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Doom "Mod" Makes The Game Look Very 21st Century
 
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It might be stretching the definition a little, but this Doom II mod is one of the most technically impressive things I've seen in a long time.
 
For reference, this is what Doom II looked like upon release.



While this is what the upcoming Total Chaos - Overgrowth looks like.

 
Yeah. Wow.
 
Some of the more contemporary additions being made include 16x motion blur and bloom lighting, while smart use of a filter glosses over some of the areas the engine can't be dragged kicking and screaming into the modern era.
 
Note that this isn't a straight mod, though. The code from a 1994 PC game simply couldn't handle all that extra, new stuff. Instead, it's an all-new game being that'll run on GZDoom and Zandronum, two projects that take the original Doom source code and bolt on stuff like the ability to add things such as lighting effects.
 
Total Chaos - Overgrowth is intended as a no-guns game set in a post-apocalyptic future. Inspired by STALKER the idea is to explore a wasteland and "use their wit and the hazards they find in the environment to defend themselves".
 
Total Chaos - Overgrowth [site]

 

Source: Kotaku

Watched video.

This has nothing to do with Doom.

EDIT: Ah the engine, they used modified Doom engine. Still not impressive.

You really don't know the limits of these 'modified' DOOM engines, do you? I guess not, since you don't find this impressive. Do you think Kirby on the NES is 'not impressive,' either?

 

This mod is pretty amazing considering the limits of the DOOM engines used, especially Zandronum.

You really don't know the limits of these 'modified' DOOM engines, do you? I guess not, since you don't find this impressive. Do you think Kirby on the NES is 'not impressive,' either?

 

This mod is pretty amazing considering the limits of the DOOM engines used, especially Zandronum.

Key question is why?

There are plenty of engines out there without silly limitations of old school shooters.

Heck even starting with the Quake engine makes you less limited (Forest ?LordHavoc? Hale Dark Places Engine and Classic Nexuiz).

Key question is why?

There are plenty of engines out there without silly limitations of old school shooters.

Heck even starting with the Quake engine makes you less limited (Forest ?LordHavoc? Hale Dark Places Engine and Classic Nexuiz).

 

Why not? Some times the easy way isn't the best way. Perhaps they wanted a challenge?

It looks ok, but I kind of agree with Alexander on this.  I'm sure there is a mechanic that could outfit a '67 Volkswagen Beetle with a modern hybrid engine, which would be impressive.  But the question is, why?  Sure, it would be a challenge, but what is the benefit. 

 

Their game concept and art style seems cool, but in a modern engine that idea could turn from "wow, that's neat that they were able to do that" into "that is revolutionary".  Seems like they are limiting themselves quite a bit.

It looks ok, but I kind of agree with Alexander on this.  I'm sure there is a mechanic that could outfit a '67 Volkswagen Beetle with a modern hybrid engine, which would be impressive.  But the question is, why?  Sure, it would be a challenge, but what is the benefit. 

 

Their game concept and art style seems cool, but in a modern engine that idea could turn from "wow, that's neat that they were able to do that" into "that is revolutionary".  Seems like they are limiting themselves quite a bit.

 

Nahhh... better to drop a Chevy V8 in it!

 

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Key question is why?

There are plenty of engines out there without silly limitations of old school shooters.

Heck even starting with the Quake engine makes you less limited (Forest ?LordHavoc? Hale Dark Places Engine and Classic Nexuiz).

Someone in the demoscene took an FPGA, created his own CPU, APU and blitter engine for it, JUST to make a (very awesome) intro on it.

Why? Because he could, because it's fun and something extraordinary that people enjoy working on and really sticks out.

Where's the fun in just getting the most modern free engine and having to do nothing, you'd have the whole project completed in a matter of hours and you wouldn't have a clue how any of the underlying parts work.

Just as an aside, do you guys deliberately embed these videos without the fullscreen control, or is yet another thing Youtube does to irritate me?

 

-Forjo

Weird, I have the fullscreen control on my end.  I must say that I've been noticing lately more and more embedded videos that are missing it.  That and also when I click on "Watch later" I get the exclamation point instead of the check mark.  When I click YouTube and do it from there it works fine.

Weird, I have the fullscreen control on my end.  I must say that I've been noticing lately more and more embedded videos that are missing it.  That and also when I click on "Watch later" I get the exclamation point instead of the check mark.  When I click YouTube and do it from there it works fine.

 

Full screen control is visible for me too, but I often have the 'watch later' bug as well.

 

Maybe a browser issue? Using FF29 here

Weird, I have the fullscreen control on my end.  I must say that I've been noticing lately more and more embedded videos that are missing it.  That and also when I click on "Watch later" I get the exclamation point instead of the check mark.  When I click YouTube and do it from there it works fine.

Probably just Google ####ing on IE again like they did on Windows Phone. If I changed my browser string it would probably work.

 

Call me paranoid, but it's happened before.

 

-Forjo

  • 2 months later...

Watched video.

This has nothing to do with Doom.

EDIT: Ah the engine, they used modified Doom engine. Still not impressive.

Yeah, I was expecting it to be a 21st century Doom II. 

  • Like 1

Yeah I think Doom mod is the wrong phrase. It's like saying Half-Life is a Quake mod. It just uses a heavily modified game engine.

 

Which is very impressive as a technical achievement.. but I don't see any real world use for it. Nonetheless.. a great job!

This topic is now closed to further replies.
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