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I'd agree with an NDA for in-house testing, but I don't even know why they bother trying to enforce an NDA when they've opened the beta to any Tom, Dick and Harry who applies.

Well clearly it isn't open to other names who apply :D

 

I haven't gotten the go ahead yet.  Admittedly I did just sign up within the last couple days...but heh.

I think more people need to see how bad this game is, before committing to buy it to try it for a month.

Agreed. I just tried it on my beta account and wow... This needs a LOT of work done on it, I won't go into specifics but from a 'I`ve never played this before' perspective it is god awful, slow and crashy on simple functions, nothing is explained and I'm still at a loss of why things are the way they are.

I think more people need to see how bad this game is, before committing to buy it to try it for a month.

 

This is true but they should not base that information off of a beta version of the game. If anyone here can remember the World of Warcraft beta it had all sorts of problems and the official version was fantastic.

Well clearly it isn't open to other names who apply :D

 

I haven't gotten the go ahead yet.  Admittedly I did just sign up within the last couple days...but heh.

 

You haven't? Dang unlucky. I'd been applying repeatedly for months and finally got one, but so did 4 of my friends who applied last week. I was basically assuming they were giving it out to anyone after the ease they got it.

So, now that the game is visible to anyone does that mean those of us who haven't agreed to any NDA can freely talk/post images/videos while the rest have to keep quiet? :laugh:

 

so far as i know there was something in the EULA for this weekends test about the NDA on it as well. i have not installed the new version yet.

So, now that the game is visible to anyone does that mean those of us who haven't agreed to any NDA can freely talk/post images/videos while the rest have to keep quiet? :laugh:

Everyone in all of the betas has agreed to the NDA three times, once when creating an account, another when redeeming the code and the third time when logging in on the client.

Everyone in all of the betas has agreed to the NDA three times, once when creating an account, another when redeeming the code and the third time when logging in on the client.

 

I haven't agreed to any but I know how it looks and plays :p 

So after a couple of hours playing I'm still not really sure what to make of it. To me it does just feel kinda like Skyrim with a multiplayer mod, I've enjoyed what I've played so far but I'm not that excited about going back on to play, I'm just not really getting that sucked into it, in all honesty though I think I might buy it when it's released because I do feel like it has a lot of potential but I'm really skeptical about whether I'll pay for a month of game time after the "free" 30 days. 

That's a bold statement to make, when there are thousands of bugs that get reported. I haven't worked on a dev team, but I'm willing to bet that list gets sorted based upon how many repeat submissions the have, severity, and so forth. Thus, major bugs that can cause crashes even if only on the client side can get addressed, along with anything that breaks the game balance whether vendors aren't working right, item duplication, exploits, etc.

 

Yes, they do want to stress test the servers, but it's certainly more than that. If you can't get past the first portion of the game, who cares what players will see at the endgame if there are still too many bugs to allow for a playable environment to even make it that far?

 

The bugs they check and fix, are the bugs reported by their paid bug hunting and QnA team, that will perform use case scenarios for repeatability and test thousands of scenarios over and over again. these betas are pure demo PR.

 

Now I did try the game a bit earlier today. and I'm not quite convinced, on one hand i like it when games don't hold your hand, but on the other hand, this game does barely tells you what to do. and everything seems to be done very awkwardly. not a fan of the control scheme which is all set up to be primarily first person either. it doesn't work very well for me, though I figure it would work great on a pad, which I have and could hook up. 

 

it also suffers the same problem most realistic graphics games do. looks great in character creation, but like rift and others before it, they tend to get really bland and flat and plain boring once you get into the actual game for some reason. It's as if they're afraid to use colours and brightness and variety when in combination with realistic graphics.  

 

Also... Watermarks... seriously....

 

I'll give it some more testing tomorrow, but so far it's not looking like a buy for me :/ 

This is true but they should not base that information off of a beta version of the game. If anyone here can remember the World of Warcraft beta it had all sorts of problems and the official version was fantastic.

 

By official version I suppose you mean the one after the second or so expansion ? ;)

Played tonight for an hour or so. Somehow the combat in the game feels slower than GW2 and we're back to the old mmo mechanic of first come first served. I thought GW2 taught the world that sort of thing wasn't needed anymore. That's a pretty huge mark against the game.

Well I've just played for nearly 4 hours solid, and I'm not particularly grabbed by the game. This is my first MMO, so I didn't know what to expect, but this isn't it. As has been said, it feels a lot like Skyrim with a multi player mod, but so much of the interaction just doesn't make much sense. I never really felt like I knew what was happening, or how to decide what I'm going to do. Lock picking is just a joke for example, with no explanation on what to do until *after* your first lock.

 

It looks very nice, but it doesn't play well yet. Hard to see how this can be ready in 3 months, and without huge changes I doubt they'll be getting any money from me.

Well I've just played for nearly 4 hours solid, and I'm not particularly grabbed by the game. This is my first MMO, so I didn't know what to expect, but this isn't it. As has been said, it feels a lot like Skyrim with a multi player mod, but so much of the interaction just doesn't make much sense. I never really felt like I knew what was happening, or how to decide what I'm going to do. Lock picking is just a joke for example, with no explanation on what to do until *after* your first lock.

 

It looks very nice, but it doesn't play well yet. Hard to see how this can be ready in 3 months, and without huge changes I doubt they'll be getting any money from me.

 

It doesn't even look that nice. The armor designs are very bland and the animations are terrible nor do the environments look all that great either. And I'm playing on max or near max settings.

It doesn't even look that nice. The armor designs are very bland and the animations are terrible nor do the environments look all that great either. And I'm playing on max or near max settings.

 

Maybe too spoilt by all the modding for Skyrim?  Try playing Skyrim as 'vanilla' without any mods (graphical or otherwise), compare, report.

That's great and all except for the game is supposed to be a modern mmo. Skyrim is over 2 years old.

 

Fair enough, but 'looks' don't make a great game.  It can look fantastic, but if the 'core' (the actual gameplay) ain't there, well?

 

Take a look at the 'Starflight' videos on the tube, as an example.  A game from the 80's on the Amiga (if you were around then lol) with dire looks and slow processing, but still today, has one of the best 'core' gameplay elements around, something of which a lot of indie developers are using these days, instead of luring folk in with a 'hey look at me', I'm a game from the future, but I have no soul within mentality.

 

I highly doubt this, nor Skyrim, will have the same effect 30 years from now, which is a shame.

Fair enough, but 'looks' don't make a great game.  It can look fantastic, but if the 'core' (the actual gameplay) ain't there, well?

 

Take a look at the 'Starflight' videos on the tube, as an example.  A game from the 80's on the Amiga (if you were around then lol) with dire looks and slow processing, but still today, has one of the best 'core' gameplay elements around, something of which a lot of indie developers are using these days, instead of luring folk in with a 'hey look at me', I'm a game from the future, but I have no soul within mentality.

 

I highly doubt this, nor Skyrim, will have the same effect 30 years from now, which is a shame.

 

You can see this with comparing Skyrim and Oblivion. Oblivion, to me, is a much better game in terms of gameplay. Skyrim got boring pretty quick - thankfully, there are some good mods to bring the gameplay out and keep it interesting.

 

As for ESO, I was wary about it when they announced it from reading some of the design ideas and as the development progressed. Sounds like these worries hold up. Now, if it wasn't a subscription-based MMO, I'd be much more excited for it - but I just don't find the justification for paying a monthly fee for 'yet another Elder Scrolls game'. Want me to buy it for $60? No problem. To me, Wildstar looks more interesting - at least they are trying to implement some new ideas.

Fair enough, but 'looks' don't make a great game.  It can look fantastic, but if the 'core' (the actual gameplay) ain't there, well?

 

Take a look at the 'Starflight' videos on the tube, as an example.  A game from the 80's on the Amiga (if you were around then lol) with dire looks and slow processing, but still today, has one of the best 'core' gameplay elements around, something of which a lot of indie developers are using these days, instead of luring folk in with a 'hey look at me', I'm a game from the future, but I have no soul within mentality.

 

I highly doubt this, nor Skyrim, will have the same effect 30 years from now, which is a shame.

 

That's all good and well. So far after putting another few hours into this game I don't think the game play is there either though. I wants so badly to be GW2's combat but it's completely hampered by the stupid stamina bar which seems like you use for everything. So whenever you get into combat you can't use your abilities. It's annoying and needs to go away.

Pay to play, it's the only thing that might stop me from buying it. 

Thanks for the answer.  Yes this game is not quite as good as GW2.  It lacks many things which I can list.  As I predicted a couple months ago when I saw the demo, that it will disappoint many Oblivion/Skyrim player-based.

 

1) This game lacks the depth.  I been watching live stream it does not have much content strategy in the dungeon.  You basically do not need to solve or form a plan with the team mate to solve a certain things.  It's all about slashing the enemy.  The only depth to it is, you can dodge and evade incoming target.  I may need to watch more in-game play.

 

2) Graphics are not very artistic or visually appealing.  Graphics are too bland, pale, and too dark.  Overall, I would say it's ok.  Playable but not superior to any current MMO on the market right now.

 

3) This game is P2P and the price is not worth it.  For a P2P, it should have better content.

 

4) Game mechanics, especially the combat mechanics looks stiff.  I have not seen any underwater combat yet but I am going to say if there is one, it's going to be as stiff as land combat mechanics.

 

5) Skill trait logistic seems a bit confusing.  I am sure it requires a bit of getting used to.

 

There's more to list but hate to trying to recall all the points I didn't jot down.

Why are you comparing it to GW2 ? GW is a completely different type of MMO it doesn't need to be like GW it if was like GW you could just play GW.

 

as for armors being bland. yes, that's what happens when you chose a more realistic style for the game over the GW and WoW mega shoulder pad armor and bare naked ladies armors. This would also account for the lack of underwater combat as you don't fight underwater with armor or bow and arrow.

 

These aren't the major faults of the game, though I do prefer slightly more stylized armors, but I also don't like the overdone armors of WoW and GW. I'll be playing it some more today to find out what I actually think about it and see, but as it is, the main problem is they need more color and virbancy in the game, a little better questing system that actually tells you what to do, and maybe a start area without so much loading.. I mean seriously, several tiny rooms with loading inbetween....

Played tonight for an hour or so. Somehow the combat in the game feels slower than GW2 and we're back to the old mmo mechanic of first come first served. I thought GW2 taught the world that sort of thing wasn't needed anymore. That's a pretty huge mark against the game.

 

what do you mean first come first serve ? 

what do you mean first come first serve ? 

The first person to attack a creature gets it's loot, other players can't.

 

 

It is essentially a mod for morrowind (yes, the mechanics have gone back in time). What you see on your screen is individual to just you, and you see a bunch of other online players on your screen too, but if they do a quest, kill something etc. then it doesn't effect you or your quest status, it's pretty much single player but you can glance at how far your friends are through it...

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SPC for NAS (TOS 7) is basically the same principle as UAC in Windows; it blocks executables from being launched by non-Super Users. After reaching out to my contact about these issues, I received the following response: Anyway, this only became clear when I closed the OpenClaw app screen and clicked on the OpenClaw icon in the taskbar; that is when I saw the message about disabling SPC. I think, due to the fact that this is a requirement, this should be a prompt during the installation process, not when closing the App Market and then trying to launch OpenClaw. There's also no 'Getting started' guide for people like me who have never used OpenClaw. I tried to add an LLM and discovered the tutorial led nowhere. That's when I started looking around the official TerraMaster forums, and I found a guide that helpfully explains that you won't get anywhere with OpenClaw unless you have a paid plan, which is disappointing because I imagined there would be an option to use a local LLM as I do in SubtitleEdit with Whisper-XXL. In addition, with the marketing imagery on the official site, it says that the OpenClaw feature is "all processed 100% locally for absolute privacy." which led me to believe that I could install a local LLM, not one that required paid tokens. In any case, TerraMaster does not provide guidance for this new feature, which was also a selling point of the F4-425 Pro! My contact also provided clarification about the above points I raised with TerraMaster Since it is not in the scope of the review to add paid services, I'll leave that to the people who are more qualified with OpenClaw. F4-425 Pro Surveillance App TOS also comes with a Surveillance app, which is not installed by default; it can be found in the App Market recommended section. In addition, after installing, it doesn't drop a shortcut on the Desktop or top taskbar, but you can "Send to Desktop" from the App Market listing for the app for a quick way to open it. Adding my Reolink POE doorbell camera was painless. TerraMaster doesn't appear to have a repository of preconfigured cameras; instead, the camera must be added using ONVIF or RTSP. No mobile Surveillance app TerraMaster still doesn't have a dedicated Surveillance app, although from searching online, Surveillance can be used and managed through the TNAS mobile app. I tried this with the updated TNAS mobile app beta in combination with TOS 7 and got a message that Surveillance was "Only accessible through web browser," so I reckon this must be limited to the stable versions of TOS 6 and the mobile app. More quirks In addition, whenever I minimized the Live View window in the browser Surveillance app, the feed appeared to switch to the Low-bandwidth stream, and there was no way to get the High-quality stream back. To get the High-quality stream back, I had to close Live View and then reopen it. Benchmarking A pretty cool feature of the TOS 7 is that it allows you to install directly to the NVMe M.2 SSD. In order to do that, you would have to leave out any HDDs during initialization, and even then, the system partitions are always written to two HDDs when they are eventually added. With three NVMe slots, this also gives an interesting scenario where you could build a TRAID storage Pool for installing all your apps and Docker on, and keep the third for SSD cache on the HDD pool. Limitless options! SATA PCIe 3.0 X1 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 5 GbE hub was well within acceptable ranges. Although the read result on SATA was a little less than with the F4-425 Plus, for some reason, while writes were generally better. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 5GbE connection. Of course, you can also opt to bond the two 5 GbE connections for a bit more umph, but I didn't do that. TOS 7, which, as of testing, is still in Beta, comes with an App Center that has a bunch of handy programs you can install right off the bat, such as Emby, Plex, Docker, as well as in-house Backup and Surveillance solutions. As you can imagine, any media streaming services you would want to host off the F4-425 Pro will work great, thanks to the Intel Core N350 CPU and its 16 GB of DDR5 memory. Accessing from mobile is only possible if Security Isolation Mode is disabled, which can put your NAS at risk from external sources, so there was no way to access it from the TNAS Mobile app. It's also quiet. I had this sat next to my computer on my work desk for the past week, and I did wonder if the noise I was accustomed to with NAS devices would annoy me, but all I could hear was a soft whirring of the rear fan (which was a little annoying) when the disks were not actively copying or reading data. Conclusion So what have I learned? Unfortunately, this release raises a few important questions and concerns that I feel haven't been adequately addressed. What I didn't like Our variant shipped with TOS 7 beta, and it's advised not to use it in a production environment. I feel that's a bit limiting on an $800 device. The mobile app is also still in beta and does not support some of the first-party apps, like Surveillance, and it still has quite a few bugs. I am a bit confused about the OpenClaw marketing along with the F4-425 Pro. I feel like that if it's going to be a main selling point, then offer official guidance on how to get started with it. TerraMaster recommends enabling SPC, but then markets the NAS for use with OpenClaw, which requires disabling SPC to be able to use it, opening up genuine security concerns for the NAS; and that's before you get into the security concerns of OpenClaw itself. Of course, the above issues won't be a problem if you decide to install something else on it, or even go back to the stable TOS 6. I wish TerraMaster had just given TOS 7 as opt-in rather than shipping with it. TOS 7 has been available as a preview since December 2025 (so well before my last TerraMaster review), and according to a thread on Reddit where a user shared a screenshot from the TerraMaster Facebook page, it is scheduled to launch today, June 23, but there's nothing about that in the TerraMaster news blog. My contact confirmed over email that TOS 7 exits beta today. The rubber feet also deserve a mention as they continue to be a problem, with them coming unstuck the moment you shift the F4-425 Pro anywhere on your desk. What I liked What it comes down to, though, aside from what I already mentioned, you are still getting a quality, affordable device here, so recommending it will depend on the individual's use case. If you're just looking for a relatively small NAS device to manage virtual machines on, backup your files, and take care of your home theater streaming, then it is a great device that will certainly futureproof you for some time. It provides good performance, takes up little space, and is, on the whole, very quiet. Four bays afford proper redundancy using TRAID or RAID 5, and you can even expand on storage capacity by adding the 2-bay D5, or 4-bay D8 Hybrid DAS over a USB 3.2 (10Gbps) link. Considering the 2024 releases were more about power, with the likes of an Intel Core i5-1235U high-end laptop CPU under the hood, I asked my contact last time if we could expect more of the same in higher-end models and was told: It makes a lot of sense to use Intel's N350 chip inside a NAS; it is more than capable of doing what the F4-425 Pro is intended for, media streaming and backup. The only downside is still the clear lack of community and even staff support on the official forums. In the past, I have had topics go unanswered for days, or there would be generic-type "we've noted this and passed it onto our developer team" type responses. Along with the other things I mentioned, it all ends up costing it a couple of points. If you are comfortable with the command line, Docker, and setting up TrueNAS or Unraid, you'll be fine. You can do great things with this hardware. In TOS, the apps are a bit lacking, and things don't always work as expected.\ AI NAS?! What has become clear to me this year is that we are going to start seeing all kinds of "AI NAS" come to market, and while that might be good for us consumers, be diligent and research these claims. Although the F4-425 Pro technically comes with AI, it is really using a cloud service that is externally sourced off-device through the third party OpenClaw app. My colleague did review a newcomer to the NAS space earlier this year, and it includes a local AI assistant inside the Zettlab D4 NAS, and they do not even use AI in the product name, check out Chris' review here. Where to buy and a discount coupon However, it does not change the fact that this is truly a great entry-level home media-class NAS that you can buy right now. TerraMaster is having a 20% off launch discount, plus you can also still apply our unique 10% off coupon on checkout, which only works on the official website. So here is a breakdown of the pricing that is only valid on the official TerraMaster website. TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = $575.99 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = $503.99 TerraMaster F4-425 Pro (N350) + 20% discount + 10% coupon = £525.59 TerraMaster F4-425 Pro (N305) + 20% discount + 10% coupon = £460.79 Use NEOWIN coupon code during checkout for 10% discount Over on Amazon US and UK, the F4-425 Pro also gets a 20% launch discount, but here, the above 10% coupon cannot be applied. TerraMaster F4-425 Pro (N350) for $639.99 at Amazon US (was $799.99) TerraMaster F4-425 Pro (N305) for $559.99 at Amazon US (was $699.99) TerraMaster F4-425 Pro (N350) for £583.99 at Amazon UK (was £729.99) TerraMaster F4-425 Pro (N305) for £511.99 at Amazon UK (was £639.99) As an Amazon Associate, when you purchase through links on our site, we earn from qualifying purchases.
    • well you can add a GPU for around $500, that's still around the price of Steam Machine but overall significantly better in performance.
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