Upcoming AAA Ubisoft Title: 1080p on PS4 / Sub 1080p on Xbox One


Recommended Posts

My suggestion would be:

[Rumor] Upcoming AAA Ubisoft Title: 1080p on PS4/Sub 1080p XB1

Since neither the name watch dogs or the sub res was mentioned directly from the source, that title seems more legit.

 

In all likelihood I think it's going to be Watch_Dogs. I don't think they have anything else close to release anyway. Will remove the name for now until it's confirmed either way (Y)

If you believe, as I do, that software optimization is the key to the XB1 then first things first MS can improve a number of areas that will boost game performance without developers needing to do anything. Better hardware drivers is a start, that can give games a frame rate boost on it's own. Improved or better optimized APIs and the overall DX11 bits, yet another thing that can improve a games performance without developers needing to do anything. Third would be the whole tweaking of the reserved system resources bit that's come up, let more of the GPU and CPU work on the game instead of sitting idle, automatic boost to performance yet again.

 

There's other little things like overall OS performance boosts and so on that they can do as well but the big thing is better optimized tools and SDK that takes advantage of the custom nature of the hardware mostly on it's own so developers have less optimization work to do on their own for it.  All of this can happen, we'll see what the rumored big March system update brings with it and if any games get updates after to improve them.

Television sets are moving towards 4K and one of the Next Gen consoles that just came out can't do 1080p?  If this is true it's not good news for Microsoft.

 

4k might be relevant by the next generation of consoles, but this one will be just fine.

I heard another rumor that Ubisoft unlocked the magic of SNES and to everyone's surprise it outputs 4k at 60fps flawlessly.

 

Just a rumor though.

 

Gradius 3 on Super Nintendo suffers from lots of slowdown and is completely outclassed by Thunder Force on Sega Genesis with its blast processing.

 

PS4 must have blast processing too.

 

Gradius 3 224p 20-30fps

Thunder Force 3 256p 60fps

4k might be relevant by the next generation of consoles, but this one will be just fine.

 

4k on these two consoles is a pipe dream.  But the resolution push is moving forward with or without them.  And that's always a good thing.

From what I can tell the xbox approach is more software optimisation as opposed to the PS4's hardware grunt, so it makes absolute sense that devs need to learn these optimisation tricks whereas the grunt on the PS4 is just there.

 

The thing is when the devs do start to use the tricks properly they should open up more options for getting games running better, faster etc, whereas on the PS4 that power cant really be enhanced upon.

 

And I'm not talking about your standard optimisations here, there is some clever **** going on with the xbox that needs to be used for it to be a benefit. Both systems will see optimisations but the xbox has more potential in this respect.

 

Just the way I understand things folks.

The PS4's power cannot be improved upon? Really?

So developers have already reached the full potential of the PS4, but they have not reached the full potential of the XBox One yet?

Is this seriously what you are trying to say is the truth of the situation?

That somehow one system is an open book and the other is a complete mystery? I ask again, is this truly what you are saying?

If this was how game development worked, the PS3 should have been capable of some of the most amazing graphics ever known to man, as it was definitely much harder to develop for than the 360 was and was much more complex.

Yet that was not the case.

So let me offer a bit more plausible scenario...

We are already seeing what is going to be the dominant trend throughout the entire duration of this generation.

Does this mean that the XBox One will not be capable of better performance as time goes on? Absolutely not. I am positive as time goes on some more tricks and optimizations will be found.

However, the exact same can also be said of PS4 development. Developers will continue to discover better and more efficient ways to develop on it, so it too will continue to improve.

As an owner of both systems I sure hope they do eventually hit 1080p and 60 fps on the One, however I am not holding my breath on this fact based on what we are already seeing. And I am vary confident in saying as I already have that the trend we are seeing now will continue, and the PS4 will be the dominant platform from a technical specifications perspective. This seems to be pretty clear by this point in time. 

By all means feel free to quote this reply if and when I am proven wrong and a multiplatform title is in fact better in all regards on the One. I just never see it happen. Hopefully they one day become equal to their PS4 offerings, but even that I am not holding my breath on, however I do not have any vested interest if they never do, as I have the option of playing those titles on the PS4, so I tend to view things how they are, not how I hope they will be.

Television sets are moving towards 4K and one of the Next Gen consoles that just came out can't do 1080p?  If this is true it's not good news for Microsoft.

Television manufacturers are trying to push 4k. I personally think it's going to fail even worse then 3D did though. There is no content for 4k. Broadcast TV isn't even 1080p, it's either 720p or 1080i and shows no signs of changing anytime soon. As you say the latest consoles can barely do 1080p they certainly aren't going to be doing 4k. 1080p streamed from Netflix while good is noticeably worse then 1080p off a Blu-Ray disc due to compression. Streaming 4k is going to be even worse. Even with new compression (which there is little hardware to support) it would make more sense to use that new compression to transfer 1080p in better quality to rival Blu-Ray then to use heavy lossy compression on even higher resolutions. As for hardware people are slow enough to adopt Blu-Ray they aren't going to run out and buy BDXL players with HEVC compression and new HDMI 2.0 cables. Again consoles don't support any of this new tech so odds are thing are going to stay 1080p or worse for a while now despite what TV manufacturers might want. If it was up to them we'd all be buying new TVs every year.

Television manufacturers are trying to push 4k. I personally think it's going to fail even worse then 3D did though. There is no content for 4k. Broadcast TV isn't even 1080p, it's either 720p or 1080i and shows no signs of changing anytime soon. As you say the latest consoles can barely do 1080p they certainly aren't going to be doing 4k. 1080p streamed from Netflix while good is noticeably worse then 1080p off a Blu-Ray disc due to compression. Streaming 4k is going to be even worse. Even with new compression (which there is little hardware to support) it would make more sense to use that new compression to transfer 1080p in better quality to rival Blu-Ray then to use heavy lossy compression on even higher resolutions. As for hardware people are slow enough to adopt Blu-Ray they aren't going to run out and buy BDXL players with HEVC compression and new HDMI 2.0 cables. Again consoles don't support any of this new tech so odds are thing are going to stay 1080p or worse for a while now despite what TV manufacturers might want. If it was up to them we'd all be buying new TVs every year.

 

Mainstream 4K is still at least 4 years off.

 

The early adopters are hardly there yet. As you said, there's no content yet (1080p had the same problem for years) and even with a $2000 PC you're probably not going to get 60fps ultra quality in a 4K game today.

Television manufacturers are trying to push 4k. I personally think it's going to fail even worse then 3D did though. There is no content for 4k. Broadcast TV isn't even 1080p, it's either 720p or 1080i and shows no signs of changing anytime soon. As you say the latest consoles can barely do 1080p they certainly aren't going to be doing 4k. 1080p streamed from Netflix while good is noticeably worse then 1080p off a Blu-Ray disc due to compression. Streaming 4k is going to be even worse. Even with new compression (which there is little hardware to support) it would make more sense to use that new compression to transfer 1080p in better quality to rival Blu-Ray then to use heavy lossy compression on even higher resolutions. As for hardware people are slow enough to adopt Blu-Ray they aren't going to run out and buy BDXL players with HEVC compression and new HDMI 2.0 cables. Again consoles don't support any of this new tech so odds are thing are going to stay 1080p or worse for a while now despite what TV manufacturers might want. If it was up to them we'd all be buying new TVs every year.

 

4K and even 8K are not some gimmick like 3D is, they are both just natural progression of resolution. It might not happen any time soon, but there is no doubt it will become a widespread standard one day, just as 720/1080 did. If broadcasting hardware were capable, do you not think we'd all be watching in 1080p right now? Of course we would. The content will follow when it's time. Plus, there is no harm in introducing the TVs now to fund the roll out. It's just like "HD Ready" TVs in 2004/5. You might not have the final spec, but it's all connected and progresses the tech.

 

Streaming will take even longer because that infrastructure is even more of a mess than TV, but it will arrive one day.

So, now, where are the folks defending that the Xbox One so trounced the PS4 in CPU optimizations that it made up for a 50% deficit in shaders? How many games running at a lower resolution or framerate on Xbox One will it take to close the debate? http://ca.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates

 

Some quick statistics from that table, for games for which we have data:

 

90% of games on PS4 are 1080p, versus 50% on Xbox One

67% of games on PS4 are 60fps, versus 46% on Xbox One

Television manufacturers are trying to push 4k. I personally think it's going to fail even worse then 3D did though. There is no content for 4k. Broadcast TV isn't even 1080p, it's either 720p or 1080i and shows no signs of changing anytime soon. As you say the latest consoles can barely do 1080p they certainly aren't going to be doing 4k. 1080p streamed from Netflix while good is noticeably worse then 1080p off a Blu-Ray disc due to compression. Streaming 4k is going to be even worse. Even with new compression (which there is little hardware to support) it would make more sense to use that new compression to transfer 1080p in better quality to rival Blu-Ray then to use heavy lossy compression on even higher resolutions. As for hardware people are slow enough to adopt Blu-Ray they aren't going to run out and buy BDXL players with HEVC compression and new HDMI 2.0 cables. Again consoles don't support any of this new tech so odds are thing are going to stay 1080p or worse for a while now despite what TV manufacturers might want. If it was up to them we'd all be buying new TVs every year.

 

3D was an addition to a currently used resolution.  4K is a new resolution.  There are compression technologies capable of delivering 4K to consumers.  It will take some time but it's going to be sooner than you might think.

So, now, where are the folks defending that the Xbox One so trounced the PS4 in CPU optimizations that it made up for a 50% deficit in shaders? How many games running at a lower resolution or framerate on Xbox One will it take to close the debate? http://ca.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates

I just wish they could be right about the systems being on par and not making a difference. Everything we've seen so far has proven otherwise... :/

Mainstream 4K is still at least 4 years off.

 

The early adopters are hardly there yet. As you said, there's no content yet (1080p had the same problem for years) and even with a $2000 PC you're probably not going to get 60fps ultra quality in a 4K game today.

This is much worse than the move to 1080p. 1080p had the DVD->Blu-Ray move, right now there is no shift in the movie industry to a new disc based media format, heck they move to Blu-Ray isn't even done yet it's too soon for another one. Blu-Ray had a console supporting it, the PS3. Sure it may have really hurt Sony in the console war to put a Blu-ray drive in the PS3 but it did help establish Blu-Ray as the 1080p format standard. I don't believe the PS4 or Xbone has a new disc format beyond blu-Ray, they don't have HDMI 2.0, they don't have full hardware support for HEVC decoding (like they do for H.264). People are still upgrading old 720p or even tube TVs to 1080p, some are just now buying their first Blu-Ray player (maybe it's even the xbone) they aren't going to move to another setup anytime soon. 1080p is going to be the standard for a long time, way more than 4 years IMHO, 4k is a pipe dream by manufacturers. 4k will become mainstream on computers before it hits TVs and as you said you have to throw a ton of money into a PC today to be able to drive 4k graphics at 60fps on Ultra... 4k is a LONG way off.
  • Like 1

This is much worse than the move to 1080p. 1080p had the DVD->Blu-Ray move, right now there is no shift in the movie industry to a new disc based media format, heck they move to Blu-Ray isn't even done yet it's too soon for another one. Blu-Ray had a console supporting it, the PS3. Sure it may have really hurt Sony in the console war to put a Blu-ray drive in the PS3 but it did help establish Blu-Ray as the 1080p format standard. I don't believe the PS4 or Xbone has a new disc format beyond blu-Ray, they don't have HDMI 2.0, they don't have full hardware support for HEVC decoding (like they do for H.264). People are still upgrading old 720p or even tube TVs to 1080p, some are just now buying their first Blu-Ray player (maybe it's even the xbone) they aren't going to move to another setup anytime soon. 1080p is going to be the standard for a long time, way more than 4 years IMHO, 4k is a pipe dream by manufacturers. 4k will become mainstream on computers before it hits TVs and as you said you have to throw a ton of money into a PC today to be able to drive 4k graphics at 60fps on Ultra... 4k is a LONG way off.

 

Yes there is? In fact there are several. None of them final or agreed upon yet, but there has been talks of BRs successor since before BR even rolled out.

4K and even 8K are not some gimmick like 3D is, they are both just natural progression of resolution. It might not happen any time soon, but there is no doubt it will become a widespread standard one day, just as 720/1080 did. If broadcasting hardware were capable, do you not think we'd all be watching in 1080p right now? Of course we would. The content will follow when it's time. Plus, there is no harm in introducing the TVs now to fund the roll out. It's just like "HD Ready" TVs in 2004/5. You might not have the final spec, but it's all connected and progresses the tech.

 

Streaming will take even longer because that infrastructure is even more of a mess than TV, but it will arrive one day.

4K NOW is totally a gimmick, that's my point. It's not going to happen anytime soon. I'm not saying there will NEVER be another resolution beyond 1080p. Maybe it will be 4k, maybe the mainstream will skip that and go strait to 8k or something else entirely. If you buy a 4k TV right now you will almost certainly be in the market for a new TV before 4k content is the mainstream. Movie companies aren't going to re-release all their movies at every incremental resolution. Steaming can't handle 1080p as well as Blu-Ray yet so lets focus on improving that before we go bumping up the resolution. Even the bleeding edge hardcore gamer who spends a fortune of his gaming rig probably isn't playing at 4k@60fps on Ultra, game developers certainly aren't targeting that as a primary audience. TVs content will lag behind gamers and gamers aren't even there yet.

So, now, where are the folks defending that the Xbox One so trounced the PS4 in CPU optimizations that it made up for a 50% deficit in shaders? How many games running at a lower resolution or framerate on Xbox One will it take to close the debate? http://ca.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates

 

All the 1080p PS4 titles are running native, not upscaled.  On the Xbox One, some are upscaled.  When it comes to image quality and game capabilities, PS4 is clearly superior...

Yes there is? In fact there are several. None of them final or agreed upon yet, but there has been talks of BRs successor since before BR even rolled out.

"None of them final or agreed upon yet"

Perhaps I was unclear. By shift I mean like the shift from DVD to Blu-Ray. Consumers actively going out and buying one in place of the other. Movie companies shifting from releasing their movies on DVD to Blu-Ray. Hardware companies and Compression working groups are ALWAYS taking about what the next thing is going to be, that's what they do. Until there are standards finalized and agreed upon, companies producing product and consumers buying it then there isn't a switch actively going on. Heck there may not be another disc based format, maybe everyone will go to streaming, maybe these companies will not be able to agree and we'll have a whole new HDDVD vs. Blu-Ray like format battle, who knows. Whatever happens it's probably going to take longer then the average life expectancy of a new flat screen so buying 4k now is a waste.

Could be, although we don't know what is needed to take advantage fully.

Well unless I'm mistaken the GameCube had fast embedded memory too. No dev actually used it for multiplatform titles only games like Metroid prime or Re 4 and such used it.

As an owner of both systems I sure hope they do eventually hit 1080p and 60 fps on the One, however I am not holding my breath on this fact based on what we are already seeing. And I am vary confident in saying as I already have that the trend we are seeing now will continue, and the PS4 will be the dominant platform from a technical specifications perspective. This seems to be pretty clear by this point in time.

It seems to me that every new generation we see the same thing that games can improve greatly from launch as the years go by.

I know that this time is a little different since both consoles are x86 system and more like a pc, but if you do believe that both will improve overtime, why then assume X1 games won't get to that point? I do agree with you that it looks pretty clear that the ps4 has the tech lead, but the question is whether developers will be able to hit the 1080p/60 levels in great numbers on the X1 as it goes along.

 

So, now, where are the folks defending that the Xbox One so trounced the PS4 in CPU optimizations that it made up for a 50% deficit in shaders? How many games running at a lower resolution or framerate on Xbox One will it take to close the debate? http://ca.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates

 

Some quick statistics from that table, for games for which we have data:

 

90% of games on PS4 are 1080p, versus 50% on Xbox One

67% of games on PS4 are 60fps, versus 46% on Xbox One

 

Your as bad as those you are attempting to bash honestly.

What's the point? Rub it in their faces?

You make it sound like your team won or something :laugh:

I just wish they could be right about the systems being on par and not making a difference. Everything we've seen so far has proven otherwise... :/

At some point, you just have to accept the fact that the ps4 could have the better multiplatform titles this gen as the 360 did last gen. If the ps4 is to be the new lead console, then your also likely to see poor ports and rushed ports on the X1, again like last gen.

It shouldn't change whether you like the exclusive titles that both systems offer. If you want the X1 exclusives, your still going to want an X1. Exclusives are also likely to be the titles that look the best on both systems. So, if you ended up with both systems last gen, then that will probably happen this gen as well unless you have no interest in the exclusives, etc.

All the 1080p PS4 titles are running native, not upscaled.  On the Xbox One, some are upscaled.  When it comes to image quality and game capabilities, PS4 is clearly superior...[/size]

That's incorrect. BF4 runs at 900p on the PS4. I don't know any others that are doing that, although AC4 was until they patched it. I don't think BF4 has been patched.

I'm sorry to burst your bubble, but not all ps4 titles are going to be 1080p/60. Your certainly right that more of them will be compared to the X1 at least right now. I'm not sure what you mean by 'game capabilities', but it seems clear right now that the ps4 hardware has a nice lead.

  • Like 1

Well unless I'm mistaken the GameCube had fast embedded memory too. No dev actually used it for multiplatform titles only games like Metroid prime or Re 4 and such used it.

I'm not sure why people forget their history so quickly. Just look at last gen.

How many multiplatform games either got poor ports or simply worse versions on the ps3? In some cases it was a lack of performance where a developer wanted it, but in many cases it was also the lack of interest in optimizing for the console. The 360 was the lead console for these ports and it was considered easier to develop on.

Today, we see things have flipped at least for now. The ps4 is the lead console and its considered easier to develop on. The X1 is now the one struggling in comparisons thanks to hardware issues and optimizations issues. The only question is if the rest of last gen repeats itself this gen.

This topic is now closed to further replies.
  • Posts

    • Ooooh! Two editorial from Paul Hill on the same day! Is it my birthday or something? 😉 Okay, let's see if I get it right. SearXNG develops a meta-search engine app. Individuals install it on their relays. Users connect to these relays to have their own identity-stripping meta-search engine instead of relying on DuckDuckGo. And some of these volunteers have listed their SearXNG instances on SearX.space. That was a lot of wrap my head around. I hope I haven't missed anything.
    • You sound like some Ukrainians in Crimea before 2014: "I didn't vote for USSR disbanding - I want Ukraine to be part of Russia again" 🤣
    • Uninstalr 3.1 by Razvan Serea Introducing Uninstalr: Easy to use and very accurate software uninstaller for Windows. It can uninstall multiple apps at the same time and we think it’s pretty cool. Developed with expertise by Macecraft Software - the minds behind jv16 PowerTools. Key Features Batch uninstall many apps at the same time. Supports unattended uninstallation of apps. Supports monitoring of new software installations. Also detects portable apps and previously uninstalled software leftovers. Shows all the data added to your system by installed software on a file by file basis. Shows all the data it will remove before starting the uninstallation. Filter and search the list of installed software. According to our benchmark, Uninstalr is the most accurate software uninstaller by leaving the least amount of leftovers when uninstalling apps. Supports detection and uninstallation of Microsoft Store, Steam, Big Fish Game System, Chocolatey, NuGet and Ninite installed software. Supports Windows Dark Mode. Supports Windows 11, 10, 8 and 7. Comes with these translations builtin: Chinese Simplified, Chinese Traditional, Czech, Danish, English, Filipino, Finnish, French, German, Greek, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Norwegian, Polish, Portuguese, Romanian, Slovak, Spanish, Swedish, Thai, Turkish, Ukrainian and Vietnamese. Has a single executable file portable version and a normal setup version. Uninstalr is freeware, lightweight and easy to use. No bells and whistles, no nonsense. Uninstalr’s custom uninstallation engine has a dedicated support for the detection and uninstallation of 15 types of apps: Normal Windows apps Microsoft Store apps Portable apps Chocolatey apps Ninite apps PortableApps.com apps Steam games EA App games Epic Games Store games Riot platform games GOG Galaxy games WarGaming.net games Battle.net games itch.io games Big Fish platform games Uninstalr 3.1 changelog: Key Changes Uninstalr now starts and shows the list of installed apps faster after the initial scan has been completed, and with much smaller memory usage. Uninstalr now detects and highlights apps that automatically start with Windows. Greatly improved the detection of portable apps. Improvements New feature: Uninstalr now detects and highlights apps that automatically start with Windows. New feature: Uninstalr now highlights possible leftovers and apps from Russia and China. This can be disabled from the Settings. New feature: A new filter that allows you to show only software that is installed to other than the system drive. New feature: Users can now select to always do the deepest and the most accurate scan for installed apps, at the cost of the analysis taking a longer time. Greatly improved the detection of portable apps, such as added dedicated support for MiTeC, EZ Tools and SysInternals tools. Improved support for portable apps installed via Windows System Control Center (WSCC). NirSoft portable apps are now listed with "NirSoft" prefix for easier identification. Improved the speed of uninstalling apps. The main installed software listing search will now find "Xbox GameBar" if you search for "Game bar" and vice versa. The tooltip now displays more detailed information of the installed apps, such as its registry key and uninstaller path. The links in the About section now look more like clickable links. The main menu is now more clearly indicated in the main user interface. Microsoft Teams Meeting Add-in for Microsoft Office ships with some Windows 11 installations and is now considered a builtin Windows app and only listed if builtin Windows apps filter is enabled. Added a Help button to the main user interface that opens the help section of the website. Added an option not to close Uninstalr after uninstallation. If you open the Uninstalr website from the app, the website now receives the version number of your current Uninstalr version and warns you if you are using anything but the latest version. Improved the accuracy of the New Software Monitor. Improved confirmation messages for Steam and other platform related uninstalls. Improved the uninstallation performance of Steam games. Fixes: Known bug fixed: Some installed app names are capitalized incorrectly, such as "CCleaner Portable" is listed as "ccleaner portable". Known bug fixed: Some apps can be listed twice, for example, Smart Defrag can be listed once as Smart Defrag and then Smart Defrag Home. Known bug fixed: On the pre-uninstallation screen, the Scripts checkbox can be checked by default on Dark Mode but not on the normal mode. Known bug fixed: Perform Deep Analysis can be started only by clicking the button, not via the Right Click menu, main menu or F4 keyboard shortcut. Muse Hub could be incorrectly listed as Adobe Muse. SyncTrayzor was incorrectly detected as two unrelated software, SyncTrayzor and Syncthing. Smart Defrag was incorrectly listed twice as Smart Defrag 11 and Smart Defrag Home. It was possible to enter non-printable characters to the search input boxes of the main screen, and the path listing screen, which caused the UI to look funny. Changing the translation from Settings, especially many times in a row, caused the UI to distort. If you had multiple instances of portable apps on your system, such as the 64b and 32b versions of the same portable app, typically only one of them was detected, not both. In some very rare cases, Uninstalr UI could start with random characters in its search input boxes, which could make the UI look rather confusing. This was a rare issue, only reported by two users. The pre-uninstallation screen could display non-existing paths for example as the software's installation directory or main exe file. This was a cosmetic issue. New Software Monitor cannot detect the installation of Claude. Selecting all the found software made the UI look funny with the top panel covering everything else (because the names of all the selected software were listed there). Sometimes a Steam game could be listed a normal app instead of a Steam game. If the system restart after an uninstallation is delayed, e.g. because of Windows Updates being installed, this additional delay is incorrectly added to the time how long the uninstallation process took. This cosmetic bug could cause the program incorrectly report an uninstallation time longer than the actual uninstallation time. Uninstalling Minecraft could simply fail. The Only scan the system drive for installed apps setting does not fully work. If some apps are installed to a non system drive and this setting is enabled, the app could still be detected and listed on the main user interface. Changing any settings could also incorrectly alter the Only Scan The System Drive For Installed Apps setting. Microsoft OneDrive and Copilot are not always detected. If you enter something to the search filter field, then select the text and press the Delete key, this triggers the Uninstall button click even if your intent was to delete the text input. If you press the F5 key to refresh the screen during the uninstallation loading screen, the program will crash. If you enabled some setting, such as "Do not analyze installed app installation sizes", it could automatically be unchecked later. Uninstalr doesn't warn you if you try to remove Fortec antivirus. There should be a warning if user attempts to remove any antivirus or antimalware type program. Such programs should not be uninstalled using a third party uninstaller, as they are typically protected against automated uninstallation, for security reasons. With "Do not analyze installed app installation sizes" option checked from the Settings, Uninstalr could still display some installation size related elements in the UI which was confusing. The "Only scan the system drive" option moved under Improve Scan Speed from the General settings. If two software have the exact same name and version number, selecting both of them for uninstallation fails because only one is actually selected. Sorting the installed apps by size sometimes fails and the order is incorrect. The "Don't show which paths are currently analyzed" did not work correctly - some parts of the UI still show the currently analyzed path with this setting checked. The "Don't list software less than 10 MB" filter did not work correctly - some apps smaller than 10 MB could still be listed. Uninstalr could start very quickly and display an empty list of detected apps. Restarting the app usually fixed the issue and the list of installed apps was properly displayed. If you placed portable Uninstalr to a same folder with other portable apps, those were not detected because Uninstalr automatically added its installation folder to the ignore list. When trying to uninstall some specific software, Uninstalr could get stuck on the Searching for more data relating to the app phase. Uninstalr could sometimes do a silent uninstallation even if user had unchecked the Perform a silent uninstallation option. Known issues: Uninstalr can fail to run with an Out Of Memory error in systems that have a lot of installed apps. Using the New Software Monitor tool multiple times during one session can cause the program to get stuck on the Scanning stage. The "uninstallation completed" message box sometimes closes when the user moves the mouse cursor over the button before user clicks it. There is no feedback for the user after Fix Information feature has been used. The Right Click menu's Select by publisher option can display the number of apps per each publisher without correct vertical alignment. The default user interface might not display all of the found installed apps if you have over 600 installed apps. If you do, using the Screen Reader Compatible Interface solves the issue. Leftover apptype filter checkbox is shown in red font only in Dark Mode. Clicking the app's icon from the Windows Taskbar doesn't minimize/restore the app like other apps. The warning about an app that user wishes to uninstall being related to some other app user did not select can sometimes be inaccurate. If app's language is changed without restarting Uninstalr, the list of installed software might not automatically refresh. When software is being uninstalled, the UI can say it is processing paths unrelating to the uninstalled app. This is purely cosmetic and does not mean these paths are removed. Uninstalr might not properly detect and/or uninstall Steam games if they are installed to a drive different than Steam's default location in C:\. You might see "This action is only valid for products that are currently installed" error message from Windows Installer during uninstallation. This is a cosmetic issue. Download: Uninstalr 3.1 | 7.1 MB (Free, paid version available) Download: Uninstalr Setup 3.1 View: Uninstalr Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • I and many others did not vote to get out of the E.u because of Putin or Farage, we did so for our own reasons. You don't have to tel me what my own did or did not do when it comes to the E.U. The EEC is or was the European Economic Community, a different beast to what the E.U is now.The EEC was a mainly about trading, the E.U have gone far beyond that and as I have said before, is now more of a United States of Europe. The U.K did not vote to join a United States of Europe. Anyway, they did not want us in there in the first place, Charles de Gaulle stopped us joining as he claimed we didn’t agree with the core ideas of integration. He was not wrong and that is why we voted out of the E.U when the time came. I was not old enough to vote the first time. My only regret is that we did not have the referendum years ago and got out years ago. If we rejoined, we would have to agree to join the Euro and no doubt Schengen, agree with freedom of movement, we have enough problem with people coming over here as it is. i have no problem with people coming over here if they work and don't try to push their way of life onto us. The E.U has a currency, freedom of movement, an anthem a flag, a parliament, well they are there, not sure if they do anything. Don't sound like something that is just for trading. Oh yeah, also wanted a euro Army. How many stupid rules have the E.U made that we had to follow? I doubt I will see the Uk rejoin the E.U, which suits me. Oh yeah, my partner is Polish, she came over here before Poland joined the E.U and she got fed up of people just coming over here with ease, while she had to struggle. She is now a British citizen and have been for a fair few years
    • Hello, Paul. Thanks for the editorial. It was interesting. I'm going research more into the app and its concept. Of course, if you know me at all, you know that I'd say your articles needs some editing! I always do, don't I? For instance, the article occasionally mentions relays before defining it.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      495
    2. 2
      +Edouard
      226
    3. 3
      PsYcHoKiLLa
      153
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!