can't see PS4 or Xbox One lasting more than 5 years.


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How is it harmful to the industry at all?

 

It should be blatantly obvious why any form of regressive thinking is harmful to any industry. It's especially ironic considering that we're having such a discussion in the context of a whole new generation of consoles.

 

God forbid people enjoy what they have :rolleyes:

 

God forbid people actually advocate for progress rather than stagnation.

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It should be blatantly obvious why any form of regressive thinking is harmful to any industry. It's especially ironic considering that we're having such a discussion in the context of a whole new generation of consoles.

 

God forbid people actually advocate for progress rather than stagnation.

One question: Do you believe the PC side of gaming is about progress?

It looks like Infamous will only be 30fps.  Talk about last gen. This gen is really looking pathetic.

 

Anyone who expected this gen to be able to always do 1080p60 is delusional.

 

Most single gpu PC can't do it properly (fps drop under 60) why would the consoles be able to do it?

 

Most single gpu PC experience drop under 60 when running graphic intensive games. The dev on console has 2 choices. Either it locks the fps at 30 or let it vary between 30 and 60 with triple buffering vsync enabled. Honestly i don't think there's much of a difference between 30 and 40 something. Sometime a constant fps is better if the variation is too big (goes from 30 to 60 on a regular basis). Lot of PC games these days let you lock the fps.

 

For online fps, racing games and fighting games you want 60fps. For the other games 30 is easily playable. I prefer unlocked fps with triple buffering vsync. But when it comes to offline adventure/action games i don't mind 30 fps.

 

I'll take 1080p30 before 720p60 any time of the day for offline games where the action is not too fast which is the case with Infamous.

I fail to see the relevance of your question to the topic at hand, are you attempting to construct a strawman perchance?

I was just curious to see if your same line of thought applied to PC gaming, I merely meant to use it for a comparison.

The way I see it is that we have newer consoles capable of more than their predecessors and yet you find that is stagnation and not progress, so I wanted to find out if you think that each iteration of PC hardware is also stagnation and not progress.

Anyone who expected this gen to be able to always do 1080p60 is delusional.

 

Most single gpu PC can't do it properly (fps drop under 60) why would the consoles be able to do it?

 

Most single gpu PC experience drop under 60 when running graphic intensive games. The dev on console has 2 choices. Either it locks the fps at 30 or let it vary between 30 and 60 with triple buffering vsync enabled. Honestly i don't think there's much of a difference between 30 and 40 something. Sometime a constant fps is better if the variation is too big (goes from 30 to 60 on a regular basis). Lot of PC games these days let you lock the fps.

 

For online fps, racing games and fighting games you want 60fps. For the other games 30 is easily playable. I prefer unlocked fps with triple buffering vsync. But when it comes to offline adventure/action games i don't mind 30 fps.

 

I'll take 1080p30 before 720p60 any time of the day for offline games where the action is not too fast which is the case with Infamous.

 

 

 

I'd rather have 720p60 FPS then 1080p 30.   On some TV its very hard to tell the difference between 1080p and 720p  to each.  Infamous doesn't look that great anyways. 

I was just curious to see if your same line of thought applied to PC gaming, I merely meant to use it for a comparison.

The way I see it is that we have newer consoles capable of more than their predecessors and yet you find that is stagnation and not progress, so I wanted to find out if you think that each iteration of PC hardware is also stagnation and not progress.

 

PC or Console doesn't come into it, what I was doing is pointing out the irony in people using such a defence in the context of a brand new generation. You simply cannot use such a defence while being an early adopter, it's a fundamental contradiction.

 

It's because of this that I think if we're all brutally honest here, the real reason behind such statements is because of the cognitive bias people have towards their console of choice - and one of those said consoles is going through a rather rough spot in that regard.

 

The point rings true for every industry, some people don't notice the difference between 480p and 1080p, yet I doubt many here would agree 480p is acceptable today.

God forbid people actually advocate for progress rather than stagnation.

Progress is a loaded term that can mean different things to different people.

Does everyone agree that visuals in gaming are the most important thing to 'progress'? Look around and you will see there is not a single answer.

Honestly, I think we are taking things way too seriously when it comes to gaming.

The new consoles are many times more powerful then their predecessors. They offer advanced software and hardware components that are evolutions of the past designs. They are in fact progressing forward. If you want to be precise, you could claim that they have not progressed enough, but to say they are stagnate would be misleading.

 

 

It's because of this that I think if we're all brutally honest here, the real reason behind such statements is because of the cognitive bias people have towards their console of choice - and one of those said consoles is going through a rather rough spot in that regard.

 

The point rings true for every industry, some people don't notice the difference between 480p and 1080p, yet I doubt many here would agree 480p is acceptable today.

Why not be really brutally honest. Your claiming that anyone that does not agree with your point is simply falling prey to their fanboy tendencies regarding the X1. No need to beat around the bush here. You certainly bring up an interesting point. Is it a true point? Not sure.

Anyone who expected this gen to be able to always do 1080p60 is delusional.

I wasn't aware that this was even the case these days. I thought many of the AAA titles with high fidelity graphics were already doing 30fps even on the ps4:

 

http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates (this link has horrible formatting for me, you have to scroll to the right to see the ps4).

I know I don't speak for everyone and no doubt someone is going to reply and with "you're in the minority", but I was more than ready for new consoles by 2010. Especially when every game started to ship on UE3 and they all looked the same, XBL and PSN were being pushed to their limits with possibilities and I wouldn't say the visuals they are pulling off with PS4/X1 were impossible 4 years ago. It was enough to push me back to PCs and as a consequence MS/Sony miss out on my ?. It wasn't because they didn't want to make new consoles, it's because the industry is a complete mess with growing dev costs. I'll never understand how they managed to ship 2 unfinished, underpowered products when R&D started almost 8/9 years ago :no: The very fact they've chosen the cheap parts is probably the biggest hint that they don't want another long generation. Shifts in technology and how we game change too much to for so long. Both MS and Sony have said it themselves that they released PS3 and 360 at bad times when everything started to shift because their eyes were pretty much just set on the SD to HD leap. Everything else had to be hacked into the OS which we all know ended up with sluggish experiences. They won't repeat that and I'm sure future proofing is very much planned for but there's only so much you can do, especially if something totally left field comes in and changes everything. The obvious pick right now would be VR but who knows what else is around the corner.

 

Yes, we were screaming for new hardware back in 2010-2011 but of course both platform holders and devs/publishers were too busy making money hand over fist to notice. Like Andy and many others i was pushed back to PC gaming because i wanted to move forward and support newer tech. I may not be an engineer or a tech creator, but i'm a great minion, i make those guys in Titanfall look bad. I support new tech all the time, this is how things move forward and humanity accomplishes more across different fields.

 

Remember that back in 2005-2006 spending $400 on a new device was considered a huge deal. Now people don't bat an eye at spending twice that on a new smartphone or tablet every freaking year. Sure, it's mostly subsidized with contracts and stuff, but not all - we all know plenty of people that change mobiles every year or even more often. I am one of those people!

 

Stop with the underpowered mantra - it is simply not true. Use your common sense, look at the specs. We have not seen what PS4 and X1 are capable of, with every passing day it's more obvious that developers are the culprits. They were so spoiled by the 360/PS3 aeon that they forgot what it's like to work beyond those specs - to wit horrible PC ports and now stuff like Titanfall that doesn't even have v-sync. Seriously, anyone think X1 REALLY can't do v-sync in a game as visually mediocre as Titanfall? It is a gameplay triumph but visually...oh boy.

 

So yes, bottom line is these two devices were not meant to be a repeat of the 360/PS3. That era has passed, its success has helped us and the industry immensely, but as we all know the leading cause of problems in any long marriage is a STALEMATE.

Progress is a loaded term that can mean different things to different people.

 

Progress is a loaded term when it comes to subjective matter like politics, however we're discussing a matter of objective technological advancement, progress is progress.

 

Does everyone agree that visuals in gaming are the most important thing to 'progress'? Look around and you will see there is not a single answer.

 

I'm not sure the relevance of this statement outside of the implication that advancement of graphical fidelity precludes that of gameplay and narrative. It also presumes that such advancement cannot impact in those categories either.

 

Ask any competitive Quake or CS player about the importance and impact of frame rate on gameplay for example.

 

Honestly, I think we are taking things way too seriously when it comes to gaming.

 

You could say that about any form of entertainment media. At the end of the day though, it's just more regressive thinking.

 

The new consoles are many times more powerful then their predecessors. They offer advanced software and hardware components that are evolutions of the past designs. They are in fact progressing forward. If you want to be precise, you could claim that they have not progressed enough, but to say they are stagnate would be misleading.

 

That's why I didn't say the new consoles are stagnant, I said the notion of "x is enough for most people" leads to stagnation.

 

Why not be really brutally honest. Your claiming that anyone that does not agree with your point is simply falling prey to their fanboy tendencies regarding the X1. No need to beat around the bush here. You certainly bring up an interesting point. Is it a true point? Not sure.

 

(Quick aside, the contraction of "You are" is "You're", not "Your" - the latter is possessive)

 

That's not being more honest, that's just being more confrontational. It's a touchy topic so I worded it as passively as possible.

  • Like 1
Stop with the underpowered mantra - it is simply not true. Use your common sense, look at the specs. We have not seen what PS4 and X1 are capable of, with every passing day it's more obvious that developers are the culprits. They were so spoiled by the 360/PS3 aeon that they forgot what it's like to work beyond those specs - to wit horrible PC ports and now stuff like Titanfall that doesn't even have v-sync. Seriously, anyone think X1 REALLY can't do v-sync in a game as visually mediocre as Titanfall? It is a gameplay triumph but visually...oh boy.

 

They are underpowered, there's no getting around it. They sport GPU's with the peak performance of higher end PC GPU's from 3-5 years ago, and they have horribly low end, low performance cpu cores that you would find in an ultra low end laptop, not a gaming machine.

Nonsense, this is not fact. They have compute power equal to a nice gaming notebook, and their GPUs are above the min requirements for the latest PC releases.

 

EDIT: additionally, consoles have always been PC/home computer technology scaled down to equivalent 2-3 years back. PCs from 2-3 years ago could easily do 1080p, v-sync etc. Therefore we are seeing the results of poor development rather than poor hardware. What exactly did you guys expect? How much are you willing to spend? You thought a $400 device will give you performance beyond a PC build where the graphics card alone costs more than that? Get real.

the whole problem here is we are all on a tech forum so obviously 99% of us tech spoiled and are going to look at specs unlike the average person.  360 and ps3 came out at a time right before pc gaming really started advancing pretty much right around the time the NVidia released the 8800 and things started exploding from there.  At the rate pcs are advancing any console would be outdated after a year.  Specs are only everything to  pc users on tech forums that buy the latest videos cards every year and cant look past specs.

 

I will just add that yeah 3 years ago pcs might of been pushing 1080 easy but I seriously doubt hey would run games at 1080 with all the features and crap of todays games. Unless of course you were running 600$ video cards.  Seems like 3 years ago I had a 480 or somewhere in there and the games I ran didn't look near as good as he games on todays consoles but I could play the at 1080p easily. Cant remember cause I m one of those people that buys new video cards every year but I still love my console games.

  • Like 1

Nonsense, this is not fact. They have compute power equal to a nice gaming notebook, and their GPUs are above the min requirements for the latest PC releases.

You are talking about minimum requirements though. Mid-range cards from 2-3 years ago can do the same frame rates they do at 1080p. Go back 3-5 years and it skews to top of the line cards as Blackhearted said.

 

EDIT: actually a 100 pound card (~$166) can hit similar performance. I had forgotten about this: http://www.eurogamer.net/articles/digitalfoundry-2014-r7-260x-vs-next-gen-console

 

EDIT: additionally, consoles have always been PC/home computer technology scaled down to equivalent 2-3 years back. PCs from 2-3 years ago could easily do 1080p, v-sync etc. Therefore we are seeing the results of poor development rather than poor hardware. What exactly did you guys expect? How much are you willing to spend? You thought a $400 device will give you performance beyond a PC build where the graphics card alone costs more than that? Get real.

Consoles weren't always the way they are these days. The last few generations of consoles spurred the development of new technology both in terms of graphics processing and architecture. Examples of these are NV2A in the XBox, the Xenon in the Xbox360, and the Cell processor found in the PS3 (you can actually get more specific with the GPUs in terms of particular hardware features that were later pushed into Discrete GPUs, but I don't know these off of the top of my head). How many people had truly multi-core systems (other than HT) when these launched? Basically nobody. Pentium D's didn't launch until the same year and those were only dual cores.

 

I'm not following your logic here: from best I can tell you are saying that because the older consoles were equivalent to 2-3 year old PCs (which again isn't true), that what we are seeing in today's consoles is the result of poor development efforts and not hardware for these newer consoles? Are you trying to say that back then they didn't have issues with performance in comparison to the gaming systems of that time?

 

 

the whole problem here is we are all on a tech forum so obviously 99% of us tech spoiled and are going to look at specs unlike the average person.  360 and ps3 came out at a time right before pc gaming really started advancing pretty much right around the time the NVidia released the 8800 and things started exploding from there.  At the rate pcs are advancing any console would be outdated after a year.  Specs are only everything to  pc users on tech forums that buy the latest videos cards every year and cant look past specs.

Spec's are still important when it comes to those translating into display resolution and framerates up to 30fps even for non-enthusiasts. I've seen normal folk complain about 720p on the XBone anyway. Numerical values per-say? Not so much. But, stuttering or things like that? Yeah

Progress is a loaded term when it comes to subjective matter like politics, however we're discussing a matter of objective technological advancement, progress is progress.

Exactly and the ps4 and x1 have progressed from the last gen. Argue it is too little, cool, but to deny any progress is incorrect.

 

 

I'm not sure the relevance of this statement outside of the implication that advancement of graphical fidelity precludes that of gameplay and narrative. It also presumes that such advancement cannot impact in those categories either.

 

Ask any competitive Quake or CS player about the importance and impact of frame rate on gameplay for example.

The relevance is that gamers have different opinions on what is acceptable in the various aspects of a game. Of course all aspects, including visuals, have an impact on the overall feel of a game.

 

 

You could say that about any form of entertainment media. At the end of the day though, it's just more regressive thinking.

No, its not regressive thinking. Regressive thinking would be to advocate for no improvements. That is not what I was talking about at all.

 

That's why I didn't say the new consoles are stagnant, I said the notion of "x is enough for most people" leads to stagnation.

On this point, I agree. If your thought is that something is 'enough' and then go the next step and say that no improvements should be pursued, then you you are not advocating for progress.

However, it is possible to claim that we should strive for improvements and progress, while at the same time accepting certain minimum levels.

 

(Quick aside, the contraction of "You are" is "You're", not "Your" - the latter is possessive)

You got me, sorry about that. That must be a pet peeve of yours :shifty:

 

That's not being more honest, that's just being more confrontational. It's a touchy topic so I worded it as passively as possible.

Brutally honest can often be confrontational, so when you said you were trying to do that, I just thought I would help you clear it up.

You are talking about minimum requirements though. Mid-range cards from 2-3 years ago can do the same frame rates they do at 1080p. Go back 3-5 years and it skews to top of the line cards as Blackhearted said.

 

EDIT: actually a 100 pound card (~$166) can hit similar performance. I had forgotten about this: http://www.eurogamer.net/articles/digitalfoundry-2014-r7-260x-vs-next-gen-console

 

Consoles weren't always the way they are these days. The last few generations of consoles spurred the development of new technology both in terms of graphics processing and architecture. Examples of these are NV2A in the XBox, the Xenon in the Xbox360, and the Cell processor found in the PS3 (you can actually get more specific with the GPUs in terms of particular hardware features that were later pushed into Discrete GPUs, but I don't know these off of the top of my head). How many people had truly multi-core systems (other than HT) when these launched? Basically nobody. Pentium D's didn't launch until the same year and those were only dual cores.

 

I'm not following your logic here: from best I can tell you are saying that because the older consoles were equivalent to 2-3 year old PCs (which again isn't true), that what we are seeing in today's consoles is the result of poor development efforts and not hardware for these newer consoles? Are you trying to say that back then they didn't have issues with performance in comparison to the gaming systems of that time?

 

 

 

Consoles were always like this. Amiga snobs used the same logic against Genesis back in 1989, and it hasn't changed since. Xbox 360 and PS3 didn't spur tech development by specs, they did so by sales and injecting much needed revenue into the industry. They were outstripped by PCs of their time from day one. Who was using multi-core? Not sure about you, but i built a new PC with a Core 2 Duo less than a month before PS3 launched. Again, nothing new.

 

Your $150 card cannot outdo a PS4 or X1. To claim those idiotic master race rights you need a $300 card minimum, otherwise no high or ultra settings for you. Medium at best. And i am specifically saying the games we have on the new consoles now are the way they are due to bad development, not bad hardware. They're all PS3/360 games pushed back and jazzed up a little. Be patient, give it a year. Every console cycle started like this, and it's the same on PC. DX11 GPUs launched in 2010, but how many games even noticed? Metro 2033 and...Metro 2033?

Exactly and the ps4 and x1 have progressed from the last gen. Argue it is too little, cool, but to deny any progress is incorrect.

I never denied any progress either. 

 

The relevance is that gamers have different opinions on what is acceptable in the various aspects of a game. Of course all aspects, including visuals, have an impact on the overall feel of a game.

Opinion is irrelevant when it's based on a position of ignorance, I fully agree that many people might not be aware of the difference between 30fps and 60fps, but that's more a matter of further ignorance combined with the lack of equipment to perform comparisons.

 

No, its not regressive thinking. Regressive thinking would be to advocate for no improvements. That is not what I was talking about at all.

In a way you are, "taking it too seriously" is a common hurdle to many new forms of entertainment. If you want a prime example happening today, just look at esports.

 

Look at the comments section on articles in mainstream gaming news sites covering big esports events like Valve's "The International" Dota 2 tournament, and you'll get a wall of "lol nerds taking games too serious lol get laid xDDD".

 

However, it is possible to claim that we should strive for improvements and progress, while at the same time accepting certain minimum levels.

That's not really relevant in this case though.

 

You got me, sorry about that. That must be a pet peeve of yours :shifty:

Result of running a TF2 server for many years, and encountering many kids who had "your gay" as the first port of call on their small vocabulary of insults.

 

They never were able to finish asking their question, I would ask them "what about my gay?" and they'd usually just scream incoherently and ragequit. :(

 

Brutally honest can often be confrontational, so when you said you were trying to do that, I just thought I would help you clear it up.

Oh most certainly, but at the same time it doesn't mean you can't still choose your wording carefully. ;)

Nonsense, this is not fact. They have compute power equal to a nice gaming notebook, and their GPUs are above the min requirements for the latest PC releases.

 

EDIT: additionally, consoles have always been PC/home computer technology scaled down to equivalent 2-3 years back. PCs from 2-3 years ago could easily do 1080p, v-sync etc. Therefore we are seeing the results of poor development rather than poor hardware. What exactly did you guys expect? How much are you willing to spend? You thought a $400 device will give you performance beyond a PC build where the graphics card alone costs more than that? Get real.

 

Not really. The xbox 360, for example, was quite comparable to gaming pc's of 2005.

We can keep saying stuff back and forth but it won't matter. You must be forgetting that people said exactly the same things about 360 in 2005, that it was underpowered, that 512MB total memory was a joke, that games won't be able to run since the OS will likely eat half the RAM...this all sounds very familiar. When you're 40 like me it sounds very familiar...like really familiar, cause you've been hearing it since 1979 when people compared coin op Space Invaders to VCS 2600 Space Invaders...

 

While this discussion is making me feel young again, i feel it is a moot point. So here is my summary, after which i am pulling rank and all discussion ceases j/k :rofl:

 

Love my X1 and PS4, also love my PC, my phone, my tablet...love my coffee mug, my central air, and fire. Love human technology. So, it's great people are putting pressure on companies to step up and deliver more technology, that is the whole point: progress. However, i don't like double standards. PC snobs rarely complain that NV and AMD have been regurgitating the same 28nm technology since 2011, and keep rebranding it with different price tags.

 

At any rate, i'm not evangelizing anything as i'm platform agnostic...i just think while definitely pushing for better performance we should give new devices a chance. Remember the first months are always ######. Forget the old geezer speeches i give about the 8-bit era, remember first Resistance on PS3? PDZ on 360? Even the first Uncharted compared to the second. The earlier releases always look like someone vomitted on your screen. Be patient and a little more forgiving while voicing criticism, don't write anything off. I love Titanfall as it's a very compelling shooter, but the graphics are a con: clearly 360-spec, and they didn't even bother doing v-sync after upping the resolution to 792. Friggin 72 extra vertical pixels and they're too lazy to give us v-sync because "60fps reasons" :rolleyes:

People have been saying long time PC gaming is dying for long time. And time and time again they are wrong. We have Star Citizen the largest kickstarter project in history. We Occulus Rift.  I can't remember a time when there is so much activity in PC gaming. 

... Xbox 360 and PS3 didn't spur tech development by specs, they did so by sales and injecting much needed revenue into the industry. They were outstripped by PCs of their time from day one. Who was using multi-core? Not sure about you, but i built a new PC with a Core 2 Duo less than a month before PS3 launched. Again, nothing new.

Please don't just ignore that I gave you means to familiarize yourself with how these architectures differed from what was offered for PC during the era and simply restate the incorrect premise about how they didn't spur or push any sort of technological developments.

 

Here is some relevant information:

  • Pentium D launched in Mid-2005.
    • The designs lacked SMT support which means they were simple 2 cores (2 hardware threads).
  • Core 2 didn't launch until Mid-2006.
    • The initial designs lacked-SMT support which means they were simple 2 cores (2 hardware threads).
  • XBox360 launched in Late-2005.
    • The design is a triple core with SMT support -- meaning it has 6 hardware threads.
    • The GPU had a unified shader architecture that was not found in cards of the era. This unified the processing capabilities for shader processing (pixel and vertex). Prior architectures had to split processing capabilities in an asymmetrical manner in terms of pixel and vertex computations -- very asymmetrical.
    • In terms of processing pipelines it had 48 in comparison to the top of the line discrete card of the era having 24.
    • One of the earlier applications of eDRAM and unified memory architecture (UMA) -- the former yielded a much higher bandwidth to theGPU than was found on discrete cards of the era (256GB/s).
  • PS3 launched in Late-2006.
    • The design used a novel streaming architecture (Cell) with 1 general processing unit and 7 special purpose processing units.
    • The Cell processor was co-designed by Sony and IBM to be a high-performance processor.
    • It was used in high-performance computing (HPC) for that reason and even landed itself in the first Super Computer (Roadrunner) to achieve a peta-flop of performance.

If you want more information just look it up. The fact is that there are notable differences in the technical capabilities and designs of these systems from those of PCs of the era.

 

Your $150 card cannot outdo a PS4 or X1. To claim those idiotic master race rights you need a $300 card minimum, otherwise no high or ultra settings for you. Medium at best. And i am specifically saying the games we have on the new consoles now are the way they are due to bad development, not bad hardware. They're all PS3/360 games pushed back and jazzed up a little. Be patient, give it a year. Every console cycle started like this, and it's the same on PC. DX11 GPUs launched in 2010, but how many games even noticed? Metro 2033 and...Metro 2033?

I just linked you to a ~$166 card that get's around equivalent or better performance than the performance targets of many XBone and PS4 games (at equivalent settings). I'm just going to ignore this master race talk and the insinuations as It's not relevant to what I was talking about or my link.  :huh: I think you've mistaken me for someone else (check my title -- I work in HPC), I rarely play games and only have a HD6870.  :laugh:

 

PC snobs rarely complain that NV and AMD have been regurgitating the same 28nm technology since 2011, and keep rebranding it with different price tags.

They haven't been... there are notable improvements in the architectures every year. You don't get a die shrink just because you feel like it. You get die shrinks when fabs offer them at reasonable prices. Intel gets them because they operate their own fabs.

This topic is now closed to further replies.
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    • NetSpeedTray 1.3.3 by Razvan Serea NetSpeedTray is a lightweight, open-source Windows network monitor that shows live upload and download speeds directly on the Taskbar. Designed for efficiency, it quietly sits in the system tray, conserving CPU and battery with dynamic updates. It blends seamlessly with Windows 10/11, adapts to light/dark themes, and auto-positions to avoid overlaps. Features include accurate interface detection, customizable display, optional mini-graph, color coding, granular font and unit control, detailed per-interface history graphs, safe data management, and easy CSV export—bringing the network monitoring Windows forgot. NetSpeedTray key features: Lightweight & Efficient Runs quietly in your system tray without consuming resources. Features a "Dynamic Update Rate" that lowers refresh frequency when the network is idle to save CPU and battery life. Native Look & Feel Blends seamlessly with Windows 10/11 UI. Smart detection for light and dark taskbar themes ensures text is always visible. Intelligent & Adaptive Positioning Automatically finds empty space next to your system tray and shifts to make room for new icons, preventing overlaps. Seamless OS Integration Behaves like a native Windows component. Hides instantly with auto-hiding taskbar Hides when a fullscreen app is active Smart Network Monitoring Accurate by Default: Auto mode identifies your main internet connection and ignores noise from VPNs or virtual adapters. Easy Interface Selection: Switch effortlessly between Auto, All, or Selected network interfaces via intuitive radio buttons. Total Visual Customization Free Move Mode: Unlock and place the widget anywhere on your screen. Optional Mini-Graph: Real-time graph of recent network activity with adjustable opacity. Color Coding: Customize colors and speed thresholds to quickly see network status. Granular Display Control Text & Font: Adjust font family, size, weight, and alignment. Units: Automatic (B/s, KB/s, MB/s) or fixed Mbps display. Precision: Set decimal places and always show them for uniform appearance. Detailed & Intelligent History Graph Smart Scale: Logarithmic scale shows low-level traffic and large spikes clearly. Per-Interface Filtering: View speed history for specific adapters (Wi-Fi, Ethernet, VPN). Safe & Efficient Data Management: Adjustable retention, automatic cleanup, optimized database. Easy Data Export: Export raw data to .csv or save high-quality graphs for reports. NetSpeedTray v1.3.3: The Updater Fix A stabilization release that repairs a critical regression in v1.3.2: the app shipped without OpenSSL, which silently broke every HTTPS request — including the built-in update checker (the "Could not check for updates" error many of you hit). This release restores it, hardens the build so it can't happen again, and fixes a startup crash plus four other reported bugs. Changes: Fixed update checking — Resolved a critical issue that prevented the app from checking for updates ("Could not check for updates"). Fixed startup crash with Auto-Cycling — The app no longer crashes on launch after enabling Cycle display mode. Fixed incorrect network speeds on 10GbE adapters — Multi-gigabit network cards now display speeds correctly instead of being stuck at 0. Improved color coding — Default color is shown when idle, and color/threshold changes now apply immediately without restarting. Fullscreen visibility fix — The widget now correctly stays visible over fullscreen apps when Keep Visible is enabled. Improved AMD Ryzen temperature detection — More reliable CPU temperature monitoring for Ryzen processors. Cleaner upgrades — Installer now removes outdated application files during upgrades, preventing DLL/version conflicts while preserving user settings. Improved stability — Fixed potential DLL loading issues by excluding critical OpenSSL and NumPy components from UPX compression. Better settings window — Scrollbars removed and layout improved for a cleaner experience. Localization improvements — Updated translations and completed missing UI text across all supported languages. More reliable releases — Added regression tests covering recent critical fixes, bringing the test suite to 196 passing tests. [full release notes] Download: NetSpeedTray 1.3.3 | 87.9 MB (Open Source) Download: NetSpeedTray Portable | 101.0 MB View: NetSpeedTray Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Why Delta Chat is the best decentralized messenger you have probably never tried by Paul Hill There is no shortage of messaging apps out there; we have WhatsApp, Messenger, and Telegram, just to name a few. While Meta has taken steps to incorporate encryption into Messenger and WhatsApp, they still leave a lot to be desired. If you are in the market for a messaging app that promotes security, privacy, and optional anonymity, you'll want to read what I have to say about Delta Chat. For those not familiar with Delta Chat, rather than relying on centralized servers as you do with Facebook Messenger, it relies on email. Essentially, it is a chat interface that feels like a messaging app, but secretly in the background, it is firing off emails. In the past, you used to have to sign in with your email account. When you sent messages to people, it would just be sending encrypted messages to their inbox, which their Delta Chat client would decrypt. When I first learned about Delta Chat, it required users to sign in with an email account, but I was pleasantly surprised upon trying it in 2026 that this is no longer a requirement, or the preferred method was to use the app. Recently, I’ve tried UAD-ng on my old Nokia 3.4 to disable most of the Google apps because the bootloader is locked, and this is the next best option. While finding replacement apps in F-Droid, I came across Delta Chat again, and it has undergone quite a big change since I last used it, with its new chatmail relays, which no longer require you to sign in to your own email account, providing anonymity, and they offer greater security. Android and Desktop Delta Chat apps. Not only does it run on my de-googled phone, but it also works on desktop computers and iOS, making it truly ubiquitous. For me, Delta Chat is a wonderful alternative messenger because it gives you more control. It supports switching between different profiles, which you can set up super quickly; you don’t register a username, you don’t register a password. The only thing you do have is a random string email address on a chatmail relay (which you don’t have to memorize). To maintain access to your profile, you just need to add a second device to your account via QR code or make a backup of your account, which you can restore later. Fail to do these, your account is gone - as it should be if you don’t want to leave accounts that could get hacked later on. My decision to block Google stuff on my Nokia was done for practical reasons; the device sucked when it launched, and it sucks even more now. The nice thing about F-Droid and the apps within is that they’re usually lightweight, free of bloat, and work well on that device. What was inconvenient for me was that it was hard to send messages from that device, say if I wanted to copy a code over to my main phone or send family members a link from that device. That’s when I decided to look at the available chat apps and saw Delta Chat. Another nice thing about Delta Chat is its notifications. Some messaging apps rely on Google’s ecosystem for notification transport on Android; however, with Delta Chat, it can use Google’s solutions if you have Play Services or MicroG installed. Otherwise, it is able to keep a background connection to the chatmail relay server so that you can get notified when you receive a message. As free software, the code of Delta Chat is open for all who want to take it and build upon it. In the future, if the developers of Delta Chat make a catastrophically bad decision and take the app in an undesirable direction, users can take the code and fork the project. This contrasts with closed-source apps from corporations that can take their products in any direction they like. By relying on free software instead of closed-source programs, you actually control your computing. I’ve spoken at length about how running this type of software is like owning your own home rather than renting it. The same applies here; if you use Delta Chat, you don’t need to worry about it going away in the future. Whether it is Telegram, WhatsApp, or Messenger, you are required to register a username and password to use these services. A major flaw in this design is that anyone can try various passwords and potentially break into your account with your complete chat history intact. Sure, there is encryption in Messenger, where you need a second PIN and two-factor authentication in Telegram, but breaches happen all the time. Unlike before, when you used to sign in to your email account to send and receive messages, the primary way to do it now is to create an account on a chatmail relay. The resulting email address is a random string followed by the name of the relay you pick. This means you can start and begin adding contacts Without a username and password, you either need to ensure you have a backup or at least one device running your Delta Chat profile. The primary way to log in on another device is to go to the settings and add a second device. Then, you’ll just scan a QR code with your new device, and it’ll log in to your account and sync all your chat history and contacts. To end users, Delta Chat just looks like any instant messenger; however, it is really sending your messages as encrypted emails to your contact. This is pretty cool from a censorship perspective, as it makes the service more difficult to block. Previously, the main way to use the app was by logging in with email, but nowadays, it’s recommended that you use chatmail relays. Chatmail relays temporarily hold messages in case your device is offline. They are cheap, simple servers that don’t store data as group states. Other information, like your name and avatar, only exists on your device and the devices of those you share your contact information with. The relays are also decentralized and operated by various groups and individuals. It is even possible to set up your own chatmail relay, but most people will want to use one hosted elsewhere. To keep your messages secure, Delta Chat uses a secure subset of the OpenPGP standard that gives you automatic end-to-end encryption. It also uses Secure-Join to exchange encryption setup information through QR-code scanning or invite links. Autocrypt is also used to automatically establish end-to-end encryption between contacts and all members of group chat, but sometime this year Autocrypt v2 will be rolled out, bringing post-quantum resistant encryption and forward secrecy. The Delta Chat FAQ is an interesting read that explains many more details about the app. Credit: Pexels Delta Chat is unique among messaging apps because it is built on email, a technology that’s decades old and isn’t going anywhere soon. What’s more is that email is not centralized either, so it’s far more difficult for any authoritarian regime to disrupt the Delta Chat app. I haven’t spoken too much about features yet, so I will do that now. Delta Chat allows you to do one-on-one chats, group chats, and create channels. It also supports file sharing and making audio and video calls when chatting one-to-one, but it’s not available for group chats right now. At the time of writing, the calling functionality is disabled and can be enabled in Settings > Advanced > Debug Calls. I have used the video calling feature, and the quality is excellent. It works over WebRTC, another open standard. The app also lets you send voice notes, enables disappearing messages, and has its own app ecosystem. I did try playing chess one time there, but it was a bit spotty; though, we did manage to complete the game with a victory for me. To add people to Delta Chat, you can either give them your Delta Chat link or your QR code to scan. These are the only ways to add users, so you won't have any spam bots bothering you. If the people you want to chat with don't have the app yet, just send them your link, and it will take them to a webpage where they can install the app and then add you. It's really quick for them to install it and get started, which is nice. Credit: Microsoft. The Majorana 2 quantum chip unveiled in 2026. I do not think quantum computers are too far out now, and I do hope that Delta Chat is able to push out Autocrypt v2 sooner, rather than later, so bad actors do not attempt to collect encrypted communications and then decrypt them in the future using quantum computers. By getting people’s messages post-quantum-safe now, users won’t have to worry when quantum computers start cracking legacy encryption. Overall, I would recommend this app to people who are already past WhatsApp and Messenger and have perhaps begun using apps like Telegram or Session. It shares a lot of characteristics with these apps and goes a lot further than Telegram in terms of security. By being based on email, it is also resistant to censorship, and the lack of a username and password makes you anonymous (if you want to be) and safe from brute force password cracking attempts. Let me know in the comments if you’ve tried Delta Chat recently. Do you think it's a good bulwark against governments that are tightening their grip on the internet?
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