[REQ]Help build a Steambox for a cheap as possible!


Recommended Posts

Hi Guys,

 

I'm looking at building a Steam box for my living room TV, but I want to do it for as cheap as possible but still have decent power!

 

Money is not a problem, it is just I don't really want to pay any more then I have too. I am also not bothered about all the high end stuff just have the option to upgrade in the future.

 

This is what I have so far what you guys think?

 

Please make suggestions where you see fit, and help me build a good machine :D

 

CPU:  Intel Core i5-4570 3.2GHz Quad-Core Processor  (?143.99 @ Aria PC) 
Motherboard:  ASRock H81M-ITX Mini ITX LGA1150 Motherboard  (?51.82 @ CCL Computers) 
Memory:  Corsair XMS3 8GB (1 x 8GB) DDR3-1333 Memory  (?49.67 @ Amazon UK) 
Video Card:  Gigabyte GeForce GTX 650 Ti 1GB Video Card  (?95.52 @ CCL Computers) 
Power Supply:  EVGA 500W 80+ Bronze Certified ATX Power Supply  (?39.92 @ Scan.co.uk) 
Total: ?468.06
(Prices include shipping, taxes, and discounts when available.)
(Generated by PCPartPicker 2013-12-15 13:20 GMT+0000)

 

Less CPU, more GPU. An i3 is good enough for most games, but a 650 Ti will get bogged down if you have a 1080p TV and you want to run everything at high.

 

I'd ditch the CPU cooler too. The stock Intel one is fine, and it's not very loud.

By steam box, you mean http://store.steampowered.com/livingroom/SteamMachines/

These will be available soon I take it, why not just wait and see what kind of prices they will be selling at, and specs, etc.

By steam box, you mean http://store.steampowered.com/livingroom/SteamMachines/

These will be available soon I take it, why not just wait and see what kind of prices they will be selling at, and specs, etc.

 

Is Steam actually manufacturing anything? Everything I've seen so far is a third party overpriced monstrosity box.

No they are not going to be making them from what I read, but where have you seen any sort of prices? My take was there was going to be multiple makers and choices, etc.

You want a dual channel twin pack memory for maximum speed. 2 x 4 GB would be ideal. The GPU might want an upgrade too depending on your budget. Perhaps a 2GB 660 or the new r9 270. I just picked up a 270 for ?133 from ebuyer myself.

Why not just build a Windows PC? Atleast then it would actually be useful and you will have 100x more games and way more peripherals to choose from. The Steam controller will also work on Windows. Theres nothing SteamOS can do that Windows cant. If you're using it with a TV just use Steam's 'Big Picture' mode.

Is Steam actually manufacturing anything? Everything I've seen so far is a third party overpriced monstrosity box.

 

No, Steam isn't building anything because Steam is a software platform, Valve Software is the company who developed Steam :D

Why not just build a Windows PC? Atleast then it would actually be useful and you will have 100x more games and way more peripherals to choose from. The Steam controller will also work on Windows. Theres nothing SteamOS can do that Windows cant. If you're using it with a TV just use Steam's 'Big Picture' mode.

 

Because it wouldn't be a Steam Machine / Steambox then would it. Besides, Windows requires more hardware resources to run than Linux. SteamOS will be lite on resources meaning more power for the games themselves. Then there's the cost of paying for a Windows license.

 

And there is something SteamOS can do that Windows can't. It can provide a seamless steam experience. Valve created their own compositor (based on xcompmgr i believe) that's designed to seamlessly transition between Steam's big picture mode and its games library. It also boots directly into Steam's BPM. It's kernel is also optimised for gaming performance. You can't get that same experience in Windows.

 

As far as games go, SteamOS already has a large library of games thanks to its GNU/Linux origins. And many more will follow now that it's a competitor to the Xbone and PS4. In fact it has a larger library than these newly released consoles, and that's ignoring the fact that it can also stream from a Windows PC to play older titles.

Thanks for all the suggestions so far....

 

If I went with the I3 I would be looking to upgrade sooner then the I5, would you say the state of hardware market will still produce I5(or similar) for the socket? I've done this in the past the they pretty much so after stop producing chips for that socket.

 

 

Yeah I could go windows but like Simplezz says the I don't want the extra cost of buying a license. 

OP: I'd wait until steamOS is more stable to get the hardware. I think it is a bit premature because you won't know if what you'll get will be compatible with the current incarnation of steamOS or if it will stay compatible throughout the beta phase (read as: temporary but potentially long breakage). I feel you are probably volunteering yourself for frustration, trouble, and being Gordon Freeman in the test chamber!

Thanks for all the suggestions so far....

 

If I went with the I3 I would be looking to upgrade sooner then the I5, would you say the state of hardware market will still produce I5(or similar) for the socket? I've done this in the past the they pretty much so after stop producing chips for that socket.

 

 

Yeah I could go windows but like Simplezz says the I don't want the extra cost of buying a license. 

 

Depends on the socket when the market will die. The older generations, Sandybridge and Ivybridge use LGA1155. The current generation, Haswell uses LGA1150. We also know that the next architecture (Broadwell) will also use LGA1150. Moreover, We know two generations out (Skylake), will NOT use LGA1150.

 

At this point, for upgrade purposes, your best bet is to go with a Haswell processor. Eventually you could upgrade to a Haswell i5 or a Broadwell X where X is some processor.

 

EDIT: for clarification, Broadwell is due late next year.

Why not just wait for official steam boxes to be released before deciding?

 

OEM makers will be buying components in bulk so you might be able to get one cheaper than building yourself as there is no operating system cost.

 

Also AMD kaveri chips are out in mid january, an overclocked one of those will give good performance, those will likely be ?115. Also why are you trying to get an nvidia gt 650 when amd's new cards just came out, those support mantle which many games will be using.

Why not just wait for official steam boxes to be released before deciding?

 

OEM makers will be buying components in bulk so you might be able to get one cheaper than building yourself as there is no operating system cost.

 

Also AMD kaveri chips are out in mid january, an overclocked one of those will give good performance, those will likely be ?115. Also why are you trying to get an nvidia gt 650 when amd's new cards just came out, those support mantle which many games will be using.

 

He is going for an nVidia because AMDs don't work at all on steamOS at this point. Apparently, they rolled custom NV drivers for SteamOS from what I've heard.

He is going for an nVidia because AMDs don't work at all on steamOS at this point. Apparently, they rolled custom NV drivers for SteamOS from what I've heard.

 

I don't think they're custom, it's just more a case of the current release of SteamOS being mainly targeted at the hardware prototypes, so not much work has been put into other hardware configurations.

 

The packages are there for catalyst/etc and it's fairly easy to get working according to Phoronix.

He is going for an nVidia because AMDs don't work at all on steamOS at this point. Apparently, they rolled custom NV drivers for SteamOS from what I've heard.

 

Actually AMD GPU's do work on SteamOS. In fact, it's even easy to get Intel GPU's to work as well; Just remove nomodeset from the grub kernel line.

I don't think they're custom, it's just more a case of the current release of SteamOS being mainly targeted at the hardware prototypes, so not much work has been put into other hardware configurations.

 

The packages are there for catalyst/etc and it's fairly easy to get working according to Phoronix.

 

That's what I *thought* I read on Phoronix. I'm not sure where I got it because I just checked the article I read again and it doesn't say that. It's a good thing though because that means we'll see GPU enhancements avaliable for the Linux community as a whole and not just SteamOS.

 

http://www.phoronix.com/scan.php?page=news_item&px=MTU0MzY -- It mostly just talks about real time scheduler patches.

That's what I *thought* I read on Phoronix. I'm not sure where I got it because I just checked the article I read again and it doesn't say that. It's a good thing though because that means we'll see GPU enhancements avaliable for the Linux community and not just SteamOS.

 

http://www.phoronix.com/scan.php?page=news_item&px=MTU0MzY -- It mostly just talks about real time scheduler patches.

 

Yeah, there is a lot of potential progress that can be made with SteamOS as it stands right now, Phoronix's kernel benchmarks alone indicate they may want to reconsider their choice to use an LTS kernel for example.

 

It's as you said, way, way too early to be planning PC builds around SteamOS right now.

Actually AMD GPU's do work on SteamOS. In fact, it's even easy to get Intel GPU's to work as well; Just remove nomodeset from the grub kernel line.

 

I based what I said on yesterday and Friday's announcements. Looks like people found workarounds today though, I await the performance benchmarks though. There could be a good reason why Valve said there was only NV support... we'll see

Yeah, there is a lot of potential progress that can be made with SteamOS as it stands right now, Phoronix's kernel benchmarks alone indicate they may want to reconsider their choice to use an LTS kernel for example.

 

It's as you said, way, way too early to be planning PC builds around SteamOS right now.

 

Wow, you are right, those kernel benchmarks are pretty terrible. I think there will be benefits in the long run if they use newer kernel + RT patches. I've always been pretty suspect that the Linux kernel gave less than stellar performance with GUI based applications because of how the scheduler operates.

Thanks for all the suggestions so far....

 

If I went with the I3 I would be looking to upgrade sooner then the I5, would you say the state of hardware market will still produce I5(or similar) for the socket? I've done this in the past the they pretty much so after stop producing chips for that socket.

 

 

Yeah I could go windows but like Simplezz says the I don't want the extra cost of buying a license. 

 

My guess is by the time the i3 is really getting overloaded and can't deliver the frame rates you want, you'll want an entirely new PC. That 650, on the other hand, is already outdated.

Because maybe he just wants to build an htpc like computer running Steam OS ?

It will really get old quickly next year when people will say that in every SteamBox thread.

I'm not sure its advisable for anyone to be building an htpc around SteamOS yet.

The OS is barely in beta now and it lacks so much that would be required to replace a proper htpc. Unless your aim is to tinker and be an early adopter, its best to wait until the platform is more fleshed out and then decide if it offers the features you need.

Now if all your in it for is gaming, then as long as your fine with the current roster of games that are supported, then I guess you could go ahead and jump in, but only if your happy with being an early adopter and accept the likely issues you will experience for a while.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Exactly, this is just the beginning. I hope that by that time, our inept politicians devise something like a Universal Basic Income, because unemployment and poverty rates will skyrocket otherwise. And believe me, robots that perform physical work aren't a matter of IF, but WHEN. No career is truly safe from AI/robots, it's just a matter of time.
    • Subtitle Edit 5.0.0 by Razvan Serea Subtitle Edit is a powerful, free, and user-friendly subtitle editing tool designed for creating, editing, and converting subtitles for videos. It supports a wide range of subtitle formats, including SRT, ****, and SUB, allowing users to easily modify and adjust subtitles for accurate timing and formatting. With its intuitive interface, Subtitle Edit provides a variety of features such as waveform audio display, spell-check, subtitle synchronization, and real-time video preview, making it an ideal choice for both beginners and professionals. The software also includes powerful tools for batch processing, translating subtitles, and converting between different subtitle formats. Subtitle Edit features: Create/adjust/sync/translate subtitle lines Convert between SubRib, MicroDVD, Advanced Sub Station Alpha, Sub Station Alpha, D-Cinema, SAMI, youtube sbv, and many more (300+ different formats!) Cool audio visualizer control - can display wave form and/or spectrogram Video player uses mpv, DirectShow, or VLC media player Visually sync/adjust a subtitle (start/end position and speed) Audio to text (speech recognition) via Whisper or Vosk/Kaldi Auto Translation via Google translate Rip subtitles from a (decrypted) dvd Import and OCR VobSub sub/idx binary subtitles Import and OCR Blu-ray .sup files - bd sup reading is based on Java code from BDSup2Sub Can open subtitles embedded inside Matroska files Can open subtitles (text, closed captions, VobSub) embedded inside mp4/mv4 files Can open/OCR XSub subtitles embedded inside divx/avi files Can open/OCR DVB and teletext subtitles embedded inside .ts/.m2ts (Transport Stream) files Can open/OCR Blu-ray subtitles embedded inside .m2ts (Transport Stream) files Merge/split subtitles Adjust display time Fix common errors wizard....and more. Subtitle Edit 5.0.0 changelog: Subtitle Edit 5 is a major new release and a big step for the project. For the first time, Subtitle Edit runs natively on Windows, macOS, and Linux from a single, modern, cross-platform codebase. The builds are self-contained, so no separate .NET installation is required, and on macOS and Linux the needed media components (mpv/ffmpeg) are bundled in. Please read before upgrading: Subtitle Edit 5 is a new application, not just an update of Subtitle Edit 4. It has been rebuilt from the ground up to be cross-platform, so: It is not 100% the same app. The look, layout, and some workflows have changed. Some things are in different places, and a few behave differently than in SE4. Not every SE4 feature exists in SE5 yet. SE5 covers all the core editing, conversion, sync, video playback, OCR, and online services, but some of the more specialized SE4 tools are not available yet. Features will continue to be added. If you rely on a specific SE4 feature that is missing, please keep SE4 installed alongside SE5. The easiest way to run both side by side is to use the Portable versions of SE4 and SE5, which keep their settings separate and do not interfere with each other. Which version should I use? Subtitle Edit 5: recommended for most users on Windows 10 (22H2) or newer, macOS 12+, and Linux. Subtitle Edit 4: please continue to use SE4 if you are on an older Windows version (Windows 7/8), or on older / slower computers where SE5 may not run well. SE4 remains available and is the right choice in those cases. To run SE4 and SE5 at the same time, use the Portable versions - you can try SE5 while keeping SE4 as a fallback. Download: Subtitle Edit 5.0.0 | ARM64 | ~60.0 MB (Open Source) Download: Subtitle Edit Portable | 103.0 MB View: Subtitle Edit Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Google Pixel 11 series: Here's what to expect by Hamid Ganji Google Pixel 10 series In recent years, Google has successfully turned its Pixel devices into worthy contenders in the smartphone market. The search giant is now preparing to launch the Pixel 11 series in just a few months, and many Pixel fans are likely wondering what Google has in store for them this year. The next lineup of Google smartphones includes four devices: the Pixel 11, Pixel 11 Pro, Pixel 11 Pro XL, and Pixel 11 Pro Fold. This year, we don’t expect Google to bring revolutionary upgrades to its handsets, and the Pixel 11 series is likely to receive modest hardware improvements alongside a slew of AI-powered features. Here are the rumored specifications of the Google Pixel 11 series ahead of its official debut: When will the new Pixel phones be unveiled? The last two generations of Google Pixel phones (Pixel 9 series and Pixel 10 series) were launched in August, unlike the previous three generations that debuted in October. With that in mind, we expect Google to unveil the Pixel 11 series sometime in August 2026. The exact launch date has yet to be confirmed. Google Pixel 11 CAD renders - Image via AndroidHeadlines How much will the Pixel 11 series cost? Predicting the final price of upcoming smartphones has become increasingly difficult. As you may know, RAM and memory prices are rising sharply, leading to significant increases in the cost of consumer electronics. Recently, Apple CEO Tim Cook said that price increases for some future Apple products are unavoidable, suggesting that the iPhone 18 series could become more expensive. Google has remained tight-lipped about any potential price increases for the Pixel 11 series. If the company manages to maintain last year’s pricing structure, here’s what the lineup could cost: Pixel 11: $799 Pixel 11 Pro: $999 Pixel 11 Pro XL: $1,199 Pixel 11 Pro Fold: $1,799 Given current market conditions, it may be difficult for Google to avoid raising prices unless it adopts cost-saving measures, such as equipping the base model with 8GB of RAM. Google Pixel 11 series anticipated specs: We expect the Google Pixel 11 series to debut with a new Tensor G6 processor as well as an upgraded camera system. The overall design, however, is expected to remain largely unchanged across the lineup. Specifications Pixel 11 Pixel 11 Pro Pixel 11 Pro XL Pixel 11 Pro Fold Display 6.3-inch LTPO AMOLED / 120Hz refresh rate / up to 3100 nits of brightness 6.3-inch Super Actua LTPO OLED, 120Hz refresh rate, up to 3600 nits of brightness 6.8-inch Super Actua LTPO OLED, 120Hz refresh rate, up to 3600 nits of brightness 8-inch inner screen and 6.4-inch outer display, 120Hz refresh rate, up to 3600 nits of brightness RAM & Processor Tensor G6 / 8-12GB of RAM Tensor G6 / 12-16GB of RAM Tensor G6 / 12-16GB of RAM Tensor G6 / 16GB of RAM Storage options 128GB or 256GB 256GB, 512GB, 1TB 256GB, 512GB, 1TB 256GB, 512GB, 1TB Camera 50MP main sensor, 13MP ultra-wide, 10.8MP 5x telephoto, 10.5MP front camera 50MP main camera, 48MP ultra-wide, 48MP telephoto with 5x optical zoom, 42MP selfie camera 50MP main camera, 48MP ultra-wide, 48MP telephoto with 5x optical zoom, 42MP selfie camera 50MP main camera, 10.5MP ultra-wide camera, 10.8MP telephoto camera, 10MP front camera, 10MP inner camera Battery 4,840 mAh 4,707 mAh 5,000 mAh 4,658 mAh Software Android 17 Android 17 Android 17 Android 17 The Pixel 11 series won’t be a major departure from its predecessor, with Google instead focusing on subtle improvements and AI additions such as Gemini Intelligence. However, a patent filed by Google suggests the company is working on a removable battery for its smartphones, and we could see this feature make its way to the Pixel 11 Pro Fold. Given that nearly all smartphones today lack removable batteries, such a feature would be a welcome addition to future Pixel devices. That said, it may not arrive with this year’s lineup after all, and the final decision is yet to be made by Google. The Pixel 11 series could also face an uphill battle in the market. In the Android segment, Samsung is performing well with the Galaxy S26 series, while the Galaxy Z Fold 8 lineup is also expected to launch next month. On the other hand, Apple is preparing to unveil the iPhone 18 Pro and iPhone 18 Pro Max in September alongside its first foldable iPhone.
    • At least AMD is still taking Windows 10 seriously (after the oops) before it consumer extended support ends. @WaltC - Memories, 2x Voodoo in SLI with a Riva TNT with an Aureal A3D soundcard.
  • Recent Achievements

    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      476
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      105
    4. 4
      Michael Scrip
      88
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!