Recommended Posts

Following is not specifically a response to you but just an observations to similar posts in this thread.

 

Remember last generation? remember how paying for multiplayer was "stupid"? Why is everyone suddenly okay with XBL Gold for multiplayer? They always described XBLGold as a multiplayer requirement and all additional features as benefits of the gold and not the other way round.

 

FTR, I do think that Gold requirement for apps is stupid but then buying a $99 Roku/whatever makes more sense than buying a $4-500 console in the first place.

 

Paying for MP is stupid, but because PS+ is now required the argument for it has been muted. At the same time there are some small benefits to MP being a pay for service when you look at the enforcement team. It's not perfect by any means but a lot better than any of the alternatives. The time has come and gone where they had the opportunity to switch to free MP IMO.  If it was going to happen it would need to have happened last generation. Plus the way the networks are growing they need that feature especially to sell the subs. Without it behind the paywall I'm sure many wouldn't bother with Gold at all.

 

As for the Roku comment, it's palming off the issue. Why not save yourself $300 and just buy a PS3. Use that mentality and you're beginning to sound like Don Mattrick as if you don't even want any customers :laugh:

A netflix streaming app or a browser is radically different to miltiplayer and the costs associated with it. Especially when you consider no other platform restricts apps behind a paywall.

I can see peoples position of the "Paywall" and how it has to come down.  Never bothered me personally.

 

To me there is a "Quality" that comes with paying $60yr for Live. 

I can see why Microsoft does it though.  No one is basing their decision to purchase a $200-$500 box (360 or One), based on Netflix being behind a paywall or not (unless money is of NO object to you).

 

Can Microsoft really loosen up a bit and keep the quality at the same time?  I know it, is still up to Microsoft as far as approval process goes.

 

 But I think we also, need to be careful of what we ask for.  Especially if there are ramifications that come with this.

 

We've seen Microsoft do the "I'm taking my ball and going home." thing already.  When they did the 180 and nixed a lot of things that looked really cool.

Paying for MP is stupid, but because PS+ is now required the argument for it has been muted. At the same time there are some small benefits to MP being a pay for service when you look at the enforcement team. It's not perfect by any means but a lot better than any of the alternatives. The time has come and gone where they had the opportunity to switch to free MP IMO.  If it was going to happen it would need to have happened last generation. Plus the way the networks are growing they need that feature especially to sell the subs. Without it behind the paywall I'm sure many wouldn't bother with Gold at all.

 

As for the Roku comment, it's palming off the issue. Why not save yourself $300 and just buy a PS3. Use that mentality and you're beginning to sound like Don Mattrick as if you don't even want any customers :laugh:

 

 

I don't think paying for MP is stupid at all.  Especially if there is a well established backend that comes with that (ie WoW, or LoL, Azure, etc).  We pay ISP's for a connection.  What I pay Cox (my ISP), doesn't go to Blizzard or Microsoft, etc

I can see peoples position of the "Paywall" and how it has to come down.  Never bothered me personally.

 

To me there is a "Quality" that comes with paying $60yr for Live. 

I can see why Microsoft does it though.  No one is basing their decision to purchase a $200-$500 box (360 or One), based on Netflix being behind a paywall or not (unless money is of NO object to you).

 

Can Microsoft really loosen up a bit and keep the quality at the same time?  I know it, is still up to Microsoft as far as approval process goes.

 

 But I think we also, need to be careful of what we ask for.  Especially if there are ramifications that come with this.

 

We've seen Microsoft do the "I'm taking my ball and going home." thing already.  When they did the 180 and nixed a lot of things that looked really cool.

 

If there wasn't 10's of other platforms with free access/apps then you'd have a point, but there is and none of them are any less functional or perform lesser than the 360/X1 counterparts.

 

Microsoft have nothing to do with the quality of the apps, they have a set of essentials which must be met for the UI i.e Kinect friendly, the rest is up to the service provider to create.

 

 

I don't think paying for MP is stupid at all.  Especially if there is a well established backend that comes with that (ie WoW, or LoL, Azure, etc).  We pay ISP's for a connection.  What I pay Cox (my ISP), doesn't go to Blizzard or Microsoft, etc

 

And for 8+ years you paid $60 for P2P MP 90% (guesstimate) of games.

If there wasn't 10's of other platforms with free access/apps then you'd have a point, but there is and none of them are any less functional or perform lesser than the 360/X1 counterparts.

 

Microsoft have nothing to do with the quality of the apps, they have a set of essentials which must be met for the UI i.e Kinect friendly, the rest is up to the service provider to create.

 

 

 

And for 8+ years you paid $60 for P2P MP 90% (guesstimate) of games.

 

I've never paid full price for Live (even though it is only $60yr) .  It can just be perception on my part.  But outside of the occasional bad host in the P2P matches, I've never felt too cheated.  

I don't have a beef with the paywall, because IMHO (speaking for me personally) Live as a service has no equal.  

 

But it can also be that, I'm blessed enough to be able to have it, that I take it for granted.  

 

This is easily one of those "fine line" situations.

If there wasn't 10's of other platforms with free access/apps then you'd have a point, but there is and none of them are any less functional or perform lesser than the 360/X1 counterparts.

 

Microsoft have nothing to do with the quality of the apps, they have a set of essentials which must be met for the UI i.e Kinect friendly, the rest is up to the service provider to create.

Um, I hate to oppose this view again, but are you saying that every single app on the Xbox has an equal on another platform in both functionality (i.e. UI, ease of access, etc) and performance?

I'll just say this: You have not used all of the apps out, so unless you are basing this on a report or something, I wouldn't jump to that conclusion. And no, its not just the 'essentials' that you discount that I'm talking about.

Um, I hate to oppose this view again, but are you saying that every single app on the Xbox has an equal on another platform in both functionality (i.e. UI, ease of access, etc) and performance?

 

 

Which apps do you think performed better or worse on which platforms?

-----------

 

The Netflix app is one that probably gets used the most and I don't recall reading about anyone having issues on any platform. The only issue people have is it being behind a paywall, especially if you no longer want to pay for Gold (maybe you don't game as much because of other responsibilities) and you can't even just use it as a streaming box.

 

Simplifying this whole issue down to one question: why bother restricting the apps to Gold members?

 

...Just because? It's weird and out of step with their competition.

  • Like 1

Um, I hate to oppose this view again, but are you saying that every single app on the Xbox has an equal on another platform in both functionality (i.e. UI, ease of access, etc) and performance?

I'll just say this: You have not used all of the apps out, so unless you are basing this on a report or something, I wouldn't jump to that conclusion. And no, its not just the 'essentials' that you discount that I'm talking about.

 

 

This is a "Fine Line" situation.

 

I have used NetFlix, Amazon Instant Video on my Roku, PS3, PS4, 360, One, TV (LG 47LW6500), and it is a tad bit different on each and every one of these.  Sure the core of it is the same (click on movie you want to play).  But the UI/Feel is a bit different on each.  

 

Edit:  I wonder how ALL Live users feel about the whole paywall thing as whole.

I've never paid full price for Live (even though it is only $60yr) .  It can just be perception on my part.  But outside of the occasional bad host in the P2P matches, I've never felt too cheated.  

I don't have a beef with the paywall, because IMHO (speaking for me personally) Live as a service has no equal.  

 

But it can also be that, I'm blessed enough to be able to have it, that I take it for granted.  

 

This is easily one of those "fine line" situations.

 

I've never paid full price either but for sake of discussion let's stick to absolutes and RRPs. People didn't pay $500 for X1s on their own but we still recognize the $100 price difference between PS4.

 

And let me be clear, I'm not being negative about XBL, I think it's great. But don't kid yourself that you spent 8 years paying the sub and the money was going towards dedicated servers. So that is why many have a beef with it being a paid for service when you compare it either to PSN on PS3 or PC MP.

 

Um, I hate to oppose this view again, but are you saying that every single app on the Xbox has an equal on another platform in both functionality (i.e. UI, ease of access, etc) and performance?

I'll just say this: You have not used all of the apps out, so unless you are basing this on a report or something, I wouldn't jump to that conclusion. And no, its not just the 'essentials' that you discount that I'm talking about.

 

Ignoring things like Kinect obviously. That's clearly a platform specific feature much like tablet/phones use Siri or off screen beaming. But yes, as far as ease of access/performance there is nothing special about either platforms apps, I'm not saying 360s/X1s are bad. But I can just as easily navigate Netflix on PS4, iPhone or browser as Xbox apps. And no I've not used all the apps, but unless you know something I don't and bearing in mind I'm not talking about things like Kinect/Siri...

 

And I forgot to reply to your question earlier, as far as breaking down the sub money, neither MS or Sony have detailed it, but MS have gone on record to say they use it for the purposes I said.

Yes. I believe that. Of course I use privacy and controls, and reporting liberally. I find the steam community to be rather stupid dudes with Internet bravado, Internet ganster wannabes etc. It's just boring as is the Steam service. XBL has same issues but easier to control and more "normal" people IMO. Of course when you get into the typical ###### games such as the FPS' like BF and Halo, you have to decide if you even want to bother, but in general I'd recommend XBL for normal people wanting to be in an online community with straight forward controls and parental controls. Like Steam, if found PSN to be a lower grade community overall. Sometimes you get what you pay for which is why in general I don't have a problem with Gold, I just think there's too much behind the pay wall.

This doesn't make sense. Steam community are "Stupid dudes"  - wow talk about summarising everything you know about Steam/online distribution channels in one go! Shocking to say the least, i have no words!

Which apps do you think performed better or worse on which platforms?

-----------

 

Simplifying this whole issue down to one question: why bother restricting the apps to Gold members?

 

...Just because? It's weird and out of step with their competition.

The performance issue alone does not mean anything. The same app can sometimes perform differently on different platforms and that does not mean its a good idea to put that app behind a paywall. If the only difference between an app on one platform or others is performance/reliability, then there is no value that is worth restricting.

Now beyond the whole paywall discussion, in general, I can say that apps run on my ps4 are less reliable then on the X1 just from a stand point of crashes to the dash, but that may not be fault of the apps themselves, so I don't blame any one group for that. Likewise, I have seen apps on the pc or even mobile that offer more functionality then their counterparts on the consoles.

So to your question, I think I already answered this:

Offering an app behind a paywall could only be justified if it offers exclusive content (either to keep or just access) wrapped in a unique experience (i.e. a UI that is functionally better then similar examples)

99% of the X1 apps do not fall into this category and even the couple that I think might (NFL app and ESPN), probably don't offer enough that is special to qualify. So yeah, MS will open up a standard app store for the Xbox, that part just seems clear. I was just suggesting a way that MS could offer more value to Gold without it feeling like a rip off.

Not everyone is interested in stuff like that though, so it probably is not a good option to try and add value for as many users as possible.

 

 

This is a "Fine Line" situation.

 

I have used NetFlix, Amazon Instant Video on my Roku, PS3, PS4, 360, One, TV (LG 47LW6500), and it is a tad bit different on each and every one of these.  Sure the core of it is the same (click on movie you want to play).  But the UI/Feel is a bit different on each.  

 

Edit:  I wonder how ALL Live users feel about the whole paywall thing as whole.

Netflix and Amazon do not offer anything unique beyond the 'essentials' and those essentials are not implemented in a great way either. The Netflix UI was first deployed on the Xbox, but its everywhere now. So yeah, I would not consider it something special, just a regular app.

I still don't get the argument for keeping it. None of the sub money goes towards it and if you all argue that "every" XBL member has Gold anyway, why not make it a standard free feature and not ask for something which actually puts your money to use. What benefit does it have to you keeping it behind the paywall?

 

There is obviously some part of you that thinks that sub money is going towards the way the app is made which makes it special, or simply because you pay to access it, it is somehow different or better, when you've yet to put forward compelling evidence why or what.

 

There is absolutely nothing you can do on Netflix I can't do on any other platform (besides the hardware specific features such as Kinect/siri whatever).

I still don't get the argument for keeping it. None of the sub money goes towards it and if you all argue that "every" XBL member has Gold anyway, why not make it a standard free feature and not ask for something which actually puts your money to use. What benefit does it have to you keeping it behind the paywall?

 

There is obviously some part of you that thinks that sub money is going towards the way the app is made which makes it special, or simply because you pay to access it, it is somehow different or better, when you've yet to put forward compelling evidence why or what.

 

There is absolutely nothing you can do on Netflix I can't do on any other platform (besides the hardware specific features such as Kinect/siri whatever).

 

Isn't that argument just flat out wrong anyway? I know this is a little outdated, but http://www.forbes.com/sites/insertcoin/2013/04/20/always-on-microsoft-xbox-live-subscriptions-up-to-46m-will-never-be-free/

 

and it looks like it included all live accounts?

 

There?s simply no way on earth that Microsoft would ever consider forfeiting 46 million subscriptions (though some are free, limited access Silver variants)

 

 

So just chucking out the point "Everyone has gold" really needs to be scrutinized more IMO because it's simply not true enough to be used as a case closed bullet point in this argument.

  • Like 1

Ignoring things like Kinect obviously. That's clearly a platform specific feature much like tablet/phones use Siri or off screen beaming. But yes, as far as ease of access/performance there is nothing special about either platforms apps, I'm not saying 360s/X1s are bad. But I can just as easily navigate Netflix on PS4, iPhone or browser as Xbox apps. And no I've not used all the apps, but unless you know something I don't and bearing in mind I'm not talking about things like Kinect/Siri...

 

And I forgot to reply to your question earlier, as far as breaking down the sub money, neither MS or Sony have detailed it, but MS have gone on record to say they use it for the purposes I said.

Heck, you brought up the NFL app, which is a good example. It offers functionality not found on NFL apps elsewhere.

The ESPN app is not as strong a case, but it too offers functionality that you can't find from say the mobile versions or the web page.

You cannot navigate around the ESPN web experience like you can on the Xbox app. You just can't.

Regarding the sub money, I do seem to remember MS mentioning that partnerships such as the one with ESPN and the NFL are thanks to the success of Gold. Well in that case, a lot of this is going to be subjective. I do agree that securing timed exclusives to dlc is NOT a smart way of investing that money. I may want more game content, but the only content that has value in this situation is truly exclusive content or free content.

I still don't get the argument for keeping it. None of the sub money goes towards it and if you all argue that "every" XBL member has Gold anyway, why not make it a standard free feature and not ask for something which actually puts your money to use. What benefit does it have to you keeping it behind the paywall?

 

There is obviously some part of you that thinks that sub money is going towards the way the app is made which makes it special, or simply because you pay to access it, it is somehow different or better, when you've yet to put forward compelling evidence why or what.

 

There is absolutely nothing you can do on Netflix I can't do on any other platform (besides the hardware specific features such as Kinect/siri whatever).

Netflix is not a good example.

In fact its the perfect example of an app that has no place behind a paywall.

Heck, you brought up the NFL app, which is a good example. It offers functionality not found on NFL apps elsewhere.

The ESPN app is not as strong a case, but it too offers functionality that you can't find from say the mobile versions or the web page.

You cannot navigate around the ESPN web experience like you can on the Xbox app. You just can't.

Regarding the sub money, I do seem to remember MS mentioning that partnerships such as the one with ESPN and the NFL are thanks to the success of Gold. Well in that case, a lot of this is going to be subjective. I do agree that securing timed exclusives to dlc is NOT a smart way of investing that money. I may want more game content, but the only content that has value in this situation is truly exclusive content or free content.

 

Things like ESPN and NFL tend to end up an American exclusive, so there's still the argument that the EU are paying for Americans to get exclusive content while we get nothing (last time I checked they were US only anyway). At least things like Netflix are global, along with YT/Twitter and the web browser (still can't believe a web browser is locked behind a paywall).

Heck, you brought up the NFL app, which is a good example. It offers functionality not found on NFL apps elsewhere.

The ESPN app is not as strong a case, but it too offers functionality that you can't find from say the mobile versions or the web page.

You cannot navigate around the ESPN web experience like you can on the Xbox app. You just can't.

Regarding the sub money, I do seem to remember MS mentioning that partnerships such as the one with ESPN and the NFL are thanks to the success of Gold. Well in that case, a lot of this is going to be subjective. I do agree that securing timed exclusives to dlc is NOT a smart way of investing that money. I may want more game content, but the only content that has value in this situation is truly exclusive content or free content.

 

Yep and I agree with the NFL app staying behind the paywall. It's offering something you can't do elsewhere. Well I'm sure fantasy football has some sort of front end because it was around long before the app, but I digress.

 

And ESPN, we've been over this and I keep repeating it, that UI is a conforming rule that you must abide to on X1/360. Look at NXE when it first came out and how every app used the slide X/Y axis and then in 2011 when the current iteration of metro was introduced it all changed to the scrobbler UI. It's not a design choice by the app developer to make it so, it's a rule. So yes, it's great and works and lovely to look at (I disagree cause I hate Metro :p) etc etc, but it wasn't paid for. Just as every app on iOS7 now is conforming to the new minimal design and leaving behind skeuomorphism (a little different because we're dealing with devices on multiple OS versions). The very reason Metro was used and ported to 360/X1 wasn't because they were harmonising their UIs, it's designed to make it easier to use on devices like tablets and consoles. The large panels are much easier to select than a tiny line of words on Kinect (especially inaccuracy on Kinect 1).

 

So while it's easier, it's not what you're paying for and it's certainly not exclusive. All the same content and features like favouriting, or adding to playlists etc will all be there.

So just chucking out the point "Everyone has gold" really needs to be scrutinized more IMO because it's simply not true enough to be used as a case closed bullet point in this argument.

Your right, it would be nice to know how many X1 owners are just silver users.

See here is the thing, even if its just one user that is a silver user, the argument against keeping apps in general behind Gold has weight. Heck, even if 0 users don't have Gold on the X1, the point still carries weight for future implications.

Just because people are paying for Gold, does not mean they completely agree with all of the practices MS adopts. I pay for Gold, yet I want to see an open app market not bound by Gold. So already the premise that Gold users don't care is incorrect.

Things like ESPN and NFL tend to end up an American exclusive, so there's still the argument that the EU are paying for Americans to get exclusive content while we get nothing (last time I checked they were US only anyway). At least things like Netflix are global, along with YT/Twitter and the web browser (still can't believe a web browser is locked behind a paywall).

 

But then that is a completely different subject, not related to this topic.

Things like Netflix and IE should not be behind a paywall as they fall into the general app category.

 

Yep and I agree with the NFL app staying behind the paywall. It's offering something you can't do elsewhere. Well I'm sure fantasy football has some sort of front end because it was around long before the app, but I digress.

 

And ESPN, we've been over this and I keep repeating it, that UI is a conforming rule that you must abide to on X1/360. Look at NXE when it first came out and how every app used the slide X/Y axis and then in 2011 when the current iteration of metro was introduced it all changed to the scrobbler UI. It's not a design choice by the app developer to make it so, it's a rule. So yes, it's great and works and lovely to look at (I disagree cause I hate Metro :p) etc etc, but it wasn't paid for. Just as every app on iOS7 now is conforming to the new minimal design and leaving behind skeuomorphism (a little different because we're dealing with devices on multiple OS versions).

 

So while it's easier, it's not what you're paying for and it's certainly not exclusive. All the same content and features like favouriting, or adding to playlists etc will all be there.

Finally! You actually agree with my point :laugh:

You can have apps that offer some value as an addition to a Gold membership.

We can quibble about the ESPN app till we are blue in the face, but the point was not to get stuck arguing about that, it was simply one possible example. Having used the 360 app for years and the X1 version since its launch, I really do appreciate what it does as a unique experience, whereas the web version is clunky and unreliable. That is why I value its presence on the Xbox and why I felt it could be offered that way. Talk to people that use the app, you'll probably hear the same impressions. By the way, you said the app wasn't paid for, do you know if MS helped design/build it? I could have sworn when MS announced the partnership on the 360 and then for the X1, they mentioned providing assistance to the guys at ESPN.

 

But then that is a completely different subject, not related to this topic.

Things like Netflix and IE should not be behind a paywall as they fall into the general app category.

 

Finally! You actually agree with my point :laugh:

You can have apps that offer some value as an addition to a Gold membership.

We can quibble about the ESPN app till we are blue in the face, but the point was not to get stuck arguing about that, it was simply one possible example. Having used the 360 app for years and the X1 version since its launch, I really do appreciate what it does as a unique experience, whereas the web version is clunky and unreliable. That is why I value its presence on the Xbox and why I felt it could be offered that way. Talk to people that use the app, you'll probably hear the same impressions. By the way, you said the app wasn't paid for, do you know if MS helped design/build it? I could have sworn when MS announced the partnership on the 360 and then for the X1, they mentioned providing assistance to the guys at ESPN.

 

I think I just meant the least they could do for everyone (especially EU) is let the basic apps be free to compensate for the expenses everyone pays for exclusives like ESPN/NFL even if they aren't available in your region.

 

I don't see anything wrong with some apps being premium if they are exclusive and hand-made/tailored. It's the apps every device including your fridge has that shouldn't be paywalled now. Now if Sony get EPSN/NFL and do it for free, the argument might change, but that's always the case when you lose exclusivity and/or your competitors do something different from you.

 

But then that is a completely different subject, not related to this topic.

Things like Netflix and IE should not be behind a paywall as they fall into the general app category.

 

Finally! You actually agree with my point :laugh:

You can have apps that offer some value as an addition to a Gold membership.

We can quibble about the ESPN app till we are blue in the face, but the point was not to get stuck arguing about that, it was simply one possible example. Having used the 360 app for years and the X1 version since its launch, I really do appreciate what it does as a unique experience, whereas the web version is clunky and unreliable. That is why I value its presence on the Xbox and why I felt it could be offered that way. Talk to people that use the app, you'll probably hear the same impressions. By the way, you said the app wasn't paid for, do you know if MS helped design/build it? I could have sworn when MS announced the partnership on the 360 and then for the X1, they mentioned providing assistance to the guys at ESPN.

 

Dude I've been saying that since the beginning. I was the one who used NFL as the better example remember :laugh:

 

And again, I don't even argue with you that the website is probably hard to navigate on PC compared to a console. But if the app were to launch on PS3/4/iPhone or whatever, do you seriously think it wouldn't be the same? It would, just like Netflix or YT etc all conform to whatever device you're using and to make it accessible.

 

And as for the specifics on payment, no I don't know -- nobody will, but I have said that when the deal was made I'm sure some of the money went towards the development of the app. But it doesn't cost 100 of millions to do so, let's be sensible. It's a toolkit for building these UIs hence why they are all almost identical save for branding and logos. I'm sure MS have some form of support for the developers, but that's not an exclusive feature either. Apple offer the same support for app devs. MS do the exact same thing for probably every game on the console too. You'll often hear E talk about visiting studios to get their game on the network or gearing up for their launches. Just part of the program and comes as standard. There's maybe more involvement when the app is a multi-million deal but it's not made by MS AFAIK.

I think I just meant the least they could do for everyone (especially EU) is let the basic apps be free to compensate for the expenses everyone pays for exclusives like ESPN/NFL even if they aren't available in your region.

 

I don't see anything wrong with some apps being premium if they are exclusive and hand-made/tailored. It's the apps every device including your fridge has that shouldn't be paywalled now. Now if Sony get EPSN/NFL and do it for free, the argument might change, but that's always the case when you lose exclusivity and/or your competitors do something different from you.

Exactly, open up the market so that most app free to be purchased or downloaded like any app store without the additional cost of Gold. That is the future they must embrace in my opinion. It seems like MS are walking in that direction, so we will see.

If they want to offer additional apps behind Gold, then they must add value for the end user, something that they can't get on another platform. We can clearly see how that would apply right now, with most apps going to the general market.

  • Like 1

Dude I've been saying that since the beginning. I was the one who used NFL as the better example remember :laugh:

 

And again, I don't even argue with you that the website is probably hard to navigate on PC compared to a console. But if the app were to launch on PS3/4/iPhone or whatever, do you seriously think it wouldn't be the same? It wouldn't, just like Netflix or YT etc all conform to whatever device you're using and to make it accessible.

If the ESPN comes to the ps4 with a different layout but a UI that is still tailored for the tv, then that is all it needs to match the X1. Netflix did the same thing and that is why I said it is not an example of a unique experience.

So when the ESPN app comes to the ps4, then it will have ceased being a unique experience for the X1. As of today, it is only on the X1. So would you say that right now, in the present day, it offers a bit of value that you can't get elsewhere?

 

And as for the specifics on payment, no I don't know; nobody will, but I have said that when the deal was made I'm sure some of the money went towards the development of the app. But it doesn't cost 100 of millions to do so, let's be sensible. It's a toolkit for building these UIs hence why they are almost all identical save for branding and logos. I'm sure MS have some form of support for the developers, but that's not an exclusive feature either. Apple offer the same support for app devs. MS do the exact same thing for probably every game on the console too. You'll often hear E talk about visiting studios to get their game on the network or gearing up for their launches. Just part of the program and comes as standard. There's maybe more involvement when the app is a multi-million deal but it's not made by MS AFAIK.

Well if MS helped with the app, then I think that matters. If you don't know what work they did with ESPN, how can you assume it was superficial at best?

I mean its not about the dollar amount. This goes back to the idea that if MS helps build an app, that makes more of an 'exclusive' experience. They treated the ESPN (and the NFL app) as a special case, making a huge deal out of it and going as far as partnering with the groups in question and making some sort of investment.

For instance, MS did not help build the youtube app, Google did that using the tools MS provided. The youtube app isn't exactly good either, even if they just added the upload option. So obviously MS is not reaching out to all app developers and helping them build apps.

We were stuck on sports apps, but another has come to mind: Machinima

The Machinima app is another one that seems polished and even offers exclusive content in the form of assistance videos targeted as specific games which you can access while in the game. Now personally, that hasn't been a big deal to me, but it could qualify as something that adds value, but I don't know if you could justify having it behind Gold.

I don't think Microsoft would lose many Gold subscribers as long as online play is Gold only because that is what people primarly pay for. Their current Gold policy has done nothing but shoot themselves in the foot. Apps being free would get many people over to their platform. Value by addition not substraction which Gold hasn't followed for many years. Games with Gold, dedicated servers, NFL for some are worthy perks and they only turned up recently and one is pretty weak sauce compared to the competition, another is unknown and only useful to one country.

 

As for Xbox Live Gold numbers, over the years it started around 65% with original Xbox, around 50% for 360 and keep falling, currently it's down to around 38% of users. Even from a buisness perspectivie I don't think selling your platform to content providers with the cold hard truth, only 38% of our user base will even see your content is not a good selling point.

This topic is now closed to further replies.
  • Posts

    • Hands-on with BOOX Tappy: cute little reading accessory by Taras Buria Page turners are quite popular accessories for e-readers, as they enable a hands-free reading experience, which is particularly useful with large readers featuring 10-inch or larger displays. The BOOX Tappy is a new accessory that was introduced earlier this year, and we took this cute-looking thingy for a spin. The Tappy comes in a small box, with two additional buttons and a user manual. The device is made of glossy green plastic and resembles old appliances from the nuclear age. Material quality is great, and each part feels quite premium. Plastic is high-quality, the switch is nice to flick, and the buttons are not rattly. At the bottom, four rubberized feet prevent slipping when used on a desk. Unfortunately, there are no color options, and the Tappy is only available in green. It looks good, but I wish there were other options as well. There are two removable buttons, an on/off switch, and an LED indicator that displays connection mode, charging status, and more. The buttons resemble those of an old typewriter, with quite a long travel distance and a pleasant clack. In the box, you have four buttons with different icons: heart, coffee, O, and X. You can easily swap buttons by simply pulling them upwards. Tip: buttons come with plastic covers, but they are quite tricky to remove. It is hard to call the Tappy the most ergonomic remote control, but after fiddling with it for a few hours, I managed to find a comfortable hand position. Attaching a lanyard to it can make it more comfortable in use without the fear of dropping it, but unfortunately, the Tappy does not come with one. The Tappy connects via Bluetooth 5.2, and it works in three modes, which you can toggle by pressing and holding both buttons for about five seconds: Reading Mode Multimedia Mode Browsing Mode Next / Previous page Next / Previous Track Up / Down scroll If you pair the Tappy with a BOOX device (I tested it with the BOOX Go 10.5 Gen 2 Lumi), you will get small pop-ups indicating the current mode. Plus, you can customize what each button does when pressed one time, two times, or held for a few seconds. The list of available actions and features you can use is massive, and I like that BOOX lets you map stuff like brightness adjustment, app launching, screenshot-taking, screen rotating, navigation, and more. Note, however, that while you can use the Tappy with other readers, its customization is only available on BOOX devices running firmware version 4.2 and newer. I could not connect the Tappy to my computer (Windows 11 claims a driver error when I try), but it worked with the DuRoBo Krono that I recently reviewed. My Kindle Paperwhite refused to work with the Tappy, though, just like my iPhone. The Tappy uses a non-removable Li-Ion battery, which can be recharged with a Type-C cable. BOOX rates the remote for "weeks of use," and I can say that it indeed has very good battery life. While there are no battery indicators on the remote, you can see the current level in the status bar or in Input settings in the BOOX firmware. After a few days of active use, mine still shows about 95%. Overall, the Tappy left a nice impression. It is well-made, and the integration with BOOX devices is great. I also like that BOOX decided to have some fun with its design and swappable buttons. I cannot say I am a fan of its odd shape, though. Still, I managed to find a way to use it comfortably. And when not in use, it just looks neat sitting on the table doing nothing or serving you as a small clacky fidget. Buy BOOX Tappy - $29.99 on Amazon US As an Amazon Associate, we earn from qualifying purchases.
    • AdGuard Family lifetime deal now only $14.97 by Steven Parker Today's highlighted Neowin Deal comes via our Apps + Software section, where you can get a lifetime subscription and save 91% on a lifetime AdGuard Family Plan. AdGuard is a unique program that has all the necessary features for what they claim to be "the best web experience." The software combines the an advanced ad blocker, a privacy protection module, and a parental control tool—all working in one app. This software deals with annoying ads, hides your data from a multitude of trackers, protects you from malware attacks, and even lets you restrict your kids from accessing inappropriate content. Install AdGuard and see the internet as it was supposed to be: clean and safe. Get rid of annoying banners, pop-ups & video ads once and for all Hide your data from the multitude of trackers & activity analyzers that swarm the web Avoid fraudulent and phishing website and malware attacks Protect your kids online by restricting them from accessing inappropriate & adult content Good to know Family Plan Length of access: lifetime This plan is only available to new users Redemption deadline: redeem your code within 30 days of purchase Max number of devices: 9 Access options: desktop & mobile Software version: AdGuard Family Updates included A lifetime subscription of AdGuard Family Plan normally costs $169.99, but this deal can be yours for just $14.97, that's a saving of $157.02. For full terms, specifications, and license info please click the link below. Get this AdGuard Family lifetime deal for just $14.97 (was $169.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. As an online publication, Neowin too relies on ads for operating costs and, if you use an ad blocker, we'd appreciate being whitelisted. In addition, we have an ad-free subscription for $28 a year, which is another way to show support! Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Passkeys: Think of them like a broken heart necklace. Imagine one of those heart necklaces that breaks into two matching pieces. One person keeps one half, and the other person keeps the other half. With passkeys, the website has one half, and you have the other half. If the website gets hacked and someone steals its half, that stolen piece is useless by itself. It cannot unlock your account without your matching half. This particular heart necklace is one of a kind, there is only one in existence. Your half of the necklace has to be stored somewhere. It might be stored on your phone, tablet, computer, security key, or a password manager that can sync it between all your devices. A security key is a small physical device that you keep with you, kind of like a house key, car key, or flash drive. I would not usually recommend a security key as the first option for the average person. For most people, it is easier to use their phone, computer, or a password manager that can sync passkeys between their devices. A security key is more like a spare key you keep in a safe place, just in case you lose access to your other devices or your password manager. Some security keys plug into your computer. Some plug into your phone or tablet. Some get tapped against your device. The idea is simple: a security key can hold another passkey for the same website. Think of it like creating a second one-of-a-kind heart necklace for the same account. One necklace could be paired with your password manager, while another necklace could be paired with your security key. That means the website has more than one matching half on file. One half matches the passkey in your password manager. Another half matches the passkey stored on your security key. So, if you lose access to your phone, computer, or password manager, you would still be able to log in using the passkey stored on your security key. Think of it like keeping an extra special necklace piece on a tiny keychain, stored somewhere safe. The website still has the matching half for that security key, but your half is safely stored inside the little key. A passkey does not automatically exist on every device you own. It lives wherever you save it. If your half is stored on one device, then that device is the one that has the matching piece. For example, if you create the passkey on your Windows computer and it is only saved to that computer, your iPhone does not automatically have that same half. If you create it on your iPhone and it only stays on that iPhone, your Android phone does not automatically have it either. That is where password managers come in. A password manager can act like a protected jewelry box for your passkeys. Instead of your half of the necklace being locked to only one device, the password manager can securely sync that half to your other approved devices. For example, Apple Passwords and iCloud Keychain can sync passkeys between your Apple devices. Google Password Manager can sync passkeys with your Google account. But password managers such as 1Password and Bitwarden can sync passkeys between everything, your phones, tablets and computers. Now, you might ask: “What happens if I lose access to the device that has my passkey?” That depends on where your passkey was saved and what recovery options the website gives you. If your passkey was synced through a password manager, you may be able to sign in from another device that has access to that same password manager. For example, if your passkey is saved in iCloud Keychain, Google Password Manager, 1Password, or Bitwarden, another approved device may still have access to it. If your passkey was saved only on one phone, computer, or security key, and you lose that device, then you may not have your half of the necklace anymore. In that case, you would usually need to use the website’s backup login or account recovery options. A lot of websites that support passkeys still let you fall back to your regular password. So if you lose access to your passkey, the site may still let you log in with your password, a code sent to your email, a text message, a recovery code, or some other account recovery process. That is convenient, but it is also important to understand: if the website still allows password login, then your password still matters. Passkeys are safer than passwords, but if your account still has a password as a backup, you should still use a strong, unique password and turn on two-factor authentication if the website offers it. This is why it is a good idea to have more than one safe way back into important accounts. For example, you might keep your passkey in a syncing password manager, add a second trusted device, save recovery codes somewhere safe, or set up a backup security key. A passkey is very secure, but just like a real key, you need a backup plan in case you lose access to it. Now, you might ask: “What stops a hacker from copying my half of the necklace?” That’s the important part: your half is protected. It is not something you type in, and it is not something the website gets to keep. Think of your half as being locked inside a tiny safe on your phone, computer, security key, or password manager. That safe only opens when you approve it with your fingerprint, face, PIN, or device password. When you log in, the website does not need to see your half. It only needs proof that your half matches its half. Your actual half is not handed over to the website. This is different from a password. With a password, you type the secret into the website. If you type it into a fake website, the hacker now has it. With a passkey, you are not typing your secret into the website. Your device is proving you have the matching half without giving the half away. That also helps protect you from fake websites. If someone makes a fake login page that looks like the real site, your device can tell it is not the real match. It will not use your passkey there. Now, could someone use your passkey if they stole your device, got into your password manager, or somehow unlocked the safe that holds your half? Yes, that is why your device password, PIN, fingerprint, face unlock, and password manager security still matter. But a hacker cannot just steal your passkey from the website or trick you into typing it into a fake page like they can with a password. That is why passkeys are safer than passwords. The two matching pieces have to come together, like two lovebirds who were once separated and are finally reunited.
    • Newegg offers insane combo deal on Amazon Prime Day 2026 that beats Steam Machine by Sayan Sen Building a PC is undoubtedly difficult nowadays but with this epic combo deal, Newegg is trying to make it as easy for you as it is possible. If you are making a new one or even upgrading an old system to a new Windows 11 device, this combo bundle is truly unmissable as you get AMD's Ryzen 9800X3D, a compatible X870 motherboard, a 240mm AIO liquid cooler and finally a Samsung 990 PRO SSD all for under $1000 (purchase link under the specs table down below). This should beat out the newly launched Steam Machine from Valve in terms of performance and performance per dollar especially if you are willing to set Linux up on it. Essentially with this combo you will get the AMD Ryzen 7 9800X3D 8-core 3D V cache CPU, Samsung's 990 PRO 2TB NVMe SSD, the MSI MAG X870 TOMAHAWK WIFI ATX Motherboard, and finally the Cooler Master Elite Liquid 240. Thanks to that massive vertically stacked L3 cache, the X3D desktop processors, including the 9800X3D, also come with the benefit of not needing fast memory. Even DDR5-5600 should be plenty for it. The technical specifications of the Ryzen 7 9800X3D are given in the table below: Specification Value Architecture Zen 5 Cores / Threads 8 / 16 Base Clock 4.7 GHz Max Boost Clock Up to 5.2 GHz L1 Cache 640 KB L2 Cache 8 MB L3 Cache 96 MB Total Cache 104 MB CPU Core Process TSMC 4nm FinFET I/O Die Process TSMC 6nm FinFET Socket AM5 Default TDP 120W Max Temperature (Tjmax) 95°C Thermal Solution Not included Memory Type DDR5 Max Capacity 256 GB Memory Speeds 2x1R: DDR5-5600 2x2R: DDR5-5600 4x1R: DDR5-3600 4x2R: DDR5-3600 PCIe Version PCIe 5.0 PCIe Lanes (Total/Usable) 28 / 24 USB 3.2 Gen 2 (10Gbps) 4 USB 2.0 1 Graphics Cores 2 CU RDNA 2 Frequency 2200 MHz DisplayPort over USB-C Yes Overclocking Unlocked Up next we have the tech specs for the MSI MAG X870 TOMAHAWK WIFI Motherboard: Specification Value Chipset AMD X870 CPU Support AMD Ryzen 9000 / 8000 / 7000 Series Desktop Processors Socket AM5 Memory Slots 4 × DDR5 UDIMM Maximum Memory Capacity 256GB Memory Support DDR5 8400–5600 MT/s (OC), DDR5 5600–4800 MT/s (JEDEC) Integrated Graphics Outputs 1 × HDMI 2.1 FRL (up to 8K 60Hz) 2 × USB4 Type-C with DisplayPort 1.4 HBR3 (up to 4K 60Hz) Expansion Slots PCI_E1: PCIe 5.0 x16 (CPU) PCI_E2: PCIe 3.0 x1 (Chipset) PCI_E3: PCIe 4.0 x4 (Chipset) Audio Realtek ALC4080 Codec 7.1-Channel USB High Performance Audio Supports up to 32-bit/384kHz playback on front panel S/PDIF output M.2 Slots 4 × M.2 M2_1: PCIe 5.0 x4 (CPU, 22110/2280) M2_2: PCIe 5.0 x4 (CPU, 2280/2260) M2_3: PCIe 4.0 x2 (Chipset, 2280/2260) M2_4: PCIe 4.0 x4 (Chipset, 2280/2260) SATA Ports 4 × SATA 6Gb/s RAID Support RAID 0, 1, 5, 10 for M.2 NVMe storage devices Rear USB Ports 4 × USB 2.0 3 × USB 5Gbps Type-A 2 × USB 10Gbps Type-A 1 × USB 10Gbps Type-C 2 × USB4 40Gbps Type-C Front USB Headers 4 × USB 2.0 4 × USB 5Gbps Type-A 1 × USB 20Gbps Type-C LAN Realtek 8126-CG 5G LAN Wireless Wi-Fi 7 (M.2 Key-E module pre-installed) Supports 2.4GHz / 5GHz / 6GHz bands Up to 5.8Gbps Supports 802.11 a/b/g/n/ac/ax/be Bluetooth Bluetooth 5.4, MLO, 4KQAM Internal Power Connectors 1 × 24-pin ATX Power 2 × CPU Power Connectors 1 × PCIe 8-pin Power Connector Fan Headers 1 × CPU Fan 1 × Combo Fan (Pump/System) 6 × System Fan RGB Headers 3 × Addressable V2 RGB (JARGB_V2) 1 × RGB LED (JRGB) Other Internal Headers 1 × EZ Conn-header 2 × Front Panel Headers 1 × Chassis Intrusion 1 × Front Audio 1 × TPM 2.0 Header Debug Features 4 × EZ Debug LEDs 1 × EZ Digit Debug LED Rear I/O Ports Clear CMOS Button Flash BIOS Button HDMI 2 × USB 40Gbps Type-C 1 × USB 10Gbps Type-C 4 × USB 10Gbps Type-A 3 × USB 5Gbps Type-A 4 × USB 2.0 5G LAN Port Wi-Fi/Bluetooth Antenna Connectors Audio Connectors Form Factor ATX The Samsung 990 PRO is a PCIe Gen4 NVMe SSD and still one of the fastest drives available today for under $500. Speaking of fast, sequential reads and writes are rated at 7450 MB/s and 6900 MB/s, respectively. The random throughputs for reads and writes are 1400K IOPS and 1550K IOPS, respectively. The 990 PRO is based on Samsung's 7th Gen V-NAND flash, and it too is TLC. It packs 2 gigs of LPDDR4 DRAM cache, which helps the random performance. The endurance rating for this is 1200 TBW (terabytes written), which should be sufficient for most users. The Samsung 990 PRO is compatible with the PlayStation 5, but if you are going to use the 990 PRO on a PC, check out the Samsung Magician app that lets you track your drive's health, update its firmware, customize various settings, and more. The tech specs are given below: Specification Value Interface PCIe Gen 4.0 x4, NVMe 2.0 Form Factor M.2 2280 Controller Samsung In-house Controller NAND Flash 3D TLC DRAM Cache 2GB LPDDR4 Sequential Read (Max) 7,450 MB/s Sequential Write (Max) 6,900 MB/s Random Read (4K) Up to 1,400,000 IOPS Random Write (4K) Up to 1,550,000 IOPS TBW (Endurance) 1,200 TBW MTBF 1,500,000 hours Operating Temperature 0°C to 70°C Storage Temperature -40°C to 85°C Shock Resistance 1,500G / 0.5ms Heatsink No Get the combo deal at this link: AMD Ryzen 7 9800X3D, Samsung 990 PRO 2TB, MSI MAG X870 TOMAHAWK WIFI motherboard, Cooler Master Elite Liquid 240: $784.99 + $25 off with promo code FTTF77: $759.99 (Sold and Shipped by Newegg US) Good to know This Newegg deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
  • Recent Achievements

    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      469
    2. 2
      +Edouard
      165
    3. 3
      PsYcHoKiLLa
      104
    4. 4
      Michael Scrip
      87
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!