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Lots of current DX11 cards will get DX12, you'll get the performance gains and so on, but I think some of the new features for D3D, as far as rendering ability goes, will need new hardware, shaders etc.

 

 

Ryan Shrout: 
Portability - bringing titles from the PC to Xbox to mobile platform will be much easier.

 

 

Yup, this is key to MS's goals, also helps with being able to unify the Windows and Windows Phone stores.

Hmm,  Targeting games for Holiday 2015, that's a bummer but we'll at least get it before then.

 

I think current games will still see a performance update regardless if they fully support DX12 or not.

If they do Windows 7 support it'd have to be after the XB1 and Windows 8.1/9 get it either way.  There's lots more that needs to be updated besides just DX for it to support Windows 7.

They have a demo of it now, running at a static 60fps.

 

Wonder if this means we can expect other games to push out updates once the XB1 is updated to v12.

I was excited about that Forza demo too until they revealed it was actually running on a Nvidia card (so assuming it was on a PC.)

 

10:39 Ryan Shrout:  Developers already have DX12 drivers. The Forza demo was running on NVIDIA!!!
10:39 Ryan Shrout: Holy crap, that wasn't on an Xbox One!!

Yeah, I don't see it happening honestly. If they aim for a 2015 release, that *could* be around Windows 9's timeframe a year from now.

 

I don't think the wording is saying that the API is coming out holiday 2015 but that's when they expect new games to use it specifically.  Which means the RTM for it will be before then, probably Spring 2015 which is the rumored date for Windows 9.

 

Still, they say "games", from the looks of it even if the game you're running is using DX11 with the new DX12 drivers you should see a performance boost either way just from the reduction in overhead.  Probably no massive gains till games are coded to use it specifically of course but that's no different from how it is with Mantle right now.

 

I was excited about that Forza demo too until they revealed it was actually running on a Nvidia card (so assuming it was on a PC.)

 

10:39 Ryan Shrout:  Developers already have DX12 drivers. The Forza demo was running on NVIDIA!!!
10:39 Ryan Shrout: Holy crap, that wasn't on an Xbox One!!

 

Yeah, they ported it from the Xbox One which was already running the drivers x11, to the PC.

 

I was excited about that Forza demo too until they revealed it was actually running on a Nvidia card (so assuming it was on a PC.)

 

10:39 Ryan Shrout:  Developers already have DX12 drivers. The Forza demo was running on NVIDIA!!!
10:39 Ryan Shrout: Holy crap, that wasn't on an Xbox One!!

 

 

That just shows how portable it all is as well, the XB1 will get it though, which is what everyone was wondering the most about.   If I had to bet I'd bet the XB1 gets it before everything else.

Yeah, they ported it from the Xbox One which was already running the drivers x11, to the PC.

Right, but they did not reveal that until a bit later on, so my assumption, along with the quote I originally quoted, was they were showing it on the One, which they were not.

Right, but they did not reveal that until a bit later on, so my assumption, along with the quote I originally quoted, was they were showing it on the One, which they were not.

So now it will be interesting to see how the Xbox One will do once they implement DirectX 12 on it and upgrade it's X11. 

Anyone have a link to details on how the hardware support is going down? I see 80% of current hardware being sold supports it at the MS link. I'm just wondering exactly what it implies in terms of future card feature-set. I.e. are there hardware features that it would be missing from the current gen cards that support it?

Aaaand no comment on the most critical component, Windows 7 support. Weak performance from Microsoft as per usual.

 

Even if they've got 1:1 support for D3D12 on D3D11 class hardware, limiting themselves to Windows >=8 only gives them 20% share at best. Less if they make 8.1 mandatory for support on 8.x.

I'm thinking it'll probably only support Windows 8.1+. Why would they bother working on adding DX12 support to Windows 7, regardless of popularity and market share, at this point and time in W7's lifecycle? AFAIK, Windows 7 doesn't even support DirectX 11.2 and supporting DX12 would more than likely require changes to kernel in the form of another service pack (probably bundled along with DX12). Like it or not, Windows 7 will probably be left out in the dark, hence the vague answer to the question.

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