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Xbox One Keeps Getting Better with the Help of Our Fans

By Major Nelson posted March 18, 2014 at 6:00 AM

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We announced last month that we?ve invited select Xbox Live members to preview system updates early. The engagement from the community has been incredible and we?ve gotten valuable feedback and bugs that have helped inform our feature improvements and quality before we rolled out the system update to the broader community. Thank you to those who shared their thoughts and let us know what they loved and what wasn?t working so well.

We will continue to push new features and other updates to these folks to explore and we?ll be trying new things with the UI, like notifications, different ways of discoverability, and a bunch of other ideas the team is working on. Through this process, some features will launch, others might not and all will be refined through feedback. We value your feedback and want your help shaping the future of Xbox One.

Today we?re excited to share the next wave of features that we will begin to roll out. These features will become available to members getting the early previews in the coming days and weeks and will be available to the full Xbox Live community in April.

  • Game and app saves and updates. A game save progress bar will show you the status of your game saves. You will also be able to easily tell what games and apps are being updated or have been updated recently.
  • Friends improvements. Notifications will be added to see when favorites and friends sign in to Xbox Live. This actually was one of the most frequently requested features from the first preview wave and we made it a priority to include it in the April update. Also, friends who are in multiplayer will be identified in the friends list. We?ll also add the ability to view friends? most popular apps.
  • Kinect voice and motion improvements will continue to fine tune the quality and reliability of Xbox One commands.
  • Improved GameDVR video quality through compression algorithm improvements.
We?re also extending more invitations to Xbox Live members around the world in our current 13 Xbox One markets. New invitees will be sent an Xbox Live message to register. Once registered, you will be able to test the early features included in the update and provide feedback on a private forum.

We value all of the feedback we are getting from you. We know external hard drive storage is still a big one and we?ve promised before it?s on our list ? I assure you that it still is. We?ll continue regular updates to Xbox One. Thanks for your support.

 

 

http://news.xbox.com/2014/03/xbox-one-april-preview

Latest build:

 

We have started to deploy the latest 1404 build (xb_rel_1404.140319-2200). Consoles that are in standby mode will be able to install the update starting at 6:00PM PDT on 3/21. Consoles that have not received the update in standby mode by 1:00AM PDT on 3/23 will be prompted to install the update when they connect to Xbox Live. This update will be larger than most (over 1GB). We expect that future updates for the 1404 update will be closer in size to previous updates (~600mb or smaller).

The following changes are contained within this build:

Issues Fixed

  • Several fixes and tweaks to the user interface.
  • Initial fixes to address audio crackling sound encountered when Dolby Digital is enabled (additional fixes are pending and will be deployed with a later build).
  • A fix to address issues where game resume could fail when a console comes out of standby, causing the game to restart rather than resume from its previous state.
  • Initial fixes for Blu-ray issues where the drive may not be responsive, requiring full system power down to resolve (pressing and holding the power button on the console for 5 seconds).
New Additions
  • Underlying OS changes required to enable planned 1404 features.
  • *NEW FEATURE* Silent system update installation: Initial OS changes are present that enable consoles to take a system update overnight when in standby, and the console will now complete the installation, then boot back into standby. This feature will bypass the green installation progress bar currently seen when starting a console that needs to finish installing an update started in standby. This feature will already work with some consoles in this update!
Known Issues
  • An issue has been identified in the current 1404 build (xb_rel_1404.140313-2200) where some consoles with wired connections aren?t taking system, app, or game updates when in standby. Consoles connected via wireless are not affected. To test the silent update with a wired connection, you can work around this issue by connecting wirelessly when putting your console in standby overnight.
  • When performing the new silent system update, the following issues may be encountered:
    • The Blu-ray drive may spin up during silent startup.
    • The Kinect sensor may light up during silent boot.
    • During shutdown from standby to install the update, the power light will flash showing that it is shutting down.
  • Work is still being done to fix all Blu-ray drive issues that were introduced in 1404. There are still some instances where the Blu-ray drive may not wake up from an idle state, resulting in errors that a disc is not present. These issues should be resolved by ejecting and re-inserting the disc to wake up the drive.
  • When turning off your console with the ?Xbox, turn off? command, Kinect does not respond to a command of ?yes? or ?no?, requiring the controller or remote be used to select ?yes? to turn the console off.
Reported Update Issue

We have received some reports of participants encountering an issue with installing this update. The issue being reported is that some consoles get stuck in a loop trying to install the update, or some are hanging at a black screen during the update. This issue has occurred with consoles that are configured with optical audio enabled, and is caused by an invalid audio setting being configured during the update process. If you encounter this issue, please follow the steps below as a workaround. The developers are investigating a fix for this issue occurring during system updates.

1. Unplug the network cable or disable the wireless network and start up your console.

2. If the update screen is not displaying, disconnect and reconnect the HDMI cable until update screen appears.

3. At update screen, select Cancel. (Cancel only appears when network is disconnected.)

4. Go to Settings > Display & Sound.

5. Switch HDMI Audio and Optical Audio to Stereo Uncompressed.

6. Plug the network cable back in, or re-enable your wireless network, and connect your console to the network.

7. The update screen should now appear and update should proceed successfully.

 

 

 

More Details on the Upcoming Xbox One System Update

We?re still working on our next Xbox One system update and have been receiving some really great feedback from members with early access. Tonight, I wanted to let you know we?re pushing a few more features to the members previewing new system updates that you may be hearing about.  Here are a few details on those features.

  • Blu-ray player supports 50 Hz video output for content recorded at 50 Hz. We?ll also be updating the Blu-ray Player app in the coming days to round out these improvements.
  • Controller and headset adaptor firmware updates will reduce audio static and improve wireless connectivity.
  • Silent reboot after system updates and system update on demand now available. After this update, if your console is in Instant On mode, the update will happen automatically and return to standby upon completion. This means you won?t need to power on your console after an update moving forward. If you want to take future updates when available without waiting for your console to do it on its own, we?ve added this option under system settings. It will only show as available when there is an update to take.

13708196244_03fb6e41b4.jpg

 

We?re committed to delivering innovation through system updates, and on behalf of the Xbox team, I can?t say enough how integral fan feedback is to this process. Some features previewed won?t always make it to launch right away because we want to help ensure the best experience for our fans before pushing a new feature.

Also, these features may roll out over several days to this audience.

 

The engagement from our Xbox One community continues to be incredible, in large part thanks to the input and feedback from our fans. Select members far and wide that have been previewing system update features have been as generous with their time and input as we had hoped they would be. This feedback continues to help us make the future of Xbox One yours as much as ours.

 

So thank you to those who shared their thoughts with us and, hopefully, are having a little fun in the process.

 

We look forward to sharing news when our next Xbox One system update rolls out to the larger community.

 

 

http://majornelson.com/2014/04/07/more-details-on-the-upcoming-xbox-one-system-update/

 

Don't think this will be part of April's update but posting it here anyway:

 

Xbox One Will Be Getting External Storage Options Soon, Says Major Nelson

Written Thursday, April 03, 2014 By Richard Walker

Major Nelson has been chatting with the Reddit community recently, revealing a few interesting nuggets about what's coming next for Xbox One. Chief among these is external storage, as the console's 500GB HDD fills up surprisingly fast. I have about 79GB left at time of writing, if you're interested.

 

"Lots of good work going on to make the console even better - some you'll see soon, some will show up later. But: it is all good stuff :)," Larry 'Major Nelson' Hyrb revealed on Reddit, adding: "External game storage is coming soon....I need to check on media support."

 

The Major also assured people that Kinect is not spying on them, once again. "There are a TON of issues w/ this..#1 being privacy. Some people (incorrectly) think Kinect is always watching them." OK then.

 

Still, external storage for Xbox One, eh? That'll be handy.

http://www.xboxachievements.com/news/news-17770-Xbox-One-Will-Be-Getting-External-Storage-Options-Soon--Says-Major-Nelson.html

 

-----

 

Xbox One Update: March 2014

 

Xbox One Owner Impressions

 

DirectX 12 Coming to Xbox One

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Good news, I wasn't sure if they'd do a update for April but good to see they are.  This one has some big things, in the sense that they're what fans wanted from the start but it's overall small compared to the March update.  Wonder if the one for May, if they keep to this one month update schedule, could be a big update again.  April is around the size of the February update for example.

This is an area where Microsoft has NO equal, in the console market.  The $$$ and talent to get the Box where it needs to be in a timely fashion.  I was not a believer when Microsoft said it would have more frequent updates in place to get the One where it needs to be.  Thank you Microsoft for erasing those fears...

 

Edit:  Are these regular updates in conjunction with the big updates (like the NXE on the 360), or will it strictly be these kind of updates that roll out as soon as they are marked as "Ready to Deploy"?

 

I'm good with either.  But I have to admit, when the 360 got those big updates that packed huge improvements and added new goodies, it was like Christmas for me... 

This is an area where Microsoft has NO equal, in the console market.  The $$$ and talent to get the Box where it needs to be in a timely fashion.  I was not a believer when Microsoft said it would have more frequent updates in place to get the One where it needs to be.  Thank you Microsoft for erasing those fears...

 

Edit:  Are these regular updates in conjunction with the big updates (like the NXE on the 360), or will it strictly be these kind of updates that roll out as soon as they are marked as "Ready to Deploy"?

 

I'm good with either.  But I have to admit, when the 360 got those big updates that packed huge improvements and added new goodies, it was like Christmas for me... 

 

I think it depends, 1402 was small, 1403 was big and had lots of things in it, this one, 1404 looks small again like the 1402 Feb update.  This could mean that they're going for a small - big - small - big update cycle.   I expect the next one after this, May it looks like, 1405 will big the biggest one, should bring the new DirectX 12 update with it and whatever else they talk about at GDC and BUILD.   Though they could skip May and have the big update in June, we'll see.

Good list of improvements, can't wait to try it out.

I think the parts I'm most interested in are the improvements to voice/gesture controls and the improved GameDVR quality.

I know they said quality was improved thanks to better compression, but I would love to see them hit the 720p/60 mark or give us full native quality. Perhaps that is impossible, but I would love to have a quality slider. Right now, the X1 has the better gamedvr system for me personally since its easier to get content off the console, but the quality could improve.

If there are real improvements to voice, that should be good news to those that have struggled with issues.

This is an area where Microsoft has NO equal, in the console market.  The $$$ and talent to get the Box where it needs to be in a timely fashion.  I was not a believer when Microsoft said it would have more frequent updates in place to get the One where it needs to be.  Thank you Microsoft for erasing those fears...

 

Edit:  Are these regular updates in conjunction with the big updates (like the NXE on the 360), or will it strictly be these kind of updates that roll out as soon as they are marked as "Ready to Deploy"?

 

I'm good with either.  But I have to admit, when the 360 got those big updates that packed huge improvements and added new goodies, it was like Christmas for me... 

I am the same way, I preferred the huge SPRING and FALL release back when they did those. It was totally like Christmas for me too. I hate the frequent updates....always getting notified of updates, installing, downloading, restarting....and it would happen of course when I wanted to play a game. I was pulling all my hair out (and I succeeded).

I am the same way, I preferred the huge SPRING and FALL release back when they did those. It was totally like Christmas for me too. I hate the frequent updates....always getting notified of updates, installing, downloading, restarting....and it would happen of course when I wanted to play a game. I was pulling all my hair out (and I succeeded).

I think the problem at the moment is that the features they are introducing are largely stuff that you could do on the 360, so in a way these aren't "new". I would be happy if they got to a point where we stop comparing what the the 360 could do that the one can't we might see a slip back to Spring and Fall updates with the big new features.

I think the problem at the moment is that the features they are introducing are largely stuff that you could do on the 360, so in a way these aren't "new". I would be happy if they got to a point where we stop comparing what the the 360 could do that the one can't we might see a slip back to Spring and Fall updates with the big new features.

 

I have no doubt that the rate of updates will slow down once it's at that point, like you said.  But the key thing here is how much if at all they open it up, like with it's own app store for example.   Once you have that and developers can put their apps on there then it starts to do lots of things the 360 couldn't.

I have no doubt that the rate of updates will slow down once it's at that point, like you said.  But the key thing here is how much if at all they open it up, like with it's own app store for example.   Once you have that and developers can put their apps on there then it starts to do lots of things the 360 couldn't.

Yes, I think if that happens, and dev's adopt it then you will start to see this becoming a massive selling point for the XB1 which will have the affect of more dev's jumping on board and will just compound its own success. I really really hope this happens!

Personally I prefer the smaller more frequent updates. Waiting for Q4 to group eveything became tiresome. If something is ready, ship it (Y)

The problem with that is you have people complaining on the forums for some reason talking about the updates not being "noticeable" enough, as if the developers are updating the software to impress people. See Firefox and Chrome for example.

 

That also brings me to something I've always wondered: does sitting on a release until the goals are met really mean more testing was involved? I often see people associate slower updates with there being "more testing to ensure it's done right", but without any transparency, we really don't know that...

The problem with that is you have people complaining on the forums for some reason talking about the updates not being "noticeable" enough, as if the developers are updating the software to impress people. See Firefox and Chrome for example.

 

That also brings me to something I've always wondered: does sitting on a release until the goals are met really mean more testing was involved? I often see people associate slower updates with there being "more testing to ensure it's done right", but without any transparency, we really don't know that...

 

Sure, I can see their point, I'm one of them :laugh: These latest X1 updates aren't exciting at all to me. It's adding stuff that should never have been left out because it was perfected before on 360. They're necessary though and I wouldn't want to wait until November 2014 to see them added back in.

Sure, I can see their point, I'm one of them :laugh: These latest X1 updates aren't exciting at all to me. It's adding stuff that should never have been left out because it was perfected before on 360. They're necessary though and I wouldn't want to wait until November 2014 to see them added back in.

Well I think the X1 and ps4 updates are good news even if most of the updates so far are adding in features around last gen.

Good news I say! Bah! :laugh:

Well I think the X1 and ps4 updates are good news even if most of the updates so far are adding in features around last gen.

Good news I say! Bah! :laugh:

 

I'm a hard man to please :p

 

Strangely, they have discontinued the invite friends option for the preview. Maybe they've just got enough testers now? So much effort for something they once did without hoops before. Mention it because someone asked me to put their GT forward today and couldn't find it.

 

Also, I can't remember which member asked, but there is also an option in the X1 forum to back out of the preview program. Should help you communicate with friends who aren't in.

 

Will be updating later.

A new build of the April update preview has rolled out. Here's what fixed compared to the 1st April update preview build:

 

We have started to deploy the latest 1404 build (xb_rel_1404.140319-2200). Consoles that are in standby mode will be able to install the update starting at 6:00PM PDT on 3/21.  Consoles that have not received the update in standby mode by 1:00AM PDT on 3/23 will be prompted to install the update when they connect to Xbox Live. This update will be larger than most (over 1GB). We expect that future updates for the 1404 update will be closer in size to previous updates (~600mb or smaller).

 

The following changes are contained within this build:

 

Issues Fixed

  • Several fixes and tweaks to the user interface.
  • Initial fixes to address audio crackling sound encountered when Dolby Digital is enabled (additional fixes are pending and will be deployed with a later build).
  • A fix to address issues where game resume could fail when a console comes out of standby, causing the game to restart rather than resume from its previous state.
  • Initial fixes for Blu-ray issues where the drive may not be responsive, requiring full system power down to resolve (pressing and holding the power button on the console for 5 seconds).

New Additions

  • Underlying OS changes required to enable planned 1404 features.
  • *NEW FEATURE* Silent system update installation: Initial OS changes are present that enable consoles to take a system update overnight when in standby, and the console will now complete the installation, then boot back into standby. This feature will bypass the green installation progress bar currently seen when starting a console that needs to finish installing an update started in standby. This feature will already work with some consoles in this update!

Known Issues

  • An issue has been identified in the current 1404 build (xb_rel_1404.140313-2200) where some consoles with wired connections aren?t taking system, app, or game updates when in standby. Consoles connected via wireless are not affected. To test the silent update with a wired connection, you can work around this issue by connecting wirelessly when putting your console in standby overnight.
  • When performing the new silent system update, the following issues may be encountered:
    • The Blu-ray drive may spin up during silent startup.
    • The Kinect sensor may light up during silent boot.
    • During shutdown from standby to install the update, the power light will flash showing that it is shutting down.
  • Work is still being done to fix all Blu-ray drive issues that were introduced in 1404. There are still some instances where the Blu-ray drive may not wake up from an idle state, resulting in errors that a disc is not present. These issues should be resolved by ejecting and re-inserting the disc to wake up the drive.
  • When turning off your console with the ?Xbox, turn off? command, Kinect does not respond to a command of ?yes? or ?no?, requiring the controller or remote be used to select ?yes? to turn the console off.

Reported Update Issue

 

We have received some reports of participants encountering an issue with installing this update. The issue being reported is that some consoles get stuck in a loop trying to install the update, or some are hanging at a black screen during the update. This issue has occurred with consoles that are configured with optical audio enabled, and is caused by an invalid audio setting being configured during the update process. If you encounter this issue, please follow the steps below as a workaround. The developers are investigating a fix for this issue occurring during system updates.

 

1. Unplug the network cable or disable the wireless network and start up your console.

2. If the update screen is not displaying, disconnect and reconnect the HDMI cable until update screen appears. 

3. At update screen, select Cancel. (Cancel only appears when network is disconnected.)

4. Go to Settings > Display & Sound.

5. Switch HDMI Audio and Optical Audio to Stereo Uncompressed.

6. Plug the network cable back in, or re-enable your wireless network, and connect your console to the network.

7. The update screen should now appear and update should proceed successfully.

 

  • Like 2

That silent system update feature is what people have wanted from the start as well, good to see them add it in, now when you wake up it'll have updated and be ready to go without you knowing or doing anything, or most of all, having to wait.

  • Like 2

Wow, nice update there.  Will there be a notification pop-up to let people know that there was an update and that it's all finished? Or are we to assume that it was done?  Just asking, because one can assume they have the latest update and not have it at all,

 

Looks like Microsoft is getting a lot of things in order as of late.  Which is very good going into E3-2014

This topic is now closed to further replies.
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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
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    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
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