Recommended Posts

Hey Guys,

 

So I built an (almost) brand new computer, with a budget of ?400 - I think I did OK! The specs:

Motherboard: MSI H81M-P33

CPU: Intel Core i5-4570S

RAM: 4GB (2x1GB sticks) at DDR3 1333MHz

Graphics Card: Nvidia GTX 650 (2gb Memory)

Hard Drive 1: 120GB Kingston SSD (Windows installed)

Hard Drive 2: 1TB Samsung Hard Drive @ 7200rpm

PSU: 550W

OS: Windows 7 Ultimate SP1
 
Now, its slightly embarrassing - I fix computers in my spare time when not at uni; but I cant begin to think what my problem could be.
 
Every time I go on a game, I get a 'program not responding' after various minutes. With the two more modern games, I can usually play 5-10 minutes. With the two older games, 30 minutes - 1 hour. I started a thread over at Rome Total War 2 forums about the issue (http://forums.totalwar.com/showthread.php/117408-Rome2.exe-Rome2.dll-Application-Error-Crash-dxdiag-(With-mdmp-file)), but have since realised it might be a more serious issue than just the game.
 
The games: Age of Empires II & Rome Total War too Assassin's Creed 4 Black Flag & Rome Total War 2

The event viewer logs vary, but the sources are usually the game exe files:
 
Rome TW 1
Faulting application path: D:\Program Files (x86)\Steam\steamapps\common\Rome Total War Gold\RomeTW.exe
Faulting module path: D:\Program Files (x86)\Steam\steamapps\common\Rome Total War Gold\RomeTW.exe

Rome TW 2

Faulting application path: D:\Program Files (x86)\Steam\steamapps\common\Total War Rome II\rome2.exe
Faulting module path: D:\Program Files (x86)\Steam\steamapps\common\Total War Rome II\Rome2.dll

Assassin's Creed Black Flag

Faulting application path: D:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed IV Black Flag\AC4BFSP.exe
Faulting module path: D:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Assassin's Creed IV Black Flag\AC4BFSP.exe

So I'm a bit confused. It's not the graphics card overheating, its usually a steady 40-50 degrees, and just in case I use EVGA Precision X to increase the fan speed to Max when playing. All the games are on the lowest possible settings.

Nothing else crashes, just games - so could it be a faulty graphics card?

 

Help from you neowin guys would be great before I post to one of the other forums :/.

 

 

Tim

 

Could be: Faulty GPU (or heatsink/fan), bad drivers, memory timing or redundancy issue, PSU problem (insufficient power or insufficient cooling), other hardware issue (hard drive on it's way out or faulty motherboard).

If your system has integrated graphics, remove the GPU and try games using that (obviously on much lower graphic settings) and see if the problems still happen, if not then you can rule out hard drive, memory, etc.

Wow - thanks for all the quick replies!

 

Sounds to me like a PSU issue, you're probably not getting enough juice to the card

Thats what I originally thought, but its a pretty decent PSU - and the graphics card isn't crashing/ its the program crashing, still its a potential issue!
 

I used to get application errors all the time when I had faulty RAM. Might wanna run memcheck on them, even if they are new. 

I'll run a memtest this evening and see what the results are.

 

Try running GPU-Z to see how the GPU is performing during play.

I use RivaTuner in the games, the temp never exceeds 50 degrees, and the FPS is usually quite high (60fps) as I'm running the games on low. The GPU utilization fluctuates a lot.

 

RAM: 4GB (2x1GB sticks) at DDR3 1333MHz

 

There's your problem right there. You can't have 4GB of RAM with two 1GB sticks.

Ha, major typo there! I've got 2x2gb sticks - thanks for pointing it out!

 

I had similar problems with my build. I had to back off my memory timings. It wasn't stable at the default XMP settings.

Use a memory tester to make sure.

I'll memtest later

 

Could be: Faulty GPU (or heatsink/fan), bad drivers, memory timing or redundancy issue, PSU problem (insufficient power or insufficient cooling), other hardware issue (hard drive on it's way out or faulty motherboard).

If your system has integrated graphics, remove the GPU and try games using that (obviously on much lower graphic settings) and see if the problems still happen, if not then you can rule out hard drive, memory, etc.

Drivers all seem fine, I've reinstall the nvidia drivers countless times, with clean installs everytime.
Havent changed any memory timings etc
PSU problem is likely! But 550W still seems ample.

PSU might seem ample, but that's at optimum conditions. Using more power = components get hotter, some PSUs are made cheaply and there's insufficient cooling in them, so the parts in the PSU heat up more and as a result, the total amount of power that can be provided to the system drops. What brand is it?

Just because you haven't changed your memory timings doesn't mean it can't be the root of the problem. Have you had a look to see what it's running at, does it match the recommended settings from the manufacturer? 

Thanks for all your help guys - sorry for the late reply, I just backed to university this week, so been pretty busy.

 

I ran a memtest last night and got a bunch of errors:
memtest.JPG

Interesting thing is, all these errors occurred on 4162MB or higher; But I've only got a 4040MB of RAM.

Any ideas, or should I just get some new RAM?

Hello,

RAM: 4GB (2x1GB sticks) at DDR3 1333MHz

 

There's your problem right there. You can't have 4GB of RAM with two 1GB sticks.

These kind of replies dont add anything to the thread and IMO shouldnt be allowed :( Its obvious its a typo.

 

 

Thanks for all your help guys - sorry for the late reply, I just backed to university this week, so been pretty busy.

 

I ran a memtest last night and got a bunch of errors:

memtest.JPG

Interesting thing is, all these errors occurred on 4162MB or higher; But I've only got a 4040MB of RAM.

Any ideas, or should I just get some new RAM?

Get new RAM. ASAP.

Could you gives us the model of your RAM sticks?

Hello,

Another comment that some have said here: Your graphics card requires 400W min of a PSU. You have a 550W PSU. Im not sure if when playing high end games for a while you are going to have power issues or not...

test individual sticks to see where is the actual culprit.

 

Also that card is rated at 64W for the Thermal Requirements; minimum PSU is 400W, so a 550 is more than enough for it (http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-650/specifications); riahc3 i think you got confused...

Hello,

test individual sticks to see where is the actual culprit.

(if) He bought it together, its problable they are all from the same bad batch.

 

Also that card is rated at 64W for the Thermal Requirements; minimum PSU is 400W, so a 550 is more than enough for it (http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-650/specifications); riahc3 i think you got confused...

I dont know; Seems like small leg room in case he goes SLI or something. Nevertheless, thank you for correcting me and I apoligize for the error.

Hello,

Like what everyone said, I don't think 550W can run that card and your other hardware. Go for 750W maybe?

Yes, by my comment I was not only referring to the card, I was referring to the card and other hardware he had.

Hello,

(if) He bought it together, its problable they are all from the same bad batch.

 

I dont know; Seems like small leg room in case he goes SLI or something. Nevertheless, thank you for correcting me and I apoligize for the error.

 

I've seen new OEM builds with individual defective RAM (cough *HP* cough) so it's possible.

About the PSU: just by seeing his components IF the PSU is a good and reliable one that really delivers 550W (must see the 12v rail connector) then it got enough juice to power the whole system and still have some left; remember that this card only requires 64W maximum. Also his board can't do SLI :)

Like what everyone said, I don't think 550W can run that card and your other hardware. Go for 750W maybe?

 

If the PSU couldn't deliver enough power then it wouldn't be just the games that would crash, wouldn't it? ;)

It's your drivers, try updating the drivers, If you cannot get any where with the new release drivers try beta drivers from the Nvidia website.

 

did you guys saw the whole thread? he tested the mems and got errors.

Hello,

Um, what?

 

His games are the only ones crashing; if a PSU can't power a whole system (because it's asking more then it can deliver) then it won't be just those same games that were crashing but the whole system. A PSU or even Windows won't kill a process because of lack of power.

This topic is now closed to further replies.
  • Posts

    • Ignoring the fact that this "colony" kicked the empire of King George's arse during those early years... You are confusing the First Industrial Revolution (which was pulled out of some butt-hurt Brit historian's arse) with the Second Industrial Revolution (aka the Technological Revolution), which transitioned the world from the UK sailing Empire to the USA as a superpower. https://en.wikipedia.org/wiki/Industrial_Revolution
    • OpenAI announces GPT‑5.6 Sol, its next-generation flagship model beating Claude Mythos 5 by Pradeep Viswanathan Credit: OpenAI OpenAI today announced a limited preview of its new GPT-5.6 model series, which includes the Sol, Terra, and Luna models targeting different price points. GPT-5.6 Sol is the flagship model targeted at demanding reasoning and agentic workloads. GPT-5.6 Terra is positioned as a balanced model for everyday work, featuring performance competitive with GPT-5.5 while being half the cost. GPT-5.6 Luna is the fastest and most affordable model, delivering strong capability at a lower price point. Unlike previous model releases from OpenAI, GPT-5.6 is starting with a limited preview for a small group of trusted partners due to U.S. government restrictions. As expected, OpenAI previewed its plans and the models' capabilities to the U.S. government ahead of launch, and the government asked OpenAI to limit the first wave of access to select partners. OpenAI also mentioned in the official announcement blog post that it does not believe this type of government access process should become the long-term default. OpenAI highlighted that GPT-5.6 Sol comes with a robust safety stack featuring improved protections for higher-risk activity, sensitive cyber requests, and repeated misuse. The company also spent several weeks pressure-testing the system and hardening it against real-world attacks. On the capability side, as expected, GPT-5.6 Sol is OpenAI’s strongest model yet. It delivers better results in agentic performance across coding, biology, and cybersecurity. On the Terminal-Bench 2.1 benchmark, which tests command-line workflows requiring planning, iteration, and tool coordination, GPT-5.6 Sol sets a new record with a score of 91.9%, beating Anthropic's Claude Mythos 5. Additionally, GPT-5.6 introduces a new "max" reasoning effort for even deeper reasoning. The new "ultra" mode uses subagents to accelerate complex work beyond what a single agent can handle. Pricing starts at $5 per million input tokens and $30 per million output tokens for Sol. Terra costs $2.50 for input and $15 for output, while Luna costs $1 for input and $6 for output. GPT-5.6 comes with more predictable prompt caching, including support for explicit cache breakpoints and a 30-minute minimum cache life. Sol will also launch on Cerebras in July at speeds up to 750 tokens per second for select customers. OpenAI plans to make GPT-5.6 Sol, Terra, and Luna broadly available in ChatGPT, Codex, and the API in the coming weeks.
    • I'm not sure if you are trolling because I saw people saying this with the straight face, but there were no United States of America when industrial revolution started, just United Colonies 🤣 p.s. I'm not British, so I'm not offended.
    • Glad I uninstalled this incredibly buggy browser. Looking at that changelog, they clearly don't test their updates at all.
    • UniGetUI 2026.2.2 by Razvan Serea UniGetUI is an application whose main goal is to create an intuitive GUI for the most common CLI package managers for Windows 10 and Windows 11, such as Winget, Scoop and Chocolatey. With UniGetUI, you'll be able to download, install, update and uninstall any software that's published on the supported package managers — and so much more. UniGetUI features Install, update and remove software from your system easily at one click: UniGetUI combines the packages from the most used package managers for windows: WinGet, Chocolatey, Scoop, Pip, Npm and .NET Tool. Discover new packages and filter them to easily find the package you want. View detailed metadata about any package before installing it. Get the direct download URL or the name of the publisher, as well as the size of the download. Easily bulk-install, update or uninstall multiple packages at once selecting multiple packages before performing an operation Automatically update packages, or be notified when updates become available. Skip versions or completely ignore updates in a per-package basis. Manage your available updates at the touch of a button from the Widgets pane or from Dev Home pane with UniGetUI Widgets. The system tray icon will also show the available updates and installed package, to efficiently update a program or remove a package from your system. Easily customize how and where packages are installed. Select different installation options and switches for each package. Install an older version or force to install a 32bit architecture. [But don't worry, those options will be saved for future updates for this package] Share packages with your friends to show them off that program you found. Here is an example: Hey @friend, Check out this program! Export custom lists of packages to then import them to another machine and install those packages with previously-specified, custom installation parameters. Setting up machines or configuring a specific software setup has never been easier. Backup your packages to a local file to easily recover your setup in a matter of seconds when migrating to a new machine Devolutions UniGetUI 2026.2.2 changelog: This release marks the completion of UniGetUI's migration from WinUI to Avalonia. With the remaining WinUI components and dependencies now removed, UniGetUI is fully powered by Avalonia. This update also brings Windows 11 Snap Layouts support, refined styling throughout the application, improved log viewing, new illustrations, and significantly smaller release packages. Highlights Further refined the Avalonia user interface to better match WinUI styling and behavior across package lists, navigation elements, dialogs, and controls. Added support for Windows 11 Snap Layouts when hovering the maximize button, matching the behavior of native Windows applications. Added illustrations for empty and loading package list states, improving visual feedback throughout the application. Improved the operation log window so automatic scrolling no longer interrupts users when reviewing previous log entries. Reduced installer and application package sizes, resulting in smaller downloads and a significantly leaner Windows distribution. User Interface Improvements Improved package list styling, column headers, backgrounds, hover states, and selection indicators for a more polished and consistent experience. Refined sidebar navigation and segmented controls to better align with modern Windows design patterns. Improved package tag badges and icon presentation throughout the application. Updated several labels, placeholders, and interface elements for improved clarity and consistency. Removed the remaining WinUI-specific styling dependencies, further consolidating the application around Avalonia. Windows Improvements Added native Windows 11 Snap Layouts integration for the maximize button. Improved maximize button hover and pressed visual states to more closely match native Windows behavior. Performance & Reliability Reduced the size of Windows release packages by removing unnecessary runtime dependencies and optimizing published builds. Reduced installer size through improved compression settings. Simplified application dependencies and reduced overall maintenance complexity. Fixes Fixed log output auto-scrolling behavior when manually reviewing previous entries. Resolved various UI inconsistencies and styling issues across the Avalonia interface. Addressed several minor issues and edge cases throughout the application. Other Changes Dependency cleanup and project maintenance. Internal code refactoring and infrastructure improvements. Additional test coverage and build pipeline optimizations. Download: UniGetUI 64-bit | Portable | ~90.0 MB (Open Source) Download: UniGetUI ARM64 | Portable Links: UniGetUI Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      441
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      154
    4. 4
      FloatingFatMan
      71
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!