Upcoming AAA Ubisoft Title: 1080p on PS4 / Sub 1080p on Xbox One


Recommended Posts

Industry insider suggests that a soon to be released Ubisoft game will be at a lower resolution on Xbox One than it is on PS4.

 

Industry insider Ahsan Rasheed, otherwise known as Thuway, has said that a soon to be released Ubisoft game is set to run at different resolutions on PS4 and Xbox One.
 
"Get your hats ready, Resolution-Gate coming to a Ubisoft game near you," 
 
The resolutiongate reference pertains to multiple instances of multiplatform games that run at higher resolutions on PS4 than they do on Xbox One. 
 
 
News that Call of Duty would run at a native 1080p on PS4 and 720p on Xbox One kicked off the debate on resolution difference on PS4 and Xbox One and the degree to which these differences matter.
 
Tomb Raider: Definitive Edition is the latest game to be embroiled in arguments around the relative power of the PS4 and Xbox One after it was revealed that Tomb Raider: Definitive Edition runs at 60fps on the PS4 and 30fps on the Xbox One.  

 

- I am not surprised by this considering other Ubisoft titles like Assassins Creed already run on lower resolution on the Xbox One than the PS4 and also every other multiplatform game except sports and racing games.

Can we stop posting these 720p vs 1080p threads? I think we've had enough of these.

Nope.  I like seeing these.  Wondering when there will be 1080 1080 on a third party cross platform game, or when it will be common.  Don't like em? Don't read em.

  • Like 9

Nope.  I like seeing these.  Wondering when there will be 1080 1080 on a third party cross platform game, or when it will be common.  Don't like em? Don't read em.

 

Well considering the topic is only a rumor, does this really add anything to the discussion?

Nope.  I like seeing these.  Wondering when there will be 1080 1080 on a third party cross platform game, or when it will be common.  Don't like em? Don't read em.

 

Can we have a xbox vs ps4 vs pc comparison then? I like to run my games at 2560x1600. Resolution seems to be so important, right?

Can we stop posting these 720p vs 1080p threads? I think we've had enough of these.

No, I personally like knowing which games I am interested in not making what I feel is next gen.  So then I can feel cheated by thinking I bought the wrong next gen system.

 

1080 is NOT new.  It's been out for years.   The xbox one is a NEXT GEN system.  It should be able to do 1080.  If not then they shouldn't have released it.  I think it's honestly ridiculous that they cannot do it.  

 

If I am paying a ridiculous amount for this system, extra controller, xbox live, and games, I want it to be a good investment.   It so far isn't living up to next gen. 

 

 

It's honestly laughable, I am not a sony fan boy at all, the last playstation I played was the ps2 when it first came out and I never played the ps 3.  But the fact that theirs is doing native 1080 and 60fps right away, I hope Microsoft and the Game devs, eat it. They need have games that compete 1/1 or very close to it.   

 

 

BF for example, 720p TV the game looks great.   BF on a 1080, Looks like complete ######. I hate it.  

 

 

Just my opinion anyways. 

  • Like 3

A) Where does it even mention 720p?

B) Where does it even mention Watch Dogs?
C) These 'insider' rumours are becoming beyond a joke and have hardly been right and often are common speculation

run at a native 1080p while 720p.... the way this is written it seems to indicate 1080 is native and 720 is not ... both is wrong... Completely wrong use of the word native. 

 

No, I personally like knowing which games I am interested in not making what I feel is next gen.  So then I can feel cheated by thinking I bought the wrong next gen system.

 

1080 is NOT new.  It's been out for years.   The xbox one is a NEXT GEN system.  It should be able to do 1080.  If not then they shouldn't have released it.  I think it's honestly ridiculous that they cannot do it.  

 

If I am paying a ridiculous amount for this system, extra controller, xbox live, and games, I want it to be a good investment.   It so far isn't living up to next gen. 

 

 

It's honestly laughable, I am not a sony fan boy at all, the last playstation I played was the ps2 when it first came out and I never played the ps 3.  But the fact that theirs is doing native 1080 and 60fps right away, I hope Microsoft and the Game devs, eat it. They need have games that compete 1/1 or very close to it.   

 

 

BF for example, 720p TV the game looks great.   BF on a 1080, Looks like complete ****. I hate it.  

 

 

Just my opinion anyways. 

 

Resolution has nothign to do with generation this or that. 

 

Resolution has nothign to do with generation this or that. 

 

 

To me a consumer, it has everything to do with it.  Next gen to me is a product that can do more stuff than the previous product and it can do stuff better.   Next gen is new tech. New tech should be able to do old tech.  

 

I think it's laughable that they cant do it.  It irritates me.  Maybe in years they'll figure out a way to do it.

As for the rumour, it could be 900p, it's quite clear the message is simply less than 1080p, not confirming 720p. Since AC4 is 900p on One, 1080p on PS4, I'm going to guess 900p myself. I know it's open world, but 720p would just be embarrassing.

To me a consumer, it has everything to do with it.  Next gen to me is a product that can do more stuff than the previous product and it can do stuff better.   Next gen is new tech. New tech should be able to do old tech.  

 

I think it's laughable that they cant do it.  It irritates me.  Maybe in years they'll figure out a way to do it.

 

They can do it though.  It's been done already.

 

Also can I say generally that this whole fad of attaching -gate to the ends of words needs to die?  It just makes everything sound silly.

  • Like 4

hmm, funny my mates dad who owns a papershop that stocks game magazines says it runs at 4k on the XB1. :/

I don't know what to believe.

 

Quick, go make a thread about it.

  • Like 3

They can do it though.  It's been done already.

 

Also can I say generally that this whole fad of attaching -gate to the ends of words needs to die?  It just makes everything sound silly.

 

The list of 720 games are bigger than the list of 1080 games. It has been done yes, only of a few games. The bigger players game wise, (BF, Titan Fall for example) These are big players. They should be 1080 and their not.  

Aah Thuway the "insider" who can't post this on NeoGAF because he has no source and resorts to twitter.

They can do it though.  It's been done already.

 

Also can I say generally that this whole fad of attaching -gate to the ends of words needs to die?  It just makes everything sound silly.

I am still waiting for someone to start a controller-gate thread for shoddy quality PS4 controller. :whistle:
  • Like 3

Can we have a xbox vs ps4 vs pc comparison then? I like to run my games at 2560x1600. Resolution seems to be so important, right?

You can do that for $400? Please tell me your secret.

 

Regardless, this is a rumor at best so why even make a thread about it. It's not even that CLEAR of a rumor either. If it's 100% confirmed, then sure we need to talk about it because we should all be informed before making a purhcase. 720p is today's market is unacceptable.

Who doesn't have a TV? :P

 

Back to the topic, who really thinks a game like this would have equal parity anyway? It's been delayed, it's from Ubisoft who's first effort on consoles was 900p on One, 1080p on PS4 (AC4) and it's the most taxing kind of game, open world. Tomb Raider has large open plains, but it's not really open world.

 

The only open world game coming before Watch Dogs for PS4 is inFamous, and it's doing 1080p/30FPS. What does that mean? Not that much in that it's a different developer, but it's an open world game running 1080p nevertheless.

Can we have a xbox vs ps4 vs pc comparison then? I like to run my games at 2560x1600. Resolution seems to be so important, right?

Sure, I don't see why not.  Though the current "War" is between the ps4 and xbone not the pc, but feel free.. I mean I've read about some games being capped at 30fps on pc (NFS Rivals).

 

You can do that for $400? Please tell me your secret.

 

Regardless, this is a rumor at best so why even make a thread about it. It's not even that CLEAR of a rumor either. If it's 100% confirmed, then sure we need to talk about it because we should all be informed before making a purhcase. 720p is today's market is unacceptable.

 

Thank you.  720P in todays market is unacceptable indeed. 

I think watch dogs will be quite a demanding game so its not surprising the X1 cant do it at 1080p just yet. Give it 2-3 years and itll be equal if not slightly lower than the PS4, PS4 was designed to give good looking games now rather than having devs take 3 or so years to learn how to get the most out of an X1 style architecture and thats from Mark Cerny himself - Road to PS4 video

 

still depends on how the upscaler works if its good enough to make it look as good as say a PS4 version but think watch dogs maybe 900p on X1.  Even if both consoles look the same in the game people will still moan.

If people want to post rumors as if they are news, so be it, but is it wrong to ask the OP to use a correct title? It does not mention 720p or the name of the game, so why have words been added? It just looks like it was done for effect.

If you like reading about that stuff as part of the console war rubbish, have fun wading through the crap. Are you trying to say you like the flaming and console wars? That's much different than wanting info about games, which is what I like.

The list of 720 games are bigger than the list of 1080 games. It has been done yes, only of a few games. The bigger players game wise, (BF, Titan Fall for example) These are big players. They should be 1080 and their not.  

 

Name some 720 games then... or are you simply equalling sub 1080 with 720...

This topic is now closed to further replies.
  • Posts

    • Glad I uninstalled this incredibly buggy browser. Looking at that changelog, they clearly don't test their updates at all.
    • UniGetUI 2026.2.2 by Razvan Serea UniGetUI is an application whose main goal is to create an intuitive GUI for the most common CLI package managers for Windows 10 and Windows 11, such as Winget, Scoop and Chocolatey. With UniGetUI, you'll be able to download, install, update and uninstall any software that's published on the supported package managers — and so much more. UniGetUI features Install, update and remove software from your system easily at one click: UniGetUI combines the packages from the most used package managers for windows: WinGet, Chocolatey, Scoop, Pip, Npm and .NET Tool. Discover new packages and filter them to easily find the package you want. View detailed metadata about any package before installing it. Get the direct download URL or the name of the publisher, as well as the size of the download. Easily bulk-install, update or uninstall multiple packages at once selecting multiple packages before performing an operation Automatically update packages, or be notified when updates become available. Skip versions or completely ignore updates in a per-package basis. Manage your available updates at the touch of a button from the Widgets pane or from Dev Home pane with UniGetUI Widgets. The system tray icon will also show the available updates and installed package, to efficiently update a program or remove a package from your system. Easily customize how and where packages are installed. Select different installation options and switches for each package. Install an older version or force to install a 32bit architecture. [But don't worry, those options will be saved for future updates for this package] Share packages with your friends to show them off that program you found. Here is an example: Hey @friend, Check out this program! Export custom lists of packages to then import them to another machine and install those packages with previously-specified, custom installation parameters. Setting up machines or configuring a specific software setup has never been easier. Backup your packages to a local file to easily recover your setup in a matter of seconds when migrating to a new machine Devolutions UniGetUI 2026.2.2 changelog: This release marks the completion of UniGetUI's migration from WinUI to Avalonia. With the remaining WinUI components and dependencies now removed, UniGetUI is fully powered by Avalonia. This update also brings Windows 11 Snap Layouts support, refined styling throughout the application, improved log viewing, new illustrations, and significantly smaller release packages. Highlights Further refined the Avalonia user interface to better match WinUI styling and behavior across package lists, navigation elements, dialogs, and controls. Added support for Windows 11 Snap Layouts when hovering the maximize button, matching the behavior of native Windows applications. Added illustrations for empty and loading package list states, improving visual feedback throughout the application. Improved the operation log window so automatic scrolling no longer interrupts users when reviewing previous log entries. Reduced installer and application package sizes, resulting in smaller downloads and a significantly leaner Windows distribution. User Interface Improvements Improved package list styling, column headers, backgrounds, hover states, and selection indicators for a more polished and consistent experience. Refined sidebar navigation and segmented controls to better align with modern Windows design patterns. Improved package tag badges and icon presentation throughout the application. Updated several labels, placeholders, and interface elements for improved clarity and consistency. Removed the remaining WinUI-specific styling dependencies, further consolidating the application around Avalonia. Windows Improvements Added native Windows 11 Snap Layouts integration for the maximize button. Improved maximize button hover and pressed visual states to more closely match native Windows behavior. Performance & Reliability Reduced the size of Windows release packages by removing unnecessary runtime dependencies and optimizing published builds. Reduced installer size through improved compression settings. Simplified application dependencies and reduced overall maintenance complexity. Fixes Fixed log output auto-scrolling behavior when manually reviewing previous entries. Resolved various UI inconsistencies and styling issues across the Avalonia interface. Addressed several minor issues and edge cases throughout the application. Other Changes Dependency cleanup and project maintenance. Internal code refactoring and infrastructure improvements. Additional test coverage and build pipeline optimizations. Download: UniGetUI 64-bit | Portable | ~90.0 MB (Open Source) Download: UniGetUI ARM64 | Portable Links: UniGetUI Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • The best controller for XBOX and PC is down to the lowest price by Taras Buria Image via Neowin The GameSir G7 Pro is a fantastic controller for XBOX and PC. Officially certified, it works with Microsoft's consoles, mobile devices, and PCs, giving you a universal controller for any kind of gaming machine. And right now, you can save 20% on it, thanks to the latest deal during Prime Day 2026 (purchase link below). The G7 Pro has the classic XBOX layout, complemented by a couple of extra elements, such as the M button for changing various settings and four additional remappable buttons. It also has trigger locks and TMR sticks that eliminate drifting issues, giving you a reliable, long-lasting gamepad. The controller is powered by a built-in battery, which charges via a USB Type-C cable or the bundled dock station. The G7 Pro supports wireless (XBOX Wireless, proprietary dongle, or Bluetooth) and wired connectivity. In addition to software customization (you can remap multiple buttons to different actions), it lets you personalize the look by swapping the faceplate or grips, enabling multiple design combinations. Other features include a 1,000Hz polling rate, an audio jack for your headphones, Hall Effect triggers, and a swappable D-pad (two extra are included). The controller is also available in four color variants, and all of them are now discounted. Thanks to quality materials, reliable components, rich customization, universal compatibility, and an affordable price tag, the G7 Pro received very high praise in our review. It is certainly among the best controllers you can buy. GameSir G7 Pro - $63.99 | 20% off with Prime Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft further improving Windows 11 Taskbar with latest builds by Sayan Sen Microsoft has released new Windows 11 builds for users flighting the Experimental channels. The new builds are 26300.8758 for Windows 11 26H2, 28120.2374 for 26H1, and 29617.1000 for future platforms. There are improvements related to the Taskbar, File Explorer and more with the new update. The full changelogs are given below: First we have the build 26300.8758: Changes and improvements gradually being rolled out [Taskbar] Taskbar customization just got easier. As we continue to make improvements to the Taskbar experience mentioned last month, we've introduced a dedicated Taskbar Size setting, making it simpler to find, understand, and personalize your ideal taskbar experience. UI showing the new Taskbar Size setting in Settings. We've also made refinements to the transitions between taskbar sizes for a smoother overall experience. [File Explorer] We've improved the reliability of thumbnail previews for cloud files in the Details pane. The pane has also been reorganized so file properties are easier to find and review at a glance. Fixed an issue where the OneDrive shortcut in File Explorer stops working when File Explorer is run in administrative mode. Fixed an issue where the confirmation dialog might display an internal Recycle Bin file name instead of the original file name when permanently deleting a file. [Sounds] Improved system sounds when using Windows in dark mode. Up next we have build 28120.2374: Changes and improvements gradually being rolled out This update includes a small set of general improvements and fixes [Mobile Device Settings] You can add and manage your mobile devices in Settings under Bluetooth & Devices > Mobile Devices. On this page, you can manage features such as using your device as a connected camera or accessing your device's files in File Explorer. [Remote Recovery Management] Added a recovery remote management plug-in to extend WinRE management capabilities for MDM providers. [Input] The emoji panel (Windows key + period (.)) now uses GIPHY as the GIF provider, delivering a smoother GIF browsing and sharing experience following the deprecation of the Tenor API. Finally we have the changelog for Windows 11 build 29617.1000: Changes and improvements gradually being rolled out [Windows Update] As announced in the Windows Update announce blog, we are now bringing a new unified update experience to reduce the number of reboots you see per month. We are starting by coordinating driver, .NET, and firmware updates to align with the monthly quality update, reducing the update experience to a single monthly restart. See the blog for more information. [Windows Magnifier] Magnifier now gives you more control over how you zoom. You can type an exact zoom percentage directly in the magnifier toolbar to land on precisely the level you need. We've also added preset step increments (5%, 10%, 25%, 50%, 100%, 150%, 200%, and 400%) to the Settings dropdown, so you can jump to common levels in a single click. Whether you need a subtle boost or a dramatic close-up, Magnifier adapts to how you want to zoom. Enter an exact percentage or jump to preset steps —5% up to 400%. Feedback: Share your thoughts in Feedback Hub (WIN + F) under Accessibility > Magnifier. [Accessibility] We're introducing screen tint, a new accessibility setting that applies a color overlay across your entire display, softening its intensity so it's easier on your eyes throughout the day. If bright, saturated screens leave you with tired or sensitive eyes by the end of a long session, screen tint can help. Screenshot showing UI for screen tint in Accessibility, with color presets and a strength slider. To get started, open Settings > Accessibility (or press WIN + U) and look for screen tint under the Vision section. From there, you can: Pick from six preset colors or choose a custom color of your own. Adjust the tint strength slider from a subtle wash to full intensity. Night light warms your display to reduce blue light that can interfere with sleep. Screen tint reduces overall screen intensity to ease eye fatigue and light sensitivity during the day. They tackle different problems and you can use both at the same time, one working on warmth and the other on intensity. Note that turning on screen tint will disable color filters, and vice versa. If you currently rely on color filters, you might need to keep screen tint turned off. Feedback: Share your thoughts in Feedback Hub (WIN + F) under Accessibility > Narrator. [Voice Access] Voice Access now supports Portuguese (Portugal), Portuguese (Brazil), and Korean (South Korea). [Audio] Continuing our work on improving Sound Settings, we've made a few more updates in this build: We've adjusted the description text for the Allow option in properties for audio devices to include the current state of the device, to improve the clarity of the text and the purpose of the button actions. "Listen to this device" is now available in properties for audio devices, so you don't need to enter Control Panel for this functionality. [Multiple Desktops] Improved explorer reliability when switching between multiple desktops. [Storage] We've updated the dialog when creating a Dev Drive to now support specifying the size in GB instead of only MB. This has also been added when changing the size of volumes under Settings > System > Storage. [Personalization] This update improves color selection accuracy when adjusting your accent color to match your wallpaper when automatic accent color selection is enabled in Personalization settings. This update improves wallpaper persistence reliability across restarts and upgrades, including better support for large-resolution wallpapers and other scenarios to prevent solid color wallpaper fallback. [Display and Graphics] Improves the reliability and persistence of applying color profiles. You can view the official blog posts here (link1, link2, link3) on Microsoft's site.
  • Recent Achievements

    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      441
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      154
    4. 4
      FloatingFatMan
      71
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!