Upcoming AAA Ubisoft Title: 1080p on PS4 / Sub 1080p on Xbox One


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That's incorrect. BF4 runs at 900p on the PS4. I don't know any others that are doing that, although AC4 was until they patched it. I don't think BF4 has been patched.

I'm sorry to burst your bubble, but not all ps4 titles are going to be 1080p/60. Your certainly right that more of them will be compared to the X1 at least right now. I'm not sure what you mean by 'game capabilities', but it seems clear right now that the ps4 hardware has a nice lead.

 

Hmm, I'll let you read what I said originally:

 

"all 1080p ps4 games", not "all ps4 games".

 

Also I never said all ps4 titles are or will be 1080p/60.  

I'm not sure why people forget their history so quickly. Just look at last gen.

How many multiplatform games either got poor ports or simply worse versions on the ps3? In some cases it was a lack of performance where a developer wanted it, but in many cases it was also the lack of interest in optimizing for the console. The 360 was the lead console for these ports and it was considered easier to develop on.

Today, we see things have flipped at least for now. The ps4 is the lead console and its considered easier to develop on. The X1 is now the one struggling in comparisons thanks to hardware issues and optimizations issues. The only question is if the rest of last gen repeats itself this gen.

 

That is only true for the first 4 years or so, then it split, and towards the end of the generation more PS3 sided. Some developers like Bethesda stuck with what they knew and stayed with 360 lead, however. You see that with Skyrim still playing like crap on PS3 and the DLC debacle afterwards. Activision, EA, R*, SE and Ubisoft all PS3 lead in the end.

Hmm, I'll let you read what I said originally:

 

"all 1080p ps4 games", not "all ps4 games".

 

Also I never said all ps4 titles are or will be 1080p/60.

Ah, that is true, I didn't catch that distinction.

The problem is that BF4 is upscaled to 1080p, so it is in fact a 1080p ps4 game just as all the X1 titles that are not native 1080p are still upscaled to 1080p. My point is that not all games on the ps4 that are running at 1080p are doing so natively.

But I guess that was your point as well, so sorry about getting your quote confused.

That is only true for the first 4 years or so, then it split, and towards the end of the generation more PS3 sided. Some developers like Bethesda stuck with what they knew and stayed with 360 lead, however. You see that with Skyrim still playing like crap on PS3 and the DLC debacle afterwards. Activision, EA, R*, SE and Ubisoft all PS3 lead in the end.

Yep, that's completely true and that is why I asked the question at the end: Will the rest of last gen repeat itself this gen. Will we see a few years of the ps4 as the lead console and then some 3rd parties switching sides and will that result in closer comparisons. Or does the hardware difference mean that there is absolutely nothing that will change things.

Yep, that's completely true and that is why I asked the question at the end: Will the rest of last gen repeat itself this gen. Will we see a few years of the ps4 as the lead console and then some 3rd parties switching sides and will that result in closer comparisons. Or does the hardware difference mean that there is absolutely nothing that will change things.

 

Well last generation the reason they swapped is because it was easier to port from PS3 to 360 than 360 to PS3 (hence why some ports actually benefitted from the PS3's horrible architecture).

 

Either X1 just doesn't have the horse power to be 1:1 and we'll see scarifices continue in one way or another, or it's going to take a lot of improvements to the drivers/software to help close the gap. Question is how much will the gap close and the problem is PS4 is going to constantly move the goal posts when it's not struggling yet.

 

Either you lead on PS4 without issues and have more work to do on X1.

Or you lead on X1 to help close the gap, and PS4 gains advantages regardless.

Well last generation the reason they swapped is because it was easier to port from PS3 to 360 than 360 to PS3 (hence why some ports actually benefitted from the PS3's horrible architecture).

 

Either X1 just doesn't have the horse power to be 1:1 and we'll see scarifices continue in one way or another, or it's going to take a lot of improvements to the drivers/software to help close the gap. Question is how much will the gap close and the problem is PS4 is going to constantly move the goal posts when it's not struggling yet.

 

Either you lead on PS4 without issues and have more work to do on X1.

Or you lead on X1 to help close the gap, and PS4 gains advantages regardless.

Exactly. We know there is a 50% gpu advantage. So basically, MS has to provide developers with the tools and support to make sure they are taking advantage of whatever MS built into the system that might close that gap. If the drivers, etc are poor now, that must change quickly. MS themselves have to remove any barriers possible. It just sounds like there are more barriers to maximizing performance on the X1 right now vs the PS4.

I have no idea if that happens. The ps4 will move the goal posts for sure, but I think the basic goal is 1080p/60 parity. If the ps4 is able to do more effects at that level, then so be it. We may see a clear difference the entire generation. Will first party titles be any different? Maybe not.

Exactly. We know there is a 50% gpu advantage. So basically, MS has to provide developers with the tools and support to make sure they are taking advantage of whatever MS built into the system that might close that gap. If the drivers, etc are poor now, that must change quickly. MS themselves have to remove any barriers possible. It just sounds like there are more barriers to maximizing performance on the X1 right now vs the PS4.

I have no idea if that happens. The ps4 will move the goal posts for sure, but I think the basic goal is 1080p/60 parity. If the ps4 is able to do more effects at that level, then so be it. We may see a clear difference the entire generation. Will first party titles be any different? Maybe not.

 

I think that's exactly what will happen. Both will achieve 1080/60 for every title, but the X1 will have to turn down AA or something to do so. And honestly I don't see an issue with that. I certainly wouldn't tell someone to avoid buying an X1 because of it.

I think that's exactly what will happen. Both will achieve 1080/60 for every title, but the X1 will have to turn down AA or something to do so. And honestly I don't see an issue with that. I certainly wouldn't tell someone to avoid buying an X1 because of it.

Yeah, it could be worse, it could be a WiiU level of hardware difference between the two. At least here, the X1 isn't generations behind in power, just enough that multiplatform owners like ourselves will be following each and every thread breaking down graphics in order find out which version to get :laugh:

Based on what?

Complaints by developers and other leaks about poor drivers on the X1 or its more complicated hardware configuration.

I have no idea to what degree this is having an effect, but there are more complaints about this on the X1 side than the ps4 side. In fact, I have heard nothing but leaks of developers praising the ps4s ease of development and straightforward hardware design.

This does not mean the X1 will magically overtake the ps4 once these things are dealt with, just that its holding the X1 back.

The PS4's power cannot be improved upon? Really?

So developers have already reached the full potential of the PS4, but they have not reached the full potential of the XBox One yet?

Is this seriously what you are trying to say is the truth of the situation?

That somehow one system is an open book and the other is a complete mystery? I ask again, is this truly what you are saying?

If this was how game development worked, the PS3 should have been capable of some of the most amazing graphics ever known to man, as it was definitely much harder to develop for than the 360 was and was much more complex.

Yet that was not the case.

So let me offer a bit more plausible scenario...

We are already seeing what is going to be the dominant trend throughout the entire duration of this generation.

Does this mean that the XBox One will not be capable of better performance as time goes on? Absolutely not. I am positive as time goes on some more tricks and optimizations will be found.

However, the exact same can also be said of PS4 development. Developers will continue to discover better and more efficient ways to develop on it, so it too will continue to improve.

As an owner of both systems I sure hope they do eventually hit 1080p and 60 fps on the One, however I am not holding my breath on this fact based on what we are already seeing. And I am vary confident in saying as I already have that the trend we are seeing now will continue, and the PS4 will be the dominant platform from a technical specifications perspective. This seems to be pretty clear by this point in time. 

By all means feel free to quote this reply if and when I am proven wrong and a multiplatform title is in fact better in all regards on the One. I just never see it happen. Hopefully they one day become equal to their PS4 offerings, but even that I am not holding my breath on, however I do not have any vested interest if they never do, as I have the option of playing those titles on the PS4, so I tend to view things how they are, not how I hope they will be.

Valid point, except you completely ignored the main aspect.

Yes, both consoles will have natural progression of optimizations. But the PS4 is a bog standard architecture where they already use it all. The One has several special elements in their custom APU architecture, elements that aren't used by any of the devs yet, and which will with the next dev kit be used automatically if the devs don't specially optimize them.

So the potential for performance increase is a lot higher on the One, add in the extra power MS is freeing from the kinect in non kinect games.

  • Like 2

Television sets are moving towards 4K and one of the Next Gen consoles that just came out can't do 1080p?  If this is true it's not good news for Microsoft.

Why do people think the Xbox can't do 1080? It isn't some impossible dream. It's just a resolution, the 360 and ps3 had some native 1080 games last gen. It would do 1080 on this game if they dialed back the graphics but they've opted not to.

  • Like 1

Why do people think the Xbox can't do 1080? It isn't some impossible dream. It's just a resolution, the 360 and ps3 had some native 1080 games last gen. It would do 1080 on this game if they dialed back the graphics but they've opted not to.

There it is, I have a 50 inch Panasonic and it never once bothered me that some games ran in 720p, some titles looked even grittier because of it, the one or two 1080 games I played on my now last gen, felt a little sterile, graphically speaking...

Valid point, except you completely ignored the main aspect.

Yes, both consoles will have natural progression of optimizations. But the PS4 is a bog standard architecture where they already use it all. The One has several special elements in their custom APU architecture, elements that aren't used by any of the devs yet, and which will with the next dev kit be used automatically if the devs don't specially optimize them.

So the potential for performance increase is a lot higher on the One, add in the extra power MS is freeing from the kinect in non kinect games.

As much as everyone disbelieves this, he is right.

 

The games which are running on these console right now are simple PC ports with hardly to no optimisation for the hardware its on, no matter what they say. From the reports and the rumors which have come around, it appears the DX11 drivers on the Xbox are very weak at the minute. This is compared to the LibGCN library which is supposed to be rather mature on the PS4. This was reported by the developers from the Tomb Raider games. 

 

At the end of a day, a modern engine will need considerable amounts of it re-wrote to support things like Shape, DMA's and the eSRAM + DDR solution properly. Using DMAs to support the eSRAM + DDR architecture is something which hasn't ever been looked at in x86 form. Once it has been took into consideration more, and even developers consider offloading non-latency sensitive processes into the cloud, then you're going to see some very pretty games. Albeit, mostly first party.

 

Although, the PS4 is simple and more-so a brute force attempt which has really paid out in Sonys favour. GDDR availability and price, DDR factory fire etc. When games are ported from the PC, they sit excellently on the hardware since the PS4 is essentially a fixed PC platform in-terms of development so more power is utilized more efficiently from the get-go. This is exactly what's happened regarding BF4 and Ghosts. For example, even the UI on ghosts in-game is 720p on the X1. Prime example of the time restrains companies had to get these games to a suitable standard on all platforms. Although, it does have more a sizable GPU. It's moreso how the software integration pays off for both platforms and how the hardware is utilised. Heck, we don't even know Sonys OS uses on the system.

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Why do people think the Xbox can't do 1080? It isn't some impossible dream. It's just a resolution, the 360 and ps3 had some native 1080 games last gen. It would do 1080 on this game if they dialed back the graphics but they've opted not to.

It's not that it can't do it, its just the most taxing part. MS' issue will forever be skimping on the GPU, its the most important for pushing 1080p and 60FPS and the PS4 GPU is just flat out better. Drivers can help but unless you live under a rock and haven't ever experienced PC GPUs vs PC GPUs you'll already know raw power will forever push a resolution/FPS gap. You'll also know drivers can improve even the $600 gfx card so those saying the PS4 is already peaking can keep dreaming.

Sure you can dial back texture quality to help hit 1080p, but that really starts to get ugly. Check the TR comparison pics.

A) Where does it even mention 720p?

B) Where does it even mention Watch Dogs?

C) These 'insider' rumours are becoming beyond a joke and have hardly been right and often are common speculation

 

 

If people want to post rumors as if they are news, so be it, but is it wrong to ask the OP to use a correct title? It does not mention 720p or the name of the game, so why have words been added? It just looks like it was done for effect.

If you like reading about that stuff as part of the console war rubbish, have fun wading through the crap. Are you trying to say you like the flaming and console wars? That's much different than wanting info about games, which is what I like.

 

 

Did you guys even visit the source page provided and read the title, its was a direct copy of it.

 

Here is another source: http://www.examiner.com/article/watch-dogs-resolution-difference-hinted-for-ps4-and-xbox-one

 

And another source: http://www.spawnfirst.com/news/rumor-resolution-gate-coming-ubisoft-game-near/

"Not known for making incorrect statements, he usually doesn?t spout off any comments until he hears, and confirms, the information he gathers from industry people. The recent comments below lead us to believe that the Ubisoft game in question could be Watchdogs, which is the only big multiplatform release coming within a few months. We?ll just have to wait and see."

- In regards to the Industry Insider who claims a new Ubisoft game will be 1080p on PS4 and less on Xbox One.

 

Considering that every non-sport or racing game on the Xbox One is either sub-1080p, 30 fps or both I'd say this rumor is highly probable. 

Hello,

To me a consumer, it has everything to do with it.

So you, as a consumer, buy the 108 MP camera phone over a 18 MP Canon EOS 700D because megapixels take better pictures right?

Hello,

So you, as a consumer, buy the 108 MP camera phone over a 18 MP Canon EOS 700D because megapixels take better pictures right?

 

There is no 108 MP Camera phone, also Dane isn't comparing a console to a handheld so a camera to a mobile phone camera comparison isn't a correct comparison.

 

So you, as a consumer buy the 18 MP Canon EOS 7D over a Sony Alpha A7R 36.4 MP Camera? because  megapixels don't matter right?

 

They do matter, sure other things effect the picture quality also but why not have the best of everything?

It's not that it can't do it, its just the most taxing part. MS' issue will forever be skimping on the GPU, its the most important for pushing 1080p and 60FPS and the PS4 GPU is just flat out better. Drivers can help but unless you live under a rock and haven't ever experienced PC GPUs vs PC GPUs you'll already know raw power will forever push a resolution/FPS gap. You'll also know drivers can improve even the $600 gfx card so those saying the PS4 is already peaking can keep dreaming.

Sure you can dial back texture quality to help hit 1080p, but that really starts to get ugly. Check the TR comparison pics.

 

I never said the xb1 and ps4 were on par, im just fed up with people parroting "Xbox can't do 1080?" As though it's some mythical resolution the Xbox will never display. 

  • Like 3

Did you guys even visit the source page provided and read the title, its was a direct copy of it.

 

Here is another source: http://www.examiner.com/article/watch-dogs-resolution-difference-hinted-for-ps4-and-xbox-one

 

And another source: http://www.spawnfirst.com/news/rumor-resolution-gate-coming-ubisoft-game-near/

"Not known for making incorrect statements, he usually doesn?t spout off any comments until he hears, and confirms, the information he gathers from industry people. The recent comments below lead us to believe that the Ubisoft game in question could be Watchdogs, which is the only big multiplatform release coming within a few months. We?ll just have to wait and see."

- In regards to the Industry Insider who claims a new Ubisoft game will be 1080p on PS4 and less on Xbox One.

 

Considering that every non-sport or racing game on the Xbox One is either sub-1080p, 30 fps or both I'd say this rumor is highly probable. 

I'm not saying its not possible, I'm saying it's all speculation. You worded the title of the thread, and the content, in a final and fixed manner.

  • Like 2

Not Much more to say regarding this rumor which isnt even being sicussed anymore. The 720p vs 1080p arguments have been said and also countered, now let's move on.

Till next time :banghead:

  • Like 6
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In my case, all I had to do was add the media path I just created, which you can also browse to using the folder icon in the path field. In addition, you can now map the new Media library in Windows Explorer using the Zima Client. Oddly enough, it is not possible to access the ZimaBoard 2 over the Network Neighborhood; you must map drives using the client, which is shown in the last image in the above gallery. I watched one of my Blu-Ray rips, which is Dolby Vision with Dolby Atmos, and the content played fine with no stuttering or buffering, which is what anyone needs in this scenario. ZimaBoard 2 Zima Client mobile app There's also a client for mobile. It is pretty barebones, as shown in the above gallery, for example, the Apps screen launches the WebUI for that app, and the Backup must be done manually. On opening Backup, you can select internal storage folders on your phone to backup to the ZimaBoard 2's storage, and although this is constantly scanned, the backup action itself must be manually triggered. There is an option to allow foreground backup (last image in the above gallery), but this basically means the queued backup gets triggered when you manually open the app. Benchmarking SATA PCIe 3.0 X4 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 2.5 GbE was well within acceptable ranges. Writes were generally better on the SSD RAID mirror. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 2.5GbE connection. Of course, you can also opt to bond the two 2.5 GbE connections for a bit more umph, but I didn't do that. Thermals Top PCIe card SATA HDDs Next, I measured some hotspots while playing content on Plex. It's fair to say this will perform better than a NAS that is enclosed in a metal or plastic case, as almost everything storage-wise is exposed! Anyway, the ZimaBoard 2 did not break a sweat with Plex streaming or disk benchmarks. ZimaOS Factory Reset ZimaOS does not include a factory reset option. Instead, you have to download the ZimaOS image and flash it to the eMMC manually. The flashing process is shown in the above gallery. The steps to do so are listed below: Download the ZimaOS image here; Open BalenaEtcher (Run as Administrator) and select the image; Select your inserted USB drive (min 8 GB) Flash to it; Connect your USB drive, monitor, keyboard, USB hub (optional), mouse (optional), and network cable (recommended) to the ZimaBoard 2; Connect power and press F11 continuously; Select your USB drive starting with UEFI in the boot device menu; Press Enter on the Install ZimaOS option; Select /dev/mmcblk0 (MMC) flash drive as target; Confirm with (three times) to wipe the target disk; Wait a couple of minutes while ZimaOS installs; Remove the USB drive and confirm with a reboot; Your ZimaBoard 2 has been factory reset. However, you don't have to stick with ZimaOS, in fact the company also offers official CasaOS images, that are based on Debian; or as they say themselves, put anything you want on this "hackable single board server" it's up to you. Conclusion I had a lot of fun putting this together. I've custom-built all my own PCs and servers since the 90s, and this is the first time I have had to put a NAS together. Even if the actual base ZimaBoard 2 was already a completed build, it still feels pretty custom. I just wish that IceWhale Technology included a getting-started guide in the box for the Start Kit, which would have really completed this kit. Instead, I had to search for the official video on the YouTube channel to make sure I wasn't doing anything wrong. So who is this for? Definitely the hobbyist who is comfortable building their own PC and servers. It also has a much smaller footprint than its nearest equivalent (in terms of specs), like the Beelink Me Pro, which is another NAS I will be testing soon. Although the Beelink does not come with the PCIe 3.0 X4 expansion, the ZimaBoard 2 Starter Kit suddenly looks to be a great bargain, even if it only offers the two 3.5-inch bays over the four in the other example. It makes a lot of sense to use Intel's N150 chip inside a NAS; it is more than capable of doing what the ZimaBoard 2 is intended for, media streaming and backup. It also looks like the IceWhale Technology staff are quite active in the official forums helping people with issues they come across with ZimaOS and the devices, peer support seems to be good as well, I was quickly able to find why I was not able to create a new Storage Pool in ZimaOS v1.6.1 even though that is quite a serious bug, hopefully it will be fixed in the next update. If you are comfortable with the command line and Docker, you'll be fine. You can do great things with this hardware. This was my first time with ZimaOS. It seems a bit barebones in comparison to the likes of Synology DSM, TOS, and UGOS, but it has a ton of apps to get you started with your home or small business NAS. Where to buy As of publishing, IceWhale Technology is running a discount of up to 5% for the Starter Kit. If you opt to get just the ZimaBoard 2 itself, it does come with a SATA Y-Cable, so you will be able to connect up to two 3.5-inch HDDs to it. ZimaBoard 2 1668 Starter Kit for $534.50 on Amazon US (was $548.60) ZimaBoard 2 832 Starter Kit for $372.88 on Amazon US (was $390.60) Zimaboard 2 1668 (16GB+64GB) for $419.90 on Amazon US Zimaboard 2 832 (8GB+32GB) for $359.90 on Amazon Disclosure: IceWhale Technology provided a free sample without any editorial input or review pre-approval. Good to know The Amazon link is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. 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    • It's in the Insider's group so yes it's technically beta, though these days it's hard to see much of a difference unless you opt for the most extreme beta builds, which I don't. When I moved here from the Release Preview channel I did so primarily because I wanted to see how well the restored taskbar functionality (restored from Win10, and earlier) is working and whether it was time to finally abandon SAB--and it is--working fine, so far. Not as polished as SAB, but it'll do for me.
    • I've been using MWB Premium for a number of years so that along with Windows updates and updated browser should be fine. Thanks for that.
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