Anyone have Half-Life working on XP?


Recommended Posts

from everything i've read it's nearly impossible to get half-life to work well on XP. i have a geforce2 GTS w/64MB RAM and love playing counter-strike but i don't want to put winXP pro on my win98se machine b/c i'm concerned it will make playing half-life impossible. can anyone verify this either way?

Link to comment
https://www.neowin.net/forum/topic/11961-anyone-have-half-life-working-on-xp/
Share on other sites

hrm. a friend of mine has the latest drivers and the same card and said he's had horrible problems w/winXP and half-life. every other game runs great except for a few older ones(such as HL) but he said the new games and the latest drivers are incredible.

i got some info from tweakxp.com making it sound like HL is unplayable w/o serious tweaking.

i already have winXP pro on 2 of my other machines and love it but i'm scare to touch my win98se gaming machine. drivers adn everythign are always so touchy for games. if you guys convince me to upgrade from win98se to winXP and then i can't play CS i'll have to kick some mofo's a$$es. lol. :p :rambo:

Hmm... unfortunately in the alphabet soup that is the computing world, the range of different hardware and configurations is near endless and if its one thing i have learned, its that hardware is not consistent. What works for someone, will not neccessarily work for another. If you really are unsure about taking that step why not just do an upgrade install, then if you hate it, you can go right back to win98 se no problems ? Or set aside a separate partition for it, or even a spare HD if you have one laying about....

Really though i have heard similar stories with people screaming blue murder with Tribes 2 not working on XP. On my machines, it works flawlessly. All six of them. In the end, it comes down to taking a chance, just be careful, and as always back up any important data before making major changes to your system.

In my personal opinion, XP is great as a gaming OS. I have yet to encounter a real problem, compatibility wise...

Greetz

Half Life runs pretty darn good on my XP machines(1 of them is a 1.7ghz P4 oc'ed to 2.1ghz and my other machine is an Athlon XP..the P4 has a GF2 Ultra and the AXP has a GeForce 2 Ti). Hell it even runs good on a friend of mines' machine w/XP(he has a lowly 800mhz PIII, 128MB of PC-133 ram and a GeForce 2 MX).

Hell it even runs good on a friend of mines' machine w/XP(he has a lowly 800mhz PIII, 128MB of PC-133 ram and a GeForce 2 MX).

Dude ! You call that lowly ? :s I even got Half-Life to run on a crappy AMD K6-2 475 with 128MB ram and an old TNT2 M64 graphics card.

heh ok, frame rates blowed but it did run... :p

200 posts !!! W00t w00t !!!

I used to have an 866mhz PIII. That thing totally rocked when I first built the system. I wish that Intel would reconsider on thier plans to kill the [email protected]. If they would realease a 1.4 or 1.5ghz PIII Tualatin-S I would buy it and I would probably sell my AthlonXP and P4 systems. The reason I would get rid of the AXP system is because I find it to be unstable after hours of gaming and I would get rid of the P4 because a 1.5ghz PIII would straight up whoop the crap outta the P4+it would be reliable like the P4. Damn Intel and thier P4 high horse. :(

LoL, that shows how much I know about HL. I thought it was based on a Quake II like engine because it supports Mouse Look and it natively supports OpenGL without a patch. :p I don't even play it anymore because I finally beat it(That fat alien at the end is a b1tch to kill).

Originally posted by Zombie9920

LoL, that shows how much I know about HL. I thought it was based on a Quake II like engine because it supports Mouse Look and it natively supports OpenGL without a patch. :p I don't even play it anymore because I finally beat it(That fat alien at the end is a b1tch to kill).

yeh a lot of ppl think its the Q2 engine - but it is more of an enhanced Q1 engine, with a far larger color pallette and higher res textures. Also I think it has the QuakeWorld net code integrated - but it is still very laggy IMO. Remember that Half Life was in development for about 3 years r smthin. Quake1 has mouselook - u just type '+mlook' at the console.. I was playin Q1 last night - what a great game :)

PS - correction the net code does have some tweaks over QuakeWorld - but i still think its very stuttry - even with a ping of 80:

We then met with Yahn Bernier, who gave us a summary of the work he's done with Half-Life's networking code. Having Quake, Quake II, and Quakeworld's codebase to work on over the last two years, Yahn was quick to catch onto the quandary of interpolated vs. extrapolated networking. To the great relief Quakeworld fans, Valve chose to work with the extrapolated model, giving clients a much more responsive, precise feel. They've also done more work on the bandwidth reduction side, moving all non-critical animations and effects to the client side. Whereas the server controlled the rotating of the weapons and armor in Quake, a HL server will merely tell the client that armor is present, and any accompanying animation is handled directly from the client. This means that non-critical animations may not appear identical on each client (death animations may differ and the like), but the benefits may be happily reaped by those not fortunate enough to have cable modem or ISDN.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • No, size is not the only selling point. I did not even remotely say that. Your claim was that "building your own will be faster and cheaper". This is false. You cannot build something close to that form factor with off-the-shelf parts. You can build a Mini-ITX PC and pay more, or something larger and pay less. But these are different market segments. It's apples and oranges.
    • There is a default resolution setting in Settings > Display that can be changed with a click. You can also change the settings on a per-game basis. No CLI needed. Also, Steam has countless games that are not "[perpetual] alpha/beta games", so no need for the straw man. Plus you can use other stores as well. And console games (e.g. PS5) cost a fortune, which itself more than negates the price subsidy on the system, unless you plan on exclusively playing 1 or 2 games. It's true that you shouldn't buy a system that doesn't support the game(s) you want to play, but I think that's kinda obvious, and applies to every console as well as PC. I don't game in the living room and have no need of a Steam Machine, but there is a clear market segment that would find it useful.
    • RSS Guard 5.2.0 by Razvan Serea RSS Guard is a simple (yet powerful) feed reader. It is able to fetch the most known feed formats, including RSS/RDF and ATOM. It's free, it's open-source. RSS Guard currently supports Czech, Dutch, English, French, German, Italian. RSS Guard will never depend on other services - this includes online news aggregators like Feedly, The Old Reader and others. RSS Guard is developed on top of the Qt library and it supports these operating systems: Windows GNU/Linux OS/2 (eComStation) Mac OS X xBSD (possibly) Android (possibly) other platforms supported by Qt The core features of RSS Guard are: support for online feed synchronization via plugins, Tiny Tiny RSS (from RSS Guard 3.0.0). multiplatform, support for all feed formats, simplicity, import/export of feeds to/from OPML 2.0, downloader with own tab and support for up to 6 parallel downloads, message filter with regular expressions, feed metadata fetching including icons, simple Adblock functionality, customized popup notifications, Google-based auto-completion for internal web browser location bar, ability to cleanup internal message database with various options, enhanced feed auto-updating with separate time intervals, multiple data backend support, SQLite (in-memory DBs too), MySQL. is able to specify target database by its name (MySQL backend), “portable” mode support with clever auto-detection, feed categorization, drap-n-drop for feed list, automatic checking for updates, ability to discover existing feeds on websites, full support of podcasts (both RSS & ATOM), ability to backup/restore database or settings, fully-featured recycle bin, printing of messages and any web pages, can be fully controlled via keyboard, feed authentication (Digest-MD5, BASIC, NTLM-2), handles tons of messages & feeds, sweet look & feel, fully adjustable toolbars (changeable buttons and style), ability to check for updates on all platforms + self-updating on Windows, hideable main menu, toolbars and list headers, KFeanza-based default icon theme + ability to create your own icon themes, fully skinnable user interface + ability to create your own skins, “newspaper” view, plenty of skins, support for "feed://" URI scheme, ability to hide list of feeds/categories, open-source development model based on GNU GPL license, version 3, tabbed interface, integrated web browser with adjustable behavior + external browser support, internal web browser mouse gestures support, desktop integration via tray icon, localizations to some languages, Qt library is the only dependency, open-source development model and friendly author waiting for your feedback, no ads, no hidden costs. RSS Guard 5.2.0 changelog: Added: Feed auto-fetch can now also be delayed while Feral GameMode is active on Linux and startup auto-fetch is skipped when GameMode is already active. (#2265) WebEngine builds can now use RSS Guard generated proxy auto-config (PAC) rules so article/web browsing follows per-account and per-feed proxy settings more closely. (#2273) Generated PAC rules now also cover related subdomains and use Public Suffix List data, so feeds such as feeds.bbc.co.uk can also proxy resources from images.bbc.co.uk. (#2273) Standard feeds can now define extra proxy domains, useful when article images, stylesheets or other page resources are loaded from a CDN or another domain that should use the same feed proxy. (#2273) RSS Guard now asks for proxy credentials when a WebEngine page needs proxy authentication and can fill credentials from the current feed proxy when available. (#2273) Network settings again include an option to ignore all cookies, which clears stored cookies and prevents new cookies from being accepted. Standard RSS/ATOM feeds can now individually ignore cookies while downloading feed data. Stored cookies can now be deleted from the Tools menu. Custom skin colors can now override the feed list article count color separately from feed titles, including a separate highlighted color. (#2275) Settings dialog can now search across available settings and highlight matching controls. (#1754) Standard RSS/ATOM feeds can now optionally be reported as broken when they are valid but contain no articles. (#2039) Standard RSS/ATOM feeds can now override the application-wide feed connection timeout per feed. (#1023) Tray icon can now use a custom background color and unread-count text color, with an option to reuse the generated icon as the application icon. (#1973) Support for more benevolent parsing of Gemlog entries (#2295). Article list can now show when an article was received by RSS Guard. (#947) Feed deep discovery now actually scrapes all links found in the website and checks if they are feeds or not. This greatly enhances usability of the deep discovery mode and discovers many more feeds than before. (#2306) Search boxes now show a small dot when the feed or article list is hiding some items because of active filtering. (#873) Articles now have a shortcut-assignable action to open the homepage of the feed they belong to. (#2060) Fixed: Parallel feed updates no longer crash when multiple update results are processed at the same time. (64cf521) Links in WebEngine articles opened from feeds such as Kill the Newsletter now open correctly instead of being swallowed by the embedded page. (#2272) Relative article URLs resolution was kinda broken. (#2282) Clicking article URL did not work when the URL had "fragment" set. (#2293) The default proxy setting now uses Qt/system default proxy behavior instead of forcing no proxy. (e0263ad) WebEngine article loading now keeps the current feed context, so feed-specific proxy credentials remain available while the article page loads. (fdd0f00) Download: RSS Guard 5.2.0 (64-bit) | Portable | ~ 130.0 MB (Open Source) Link: RSS Guard Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is gonna separate the creeps from the rest of the crowd.
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      461
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      83
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!