Recommended Posts

...because we've talked about it enough in other threads

 

http://www.geeks3d.com/20131113/amd-mantle-first-interesting-slides-and-details-target-100k-draw-calls-per-frame/

 

The image code isn't working for me ATM so here's some choice bits

 

According to AMD, it will be possible to have up to 100K render calls per frames with Mantle, while today, optimized render codes achieve only 10k draw calls/frame.

 

Another interesting fact is that Mantle is not limited to AMD Radeon GCN architecture. The core of Mantle could be ported to other GPUs (NVIDIA for example, some NVIDIA GPU designers were present at the AMD Mantle talk #APU13).

  • Like 1
Link to comment
https://www.neowin.net/forum/topic/1187727-amds-mantle/
Share on other sites

Yay for proprietary APIs and marketing nonsense! Nvidia have their own low level API but they don't market it as the be all and end all for performance issues in game engines.

 

100K draw calls per frame vs. 10K. Damn. DICE needs to hurry up with the Mantle update for Battlefield 4.

Considering Nvidia was seeing 40-50k calls a second back around 2004, I think that's pretty much just marketing talk.

Edit: The only company talking about how well consoles perform to PCs (That should be the first flag) is AMD, and AMDs solution is an API that only works for their hardware, so...

  • Like 3
Link to comment
https://www.neowin.net/forum/topic/1187727-amds-mantle/#findComment-596099811
Share on other sites

Yay for proprietary APIs and marketing nonsense! Nvidia have their own low level API but they don't market it as the be all and end all for performance issues in game engines.

 

Considering Nvidia was seeing 40-50k calls a second back around 2004, I think that's pretty much just marketing talk.

Edit: The only company talking about how well consoles perform to PCs (That should be the first flag) is AMD, and AMDs solution is an API that only works for their hardware, so...

 

CUDA.

Link to comment
https://www.neowin.net/forum/topic/1187727-amds-mantle/#findComment-596099815
Share on other sites

Yay for proprietary APIs and marketing nonsense! Nvidia have their own low level API but they don't market it as the be all and end all for performance issues in game engines.

 

Considering Nvidia was seeing 40-50k calls a second back around 2004, I think that's pretty much just marketing talk.

Edit: The only company talking about how well consoles perform to PCs (That should be the first flag) is AMD, and AMDs solution is an API that only works for their hardware, so...

Weren't we still using fixed transform and lighting back then?  Not too hard to be fast when you're not really doing anything.

 

As NVIDIA is very likely to be adding support I'm not really sure why you're so down on it.

Link to comment
https://www.neowin.net/forum/topic/1187727-amds-mantle/#findComment-596099861
Share on other sites

EA and other developers on the topic

http://techreport.com/news/25651/mantle-to-power-15-frostbite-games-dice-calls-for-multi-vendor-support

The Mantle version of Battlefield 4 is on track to be released as an update in late December. Andersson said creating a Mantle version of the Frostbite 3 engine took about two months of work. The Mantle release's core renderer is closer to the PlayStation 4 version than to the existing DirectX 11 one, and it includes both CPU and GPU optimizations. Andersson didn't bring up performance estimates, but other developers who discussed Mantle at APU13 did. Jorjen Katsman of Nixxes, the firm porting Thief to the PC, mentioned a reduction in API overhead from 40% with DirectX 11 to around 8% with Mantle. He added that it's "not unrealistic that you'd get 20% additional GPU performance" with Mantle.

Link to comment
https://www.neowin.net/forum/topic/1187727-amds-mantle/#findComment-596099925
Share on other sites

I'm curious how well this will work for their entry level graphics cards R7 240 and R7 250, both in which offer Mantle out of the box.

 

Some people say that the R7 250 in particular is a downgrade in comparison to the HD 7700 series cards, but wouldn't Mantle change this, even with the lower specs that the R7 250 has?

Link to comment
https://www.neowin.net/forum/topic/1187727-amds-mantle/#findComment-596099939
Share on other sites

I'm curious how well this will work for their entry level graphics cards R7 240 and R7 250, both in which offer Mantle out of the box.

 

Some people say that the R7 250 in particular is a downgrade in comparison to the HD 7700 series cards, but wouldn't Mantle change this, even with the lower specs that the R7 250 has?

 

Id say certain areas of the low end cards would bottleneck mantle in this case.

Link to comment
https://www.neowin.net/forum/topic/1187727-amds-mantle/#findComment-596099961
Share on other sites

Weren't we still using fixed transform and lighting back then?  Not too hard to be fast when you're not really doing anything.

 

As NVIDIA is very likely to be adding support I'm not really sure why you're so down on it.

I seriously doubt Nvidia will redesign their GPU to resemble an AMD one anytime soon.

Because that's what Mantle is, a thin wrapper around the underlying GPU not, not a reference GPU or such. Even AMD say it's (currently) tied to GCN.

Of course Nvidia could change Mantle to work on their cards, but then it's not the same Mantle that works on AMD cards, which defeats the whole purpose.

Edit: And no, we had shaders. No idea why AMD cards apparently suffer such low draw performance (10,000 draw calls a second at 60fps is about 167 per frame, which seems extremely limited)

Link to comment
https://www.neowin.net/forum/topic/1187727-amds-mantle/#findComment-596100417
Share on other sites

I seriously doubt Nvidia will redesign their GPU to resemble an AMD one anytime soon.

Because that's what Mantle is, a thin wrapper around the underlying GPU not, not a reference GPU or such. Even AMD say it's (currently) tied to GCN.

Of course Nvidia could change Mantle to work on their cards, but then it's not the same Mantle that works on AMD cards, which defeats the whole purpose.

Edit: And no, we had shaders. No idea why AMD cards apparently suffer such low draw performance (10,000 draw calls a second at 60fps is about 167 per frame, which seems extremely limited)

 

Im sorry mate but do you actually read anything?

 

Nvidia doesnt have to change there architecture what Mantle does is make full use of the GCN architecture by optimising it for the pipeline or whatever it is. For Nvidia to use it theyd just add optimisations for nvidias architecture to Mantle so it can be used by them. Theyd prolly add support for the newer Maxwell architecture first if they were going to go along with mantle which will be released in a few months. Mantle is designed to be a low level API to enable more performance over Directx which is a jack of all trades and isnt optimised to be used on specific architectures which is why its slower and doesnt make full use of it.

Link to comment
https://www.neowin.net/forum/topic/1187727-amds-mantle/#findComment-596100443
Share on other sites

I seriously doubt Nvidia will redesign their GPU to resemble an AMD one anytime soon.

Because that's what Mantle is, a thin wrapper around the underlying GPU not, not a reference GPU or such. Even AMD say it's (currently) tied to GCN.

Of course Nvidia could change Mantle to work on their cards, but then it's not the same Mantle that works on AMD cards, which defeats the whole purpose.

Edit: And no, we had shaders. No idea why AMD cards apparently suffer such low draw performance (10,000 draw calls a second at 60fps is about 167 per frame, which seems extremely limited)

It's fair to say that's a bunch of assumptions with a complete lack of evidence.  NV had reps at the event, so they were obviously interested and likely to support it.

 

Also, it's draw calls per frame, not per second...as you can see in the article.

 

From the TechReport article I linked up there somewhere -

 

But the "pink elephant in the room," as he called it, is multi-vendor support. Andersson made it clear that, while it only supports GCN-based GPUs right now, Mantle provides enough abstraction to support other hardware?i.e. future AMD GPUs and competing offerings. In fact, Andersson said that most Mantle functionality can work on most modern GPUs out today. I presume he meant Nvidia ones, though Nvidia's name wasn't explicitly mentioned. In any event, he repeated multiple times that he'd like to see Mantle become a cross-vendor API supported on "all modern GPUs."

Link to comment
https://www.neowin.net/forum/topic/1187727-amds-mantle/#findComment-596100621
Share on other sites

AMD could leverage Mantle in exchange for G-Sync licensing. Everyone wins in that case. Can you imagine Mantle + G-Sync?

G-Sync is going to be a waste with Mantle. G-Sync is only good for games that drop bellow 60fps to low numbers frequently.

Currently, there's not a lot of games that do that with the current hardware. And with Mantle improving the game's performance even more, there won't be any reason to buy a G-Sync monitor.

Link to comment
https://www.neowin.net/forum/topic/1187727-amds-mantle/#findComment-596100675
Share on other sites

G-Sync is going to be a waste with Mantle. G-Sync is only good for games that drop bellow 60fps to low numbers frequently.

Currently, there's not a lot of games that do that with the current hardware. And with Mantle improving the game's performance even more, there won't be any reason to buy a G-Sync monitor.

I'd say you might want to read up on GS a bit more.  You can always push detail higher than your card can handle, and even if you have a 120/144hz mon it should be very nice tech.

 

But I'm going to sleep at 9am for some reason nobody actually knows.  See you fine ladies and gentlemen later. <insert picture of guy with monocle here>

 

I hope Mantle puts NVAPI/PhysX/Cuda to rest.  I don't need vendor locked garbage and NV has been all about that lately.

Link to comment
https://www.neowin.net/forum/topic/1187727-amds-mantle/#findComment-596100701
Share on other sites

G-Sync is going to be a waste with Mantle. G-Sync is only good for games that drop bellow 60fps to low numbers frequently.

That's not true. G-Sync is a win at any framerate that's not perfectly synchronized to the display, which is to say, any game framerate; and even in the case of perfect synchronization (which never really happened and was hacked through V-sync), it will reduce latency to the absolute minimum response time of the monitor.

 

Even in case of a solid V-synced 60fps you still have to wait anywhere between 0 to 16.7ms between presentation and display, so even at 60fps you have this slight judder and irregular latency. Actually the nice thing about G-Sync is that 60fps ceases to be this magic number; any decently high framerate will feel responsive and smooth. 

 

Besides, the assumption that running a game on Mantle will automatically translate into 60+ frames per second regardless of video card specs and resolution is obviously wrong.

Link to comment
https://www.neowin.net/forum/topic/1187727-amds-mantle/#findComment-596100793
Share on other sites

I seriously doubt Nvidia will redesign their GPU to resemble an AMD one anytime soon.

Because that's what Mantle is, a thin wrapper around the underlying GPU not, not a reference GPU or such. Even AMD say it's (currently) tied to GCN.

Of course Nvidia could change Mantle to work on their cards, but then it's not the same Mantle that works on AMD cards, which defeats the whole purpose.

repi at APU13 yesterday said exactly the opposite. He affirms Mantle is not tied to GCN and would be a very nice API for other vendors (i.e. NVIDIA) to implement. http://www.dsogaming.com/news/amds-mantle-does-not-require-gpus-with-gcn-architecture/

 

Not sure where the rumor got started that Mantle was GCN only anyway?

Link to comment
https://www.neowin.net/forum/topic/1187727-amds-mantle/#findComment-596101039
Share on other sites

This topic is now closed to further replies.
  • Posts

    • Google reportedly set to lose two key Gemini and DeepMind researchers to Anthropic by Karthik Mudaliar Google is reportedly preparing to lose two more prominent artificial intelligence researchers, with Gemini contributors Jonas Adler and Alexander Pritzel planning to join rival AI developer Anthropic. According to a report from Bloomberg, both researchers are viewed internally as important contributors to Google’s flagship Gemini model family. Adler worked on Google’s AI coding efforts, while Pritzel was involved in the process used to train AI systems. Neither company has publicly confirmed the moves. The report also does not say when the researchers will formally leave Google or what positions they will hold at Anthropic. Training a large AI model requires decisions covering its architecture, data preparation, distributed computing infrastructure, and post-training methods that shape how the finished system behaves. Researchers with experience operating at the scale of Gemini are consequently difficult to replace quickly. Both Adler and Pritzel have previously contributed to Google DeepMind’s scientific research as well. They are listed among the authors of the company’s work on expanding AlphaFold protein-structure predictions across entire proteomes, alongside AlphaFold researchers including John Jumper. The reported departures arrive shortly after another important change within Google’s Gemini organization. Gemini co-lead Noam Shazeer is leaving Google for OpenAI, after returning to the search company in 2024 through its deal with Character.AI. Shazeer is particularly well known as one of the authors of the Transformer paper, whose architecture became the foundation for most modern large language models. Anthropic, meanwhile, has been recruiting recognizable figures from other leading laboratories. OpenAI co-founder and former Tesla AI director Andrej Karpathy joined Anthropic’s pre-training team in May. His move, followed by the reported recruitment of several Google researchers, suggests Anthropic is strengthening the research teams responsible for the core capabilities of future Claude models rather than concentrating solely on product and enterprise sales. The competition is complicated by the companies’ extensive commercial relationships. Anthropic competes directly with Google’s Gemini models, but it also relies on Google as an infrastructure partner. In April, Anthropic announced an expanded agreement with Google and Broadcom covering multiple gigawatts of next-generation Tensor Processing Unit capacity. TPUs are Google-designed accelerators used to train and run large AI models. via Bloomberg
    • Google adds built-in computer control to Gemini 3.5 flash by Karthik Mudaliar Google has added Computer Use as a built-in tool in Gemini 3.5 Flash, giving developers a single model that can reason about a task and operate graphical interfaces across browsers, mobile devices, and desktop environments. The feature is available through the Gemini API and Google’s Gemini Enterprise Agent Platform, although it remains a preview feature for now. Computer Use enables an AI agent to examine screenshots and return actions such as mouse clicks, scrolling, and keyboard input. A developer’s application must execute those actions, capture the resulting screen, and send it back to Gemini, creating a continuous loop until the task is completed. Google says the integration can be used for activities including repetitive form filling, application testing, research across multiple websites, and longer enterprise workflows. Gemini 3.5 Flash can work with browser, mobile, and desktop environments, whereas Google’s earlier standalone Computer Use model was primarily positioned around browser interaction. The main change is consolidation. Computer control was previously offered through the separate Gemini 2.5 Computer Use preview model. As Neowin reported when that model was introduced, it was designed to interpret a visual interface and generate actions without requiring a website-specific API. Google later brought Computer Use to preview versions of Gemini 3 Pro and Gemini 3 Flash in January 2026. The latest release now incorporates the tool into the stable Gemini 3.5 Flash model rather than requiring developers to select a specialized model solely for interface automation. Gemini 3.5 Flash itself was announced in May as Google’s latest fast model for coding and multi-step agent workflows. It supports a one-million-token input context window and up to 65,000 output tokens, along with adjustable thinking levels that let developers trade additional reasoning for lower latency and cost. Google also added that Gemini 3.5 Flash received targeted adversarial training for computer-use scenarios. The company is also offering safeguards that can require user confirmation before sensitive or irreversible actions and automatically stop a workflow when suspected prompt injection is detected. Its developer documentation describes configurable protections for areas such as financial transactions and changes to sensitive records. Google isn't the first to bring Computer Use to its platform. Anthropic has made computer control available through Claude, while OpenAI has continued improving computer-use performance in its recent models. Microsoft has also applied the concept to business workflows, including a Computer Use capability for the Researcher agent in Microsoft 365 Copilot.
    • After I installed KB5095093, the volume on my ARM laptop won't go above 20%. It's stuck on the hearing protection level, which is pretty much useless if you want to listen to anything. I rolled back.
    • Amazon Prime Day slashes Samsung's newest Galaxy Watch Ultra by 45 percent by Karthik Mudaliar Samsung’s flagship Android smartwatch has received one of its steepest Prime Day cuts. Amazon has dropped the 2025 Samsung Galaxy Watch Ultra in Titanium Blue to $357.24, saving buyers around $292 from its $649.99 list price. That's a 45 percent discount (purchase link below). The 47mm Galaxy Watch Ultra uses a titanium casing and a 1.5-inch Super AMOLED display with a resolution of 480 x 480 and peak brightness of 3,000 nits. It includes LTE connectivity, Bluetooth 5.3, Wi-Fi, NFC, and dual-frequency L1+L5 GPS for more accurate outdoor route tracking. The 2025 model has 64GB of storage, a 590mAh battery, sapphire crystal glass, 10ATM water resistance, IP68 protection, and MIL-STD-810H durability testing. Its health and fitness tools include heart rate monitoring, sleep coaching, Energy Score, Running Coach, body composition analysis, temperature sensing, and ECG support, where available. This model is best suited to Android users who regularly run, hike, cycle, or train outdoors and want cellular access without carrying a phone. The larger battery, rugged construction, bright display, and dedicated Quick Button also make it a stronger option than Samsung’s regular Galaxy Watch models for extended workouts and demanding environments. Grab the Titanium Blue Galaxy Watch Ultra before the Prime Day price resets: Samsung Galaxy Watch Ultra (2025) [Sold and Shipped by Amazon] Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
  • Recent Achievements

    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
    • One Year In
      Tom Schmidt earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      463
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      80
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!