Recommended Posts

I'd be tempted to try it since I have Dolby Atmos, but I hate Star Wars :(

(not that I usually get much out of multiplayer anyway)

It is very smooth. :) I think you'll like the gameplay if you like FPSes with short TTK (time to kill) action. Weapons feel really polished, and flying is very fast and dynamic. And it looks beautiful.

  • 2 weeks later...

I'm trying to access the Xbox download page from the link on the EA site here: http://starwars.ea.com/starwars/battlefront/beta

I keep getting an "Oops, page not found" error.  Anyone able to access it from the web to get the download started?

I'm trying to access the Xbox download page from the link on the EA site here: http://starwars.ea.com/starwars/battlefront/beta

I keep getting an "Oops, page not found" error.  Anyone able to access it from the web to get the download started?

I'm trying to access the Xbox download page from the link on the EA site here: http://starwars.ea.com/starwars/battlefront/beta

I keep getting an "Oops, page not found" error.  Anyone able to access it from the web to get the download started?

I preloaded yesterday (PC) via Origin - it's surprisingly little (all of barely 10 GB, compared to the monster that was the Titanfall beta, for example).

 

I preloaded yesterday (PC) via Origin - it's surprisingly little (all of barely 10 GB, compared to the monster that was the Titanfall beta, for example).

Likewise, came down the wire really fast too, I was impressed.  Just under 10 mins to grab the beastie. :)

The pc system requirements kind of blow me away. They want us to have 16gb of ram for recommended? 8gb for minimum? That seems unreal to me.

What is the game doing that it could possibly need 16gb of ram? 

The other requirements for recommended are i5-6600, gtx 970, 40gb of hd space, and 64-bit windows 10.

battlefront-features.jpg

I audibly let out a few expletives after looking over this chart...

(Notably 5 planned DLC packs and 2 launch heroes vs 19.)

As much as I despise EA one has to acknowledge that the assets in modern games take a lot longer to develop due to their fidelity. The visual quality of Battlefront 2015 is exceptional and a huge amount of attention has been paid to the locations. The gameplay also looks better than any of the previous games, despite obviously being aimed at a casual audience. This looks like one of the most faithful Star Wars games in decades.

The previous Battlefront games were pretty average, which is reflected by their Metacritic scores (both in the 70s). Let's not misremember them - they weren't classics.

The pc system requirements kind of blow me away. They want us to have 16gb of ram for recommended? 8gb for minimum? That seems unreal to me.

What is the game doing that it could possibly need 16gb of ram? 

The other requirements for recommended are i5-6600, gtx 970, 40gb of hd space, and 64-bit windows 10.

After a couple of hours playing, I can honestly say, they're not really doing anything special...

 

  • Like 3

Well - it's got a lot of promise, but it majorly needs some areas of improvement.

Playing on the Hoth map as rebels is pretty much a suicide mission - if the Empire are anything like competent you just get absolutely reamed. The way to access vehicles is infuriating, though not quite as much as trying to fly them. Mouse, or joypad - neither worked for me at all in the way the ships were actually controlled (too slow) - if you're anything like used to Battlefield 3/4 vehicles, you will be screaming at the computer. They fly more like arcade style where after each time you move the mouse to turn, the axis reset and the vehicle (e.g. A Wing) levels back out again meaning you have to continually drag the mouse to try and effect any kind of maneuver.

The weapon loadout nonsense and the way you access the weapons is awful too - again, this needs to be more like Battlefield.

Nightmare. I played a couple of hours so far and have had the occasional fun game, but it's been overshadowed by massive frustration. Potentially a waste of a great franchise unless EA sort some of this crap out.

 

  • Like 1

The season pass situation is disappointing, no doubt - but no surprise given that it's EA. 

I'll be doing the same as I did with Battlefield 4 - waiting for the core game to come right down in price (say on CD Keys) and then bagging Premium / season pass when it's on offer on Origin. Really not bothered about playing it from day 1. 

  • 2 weeks later...

Well - it's got a lot of promise, but it majorly needs some areas of improvement.

Playing on the Hoth map as rebels is pretty much a suicide mission - if the Empire are anything like competent you just get absolutely reamed. The way to access vehicles is infuriating, though not quite as much as trying to fly them. Mouse, or joypad - neither worked for me at all in the way the ships were actually controlled (too slow) - if you're anything like used to Battlefield 3/4 vehicles, you will be screaming at the computer. They fly more like arcade style where after each time you move the mouse to turn, the axis reset and the vehicle (e.g. A Wing) levels back out again meaning you have to continually drag the mouse to try and effect any kind of maneuver.

The weapon loadout nonsense and the way you access the weapons is awful too - again, this needs to be more like Battlefield.

Nightmare. I played a couple of hours so far and have had the occasional fun game, but it's been overshadowed by massive frustration. Potentially a waste of a great franchise unless EA sort some of this crap out.

 

In the movie, the Rebels DID get reamed - the main characters were lucky to get away.  (Their getting away came at a cost to the Empire - remember, Admiral Ozzel and Captain Needa were executed for failing in their siege of Hoth.)  In other words, it was true to the "historical" battle.

That's somewhat irrelevant though. It's a video game, and it should be balanced so that either side stand a reasonable chance of winning it. I'm sure a large part of the game will be authenticity with the films in terms of how it looks and sounds, but I wouldn't expect it to carry over to the outcome of certain games!! 

That's somewhat irrelevant though. It's a video game, and it should be balanced so that either side stand a reasonable chance of winning it. I'm sure a large part of the game will be authenticity with the films in terms of how it looks and sounds, but I wouldn't expect it to carry over to the outcome of certain games!! 

It is very balanced. You have not seen the tools that rebels have in terms of weapons and star cards. :)

  • 2 weeks later...
This topic is now closed to further replies.
  • Posts

    • The machines are starting to fight back any way they can.
    • No news articles about the Arch Linux repo being majorly infected with malware?!?
    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
  • Recent Achievements

    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
    • First Post
      BizSAR earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      599
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      77
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!