Recommended Posts

Doom revealed at QuakeCon 2014, and here's what we saw

Ian Birnbaum at  

02:02 on 18 July 2014

 

doom4.jpg

 

In the ten years since Doom 3 was released, Doom 4 has been fabled, rumored, delayed, and scrapped and started over at least once. Id finally pulled back the curtain on Thursday during an exclusive reveal at QuakeCon 2014. In front of a packed auditorium at the 19th annual LAN party/PC game convention, id played a pair of live gameplay demos (running on PC) showing very different parts of the game. As a thanks to fans here in Dallas, the reveal wasn?t streamed online and was for attendees only.

 

The game, for one thing, will not be called Doom 4, but simply Doom, and it will take place on Mars. According to Executive Producer Marty Stratton, the game will be going back to what made the original great: fast action, run-and-gun, inventive and creative combat. He also dropped the news that Doom will be running on id Tech 6, a much-needed update to the years-old technology that has run previous games from id (and struggled with texture pop-in and other technical problems).

 

 

There was a lot of combat on display, and all of it was vicious and full of strafing. The game shows off the verticality we?ve seen in a lot of titles, like Crysis 3, with double-jumps and jetpacks allowing the player to cross gaps and find high ground. Large crates and gaps can be climbed to reach new areas or just to escape from attacking enemies.

 

The mechanic that everyone?s going to be talking about for the rest of QuakeCon, though, is the hand-to-hand finishing moves. After significantly damaging an enemy, they?ll flash and highlight. By stepping close, the player is able to start a variety of combat moves that would be more at home in Mortal Kombat than most shooters. We saw lower jaws pulled off, skulls stomped on, and hearts torn out with the level of detail usually reserved for those slow-mo bullet cams in the Sniper Elite series. Unfortunately, in the ten minutes of gameplay I saw a few repetitions. Given the fullness of time, will we get tired of repetitive killing moves? Maybe, but the first few times will probably be a lot of fun.

 

Also making a triumphant return are massive weapons. We never saw the fabled BFG, but id is taking a lesson from Wolfenstein: The New Order?s jumbo-sized arsenal. All of the guns are huge and clanking. The plasma rifle, in particular, took a few seconds to boot up and engage its various fans and heatsinks. It was a bit showy, but the weapon had a visible knock-back that made it valuable when rooms got crowded with enemies.

 

Doom4-reveal.jpg

 

Speaking of the enemies, there were a ton of them on display. Small demons made themselves annoying while the larger beasts and Hell Knights stomped in to finish the job. All in all it was a fast, chaotic experience that played out with the same stomping, crashing gore that I remember from the glory days of Doom 2.

 

Id showed off two gameplay demos, and it made me think that the game is much further along than we?d previously guessed. This is just speculation, but I wouldn?t be surprised if we see the game released in the same late-spring window that Wolfenstein just enjoyed.

 

Tonight?s reveal was tantalizing, but we don?t know everything about the game yet. Like all fans we do have a wishlist?a few of which we saw tonight. For the others, though, here?s everything we want out of Doom 4.

 

http://www.pcgamer.com/2014/07/18/doom-revealed-at-quakecon-2014-and-heres-what-we-saw/

  • Like 3

In the ten years since Doom 3 was released...

Holy crap, it's been 10 years since Doom 3 was released?

 

The mechanic that everyone?s going to be talking about for the rest of QuakeCon, though, is the hand-to-hand finishing moves. After significantly damaging an enemy, they?ll flash and highlight. By stepping close, the player is able to start a variety of combat moves that would be more at home in Mortal Kombat than most shooters.

This sounds awful. Particularly the bold part. That does NOT belong in a Doom game in my opinion.

  • Like 1

Holy crap, it's been 10 years since Doom 3 was released?

Makes ya feel a bit older doesnt it? Shoot, i remember getting my hands on the leaked Doom 3 alpha code back in 2001/2002. Pretty amazing at the time. It ran on my shiny new Geforce 3 :D

  • Like 2

This sounds awful. Particularly the bold part. That does NOT belong in a Doom game in my opinion.

 

Totally agree, and I hope this doesn't turn out to be a game engine demo to show off tech 6. Like the way most games are going these days.

Not impressed. id Software used to push the boundaries when it came to PC games but that all changed with RAGE, when PC gamers were thrown under the bus. Even Doom 3 was a disappointment in comparison to Far Cry, which was released months earlier. This is going to have to be spectacular for me to even consider it, as id Software never did get round to adding the ending to RAGE. The early concept art for the new Doom was terrible.

  • Like 3

Holy crap, it's been 10 years since Doom 3 was released?

 

This sounds awful. Particularly the bold part. That does NOT belong in a Doom game in my opinion.

John Carmack please come back.

John Carmack please come back.

To be fair I'd rather have him pushing the limits of VR tech at Oculus than wasting his time on another mediocre game at id Software.

  • Like 5

we need to remember that id is basically a graphics engine company that licenses their tech, but occasionally makes a game that shows off the engine's capabilities. 1. graphics engines 2. games.

The last time id Software majorly licensed engines was back in the days of Quake 3 and id Tech 3. The Doom 3 engine (id Tech 4) was only licensed for a handful of third-party games (Prey, Quake Wars and Brink) and it was stated that they weren't interested in licensing the id Tech 5 engine.

Run-and-Gun

Doom 3 was dark and moody like a teenager?s Evanescence-themed bedroom, and that was fun for a little while. After a bit, though, enough is enough. Having to creep around, choosing between a flashlight and a shotgun is anathema to what Doom should be all about. We?re not in a Ridley Scott movie here?we?re battling the forces of hell on earth. Put a shotgun in our hands and let us sprint through clouds of demon blood! We don?t want to hide in a closet, we want to strap a nuke to our foreheads and headbutt Satan into orbit.

 

Run-and-Gun

Doom 3 was dark and moody like a teenager?s Evanescence-themed bedroom, and that was fun for a little while. After a bit, though, enough is enough. Having to creep around, choosing between a flashlight and a shotgun is anathema to what Doom should be all about. We?re not in a Ridley Scott movie here?we?re battling the forces of hell on earth. Put a shotgun in our hands and let us sprint through clouds of demon blood! We don?t want to hide in a closet, we want to strap a nuke to our foreheads and headbutt Satan into orbit.

That last sentence. LOL. epic.

Makes ya feel a bit older doesnt it? Shoot, i remember getting my hands on the leaked Doom 3 alpha code back in 2001/2002. Pretty amazing at the time. It ran on my shiny new Geforce 3 :D

 

A bit older?   A bit?      I played original Doom same year it came out.   Original Wolfenstein 3D too!   :cry: :cry: :cry:

 

 

 

Can't wait to play this one,  however MK style finishing moves and flashing dying enemies sound wrong for this type of game.

A bit older?   A bit?      I played original doom same year it came out.   Original Wolfenstien too!    :cry: :cry: :cry:

Can't wait to play this one,  however MK style finishing moves and flashing dying enemies sound wrong for this type of game.

Agreed, doesn't belong in a shooter.  (And I still got my original Wolfenstein disks around somewhere heh)

 

Hopefully this time around they remember that duct tape exists too.

A bit older?   A bit?      I played original doom same year it came out.   Original Wolfenstien too!    :cry: :cry: :cry:

 

 

 

Can't wait to play this one,  however MK style finishing moves and flashing dying enemies sound wrong for this type of game.

 

Eh! i played ET on Atari 2600 the day it came out XD

  • Like 3

Eh! i played ET on Atari 2600 the day it came out XD

 

LOL.   So I am young then :)       Thanks!

 

 

Seriously though,  Doom 3 was a bit of a disappointment, and I am not getting my hopes up for new one too much...

A bit older?   A bit?      I played original Doom same year it came out.   Original Wolfenstein 3D too!   :cry: :cry: :cry:

 

 

 

Can't wait to play this one,  however MK style finishing moves and flashing dying enemies sound wrong for this type of game.

Me too cough cough. How old were you then?  :shifty:

@xrobwx - Yeah, Doom 3 was pretty annoying. It tried to do a story but failed; it tried for tension but resorted to cheap tricks, like limiting flashlight use and monsters jumping out of closets; it tried to push graphics but everything ended up looking plasticy with over-the-top shadows, unlike Far Cry. It was thoroughly mediocre, which was disappointing for a company like id Software.

 

I don't have a problem with id Software going down the survival-horror route rather than action-shooter but it has to do it well. If you want to see how tension should be done then you only have to look at games like Amnesia or STALKER. Based on the information released so far I'm concerned that they're going in completely the wrong direction.

  • Like 2

LOL.   So I am young then :)       Thanks!

 

 

Seriously though,  Doom 3 was a bit of a disappointment, and I am not getting my hopes up for new one too much...

 

Doom 3 was not a bad game (not great either). But it was not Doom. I'll never understand why companies don't start a new ip instead of milking an old ip when they want to make something new.

  • Like 1

I don't have a problem with id Software going down the survival-horror route rather than action-shooter but it has to do it well. If you want to see how tension should be done then you only have to look at games like Amnesia or STALKER. Based on the information released so far I'm concerned that they're going in completely the wrong direction.

 

Actually,   Dead Space are more like it for a space marine horror, and, unlike Doom 3, they do it better. 

This topic is now closed to further replies.
  • Posts

    • I am not a US citizen nor a Trump fan. Respect to both left and right. But I will, for the sake of fun, predict something for my own. There will come a day when the US and China will collide like titans ( over Taiwan or anything else ). Then, on that day, some people in this comment section will realize how good an idea it was to become independent in areas like that. ( Or atleast try )
    • Microsoft Edge gets tons of security features, including AI model that can see your screen by Usama Jawad Microsoft Edge may not be the most popular browser out there, but it does receive quite frequent updates that sometimes bring surprising new features and axe others that are not as popular. Now, Microsoft has detailed some of the new security enhancements that it has introduced in Edge for Business, typically used by commercial customers. Microsoft has emphasized that security features are baked into Edge for Business and offer native integration with security and governance tools like Defender and Purview. Browser sessions are governed by default on managed devices but can also be governed through dedicated work profiles on unmanaged devices. An important aspect in this area is controlling the use of shadow AI. We have talked about this before, but it essentially restricts employees from using unsanctioned AI apps through data loss prevention (DLP) policies, with Edge redirecting them to trusted AI services like Microsoft 365 Copilot. This feature, available as a pay-as-you-go (PAYG) license, ensures that confidential data never exits AI boundaries set by your organization in Purview. Additionally, Microsoft also has strong DLP policies for contractors. Contractors leveraging a Entra ID-joined work profile provisioned by their contracting company on a device managed by their actual employer can be restricted from downloading files locally. In such scenarios, the file is saved on the contracting firm's OneDrive rather than being downloaded locally. Another useful Edge security feature disallows copying and pasting from unmanaged locations and apps. Similarly, DLP policies can be configured at a granular level to restrict screenshots or downloading of files from certain locations. In the same vein, IT admins can block the installation of extensions, hosted apps, themes and scripts, and control if users can install extensions from external locations. They can also enable the installation of specific extensions and allow users to request access to certain extensions, so that they can be managed on a case-by-case basis. Finally, Edge for Business now has an on-device AI model that uses computer vision to see what's on your screen and block potentially malicious content immediately. This does not rely on site reputation, as it simply monitors what is being displayed on your screen, which means that it is effective against malicious content that takes over your screen and employs scareware tactics. Since this is an on-device AI model, it does use your system's resources, so it's enabled by default only on devices with at least 2GB of RAM and four CPU cores. You can find more details in the Microsoft Mechanics video here.
    • Could you come up with a slightly less depressing background for Tux instead of that gray gradient? Doesn't have to be cheerful, just less of a downer...
    • Linux 7.2's first release candidate gets off to a good start by Paul Hill Credit: Larry Ewing It has been a few weeks since the release of Linux 7.1, and in that time, the Linux 7.2 merge window has been open, where developers can submit their features and patches ready for the upcoming release. That window is now shut, and the release candidate phase has begun so that new features can be tested and further fixes applied. According to the founder of Linux, Linus Torvalds, this week’s release candidate looks “reasonably normal”. Although we are super early in the release candidates, this is a good sign as it makes it more likely that an eighth release candidate will not be needed. Torvalds even mentioned that the update’s stats are only larger than they really are because there was another AMD header drop with a third of the patch just being AMD GPU register definitions, which aren’t big changes but make the code contributed look larger overall. In addition to this, he noted that just over half the patch is drivers, even when excluding the AMD register dump. The rest of the changes are spread out over architecture updates, tooling, documentation, and core kernel updates. In the next week, Torvalds says that he will be chilling out, taking the week “mostly off”. Despite this, he will be reading emails and keeping up with things, so if he is slow responding, now you know why. He said he is hoping for a calm week, but we will just have to see if the second release candidate is actually like that. We should expect seven or eight release candidates before Linux 7.2 is released, so expect it around the end of August. If you missed it a few weeks ago, be sure to check out our coverage of Linux 7.1's release.
    • Ridiculous claim that the labor cost difference of $6000 annually would increase cost per phone by $200. The employees produce 3 phones per month or what?
  • Recent Achievements

    • Dedicated
      Zeynel earned a badge
      Dedicated
    • One Month Later
      JKR earned a badge
      One Month Later
    • Dedicated
      Asgardi earned a badge
      Dedicated
    • Conversation Starter
      jessse3334 earned a badge
      Conversation Starter
    • Reacting Well
      JuvenileDelinquent earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      496
    2. 2
      +Edouard
      248
    3. 3
      PsYcHoKiLLa
      154
    4. 4
      Steven P.
      86
    5. 5
      macoman
      65
  • Tell a friend

    Love Neowin? Tell a friend!