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This has been something i've wanted for a while - a PS Vita! Those cute little analogs, the nice new slim design...but most importantly the exclusives, which Sony has shown no sign of porting to PS3/PS4. Wasn't sure i'd like PS Vita, but it's a wonderful device. The screen is a little on the small size for my older eyes, but still fine. Graphics look nice on it, and everything works great. Download speeds are somehow seemingly faster than PS4. Muramasa and Resistance downloaded and installed inside of five minutes each. They do however take up most of my tiny 8GB card. Couldn't afford a 32GB or 64GB card, those are ridiculously priced.

 

So far got Resistance Burning Skies because i love the franchise and really wanted to play this despite the lukewarm reviews/reception. Bought Killzone Mercenary physical, but haven't played it yet. Also downloaded Muramasa Rebirth and Doki Doki. Muramasa seems nice.

 

Controls are excellent, not as precise as a real Dualshock clearly but close enough. Overall impressed and glad finally made the decision to get one, i know many here have had PS Vita ages now.

 

BTW the Skype client for PS Vita is excllent - used it a lot over the weekend and it's super clear and stable, more so than my smartphone, tablet, and even desktop.

 

Anyone on the fence, now's the time!

 

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I bought it to play Uncharted, then returned it, as there were no other good games I liked at the time.

 

Uncharted was fun, almost reaching PS3 quality...    but nothing else stood out.

 

Maybe I buy one at the very end of the lifecycle to check out the other exclusives.     

 

 

Where you not also supposed to get some new PS4 functionality on Vita?

I bought it to play Uncharted, then returned it, as there were no other good games I liked at the time.

 

Uncharted was fun, almost reaching PS3 quality...    but nothing else stood out.

 

Maybe I buy one at the very end of the lifecycle to check out the other exclusives.     

 

 

Where you not also supposed to get some new PS4 functionality on Vita?

 

 

All I ever use mine for is Remote Play.

Must have if you have a ps4... let the kids/wifey watch the tv while you play your ps4 via Vita in the comfort of my bed, is priceless.

 

There's tons of games on it, but to each his own. Yes, i guess the PS4 remote play function is great if you have more people than TVs, but as i live by myself and use PS Vita within 10 feet of my PS4 usually, i'm not exactly the target audience for this feature!

 

 

Only 5 inches .... :/

 

I know, it sounds small, but boy the things you can get out of those five inches will BLOW you away!

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Mine has been collecting dust for over a year. Last time I brought a game for it was Killzone Mercenary, since then, there has been a rising trend of lack of AAA titles for the device. I remember reading somewhere that Sony is actually not going to develop anymore AAA titles for the Vita because it is not selling as well as they would like, so its going to be primarily a indie gaming device. :/

I dont know how true that will be, as it has a lot of potential, but over the past 12 months at least, I have definitely seen that trend myself with the handheld. 

Mine has been collecting dust for over a year. Last time I brought a game for it was Killzone Mercenary, since then, there has been a rising trend of lack of AAA titles for the device. I remember reading somewhere that Sony is actually not going to develop anymore AAA titles for the Vita because it is not selling as well as they would like, so its going to be primarily a indie gaming device. :/

I dont know how true that will be, as it has a lot of potential, but over the past 12 months at least, I have definitely seen that trend myself with the handheld. 

 

That could be true, but i don't mind. Quite a back catalog for me to catch up with on PS Vita, and even if nothing else comes out (which is not going to be the case, i would guess), it's mission accomplished for me. No way i'm going to my grave without playing KZ Merc, Burning Skies, Golden Abyss, Unit 13, and a few others :laugh:

DO NOT BUY BORDERLANDS 2.

 

For the love of God.

 

 

Hahaha thanks for the advice, but had no intention of doing that. Already played it 360 when it came out, and didn't much care for it back then.

The memory cards are the worst part about this system.

 

There are some great indies for the system. I like my Vita.

 

There's a lot of so-called indies for sure, but as i said for me the main reason was the "AAA" backlog on PS Vita that i wanted to catch up with, that in itself should take a few months.

Oh, get gravity rush. The controls are a little finicky at times, but it is still a good game. I hope they do a sequel and improve on the controls.

 

Gravity Rush and Golden Abyss are the two i'm kicking myself over...they were part of PS+ for months while i debated whether or not to get a PS Vita, then they expire, and i get a PS VIta...brilliant.

Im not 100% sure, but I think Gravity Rush and Golden Abyss  are life-long PS+ free Vita downloads too. 

 

Haven't checked on the system itself, but according to the PS site they're not part of PS+ anymore. But thanks for the idea, will check from the in-device store.

Two words...

OlliOlli

 

Awesome, awesome game right there.

 

Now that Gaucamelle is on pretty much every platform, there are other means to play the newer, superior version (DLC included, enhanced visuals, etc.), but for awhile it was an amazing Vita experience as well.

 

Here is the list of games I have enjoyed most on my Vita. Even bolded the ones I think are standouts.
 

Hotline Miami (controls seem weird at first, then just make complete sense)

either Rayman game

Killzone Mercenary

Tearaway

Spelunky

Wipeout 2048 (load times are a tad ridiculous though)

Super Stardust Delta

Sound Shapes

Guacamelle

Urban Trial Freestyle (a total Trials HD rip off, but actually decent fun)
Retro City Rampage

Super Crate Box

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Another good game for the Vita is Persona 4 Golden.  

 

Here's the list of PS+ games for NA: http://en.wikipedia.org/wiki/List_of_Instant_Game_Collection_games_(North_America)

 

and PAL: http://en.wikipedia.org/wiki/List_of_Instant_Game_Collection_games_(PAL_region)

 

Is Soul Sacrifice any good?

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Congrats Neo and glad you're enjoying it :) The white is sexy :wub:

 

I don't think Sony will be porting the exclusives until there is something to replace them and sell the system. And we all know how that's going right now...

 

In the mean time though the Vita is the closest thing you can get to an indie-Steam portable :laugh: I love mine, but I knew what I was getting. If I was picking one up expecting AAA support I'd be very disappointed. Saying that, with PS+ you're never short of something to play, albeit usually ports but at least it's not PSP "port" territory; where it was more like a separate entry altogether with the same name.

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Two words...

OlliOlli

 

Awesome, awesome game right there.

 

Now that Gaucamelle is on pretty much every platform, there are other means to play the newer, superior version (DLC included, enhanced visuals, etc.), but for awhile it was an amazing Vita experience as well.

 

Here is the list of games I have enjoyed most on my Vita. Even bolded the ones I think are standouts.

 

Hotline Miami (controls seem weird at first, then just make complete sense)

either Rayman game

Killzone Mercenary

Tearaway

Spelunky

Wipeout 2048 (load times are a tad ridiculous though)

Super Stardust Delta

Sound Shapes

Guacamelle

Urban Trial Freestyle (a total Trials HD rip off, but actually decent fun)

Retro City Rampage

Super Crate Box

 

Thanks a lot for taking the time to make the list Larry! Will definitely get OlliOlli and Tearaway, they're on my to-get list when funds and space on that 8GB card allow! Super Stardust Delta also looks good, and Killzone Merc was the bundled game, it was no.1 on my wishlist since the first time i saw a screenshot for it. Hope our PS4s will forgive me for saying this, but it puts Shadowfall to shame i think in every regard...except for visuals of course.

 

Another good game for the Vita is Persona 4 Golden.  

 

Here's the list of PS+ games for NA: http://en.wikipedia.org/wiki/List_of_Instant_Game_Collection_games_(North_America)

 

and PAL: http://en.wikipedia.org/wiki/List_of_Instant_Game_Collection_games_(PAL_region)

 

Is Soul Sacrifice any good?

 

Yes, Persona 4 is another interesting title...though i really don't know much about the series! Thanks for adding the links, they're helpful!

 

Congrats Neo and glad you're enjoying it :) The white is sexy :wub:

 

I don't think Sony will be porting the exclusives until there is something to replace them and sell the system. And we all know how that's going right now...

 

In the mean time though the Vita is the closest thing you can get to an indie-Steam portable :laugh: I love mine, but I knew what I was getting. If I was picking one up expecting AAA support I'd be very disappointed. Saying that, with PS+ you're never short of something to play, albeit usually ports but at least it's not PSP "port" territory; where it was more like a separate entry altogether with the same name.

 

Thanks Andy, love PS Vita, she's great :D

Was worried the white would make the screen appear smaller, but it's fine thus far. Nice contrast to the PS4, X1, and PC, which are all Darth Vader-like in countenance :devil:

Indeed those exclusives are system sellers, to wit people like me finally giving in and getting one - i couldn't live with myself not enjoying KZ Merc, Burning Skies, Golden Abyss, Unit 13, and a few others. Honestly those in themselves will keep me busy for a while and to me are worth the purchase. The additional titles you guys listed are even better reasons, and everything else is gravy. I do hope Sony don't give up on PS Vita. The indie-Steam-like angle is great, but we need those big titles. Time for a Last of Us spin-off! Exclusive Infamous sidequel! Gran Tursimo Vita! Sony has such a huge catalog to leverage, even though it costs money, they can do more to support PS Vita.

 

Thanks a lot for all the kind words guys!

Tearaway is great on the handheld, for me the most stand out game on the platform

 

A lot of charm.

 

That is what is missing for the Vita, where is the Loco Roco or the Patapon? No one can touch Nintendo handhelds, Sony haven't faired bad in doing what can be done by a non-Nintendo handheld, but seriously, some more charming titles like Tearaway are needed pronto.

It's solid and well built.

It's commercial flop, but love mine. 

 

It's gotten some great PS2 / PS3 JRPG remakes not published on PS3/4 X360/X1.

Uncharted is still my fav. game for the Vita. What a delight.

 

I started playing Killzone a while back. it's good. graphics are amazing.

 

I thought Resistance was a good game. No, it's not PS3 quality, but it was fun for a generic fps.

 

One of my fav games to-date is Hot Shots Golf. If youre into golf, it's incredibly addicting.

 

Finally, i have the 32GB card, and i can easily fill it up. I find myself having to delete stuff all the time. Granted, a lot of what i have on the card are PSP/PSOne classics, but those can go anytime.

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    • Why it's almost impossible to produce a smartphone in the United States by Hamid Ganji If you look at the back of some Apple products, you can see the famous phrase “Designed by Apple in California, Assembled in China.” This phrase appears on products from one of the largest smartphone brands in the United States. These products are designed in the U.S., but their manufacturing takes place in China, India, Vietnam, or even Brazil. But why can’t Apple, as one of the largest American tech companies, produce its iPhones on U.S. soil? The idea for this topic came to me after the Trump Foundation launched a smartphone called the T1 and claimed that it was designed and built with American values in mind. However, this claim did not last long, as it was revealed that Trump’s phone was actually a rebranded HTC U24 Pro, with only a gold case and minor internal component changes. You see? Even a phone that is supposed to represent American values is manufactured in China. With a gross domestic product (GDP) exceeding $32 trillion, the United States is currently the world’s largest economy, while China ranks second with around $20 trillion. On the other hand, the United States is by a wide margin the global leader in various technological fields, and American companies spend hundreds of billions of dollars annually on research and development. From Apple and Google to Microsoft, Lockheed Martin, Boeing, and others, American tech and industrial giants lead their foreign competitors in many sectors. The United States also has no shortage of smartphone brands. Apple, Google, and Motorola are among the major brands in the smartphone market, collectively holding a significant share. However, the vast majority of their products are manufactured outside the United States. So why is it that the world’s largest economy, home to the most advanced technology companies and industrial powers, cannot produce a smartphone on its own soil? Let’s explore this question together. Even threats to impose tariffs won’t work After Trump entered the White House as the 47th President of the United States, his administration adopted strict tariff policies. One of these policies was the imposition of a 25% tariff on smartphones manufactured outside the United States. Trump said he “had a little problem” with Apple CEO Tim Cook over producing smartphones outside the U.S. So he thought that threatening a 25% tax on imported phones might force Apple to bring manufacturing back to the United States. “I have long ago informed Tim Cook of Apple that I expect their iPhones that will be sold in the United States of America will be manufactured and built in the United States, not India, or anyplace else,” Trump wrote on Truth Social. Image via The White House Although Apple currently manufactures some of the iPhone’s chips in the United States with TSMC's help, it still shows no willingness to shift full iPhone production to the country. At the time, renowned Apple supply chain analyst Ming-Chi Kuo wrote on X, “In terms of profitability, it’s way better for Apple to take the hit of a 25% tariff on iPhones sold in the US market than to move iPhone assembly lines back to the US.” However, manufacturing a smartphone in the United States is not as easy as it might seem, and many technical and economic barriers are involved. The lack of necessary manufacturing hubs There is a clear reason why many companies prefer to manufacture their products in China. China has established itself as the main global manufacturing hub for international companies, and over the past few decades, large contract manufacturers have emerged there, allowing companies like Apple to outsource production. One such example is Foxconn, which also manufactures some Apple products in India. Building the infrastructure required to produce smartphones in the United States would require tens of billions of dollars in new investment. Factories would need to be built, essential manufacturing equipment would have to be installed, and, most importantly, a skilled workforce capable of operating these systems would need to be recruited and trained. The United States currently lacks the core infrastructure needed to manufacture smartphones, and for this reason, many companies prefer to outsource production to Chinese contractors rather than spend tens of billions of dollars to build that infrastructure, which is significantly more economically efficient. Additionally, building such infrastructure in the United States could take up to a decade, ultimately leading to a significant increase in the product's final price for consumers. Shortage of trained labor in the U.S. compared to China Decades of serving as a global manufacturing hub have allowed China to build a massive talent pool in the production sector that is almost unmatched worldwide. Today, if a company chooses to manufacture its products in China, it can be confident that the workers involved in production have years of experience in their respective roles and are capable of producing high-quality goods with minimal errors. Even if we assume that tens of billions of dollars were invested in building smartphone manufacturing infrastructure in the United States, finding skilled workers would remain highly challenging. Apple CEO Tim Cook visiting the iPhone 6 assembly line in China in 2014. Image: Tim Cook on X In a 2015 interview on CBS’s 60 Minutes, Tim Cook said the main reason Apple isn’t producing in the US is a lack of skills. "China put an enormous focus on manufacturing, in what you and I would call vocational kind of skills. The US over time began to stop having as many vocational kinds of skills. I mean you could take every tool and die maker in the United States and probably put them in the room that we're currently sitting in. In China you would have to have multiple football fields,” Cook said. Also, in 2017, at the Fortune Global Forum in Guangzhou, Cook once again emphasized the importance of highly skilled Chinese workers. “China has moved into very advanced manufacturing, so you find in China the intersection of craftsman kind of skill, and sophisticated robotics and the computer science world. That intersection, which is very rare to find anywhere, that kind of skill, is very important to our business because of the precision and quality level that we like. The thing that most people focus on if they’re a foreigner coming to China is the size of the market, and obviously, it’s the biggest market in the world in so many areas. But for us, the number one attraction is the quality of the people,” Apple CEO said. Higher labor costs in the United States Producing almost any product in the United States is more expensive than in many other countries, and one of the main reasons is the higher cost of labor in the U.S. According to the Bureau of Labor Statistics, median weekly earnings of full-time workers in the United States were $1,235 in the first quarter of 2026. Meanwhile, the average annual salary in China's private sector in 2025 was RMB 71,590 (US$9,961). In many parts of the world, the weekly wage of an American worker is equivalent to several months of income. Another important factor to consider is that in the United States, the workforce capable of working on a smartphone assembly line is highly specialized and therefore commands higher-than-average wages. According to an estimate by Bank of America, producing an iPhone in the U.S. is technically possible, but “iPhone cost can increase 25% purely on higher labor cost in the U.S.” However, this 25% increase applies only if final assembly is performed in the United States while components are still sourced from China or elsewhere. In this case, the price of a base iPhone would rise from $799 to around $1,000. But in another scenario, if Apple were to produce the required components for the iPhone within the United States, production costs could increase by more than 90%. Trump’s dream for a “Made in the USA” iPhone might never come true In a free-market capitalist economy, one of the primary responsibilities of any CEO is to maximize profit. Using Apple as an example, Tim Cook’s role is to maximize the company’s profits so that it can fund research and development for new products and invest in areas such as artificial intelligence, while also keeping shareholders satisfied. Therefore, it is entirely understandable that Apple would choose not to bring its manufacturing back to the United States and instead keep production in countries where labor is cheaper, and products can be manufactured at a lower cost, thereby maximizing its profit margins. What is your opinion about manufacturing smartphones in the United States? If you are an American citizen, would you be willing to pay hundreds of dollars more for a smartphone made domestically in the USA? Let us know in the comments.
    • Cheers everyone for the replies. It's been very useful. 👍
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