Upcoming AAA Ubisoft Title: 1080p on PS4 / Sub 1080p on Xbox One


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My suggestion would be:

[Rumor] Upcoming AAA Ubisoft Title: 1080p on PS4/Sub 1080p XB1

Since neither the name watch dogs or the sub res was mentioned directly from the source, that title seems more legit.

 

In all likelihood I think it's going to be Watch_Dogs. I don't think they have anything else close to release anyway. Will remove the name for now until it's confirmed either way (Y)

If you believe, as I do, that software optimization is the key to the XB1 then first things first MS can improve a number of areas that will boost game performance without developers needing to do anything. Better hardware drivers is a start, that can give games a frame rate boost on it's own. Improved or better optimized APIs and the overall DX11 bits, yet another thing that can improve a games performance without developers needing to do anything. Third would be the whole tweaking of the reserved system resources bit that's come up, let more of the GPU and CPU work on the game instead of sitting idle, automatic boost to performance yet again.

 

There's other little things like overall OS performance boosts and so on that they can do as well but the big thing is better optimized tools and SDK that takes advantage of the custom nature of the hardware mostly on it's own so developers have less optimization work to do on their own for it.  All of this can happen, we'll see what the rumored big March system update brings with it and if any games get updates after to improve them.

Television sets are moving towards 4K and one of the Next Gen consoles that just came out can't do 1080p?  If this is true it's not good news for Microsoft.

 

4k might be relevant by the next generation of consoles, but this one will be just fine.

I heard another rumor that Ubisoft unlocked the magic of SNES and to everyone's surprise it outputs 4k at 60fps flawlessly.

 

Just a rumor though.

 

Gradius 3 on Super Nintendo suffers from lots of slowdown and is completely outclassed by Thunder Force on Sega Genesis with its blast processing.

 

PS4 must have blast processing too.

 

Gradius 3 224p 20-30fps

Thunder Force 3 256p 60fps

4k might be relevant by the next generation of consoles, but this one will be just fine.

 

4k on these two consoles is a pipe dream.  But the resolution push is moving forward with or without them.  And that's always a good thing.

From what I can tell the xbox approach is more software optimisation as opposed to the PS4's hardware grunt, so it makes absolute sense that devs need to learn these optimisation tricks whereas the grunt on the PS4 is just there.

 

The thing is when the devs do start to use the tricks properly they should open up more options for getting games running better, faster etc, whereas on the PS4 that power cant really be enhanced upon.

 

And I'm not talking about your standard optimisations here, there is some clever **** going on with the xbox that needs to be used for it to be a benefit. Both systems will see optimisations but the xbox has more potential in this respect.

 

Just the way I understand things folks.

The PS4's power cannot be improved upon? Really?

So developers have already reached the full potential of the PS4, but they have not reached the full potential of the XBox One yet?

Is this seriously what you are trying to say is the truth of the situation?

That somehow one system is an open book and the other is a complete mystery? I ask again, is this truly what you are saying?

If this was how game development worked, the PS3 should have been capable of some of the most amazing graphics ever known to man, as it was definitely much harder to develop for than the 360 was and was much more complex.

Yet that was not the case.

So let me offer a bit more plausible scenario...

We are already seeing what is going to be the dominant trend throughout the entire duration of this generation.

Does this mean that the XBox One will not be capable of better performance as time goes on? Absolutely not. I am positive as time goes on some more tricks and optimizations will be found.

However, the exact same can also be said of PS4 development. Developers will continue to discover better and more efficient ways to develop on it, so it too will continue to improve.

As an owner of both systems I sure hope they do eventually hit 1080p and 60 fps on the One, however I am not holding my breath on this fact based on what we are already seeing. And I am vary confident in saying as I already have that the trend we are seeing now will continue, and the PS4 will be the dominant platform from a technical specifications perspective. This seems to be pretty clear by this point in time. 

By all means feel free to quote this reply if and when I am proven wrong and a multiplatform title is in fact better in all regards on the One. I just never see it happen. Hopefully they one day become equal to their PS4 offerings, but even that I am not holding my breath on, however I do not have any vested interest if they never do, as I have the option of playing those titles on the PS4, so I tend to view things how they are, not how I hope they will be.

Television sets are moving towards 4K and one of the Next Gen consoles that just came out can't do 1080p?  If this is true it's not good news for Microsoft.

Television manufacturers are trying to push 4k. I personally think it's going to fail even worse then 3D did though. There is no content for 4k. Broadcast TV isn't even 1080p, it's either 720p or 1080i and shows no signs of changing anytime soon. As you say the latest consoles can barely do 1080p they certainly aren't going to be doing 4k. 1080p streamed from Netflix while good is noticeably worse then 1080p off a Blu-Ray disc due to compression. Streaming 4k is going to be even worse. Even with new compression (which there is little hardware to support) it would make more sense to use that new compression to transfer 1080p in better quality to rival Blu-Ray then to use heavy lossy compression on even higher resolutions. As for hardware people are slow enough to adopt Blu-Ray they aren't going to run out and buy BDXL players with HEVC compression and new HDMI 2.0 cables. Again consoles don't support any of this new tech so odds are thing are going to stay 1080p or worse for a while now despite what TV manufacturers might want. If it was up to them we'd all be buying new TVs every year.

Television manufacturers are trying to push 4k. I personally think it's going to fail even worse then 3D did though. There is no content for 4k. Broadcast TV isn't even 1080p, it's either 720p or 1080i and shows no signs of changing anytime soon. As you say the latest consoles can barely do 1080p they certainly aren't going to be doing 4k. 1080p streamed from Netflix while good is noticeably worse then 1080p off a Blu-Ray disc due to compression. Streaming 4k is going to be even worse. Even with new compression (which there is little hardware to support) it would make more sense to use that new compression to transfer 1080p in better quality to rival Blu-Ray then to use heavy lossy compression on even higher resolutions. As for hardware people are slow enough to adopt Blu-Ray they aren't going to run out and buy BDXL players with HEVC compression and new HDMI 2.0 cables. Again consoles don't support any of this new tech so odds are thing are going to stay 1080p or worse for a while now despite what TV manufacturers might want. If it was up to them we'd all be buying new TVs every year.

 

Mainstream 4K is still at least 4 years off.

 

The early adopters are hardly there yet. As you said, there's no content yet (1080p had the same problem for years) and even with a $2000 PC you're probably not going to get 60fps ultra quality in a 4K game today.

Television manufacturers are trying to push 4k. I personally think it's going to fail even worse then 3D did though. There is no content for 4k. Broadcast TV isn't even 1080p, it's either 720p or 1080i and shows no signs of changing anytime soon. As you say the latest consoles can barely do 1080p they certainly aren't going to be doing 4k. 1080p streamed from Netflix while good is noticeably worse then 1080p off a Blu-Ray disc due to compression. Streaming 4k is going to be even worse. Even with new compression (which there is little hardware to support) it would make more sense to use that new compression to transfer 1080p in better quality to rival Blu-Ray then to use heavy lossy compression on even higher resolutions. As for hardware people are slow enough to adopt Blu-Ray they aren't going to run out and buy BDXL players with HEVC compression and new HDMI 2.0 cables. Again consoles don't support any of this new tech so odds are thing are going to stay 1080p or worse for a while now despite what TV manufacturers might want. If it was up to them we'd all be buying new TVs every year.

 

4K and even 8K are not some gimmick like 3D is, they are both just natural progression of resolution. It might not happen any time soon, but there is no doubt it will become a widespread standard one day, just as 720/1080 did. If broadcasting hardware were capable, do you not think we'd all be watching in 1080p right now? Of course we would. The content will follow when it's time. Plus, there is no harm in introducing the TVs now to fund the roll out. It's just like "HD Ready" TVs in 2004/5. You might not have the final spec, but it's all connected and progresses the tech.

 

Streaming will take even longer because that infrastructure is even more of a mess than TV, but it will arrive one day.

So, now, where are the folks defending that the Xbox One so trounced the PS4 in CPU optimizations that it made up for a 50% deficit in shaders? How many games running at a lower resolution or framerate on Xbox One will it take to close the debate? http://ca.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates

 

Some quick statistics from that table, for games for which we have data:

 

90% of games on PS4 are 1080p, versus 50% on Xbox One

67% of games on PS4 are 60fps, versus 46% on Xbox One

Television manufacturers are trying to push 4k. I personally think it's going to fail even worse then 3D did though. There is no content for 4k. Broadcast TV isn't even 1080p, it's either 720p or 1080i and shows no signs of changing anytime soon. As you say the latest consoles can barely do 1080p they certainly aren't going to be doing 4k. 1080p streamed from Netflix while good is noticeably worse then 1080p off a Blu-Ray disc due to compression. Streaming 4k is going to be even worse. Even with new compression (which there is little hardware to support) it would make more sense to use that new compression to transfer 1080p in better quality to rival Blu-Ray then to use heavy lossy compression on even higher resolutions. As for hardware people are slow enough to adopt Blu-Ray they aren't going to run out and buy BDXL players with HEVC compression and new HDMI 2.0 cables. Again consoles don't support any of this new tech so odds are thing are going to stay 1080p or worse for a while now despite what TV manufacturers might want. If it was up to them we'd all be buying new TVs every year.

 

3D was an addition to a currently used resolution.  4K is a new resolution.  There are compression technologies capable of delivering 4K to consumers.  It will take some time but it's going to be sooner than you might think.

So, now, where are the folks defending that the Xbox One so trounced the PS4 in CPU optimizations that it made up for a 50% deficit in shaders? How many games running at a lower resolution or framerate on Xbox One will it take to close the debate? http://ca.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates

I just wish they could be right about the systems being on par and not making a difference. Everything we've seen so far has proven otherwise... :/

Mainstream 4K is still at least 4 years off.

 

The early adopters are hardly there yet. As you said, there's no content yet (1080p had the same problem for years) and even with a $2000 PC you're probably not going to get 60fps ultra quality in a 4K game today.

This is much worse than the move to 1080p. 1080p had the DVD->Blu-Ray move, right now there is no shift in the movie industry to a new disc based media format, heck they move to Blu-Ray isn't even done yet it's too soon for another one. Blu-Ray had a console supporting it, the PS3. Sure it may have really hurt Sony in the console war to put a Blu-ray drive in the PS3 but it did help establish Blu-Ray as the 1080p format standard. I don't believe the PS4 or Xbone has a new disc format beyond blu-Ray, they don't have HDMI 2.0, they don't have full hardware support for HEVC decoding (like they do for H.264). People are still upgrading old 720p or even tube TVs to 1080p, some are just now buying their first Blu-Ray player (maybe it's even the xbone) they aren't going to move to another setup anytime soon. 1080p is going to be the standard for a long time, way more than 4 years IMHO, 4k is a pipe dream by manufacturers. 4k will become mainstream on computers before it hits TVs and as you said you have to throw a ton of money into a PC today to be able to drive 4k graphics at 60fps on Ultra... 4k is a LONG way off.
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This is much worse than the move to 1080p. 1080p had the DVD->Blu-Ray move, right now there is no shift in the movie industry to a new disc based media format, heck they move to Blu-Ray isn't even done yet it's too soon for another one. Blu-Ray had a console supporting it, the PS3. Sure it may have really hurt Sony in the console war to put a Blu-ray drive in the PS3 but it did help establish Blu-Ray as the 1080p format standard. I don't believe the PS4 or Xbone has a new disc format beyond blu-Ray, they don't have HDMI 2.0, they don't have full hardware support for HEVC decoding (like they do for H.264). People are still upgrading old 720p or even tube TVs to 1080p, some are just now buying their first Blu-Ray player (maybe it's even the xbone) they aren't going to move to another setup anytime soon. 1080p is going to be the standard for a long time, way more than 4 years IMHO, 4k is a pipe dream by manufacturers. 4k will become mainstream on computers before it hits TVs and as you said you have to throw a ton of money into a PC today to be able to drive 4k graphics at 60fps on Ultra... 4k is a LONG way off.

 

Yes there is? In fact there are several. None of them final or agreed upon yet, but there has been talks of BRs successor since before BR even rolled out.

4K and even 8K are not some gimmick like 3D is, they are both just natural progression of resolution. It might not happen any time soon, but there is no doubt it will become a widespread standard one day, just as 720/1080 did. If broadcasting hardware were capable, do you not think we'd all be watching in 1080p right now? Of course we would. The content will follow when it's time. Plus, there is no harm in introducing the TVs now to fund the roll out. It's just like "HD Ready" TVs in 2004/5. You might not have the final spec, but it's all connected and progresses the tech.

 

Streaming will take even longer because that infrastructure is even more of a mess than TV, but it will arrive one day.

4K NOW is totally a gimmick, that's my point. It's not going to happen anytime soon. I'm not saying there will NEVER be another resolution beyond 1080p. Maybe it will be 4k, maybe the mainstream will skip that and go strait to 8k or something else entirely. If you buy a 4k TV right now you will almost certainly be in the market for a new TV before 4k content is the mainstream. Movie companies aren't going to re-release all their movies at every incremental resolution. Steaming can't handle 1080p as well as Blu-Ray yet so lets focus on improving that before we go bumping up the resolution. Even the bleeding edge hardcore gamer who spends a fortune of his gaming rig probably isn't playing at 4k@60fps on Ultra, game developers certainly aren't targeting that as a primary audience. TVs content will lag behind gamers and gamers aren't even there yet.

So, now, where are the folks defending that the Xbox One so trounced the PS4 in CPU optimizations that it made up for a 50% deficit in shaders? How many games running at a lower resolution or framerate on Xbox One will it take to close the debate? http://ca.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates

 

All the 1080p PS4 titles are running native, not upscaled.  On the Xbox One, some are upscaled.  When it comes to image quality and game capabilities, PS4 is clearly superior...

Yes there is? In fact there are several. None of them final or agreed upon yet, but there has been talks of BRs successor since before BR even rolled out.

"None of them final or agreed upon yet"

Perhaps I was unclear. By shift I mean like the shift from DVD to Blu-Ray. Consumers actively going out and buying one in place of the other. Movie companies shifting from releasing their movies on DVD to Blu-Ray. Hardware companies and Compression working groups are ALWAYS taking about what the next thing is going to be, that's what they do. Until there are standards finalized and agreed upon, companies producing product and consumers buying it then there isn't a switch actively going on. Heck there may not be another disc based format, maybe everyone will go to streaming, maybe these companies will not be able to agree and we'll have a whole new HDDVD vs. Blu-Ray like format battle, who knows. Whatever happens it's probably going to take longer then the average life expectancy of a new flat screen so buying 4k now is a waste.

Could be, although we don't know what is needed to take advantage fully.

Well unless I'm mistaken the GameCube had fast embedded memory too. No dev actually used it for multiplatform titles only games like Metroid prime or Re 4 and such used it.

As an owner of both systems I sure hope they do eventually hit 1080p and 60 fps on the One, however I am not holding my breath on this fact based on what we are already seeing. And I am vary confident in saying as I already have that the trend we are seeing now will continue, and the PS4 will be the dominant platform from a technical specifications perspective. This seems to be pretty clear by this point in time.

It seems to me that every new generation we see the same thing that games can improve greatly from launch as the years go by.

I know that this time is a little different since both consoles are x86 system and more like a pc, but if you do believe that both will improve overtime, why then assume X1 games won't get to that point? I do agree with you that it looks pretty clear that the ps4 has the tech lead, but the question is whether developers will be able to hit the 1080p/60 levels in great numbers on the X1 as it goes along.

 

So, now, where are the folks defending that the Xbox One so trounced the PS4 in CPU optimizations that it made up for a 50% deficit in shaders? How many games running at a lower resolution or framerate on Xbox One will it take to close the debate? http://ca.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates

 

Some quick statistics from that table, for games for which we have data:

 

90% of games on PS4 are 1080p, versus 50% on Xbox One

67% of games on PS4 are 60fps, versus 46% on Xbox One

 

Your as bad as those you are attempting to bash honestly.

What's the point? Rub it in their faces?

You make it sound like your team won or something :laugh:

I just wish they could be right about the systems being on par and not making a difference. Everything we've seen so far has proven otherwise... :/

At some point, you just have to accept the fact that the ps4 could have the better multiplatform titles this gen as the 360 did last gen. If the ps4 is to be the new lead console, then your also likely to see poor ports and rushed ports on the X1, again like last gen.

It shouldn't change whether you like the exclusive titles that both systems offer. If you want the X1 exclusives, your still going to want an X1. Exclusives are also likely to be the titles that look the best on both systems. So, if you ended up with both systems last gen, then that will probably happen this gen as well unless you have no interest in the exclusives, etc.

All the 1080p PS4 titles are running native, not upscaled.  On the Xbox One, some are upscaled.  When it comes to image quality and game capabilities, PS4 is clearly superior...[/size]

That's incorrect. BF4 runs at 900p on the PS4. I don't know any others that are doing that, although AC4 was until they patched it. I don't think BF4 has been patched.

I'm sorry to burst your bubble, but not all ps4 titles are going to be 1080p/60. Your certainly right that more of them will be compared to the X1 at least right now. I'm not sure what you mean by 'game capabilities', but it seems clear right now that the ps4 hardware has a nice lead.

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Well unless I'm mistaken the GameCube had fast embedded memory too. No dev actually used it for multiplatform titles only games like Metroid prime or Re 4 and such used it.

I'm not sure why people forget their history so quickly. Just look at last gen.

How many multiplatform games either got poor ports or simply worse versions on the ps3? In some cases it was a lack of performance where a developer wanted it, but in many cases it was also the lack of interest in optimizing for the console. The 360 was the lead console for these ports and it was considered easier to develop on.

Today, we see things have flipped at least for now. The ps4 is the lead console and its considered easier to develop on. The X1 is now the one struggling in comparisons thanks to hardware issues and optimizations issues. The only question is if the rest of last gen repeats itself this gen.

This topic is now closed to further replies.
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BIOS The ZimaBoard 2 includes an Aptio BIOS from American Megatrends [1, 2, 3], and you can setup pretty much everything here including the boot order, which is locked to the UEFI OS, however above that choice you can enable or disable booting to a SATA/USB bootloader so this would still allow you to switch to an alternative bootloader and boot from it, or disable it to instead always start from the first disk with an OS installed on it. Initial Setup Upon connecting to the LAN and booting up, the ZimaBoard 2 can be reached by navigating to the IP address (shown if you have a monitor connected), or you can find it using the ZIMA Client desktop application, which is essentially a Zima device finder. Initializing the ZimaBoard 2 The ZimaOS setup process is pretty straightforward, through a wizard, and in full above, it basically consists of setting up an account and some handy tips, and that's that! Post Setup (ZimaOS update) Upon first boot, you are alerted that there is a ZimaOS update from 1.5.0 to 1.6.1, which I applied; the full process is shown above with the changelog. ZimaBoard 2 Storage Setup Next, it is time to set up the storage. ZimaOS actually throws everything onto the eMMC flash drive; it is also the default location of AppData, which is definitely something to be wary about, as the 45GB available storage could fill up quickly. HDDs I first attempted to create a Storage Pool using the two 4TB WD Red Plus NAS drives, and got an error message: After several attempts and then looking online, I discovered it was a bug with ZimaOS where the fix was simply to reboot ZimaOS and then try again, this time I was able to create a RAID mirror using the two drives. SSDs I did the same for the SSDs, as you will see in the above gallery, when I created the second Storage Pool, it only allowed me to select available drives. ZimaBoard 2 AppData ZimaOS comes with an App Store that includes a repository of almost 400 apps, so you will be able to find most of what you'll need for a NAS (although after a quick search, I wasn't able to find a Surveillance Manager), and now comes the important part: moving the default AppData location off the 45GB eMMC and onto a larger volume: Open Settings Then Apps Then, in the Select a new location field, click on the new Storage volume you want to move it to (in my case, the Apps Storage Pool), which is the SSD RAID mirror. Confirm the Migration warning Be praised! You can also do this for Docker (which by default installs onto the 45GB eMMC flash drive) and the User database. Plex Setup Next, I tested the configuration by installing the Plex Server app from the App Store. The library folders must already exist (which I placed into the Storage Pool). Plex Server setup is straightforward and requires very little configuration. In my case, all I had to do was add the media path I just created, which you can also browse to using the folder icon in the path field. In addition, you can now map the new Media library in Windows Explorer using the Zima Client. Oddly enough, it is not possible to access the ZimaBoard 2 over the Network Neighborhood; you must map drives using the client, which is shown in the last image in the above gallery. I watched one of my Blu-Ray rips, which is Dolby Vision with Dolby Atmos, and the content played fine with no stuttering or buffering, which is what anyone needs in this scenario. ZimaBoard 2 Zima Client mobile app There's also a client for mobile. It is pretty barebones, as shown in the above gallery, for example, the Apps screen launches the WebUI for that app, and the Backup must be done manually. On opening Backup, you can select internal storage folders on your phone to backup to the ZimaBoard 2's storage, and although this is constantly scanned, the backup action itself must be manually triggered. There is an option to allow foreground backup (last image in the above gallery), but this basically means the queued backup gets triggered when you manually open the app. Benchmarking SATA PCIe 3.0 X4 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 2.5 GbE was well within acceptable ranges. Writes were generally better on the SSD RAID mirror. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 2.5GbE connection. Of course, you can also opt to bond the two 2.5 GbE connections for a bit more umph, but I didn't do that. Thermals Top PCIe card SATA HDDs Next, I measured some hotspots while playing content on Plex. It's fair to say this will perform better than a NAS that is enclosed in a metal or plastic case, as almost everything storage-wise is exposed! Anyway, the ZimaBoard 2 did not break a sweat with Plex streaming or disk benchmarks. ZimaOS Factory Reset ZimaOS does not include a factory reset option. Instead, you have to download the ZimaOS image and flash it to the eMMC manually. The flashing process is shown in the above gallery. The steps to do so are listed below: Download the ZimaOS image here; Open BalenaEtcher (Run as Administrator) and select the image; Select your inserted USB drive (min 8 GB) Flash to it; Connect your USB drive, monitor, keyboard, USB hub (optional), mouse (optional), and network cable (recommended) to the ZimaBoard 2; Connect power and press F11 continuously; Select your USB drive starting with UEFI in the boot device menu; Press Enter on the Install ZimaOS option; Select /dev/mmcblk0 (MMC) flash drive as target; Confirm with (three times) to wipe the target disk; Wait a couple of minutes while ZimaOS installs; Remove the USB drive and confirm with a reboot; Your ZimaBoard 2 has been factory reset. However, you don't have to stick with ZimaOS, in fact the company also offers official CasaOS images, that are based on Debian; or as they say themselves, put anything you want on this "hackable single board server" it's up to you. Conclusion I had a lot of fun putting this together. I've custom-built all my own PCs and servers since the 90s, and this is the first time I have had to put a NAS together. Even if the actual base ZimaBoard 2 was already a completed build, it still feels pretty custom. I just wish that IceWhale Technology included a getting-started guide in the box for the Start Kit, which would have really completed this kit. Instead, I had to search for the official video on the YouTube channel to make sure I wasn't doing anything wrong. So who is this for? Definitely the hobbyist who is comfortable building their own PC and servers. It also has a much smaller footprint than its nearest equivalent (in terms of specs), like the Beelink Me Pro, which is another NAS I will be testing soon. Although the Beelink does not come with the PCIe 3.0 X4 expansion, the ZimaBoard 2 Starter Kit suddenly looks to be a great bargain, even if it only offers the two 3.5-inch bays over the four in the other example. It makes a lot of sense to use Intel's N150 chip inside a NAS; it is more than capable of doing what the ZimaBoard 2 is intended for, media streaming and backup. It also looks like the IceWhale Technology staff are quite active in the official forums helping people with issues they come across with ZimaOS and the devices, peer support seems to be good as well, I was quickly able to find why I was not able to create a new Storage Pool in ZimaOS v1.6.1 even though that is quite a serious bug, hopefully it will be fixed in the next update. If you are comfortable with the command line and Docker, you'll be fine. You can do great things with this hardware. This was my first time with ZimaOS. It seems a bit barebones in comparison to the likes of Synology DSM, TOS, and UGOS, but it has a ton of apps to get you started with your home or small business NAS. Where to buy As of publishing, IceWhale Technology is running a discount of up to 5% for the Starter Kit. If you opt to get just the ZimaBoard 2 itself, it does come with a SATA Y-Cable, so you will be able to connect up to two 3.5-inch HDDs to it. ZimaBoard 2 1668 Starter Kit for $534.50 on Amazon US (was $548.60) ZimaBoard 2 832 Starter Kit for $372.88 on Amazon US (was $390.60) Zimaboard 2 1668 (16GB+64GB) for $419.90 on Amazon US Zimaboard 2 832 (8GB+32GB) for $359.90 on Amazon Disclosure: IceWhale Technology provided a free sample without any editorial input or review pre-approval. Good to know The Amazon link is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. 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    • It's in the Insider's group so yes it's technically beta, though these days it's hard to see much of a difference unless you opt for the most extreme beta builds, which I don't. When I moved here from the Release Preview channel I did so primarily because I wanted to see how well the restored taskbar functionality (restored from Win10, and earlier) is working and whether it was time to finally abandon SAB--and it is--working fine, so far. Not as polished as SAB, but it'll do for me.
    • I've been using MWB Premium for a number of years so that along with Windows updates and updated browser should be fine. Thanks for that.
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