scraped their entire policy, even the supposed positive ones, is because it was never as it seemed. Think about it, Microsoft has the more expensive and weaker console, so wouldn't any selling points that would have given them a leg in the race again been welcomed? Them why did they not implement the positive things and scrap the negative DRM parts?

 

Because it was never as it seemed. The family sharing plan for one was nothing more than glorified demo. Off course now that it is not "happening" Microsoft can claim that it was indeed not a 60 minute demo, because they can not be proven wrong. But do you honestly believe that publishers would have allowed 1 person to share a game with 10 other people for free? 10 people in a closed loop could buy 10 games for 500 dollars and share it between each other and save 4500 dollars. There is no way in hell that any publisher would have allowed that.

 

Sorry Mirosoft, but..

115242.gif

 

Exactly what I believe. In the middle of all that shitstorm after E3 they just kept quiet. If family sharing really was that awesome they would have said so. They just kept it EXTREMELY vague. It could easily be implemented for downloaded games but it wasn't. Why? Because if it really was a stupid demo or restricted version of the game then it would just give people more ammo against XB1. The big "feature" that was being given in exchange for the INSANE DRM policy was actually a load of crap?

Tots. Now don't tell me that you're one of those fellas that believed that the original DRM plan was in the best interest of games?

 

 

There is actually a happy medium that does not involve touch retail games at all.

 

That means no 24hr check or messing with used games.

 

Let the user choose to buy a game digitally with the sharing features, or buy it at retail without.  Simple and it gives everyone what they want.

Its fun to speculate isn't it?

 

Some can believe a lot of things. 

 

Since it was never rolled out, we may never know.

 

However, that wont stop people from speculating based on what they think of MS.

I have no negative opinion of Microsoft in general, although I completely disagreed with their draconian DRM. I bought Windows XP, 7 and 8 so there is really nothing to come after in terms of fanboys. I always primarily game on my PC so this is not a PS4 vs Xbox thing.

 

It is just my opinion of what transpired since E3. Tell me, do you honestly believe that publisher would have allowed the supposed Family plan to share ones games with 10 other people? And why did Microsoft scrap that plan if it indeed was real? I mean they can use all the help they can get since all the momentum is with Sony. Sincere question.

Tots. Now don't tell me that you're one of those fellas that believed that the original DRM plan was in the best interest of gamers?

 

 

My speculation doesn't matter..  There's then and now... and "Then" made it into existence to be compared to now.

 

Could of been a lie all along... could have been truth...  I'm a benefit of a doubt giver until proven otherwise...

Exactly what I believe. In the middle of all that ****storm after E3 they just kept quiet. If family sharing really was that awesome they would have said so. They just kept it EXTREMELY vague. It could easily be implemented for downloaded games but it wasn't. Why? Because if it really was a stupid demo or restricted version of the game then it would just give people more ammo against XB1. The big "feature" that was being given in exchange for the INSANE DRM policy was actually a load of crap?

 

 

Why is it that its assumed that MS' plan for drm was all about cutting off used games sales?

 

I mean seriously guys, I know its fun to hate MS and the first reaction is to not believe anything they say, but come on.

 

MS' mistake was to not separate the drm from retail titles. 

 

They extended it to retail titles which would have allowed us to install games to the console and then not need the disc again, plus allow it to get the digital sharing features just like digital titles.  Unfortunately, they went too far with the 24hr check and restricting used games.  They also didn't lay out the plans to us properly and coherently. It was a big screw up on their part.

 

So they rolled it back and said they were still interesting in bringing the sharing features back for digital titles. I think the lesson they learned is that most of us do not want them to touch retail titles.  We still want them to be freely used as they always have been,  We do not want to see them adopt a pc like system for retail games.

 

I really wish this topic would pass. 

It is just my opinion of what transpired since E3. Tell me, do you honestly believe that publisher would have allowed the supposed Family plan to share ones games with 10 other people? And why did Microsoft scrap that plan if it indeed was real? I mean they can use all the help they can get since all the momentum is with Sony. Sincere question.

 

I have no idea what deal MS was working on with publishers.  I could imagine deals that could make them happy.  Plus, if publishers are so scared of used game sales, maybe the idea of features that bring more gamers to digital titles (which results in fewer used game sales) was reasonable.

 

Why did they scrap the plan?

 

They scrapped the plan because it was wholly rejected by the gaming community, gaming journalists, etc, etc.  Regardless of the features, the 24hr check and the used game restriction were simply not acceptable. So MS tried to convince people over the course of a few months and into E3.  They failed to do that and realized it was time to make the change.

 

They claim that they want to bring back the sharing features for digital titles as soon as they can.  That means a new system from scratch and probably also means they have to make a new deal with publishers.

Why is it that its assumed that MS' plan for drm was all about cutting off used games sales?

 

I mean seriously guys, I know its fun to hate MS and the first reaction is to not believe anything they say, but come on.

 

MS' mistake was to not separate the drm from retail titles. 

 

They extended it to retail titles which would have allowed us to install games to the console and then not need the disc again, plus allow it to get the digital sharing features just like digital titles.  Unfortunately, they went too far with the 24hr check and restricting used games.  They also didn't lay out the plans to us properly and coherently. It was a big screw up on their part.

 

So they rolled it back and said they were still interesting in bringing the sharing features back for digital titles. I think the lesson they learned is that most of us do not want them to touch retail titles.  We still want them to be freely used as they always have been,  We do not want to see them adopt a pc like system for retail games.

 

I really wish this topic would pass. 

 

I'm not assuming that their plan was about cutting off used game sales, especially what they said they would allow users to trade games (though they didn't clarify ANYTHING about that!).

 

I'm saying that the family sharing was a load of crap and their 24 hour check in policy was terrible. If they had family sharing in place and publishers agreed, why would they remove it? It would be a HUGE selling point for the download versions of games. Download versions of games that now can no longer be traded which publishers would like MORE than when they could be. And the 24 hour check in was NOT necessary. All that was necessary for family sharing to work is for your console to be online WHEN SOMEONE WANTS TO PLAY. If your console is not online then YOU can still play it, but not anyone else.

 

 

I have no idea what deal MS was working on with publishers.  I could imagine deals that could make them happy.  Plus, if publishers are so scared of used game sales, maybe the idea of features that bring more gamers to digital titles (which results in fewer used game sales) was reasonable.

 

Why did they scrap the plan?

 

They scrapped the plan because it was wholly rejected by the gaming community, gaming journalists, etc, etc.  Regardless of the features, the 24hr check and the used game restriction were simply not acceptable. So MS tried to convince people over the course of a few months and into E3.  They failed to do that and realized it was time to make the change.

 

They claim that they want to bring back the sharing features for digital titles as soon as they can.  That means a new system from scratch and probably also means they have to make a new deal with publishers.

 

 

Family sharing wasn't rejected by the community. The 24 hour check in and turning the retail discs into install files and digital licenses was. They didn't need 24 hour check in and they could have let discs function normally while making the download versions operate according to their original plan (BUT NO 24 HOUR CHECK IN!)

I'm not assuming that their plan was about cutting off used game sales, especially what they said they would allow users to trade games (though they didn't clarify ANYTHING about that!).

 

I'm saying that the family sharing was a load of crap and their 24 hour check in policy was terrible. If they had family sharing in place and publishers agreed, why would they remove it? It would be a HUGE selling point for the download versions of games. And the 24 hour check in was NOT necessary. All that was necessary for family sharing to work is for your console to be online WHEN SOMEONE WANTS TO PLAY. If your console is not online then YOU can still play it, but not anyone else.

 

 

Why are you so convinced that the family sharing plan was a load of crap?

 

Maybe the reason they removed it was because it was tied to the other features being in place, including the drm stuff.  Perhaps publishers were adamant about what they wanted to see MS do to lock down the system and that once MS changed how licensing would work via removal of the drm, it resulted in that deal with publishers being dissolved.

 

So that meant whatever features they bring back now that are just tied to digital titles requires a new deal with publishers.

 

I agree that the 24hr check in was a mistake.  It was just going too far.  MS had to learn that the hard way, but maybe now we get the system we actually want to use.

I honestly think that the size you need on the disc doesn't equal the size you'll be downloading from them if you go digital. 

Guess we'll know in time.

 

I expect the downloads to be smaller. A big part of the blue ray is probably taken by lossless audio and/or HD videos. Yes lossless audio is great but compressed audio does the job just fine. The same goes for HD 1080 video versus 720p video.

 

I expect the dowloads to be between 15 and 30GB probably.

well consider the data detail with 1080p resolutions, textures get heavier and the data gets larger.

 

erm .. even 720p for that matter..  :huh:

 

PC games have been 1080p for a long time now and you can find very good looking one (better looking that next gen launch titles) for around 15-20GB. The difference is things are compressed.

Why are you so convinced that the family sharing plan was a load of crap?

 

Maybe the reason they removed it was because it was tied to the other features being in place, including the drm stuff.  Perhaps publishers were adamant about what they wanted to see MS do to lock down the system and that once MS changed how licensing would work via removal of the drm, it resulted in that deal with publishers being dissolved.

 

So that meant whatever features they bring back now that are just tied to digital titles requires a new deal with publishers.

 

I agree that the 24hr check in was a mistake.  It was just going too far.  MS had to learn that the hard way, but maybe now we get the system we actually want to use.

 

Because it makes the most sense that it was a load of crap. 

 

If publishers were OK with it for downloaded games then why are they no longer OK with it for downloaded games? And if they required a 24 hour check in to make sure the owner isn't playing it for someone else to play it then that could have been kept. Heck they could have even made it so that the owner's Xbox must ALWAYS be online for someone ELSE to play their game and it would've still been great. 

 

But it just makes no sense for publishers to allow users to digitally and easily share their games with 10 people with no restrictions on the games. There were rumors of the developers being able to know if the game was started via family share so they could disable features or impose a time limit. 

 

Think of the PS3. Originally you could download your content to five consoles that you had to have your profile logged in to. The publishers were NOT ok with that. They forced Sony to change it to 2. Now you think they'd be fine with letting people share their games with 10 people EASILY? Without giving people your username and password? 

 

Just use common sense. They kept it vague and publishers have a history of not allowing you to share your digital games. And why would they? They'd lose a lot of money. I know I had already talked to a few people as soon as they announced it. The conversation was always "if family sharing turns out to be legit, we can form a group of friends to buy just one copy of predominantly single-player games and share it!"

Family sharing wasn't rejected by the community. The 24 hour check in and turning the retail discs into install files and digital licenses was. They didn't need 24 hour check in and they could have let discs function normally while making the download versions operate according to their original plan (BUT NO 24 HOUR CHECK IN!)

 

I never said that family sharing was rejected.

 

What was rejected was part of the system that MS was using to make that possible.

 

MS created the wrong system, simple as that.  Neither you or I know why they made the system they way they did, but there you have it.

 

MS knows the family sharing thing was popular, that's why they want to bring it back.

 

 

Because it makes the most sense that it was a load of crap. 

 

If publishers were OK with it for downloaded games then why are they no longer OK with it for downloaded games? And if they required a 24 hour check in to make sure the owner isn't playing it for someone else to play it then that could have been kept. Heck they could have even made it so that the owner's Xbox must ALWAYS be online for someone ELSE to play their game and it would've still been great. 

 

But it just makes no sense for publishers to allow users to digitally and easily share their games with 10 people with no restrictions on the games. There were rumors of the developers being able to know if the game was started via family share so they could disable features or impose a time limit. 

 

Think of the PS3. Originally you could download your content to five consoles that you had to have your profile logged in to. The publishers were NOT ok with that. They forced Sony to change it to 2. Now you think they'd be fine with letting people share their games with 10 people EASILY? Without giving people your username and password? 

 

Just use common sense. They kept it vague and publishers have a history of not allowing you to share your digital games. And why would they? They'd lose a lot of money. I know I had already talked to a few people as soon as they announced it. The conversation was always "if family sharing turns out to be legit, we can form a group of friends to buy just one copy of predominantly single-player games and share it!"

 

 

I'm not sure what else there is to say.  A whole bunch of assumptions.

 

You could be right, I'm just trying to point out that there could have been some crappy red tape that prevented MS from removing the drm and still preserving the deal they had worked out with publishers to only apply it to digital titles.

 

Maybe publishers were more open to supporting the sharing features as long as retail titles were also tied into the system.  Like I said, they may have been tempted by the chance to curtail used game sales. 

 

So now they are apparently working to bring the features back just for digital titles.  That probably involves convincing publishers that its worth it to them to support it.

 

To be honest though, who cares at this point.  That system is gone and we will wait and see what they offer down the road.

They could still go back to the original idea by releasing boxed copies with a disc that can only be used for installation and package a code in the box that unlocks the digital copy of the game. This way you could avoid having to download a 50GB game, and you wouldn't have a second copy of the game that you can sell. 

Nothing is stopping Microsoft or Sony from implementing a digital distribution system modelled on that of Steam, with games that can be redownloaded on any device as long as you're logged in. In fact it would be surprising if they didn't pursue that avenue. At the same time, games can still be sold on physical media as they have been. Those who aren't limited by slow internet connections and download caps will likely take advantage of digital distribution, especially if it allows them to preload games and be ready to play them on release from the comfort of their own home. Value can be added through pre-order bonuses and discounts.

 

The thing that most surprised me is that neither company is offering premium SKUs with enhanced storage. With next-gen titles taking 50GB of storage space the decision to include only 500GB of storage was a ridiculous one and will seriously inconvenience gamers who play a lot of different titles. One of the things I love about Steam is that I can keep all my games installed and not have to worry about juggling installs or frequent large downloads. My Steam folder is nearly 2TB in size and is constantly expanding. The constant disc juggling, large installs and storage management will be one of the great inconveniences of the next-generation.

Nothing is stopping Microsoft or Sony from implementing a digital distribution system modelled on that of Steam, with games that can be redownloaded on any device as long as you're logged in. In fact it would be surprising if they didn't pursue that avenue. At the same time, games can still be sold on physical media as they have been. Those who aren't limited by slow internet connections and download caps will likely take advantage of digital distribution, especially if it allows them to preload games and be ready to play them on release from the comfort of their own home. Value can be added through pre-order bonuses and discounts.

 

The thing that most surprised me is that neither company is offering premium SKUs with enhanced storage. With next-gen titles taking 50GB of storage space the decision to include only 500GB of storage was a ridiculous one and will seriously inconvenience gamers who play a lot of different titles. One of the things I love about Steam is that I can keep all my games installed and not have to worry about juggling installs or frequent large downloads. My Steam folder is nearly 2TB in size and is constantly expanding. The constant disc juggling, large installs and storage management will be one of the great inconveniences of the next-generation.

 

 

We can all agree that both Microsoft and Sony, had a "Get the box out the door" and go patch happy for next gen..

 

I think the distribution model will be upgraded for the better within the next 24months of the PS4 and One's life.  ISP's and their caps are a huge barrier that we the consumer know all too well..  So Microsoft and Sony both also have to recognize this as well

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    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
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