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Presentation content will be primarily aimed at Graphics programmers

(The evening drinks reception from 6pm will be open to producers, artists, business folks etc, please don?t book tickets, just turn up at 6pm)

This Free Developer Day is open to all Game Developers in Europe - Publisher studios, Indie studios, small or large. Desktop / Tablet developers and Students (studying relevant courses with enough technical skill to understand the content) are all welcome.

You will NOT need to sign a Non Disclosure Agreement to attend

All attendees to complete registration through this website.

All applications to date have been approved, please just show up on the day, no need to bring a paper ticket as we will have a list of registered developers

Agenda:

09.25-09.30 ? Welcome and agenda: Kevin Strange, AMD

09.30-10.00 ? GCN Performance ftw: Stephan Hodes, AMD

10.00-10.30 ? TressFX: The Fast and the Furry Nick Thibieroz, AMD

10.30-11.00 ? Xbox Indie Scene 2014: Mike Froggatt, Microsoft

11.00-11.15 ? Break

11.15-12.00 ? Introduction to DirectX 12: Ivan Nevraev, Microsoft

12.00-12.30 ? D3D 12: ?The future is so bright you gotta wear shades?: Dave Oldcorn, AMD

12.30-14.00 ? Lunch break

14.00-14.45 ? Rendering Battlefield 4 with Mantle (includes demo): Johan Andersson, Frostbite

14.45-15.30 ? Inside XBox One: Martin Fuller, Microsoft

15.30-16.00 ? Coffee break

16.00-16.45 ? Low-level Shader Optimization for Next-Gen and DirectX 11: Emil Persson, Avalanche

16.45-17.30 ? Holy Smoke! Faster Particle Rendering using DirectCompute Gareth Thomas, AMD

17.30-20.00 ? Drinks reception - mingle

We look forward to seeing you all

Cheers, Kevin Strange - AMD EMEA Developer Relations Manager

https://www.eventbrite.com/e/amd-microsoft-game-developer-day-tickets-11172787107

interesting. I wonder what this means for mantle

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Glad AMD can balance dedication to PC gaming and working with console makers, unlike their friends at NVIDIA, who seem very sore that all three current consoles shunned their GPUs.

What would nvidia need to work with console makers on? They weren't chosen, their hardware wasn't used?!?

What would nvidia need to work with console makers on? They weren't chosen, their hardware wasn't used?!?

 

That's what I meant. But they can try to play nice or at least keep an open door policy. There are always more devices coming, so alienating partners is never a good idea. AMD are more flexible, perhaps by necessity, but still, they are equally committed to consoles and PCs. Not to worry, I have nothing against NVIDIA, I just think their constant anti-console rambling (you've seen their PowerPoint presentations, i'm sure) isn't very appealing.

It's no secret that i flat out dislike nvidia  :rofl:  GPU is overprice,underperformance,proprietary technology,SOB attitude, misleading promo,hyperbole advert. K1, Titan Z ,Tegra, Shield all deserve to shove it down my garbage can :rolleyes:

 

Hahaha a little extreme but i agree, they have this attitude about them that i also personally don't like. Quite dismissive of others, and the pricing is a tad off, though AMD have been quite bad in that department as well lately - i mean $600 for a 290 was just ridiculous until the prices finally came down. NVIDIA are masters of hyperbole, for sure, but they design great GPUs, you have to give them that!

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