Recommended Posts

No thunderport confirmed

 

also apparently now using Ntrig, with 256 pressure point.  Not sure how some will feel about the switch


New dock has gigabit Ethernet this time

 

Specs

Weight

650 grams

Supported platforms

Surface Pro 3

Dimensions

330mm x 97mm x 112mm

Ports

Power supply input

3 USB 3.0 ports

2 USB 2.0 ports

Gigabit Ethernet port

3.5mm audio input/output

Mini DisplayPort video output

Security lock slot

 

 

 

 
New digitiser has a battery too, bah :(
 

 

Surface Pro 3, Surface Pro Type Cover and Surface Pen will be available for pre-order starting May 21 at 12:01 a.m. EDT through Microsoftstore.com, Microsoft retail stores and select third-party retailers. Commercial customers should speak to their authorized reseller.

 

Beginning June 20 in Canada and the United States, customers can visit Microsoftstore.com, Microsoft retail stores, select third-party retailers and commercial resellers to purchase Intel? Core? i5 Surface Pro 3 and select accessories. Additional configurations will become available during August, and additional accessories will be available in the next few months.

 

By the end of August, Surface Pro 3 and select new accessories will become available for purchase in 26 additional markets, including Australia, Austria, Belgium, China, Denmark, Finland, France, Germany, Hong Kong, Ireland, Italy, Japan, Korea, Luxembourg, Malaysia, the Netherlands, New Zealand, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Thailand and the United Kingdom.

 

http://www.microsoft.com/en-us/news/press/2014/may14/05-20surfacepr.aspx

 

bit of a wait and limited availability at launch.  Bloody Microsoft :(

 

Retail channels take a bit to stuff with product - especially if there is only one manufacturing plant.  (Wasn't that the case with Surface 2/Pro 2 as well?)

 

Hopefully, I can get to the local Microsoft Store (Fashion Center @ Pentagon City - same floor as the Apple Store and around the corner from it) to take a gander at it the week of my birthday (first week of July).

isn't thunderbolt mainly an Apple thing? (i haven't really seen anything else with one)

Actually, Thunderbolt is both an Apple and Intel thing (which is why I am wary - the same was true of FireWire, which is STILL supported in Mavericks, by the way).  Thunderbolt is available in quite a few motherboards (mostly from Gigabyte and ASUS, though I have seen it elsewhere).

The Pro 3 isn't targeting the iPad;  it's targeting your notebook - or your laptop, especially a legacy laptop.

Better screen resolution than most notebooks or laptops, better battery life than any notebook or laptop I've heard of, and NO software learning curve (unless you're running Windows 7 or earlier), as it will run ALL the software you use today.

Here's the $64USD question - can the Surface Pro 3 run Crysis 3 - at the native resolution of the display - with decent performance?

 

If the Pro 3 can do that, it is decidedly a notebook killer.

It isn't yet a good replacement for my laptop either. But for some it will be I am sure...

 

Also, my laptop gets about 15 hours of battery life... Not poor enough for me to be bothered. The Surface Pro 3 is a lot lighter though.

 

But this was exactly the point of my original post. That Microsoft is gunning to kill the PC OEM now entirely. Previously, they were arguably in the tablet space only and leaving the PC OEMs to have what they have always had. Microsoft now wants to entire ecosystem. With a tablet (Surface RT), quasi-tablet (Surface Pro 2), and a laptop replacement (Surface Pro 3) spanning the entire product portfolio.

 

Microsoft wants to be Apple as both the hardware maker and the software maker for the lions-share of their market. I wonder what this means for the ecosystem...

 

Hopefully for MS this doesn't turn into a story similar to Windows Mobile. Where they bring it in-house and the market runs away from them in the process.

That Microsoft is gunning to kill the PC OEM now entirely.

Don't see how as it doesn't 100% cover the OEM ecosystem. I still prefer my ginormous desktop for gaming and other "serious" things (not going to lug around three monitors with a tablet) and obviously not going to run a server on a tablet. It'll be gunning for both the tablet and laptop market, sure, no argument there as this thing is both in one small package.

There's a break?

not sure. the way engadget ended it made it sound like it. i could be wrong though judging by other peoples reactions :(

There is no break, its over. There is no Surface Mini.

that sucks. i wasn't planning on getting one but i was still interested :(

It isn't yet a good replacement for my laptop either. But for some it will be I am sure...

 

Also, my laptop gets about 15 hours of battery life... Not poor enough for me to be bothered. The Surface Pro 3 is a lot lighter though.

 

But this was exactly the point of my original post. That Microsoft is gunning to kill the PC OEM now entirely. Previously, they were arguably in the tablet space only and leaving the PC OEMs to have what they have always had. Microsoft now wants to entire ecosystem. With a tablet (Surface RT), quasi-tablet (Surface Pro 2), and a laptop replacement (Surface Pro 3) spanning the entire product portfolio.

 

Microsoft wants to be Apple as both the hardware maker and the software maker for the lions-share of their market. I wonder what this means for the ecosystem...

 

Hopefully for MS this doesn't turn into a story similar to Windows Mobile. Where they bring it in-house and the market runs away from them in the process.

If OEM's get destroyed by Surface (which I doubt given the price points), they have only themselves to blame. OEMs have also launched Android/ChromeOS tablets and PCs meanwhile, not like Microsoft is betraying loyal partners or anything.

I would have been interested in a mini too, not necessarily to buy but just seeing the full range become available BUT if it takes them 3 months from launch to general availability for 1 product im glad theres no mini

Looks like the new pen no longer docks with the tablet itself...hrmm with a screen of this size and now since the only holster for the pen is on the typecover (loop) im inclined to agree with those who have said MS should just bundle the covers as they are integral to the use and experience of the device.

 

edit: yep confirmed by Brad.

It isn't yet a good replacement for my laptop either. But for some it will be I am sure...

 

Also, my laptop gets about 15 hours of battery life... Not poor enough for me to be bothered. The Surface Pro 3 is a lot lighter though.

 

But this was exactly the point of my original post. That Microsoft is gunning to kill the PC OEM now entirely. Previously, they were arguably in the tablet space only and leaving the PC OEMs to have what they have always had. Microsoft now wants to entire ecosystem. With a tablet (Surface RT), quasi-tablet (Surface Pro 2), and a laptop replacement (Surface Pro 3) spanning the entire product portfolio.

 

Microsoft wants to be Apple as both the hardware maker and the software maker for the lions-share of their market. I wonder what this means for the ecosystem...

 

Hopefully for MS this doesn't turn into a story similar to Windows Mobile. Where they bring it in-house and the market runs away from them in the process.

The OEMs feel threatened because they are NOT doing all that they can with the design.

 

The Surface Pro is the evolution of the laptop - the Pro 2 and Pro 3 are further evolutions of the Pro.

 

Compare even Toshiba notebooks, Dell notebooks, and HP notebooks to the MacBook Pro/Air.  Which is the better design?  (Hardware - not OS.)

 

While the Surface Pro 3 - like the original Surface Pro - is a superset of the tablet, the selfsame Pro 3 has ALL the capabilities of the traditional notebook (in the case of the Surface Pro 3, it exceeds the capabilities of most notebooks).  It is no-compromise brought to the notebook price point, and it is NOT from Apple.

 

The darn thing is thinner than the current Retina iPad - let alone the MacBook.

 

A taller resolution than either as well - and that is despite the mere one foot of screen size.  (Bigger than the iPad, but smaller than a typical notebook.)

 

Microsoft is reinventing the notebook because it has to - the OEMs aren't doing it, are they?

 

UPDATES:

Oh, snap - Adobe is showing the advantage of "work how you want" with Photoshop CC.  You aren't limited.  You CAN stick to traditional - however, you don't have to.

 

So much for cages.  (Doubtless this is scaring traditionalists - and OEMs - silly.  Why should it scare them?  You can still work the same way you always have.  I can see the OEMs being scared - it raises the bar, and big-time.  Of course it does - that is what Microsoft's hardware has ALWAYS done.  However, has Logitech thrown in the towel?  Why should OEMs be scared of competition, even from Microsoft?  Is Toshiba scared of Dell - or HP - or even Apple?  It's just competition - there is absolutely no reason for the OEMs to be scared of Microsoft as an OEM than there is for them to be scared of Apple - or Razer - or Toshiba.)

 

Surface Pro 3 is the HARDWARE equivalent of ModernUI.  Work how you want to work.  (Instead of us having to adapt to the hardware, we NOW have a notebook that can adapt to us.  Why is that a bad thing?)

Did anyone else feel that Ms dropped certain hints that RT is dead? I have a feeling that there was a Surface Mini running RT but Ms decided to get rid of it and instead take all cool Note taking features and put it on Surface Pro 3.

 

I wish Ms also announced LTE Surface Pro 3.

What Microsoft really showed today is that one they aren't messing around anymore, the Surface is a means to inspire the OEMS to not be making #### anymore. Microsoft showed that there is still innovation to be made in the market, that OEMs need to stop designing gimmicks and innovate. And when I say innovate, as they said in the keynote, its the small things that matter. I really hope the OEM's see this and start designing awesome new hybrids, many won't, many will just switch to Android or Chromebook, I say thats an easy cop out. I'm really like this new Microsoft

 

Also I wonder now whats going to happen with Nokia's tablets with the acquisition complete now. I see at this point the Lumia devices being the phone/phablet/mini tablet line running WP. Surface being the full hyrbid running Windows 8 full

What Microsoft really showed today is that one they aren't messing around anymore, the Surface is a means to inspire the OEMS to not be making #### anymore. Microsoft showed that there is still innovation to be made in the market, that OEMs need to stop designing gimmicks and innovate. And when I say innovate, as they said in the keynote, its the small things that matter. I really hope the OEM's see this and start designing awesome new hybrids, many won't, many will just switch to Android or Chromebook, I say thats an easy cop out. I'm really like this new Microsoft

 

Also I wonder now whats going to happen with Nokia's tablets with the acquisition complete now. I see at this point the Lumia devices being the phone/phablet/mini tablet line running WP. Surface being the full hyrbid running Windows 8 full

OEMs aren't being told to innovate. OEMs are being shown that MS considers them obsolete and that they plan on shutting them out of the market; if they can.

 

Will definitely be an interesting next few years as I agree with you that MS said they are basically serious and rolled up their sleeves.

Little things I've found on the Microsoft website about the Surface Pro 3 (its fact sheet detailed this).

 

Wireless AC Support (did the Surface Pro 2 have this?)

5MP 1080p for both Front and Rear Cameras.

i5 Processor is the i5-4300U (1.6Ghz up to 2.90Ghz Turbo Boost)

Intel HD Graphics 4400 Video (No Change from Surface Pro 2, disappointment if you ask me), But I hear its still the most power efficient video for mobile Intel.

 

http://www.microsoft.com/en-us/news/download/presskits/surface/docs/Surface3ProFS.docx

This topic is now closed to further replies.
  • Posts

    • Dude, im talking about simply disable it from settings app. Because of the eu regulation, you could disable it here for years.
    • One big question about Mars was answered thanks to Einstein's 100 year old theory by Sayan Sen Image via DepositPhotos Scientists at the U.S. National Institute of Standards and Technology (NIST) have calculated how time passes on Mars compared with Earth, adding detail to how timekeeping would need to work beyond Earth’s orbit. The study, published in The Astronomical Journal, found that clocks on Mars run an average of 477 microseconds, or millionths of a second, faster per day than clocks on Earth. A microsecond is one millionth of a second, a very small unit used in precise scientific timing systems such as atomic clocks, which measure time using consistent atomic behavior. This difference is not constant. Because Mars moves around the Sun in a non-circular path (an eccentric orbit, meaning its distance from the Sun changes over time instead of staying fixed) and is affected by gravity from other bodies, the daily difference can vary by as much as 226 microseconds over a Martian year. The study also identifies smaller repeating changes of about 40 microseconds per day linked to synodic cycles (repeating periods that describe how planets line up with each other as they orbit the Sun from different positions). These longer patterns affect how time differences slowly rise and fall. To make these estimates, researchers compared Mars with Earth and the Moon. The work looks at relativistic proper time (the time actually measured by a clock depending on its speed and the strength of gravity where it is located, as described in Einstein’s relativity). This shows that each world has its own slightly different “rate” of time. This becomes more important as space missions expand into cislunar space (the region between Earth and the Moon) and toward Mars. On Earth, time systems rely on atomic clocks and satellites, which stay closely synchronized for navigation and communication. The study is based on Albert Einstein’s theory of relativity, which shows that time is affected by gravity and motion. Stronger gravity makes clocks run slower, while weaker gravity makes them run faster. “The time is just right for the Moon and Mars,” said NIST physicist Bijunath Patla. “This is the closest we have been to realizing the science fiction vision of expanding across the solar system.” A day on Mars is about 40 minutes longer than on Earth, and a Martian year lasts 687 Earth days. But the main question is not just about days and years, but how fast time itself passes. An atomic clock placed on Mars would function normally, but compared with one on Earth, the two would slowly drift apart due to differences in gravity and motion. This requires careful calculation of what is similar to a time-zone difference across planets. Researchers modeled Mars using a reference surface and included gravitational effects from the Sun, Earth, the Moon, and other planets. This includes a multi-body gravitational system (often described as a three-body or four-body problem, where predicting motion becomes difficult because multiple large objects all pull on each other at the same time through gravity). Mars also follows a Keplerian orbit (an idealized elliptical orbit based on simple gravitational laws that assume smooth motion, before adding real-world disturbances from other bodies). In addition, the researchers accounted for solar tides (small changes in gravitational force caused by the Sun that slightly distort planetary motion and timing, especially in systems involving Earth and the Moon). These combined effects are described as relativistic proper-time offsets (small but measurable differences in elapsed time between locations caused by gravity and motion), which must be included when comparing clocks across planets. “But for Mars, that’s not the case. Its distance from the Sun and its eccentric orbit make the variations in time larger. A three-body problem is extremely complicated. Now we’re dealing with four: the Sun, Earth, the Moon and Mars,” Patla explained. “The heavy lifting was more challenging than I initially thought.” Although the differences are extremely small, they matter for navigation and communication systems that depend on precise timing. Even modern networks on Earth, such as mobile systems, rely on timing accuracy at very small fractions of a second. Communication between Earth and Mars currently takes about four to 24 minutes or more depending on planetary positions, meaning signals are not real-time. A shared and accurate time system could help future missions reduce confusion in navigation and data exchange. “If you get synchronization, it will be almost like real-time communication without any loss of information. You don’t have to wait to see what happens,” Patla said. Researchers note that fully developed interplanetary communication networks are still far in the future. However, understanding how time behaves across planets helps prepare for those systems. “It may be decades before the surface of Mars is covered by the tracks of wandering rovers, but it is useful now to study the issues involved in establishing navigation systems on other planets and moons,” said Neil Ashby. “Like current global navigation systems like GPS, these systems will depend on accurate clocks, and the effects on clock rates can be analyzed with the help of Einstein’s general theory of relativity.” Patla added that the results also help improve understanding of time itself under relativity. “It's good to know for the first time what is happening on Mars timewise. Nobody knew that before. It improves our knowledge of the theory itself, the theory of how clocks tick and relativity,” he said. Source: NIST, IOPscience This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • TeraCopy 4.0 Build 26 by Razvan Serea TeraCopy is a compact program designed to copy and move files at the maximum possible speed, also providing you with a lot of features. Copy files faster. TeraCopy uses dynamically adjusted buffers to reduce seek times. Asynchronous copy speeds up file transfer between two physical hard drives. Pause and resume transfers. Pause copy process at any time to free up system resources and continue with a single click. Error recovery. In case of copy error, TeraCopy will try several times and in the worse case just skips the file, not terminating the entire transfer. Interactive file list. TeraCopy shows failed file transfers and lets you fix the problem and recopy only problem files. Shell integration. TeraCopy can completely replace Explorer copy and move functions, allowing you work with files as usual. TeraCopy is free for non-commercial use only. For commercial use you need to buy a license. The paid version of the program includes the following features: Copy/move to your favorite folders. Save reports as HTML and CSV files. Select files with the same extension/folder. Remove the selected files from the copy queue. TeraCopy 4.0 Build 26 changelog: Added support for receiving files via the LocalSend protocol. Improved exception handling and automated bug report upload. Fixed several minor bugs and small memory leaks. Build 26 (June 24) Fixed a rare exception when a transfer completed. Features added since version 3.17: Enhanced speed graph. New multi-threaded copy engine. Support for copying to multiple targets. Queue system for managing multiple copy operations. Support for receiving files via the LocalSend protocol. TeraCopy entry in the modern Windows Explorer context menu. Integrated toolbar in the title bar. Why receive LocalSend transfers with TeraCopy? Handle file conflicts: Skip, overwrite, or rename files when a file with the same name already exists. LocalSend always creates another copy, which can waste time and disk space, especially when resuming an interrupted transfer. Filter unwanted files: Apply ignore lists or remove files manually before accepting a transfer, so unnecessary files are not downloaded. Better performance on fast networks: In tests over a 10 Gbps connection, TeraCopy received files several times faster than the standard LocalSend app on Windows. Download: TeraCopy 4.0 Build 26 | 14.5 MB (Freeware, paid upgrade available) View: TeraCopy Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Briefly used Turbo Pascal (and Turbo C++) in 97 and soon after that I bought PC magazine that included a full version of Delphi 2. I still use Delphi today, some 29 years later.
    • Age of Empires Mobile comes to PC, here's how to carry over progress from your phone by Ivan Jenic Image: YouTube/Microsoft Microsoft just released Age of Empires Mobile for PC. The game, officially called Age of Empires Mobile: PC Edition, is available for free on Steam and Microsoft Store, almost two years after its initial release for handheld devices. Age of Empires is one of those franchises that entire generations grew up with. The original came out in 1997, and immediately got people hooked to building civilizations and crushing their enemies on the battlefield. However, the franchise today is a far cry from its roots, as Age of Empires Mobile is, well, a game optimized for handheld devices, and not a classic RTS title we’ve all loved for years. And, of course, it includes in-game purchases. The PC version is still a mobile game at its core, but it’s been optimized for desktop play. There’s mouse control, full keyboard compatibility, and a refined UI. Microsoft also refreshed the visuals with some 4k textures, so the game should look better on larger screens. The game supports Crossplay, so you can switch between your phone, tablet, and PC without losing anything. But linked progress doesn’t come out of the box, as you have to enable it first. Here’s how to link your progress: On your mobile device, open Age of Empires Mobile. Go to Settings (Gear icon) > Account. Select Bind Account and choose a sign-in option. Once you enable account binding, sign in on PC using the same method, and your progress will be accessible across all your devices. Xbox Game Pass subscribers also get a bonus reward pack on PC, which includes: 1 Monthly Pass Token 1 Custom Resource Chest 10 Universal 60-Minute Speed-Ups 1,000 Empire Coins Exclusive Player Portrait Frame You can find more info about Age of Empires Mobile: PC Edition, as well as download links, on the Age of Empires official website.
  • Recent Achievements

    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      459
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      79
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!