Recommended Posts

we need to remember that id is basically a graphics engine company that licenses their tech, but occasionally makes a game that shows off the engine's capabilities. 1. graphics engines 2. games.

We need to remember that id WAS a graphics engine company that licensed their tech.  I'm pretty sure they made a game to show off every version of their engine and they pretty much all had great graphics (the point) and crappy stories (not important for a graphics engine demo).

 

That's not true anymore though.  When ZeniMax Media bought id they stopped licensing their engines externally (announced at QuakeCon 2010).  So they don't license their tech anymore.  When John Carmack left for Oculus VR they lost their main graphics engine developer so now they probably don't even develop graphics engines anymore, I doubt there will be an id Tech 7.  So what id is today is just a company that holds the licenses to id's prior franchises (Doom, Quake, etc.) and that's it.  As such they need to actually start making these things into compelling games in their own right or they may as well just shut down the company.

When John Carmack left for Oculus VR they lost their main graphics engine developer so now they probably don't even develop graphics engines anymore, I doubt there will be an id Tech 6.

 

Original post (did you possibly mean id tech 7?):

 

He also dropped the news that Doom will be running on id Tech 6, a much-needed update to the years-old technology that has run previous games from id (and struggled with texture pop-in and other technical problems)

 

Makes ya feel a bit older doesnt it? Shoot, i remember getting my hands on the leaked Doom 3 alpha code back in 2001/2002. Pretty amazing at the time. It ran on my shiny new Geforce 3 :D

I remember trying the alpha on my GeForce 3 Ti 200 (I was only 17-18 at the time so I had to go for the lower-end GeForce 3) and it was an absolute slideshow. I remember wishing I could see it running on a Ti 500.
  • Like 1

@xrobwx - Yeah, Doom 3 was pretty annoying. It tried to do a story but failed; it tried for tension but resorted to cheap tricks, like limiting flashlight use and monsters jumping out of closets; it tried to push graphics but everything ended up looking plasticy with over-the-top shadows, unlike Far Cry. It was thoroughly mediocre, which was disappointing for a company like id Software.

Lol what?

Doom 3 shadows were pretty ######ing good. Sure the game itself wasn't anything to write home about but the shadows were superbly well done.

Lol what?

Doom 3 shadows were pretty ######ing good. Sure the game itself wasn't anything to write home about but the shadows were superbly well done.

Shadows... yes.  Overall graphics?   Not so much.    They did look overly try hard, and not realistic.   As above post, they did look like shiny plastic effects you can create in photoshop, rather then true metal shine.  It was special effects galore! Even at release I did not like it too much...

 

But YES, shadows....

Shadows... yes.  Overall graphics?   Not so much.    They did look overly try hard, and not realistic.   As above post, they did look like shiny plastic effects you can create in photoshop, rather then true metal shine.  It was special effects galore! Even at release I did not like it too much...

 

But YES, shadows....

Oh yeah the graphics overall were just kindoff meh and not really realistic at all.

I actually never finished Doom 3 now that I think about it. Maybe I should go back and finish it just to see how bad it is. I have the special edition on Steam too, so as least there is that.

  • Like 1

Doom 3 shadows were pretty ######ing good. Sure the game itself wasn't anything to write home about but the shadows were superbly well done.

They were completely over-the-top - sharp edges, lacking transparency and overused (every scene had to be insanely dark). Certainly I would disagree that they were "superbly well done".

 

Speaking of shadows, bizarrely id Software removed them in the BFG update - one of the consequences of incorporating elements of the id Tech 5 engine.

  • Like 1

I actually never finished Doom 3 now that I think about it. Maybe I should go back and finish it just to see how bad it is. I have the special edition on Steam too, so as least there is that.

 

I was thinking about it, but then I decided I better play some new game instead :)

 

Though I heard BFG edition is pretty good.  

Holy crap, it's been 10 years since Doom 3 was released?

 

It doesn't feel 10 years ago when me and my friend Richard built a rig together to play it on high graphics settings! We were awed by the graphics quality, on surround sound the game really spooked you :)

I was thinking about it, but then I decided I better play some new game instead :)

Metro: Last Light is a nice alternative, as it has a lot of atmosphere and depth while having solid shooter mechanics. And Homefront: The Revolution looks pretty decent as well, if it ever gets released. Sure they're lacking demons but that's not necessarily a bad thing.

  • Like 1

Metro: Last Light is a nice alternative, as it has a lot of atmosphere and depth while having solid shooter mechanics. And Homefront: The Revolution looks pretty decent as well, if it ever gets released. Sure they're lacking demons but that's not necessarily a bad thing.

Last Light is one of my favorite game of this generation.   Really liked it, also because I got to play in original Russian language, not some crappy translation that the English language was.

Seriously, I speak english for 20 years.    The level of translation was ok, but not exceptional (or professional) by any means. It really took the immersion out of the game.

With original language you can relate to everything that is going on much better!   

I really wished they hired not just a translator, but a translator lived in an english speaking country for a long time, who delivers the meaning and the feeling, not just the literal translation!

  • Like 1

They were completely over-the-top - sharp edges, lacking transparency and overused (every scene had to be insanely dark). Certainly I would disagree that they were "superbly well done".

But the every scene had to be insanely dark wasn't an issue with the shadow engine, it was because the game itself was designed that way. The shadows also didn't require as heavy resources as they would have if they used traditional rendering techniques.

You're also forgetting when this game came out which was in 2004. Far Cry didn't have anywhere near the quality of shadows that doom did. We didn't start seeing games with soft transparent shadows until later in the decade.

As for the BFG update, most people hated that anyways because the graphics were worse and you couldn't use some of the excellent mods that Doom 3 got

Last Light is one of my favorite game of this generation.   Really liked it, also because I got to play in original Russian language, not some crappy translation that the English language was.

Seriously, I speak english for 20 years.    The level of translation was ok, but not exceptional (or professional) by any means. It really took the immersion out of the game.

With original language you can relate to everything that is going on much better!   

I really wished they hired not just a translator, but a translator lived in an english speaking country for a long time, who delivers the meaning and the feeling, not just the literal translation!

 

Well you can play Metro in russian with english subtitles. I have yet to play Last Light but if i remember corectly i played Metro 2033 in russian with english subs.

Well you can play Metro in russian with english subtitles. I have yet to play Last Light but if i remember corectly i played Metro 2033 in russian with english subs.

 

Yeah, that does not make the translation any better, but it least you can feel the mood of the thing better.

I wish someone makes a fan translation, by someone who knows what they are doing.  It will make the game for english speaking people a lot better.

I don't know, Mars has been done two times now. I would of like to seen a return to the city as in Doom 2.

 

And I kind of liked the flashlight techinque in Doom 3, Made the whole thing tense and tactical; you don't even get to use it much in the later parts of the game where it becomes run and gun.

Holy crap, it's been 10 years since Doom 3 was released?

 

This sounds awful. Particularly the bold part. That does NOT belong in a Doom game in my opinion.

 

I particularly liked the melee moves in Killzone 3, but they did not require the player to be weakened, and weakened players didn't flash and get highlighted, you just sneak up on them and stick a knife in their throat or shove your thumbs into their eyesockets and move on.  The whole flashing part sounds a bit "arcade"-esque for Doom, but maybe it'll work out and look cool.

I particularly liked the melee moves in Killzone 3, but they did not require the player to be weakened, and weakened players didn't flash and get highlighted, you just sneak up on them and stick a knife in their throat or shove your thumbs into their eyesockets and move on.  The whole flashing part sounds a bit "arcade"-esque for Doom, but maybe it'll work out and look cool.

Definitely. I really liked how it was done in Killzone. I remember Guerrilla saying, way back in the day before KZ1 was released, that melee kills were specifically designed to be insta-kills because they wanted them to be like a kind of "reward" for being able to get within arms distance of an enemy without dying. I think it works really well in the context.

 

But putting something similar in Doom, where you're supposed to be battling super-human demons (who can most likely best a human in a hand-to-hand fight) seems out of place. And it definitely seems like an awful design move if they're going to be highlighting enemies on top of it.

Lol what?

Doom 3 shadows were pretty ######ing good. Sure the game itself wasn't anything to write home about but the shadows were superbly well done.

 

Yeah bearing in mind I was 13, Doom 3 scared the hell out of me playing it.

This topic is now closed to further replies.
  • Posts

    • Microsoft brings Claude to its own Azure infrastructure, powered by Nvidia GB300 Blackwell by Karthik Mudaliar Anthropic's Claude models are now generally available in Microsoft Foundry on Azure and are running on Nvidia's GB300 Blackwell Ultra systems. Nvidia wrote in its announcement that the models are hosted on Microsoft Azure and accelerated by GB300 Blackwell Ultra GPUs, with Quantum-X800 InfiniBand networking used to support larger agentic systems and specialized sub-agents that can operate across business domains. This is great for customers and enterprises that want to build autonomous and domain-specific AI agents using Claude without moving outside Microsoft’s cloud platform. Microsoft currently offers Claude models in Foundry in two forms: “Hosted on Azure,” which runs end-to-end on Azure infrastructure and is generally available, and “Hosted on Anthropic infrastructure,” which remains in preview. This separation is quite important for organizations that have procurement, compliance, data processing, or internal governance requirements tied to Azure. Anthropic currently has 11 Claude models listed in Microsoft Foundry, including Opus 4.8, Sonnet 4.6, and even the unavailable Mythos and Fable models. Billing is handled through Claude Consumption Units (CCUs). Microsoft says CCU is an invoicing unit for Claude models in Foundry, with token usage converted using Anthropic’s published per-model token rates. The usage is billed through Azure Marketplace just like models from other distributors and appears on the customer's Azure invoice, while eligible spend can count against a Microsoft Azure Consumption Commitment. For starters, GB300 NVL72 is a rack-scale, fully liquid-cooled system that combines 72 Blackwell Ultra GPUs and 36 Grace CPUs. Nvidia has listed 37TB of fast memory, 130TB/s of NVLink bandwidth, and FP4 Tensor Core performance of up to 1,440 petaflops with sparsity. The deal is also part of a three-way partnership between Microsoft, Nvidia, and Anthropic. Under the deal, Anthropic has committed to buying $30 billion in Azure compute capacity and contracting additional capacity up to one gigawatt. Nvidia and Microsoft also said they would invest up to $10 billion and $5 billion in Anthropic, respectively.
    • WhatsApp is getting usernames, and you can reserve your preferred one now by Fiza Ali Sharing your phone number isn't always something you want to do, especially with people you've just met. Whether it's someone from a class, a local community group, or a sports team chat, handing over your number can feel like giving away more personal information than necessary. That's exactly the problem WhatsApp is trying to solve with its upcoming usernames feature. The company has announced that users can now reserve a unique WhatsApp username ahead of the feature's wider rollout later this year. Once usernames become available, they'll let people connect without revealing their phone numbers. It's a change that makes a lot of sense for group chats. Right now, everyone in the group can see your phone number. With usernames enabled, that won't necessarily be the case when someone contacts you for the first time. WhatsApp says it's opening username reservations early because more than three billion people use the app, meaning plenty of people are likely to want the same usernames. Reserving one now gives users a better chance of securing the name they actually want before the feature launches more broadly. If your preferred username is already taken, WhatsApp will also offer a built-in username generator to suggest available alternatives. The feature isn't only aimed at individual users. Creators, businesses, and organisations will be able to claim the same username they already use on Instagram or Facebook, making it easier to keep a consistent identity across Meta's apps. Furthermore, privacy is a big part of how WhatsApp is introducing usernames. There won't be a public directory where people can browse or search for usernames. Instead, people will need to know your exact username before they can start a conversation with you. Additionally, users can also choose to enable a username key, which adds another layer of control by requiring people to enter that key before sending a message. Once the feature rolls out, people who choose to use a username will no longer have their phone number shown when messaging a person or business for the first time. If you want to reserve a username, make sure you're running the latest version of WhatsApp, then head to Settings > Account > Username. The tech giant says usernames will roll out gradually over the coming months, and users will receive an in-app notification when the feature becomes available in their country.
    • When I think about a network, there are really two aspects, the hardware and the wiring. So here is what I would do for both. Wiring: Use Cat6A for the patch panel, outlets, and all structured cables (cables installed in walls). Run plenty of Wireless Access Point (WAP) cables, as a general rule, assume a signal can only pass through 2-3 walls and can't pass through a floor (that is conservative, but trust me on this if you want strong WiFi)  Cat6 patch cables are fine for now if you don't plan to run 10gig, those are easy to replace later if needed. Run OS2 single-mode fiber to anywhere you think you may have a server or sub-switch. (yes, single-mode for everything on a small network, don't mess with multimode unless you are at a scale where that minor cost and power savings will matter). If you really want to future proof, also run fiber to any high density WAP locations, it is likely that WiFi 8 and beyond WAPs will push the limits of 10g. Run 6-12 pairs of single-mode fiber between your MDF and the building's MDF, even if you only need 1 or 2 pairs now, those extra pairs will pay off down the road. Hardware: (its easy to say "get all the features incase you need them", so instead of futureproofing, I am going to take approach of suggesting areas worth investing in, and areas you can save money). Don't overspend thinking you need every feature on every port. You don't need 10g on every port, you don't need PoE on every port. Don't overspend on redundancy either, unless you are ready to buy two of everything, don't waste money buying two of some things and not others. Dual power supplies are worthwhile, but probably not HA or multi-path redundancy.  Get 1 "distribution layer" switch that your router/firewall will connect to as well as all your access layer switches below. This should be a fully managed 10g+ switch with a combination of copper and SPF ports, a few 25g uplink ports are nice for this switch. Given that you said it is a small network, I suggest also using that distribution layer switch for servers and WAPs, meaning it will need PoE. Speaking of wireless, get good professional tri-band WAPs, and either turn on the band stirring options, or limit 2.4 to an IoT only SSID. This will provide a solid WiFi capable nearly everything but the highest of bandwidth clients...you could even consider skipping wiring workstations depending on usage. Access layer switch for workstations and printers can be cheaper switches, 2.5g is a good sweet spot between price and future proofing, but even 1g is fine for most individual clients (the kind that could probably be fine on WiFi). You can consider saving a little on access layer switches by only getting 1 PoE switch for whatever needs it (remember your WAPs are connecting to the distribution switch, not here), and non-PoE for your workstations, because desk phones are falling out of favor. You can also save money here by not buying managed switches if you don't need them--but really do some soul searching there, if you go this route, then anything that isn't on your workstation VLAN would either need to be connected to the distribution switch, or its own access layer switch. Also, don't feel like you need a fancy fabric stacking switches for your access layer, that is the point of the higher-end distribution layer, to remove the need for things like that at this level. Home Hardware: I'm realizing the above assumed an office setting, if this if for your house and home lab then the above still applies, but you'll probably want everything managed and PoE, just because, but you probably also don't need multiple access layer switches. If your total port count is below 24, just skip separating distribution layer and access layer and just get one nice switch with the features you want. If you are at the point of considering a 48-port switch, I would instead get a nice high-end distribution switch for things that need it, and cheaper access layer switches with specs based on the needs of connected devices. For home use, don't worry about home running every device to the main switch, there is nothing wrong with running sub-switches for your media areas and office, those essentially become your access layer, just look for sub-switches with a 10g uplink so sharing bandwidth isn't an issue. Just make sure you always connect them to your distribution/main switch, don't daisy chain, the path should never have more steps than Client>Access>Distribution>Firewall>Internet or Client>Access>Distribution>Server if it is local.
    • Google Meet brings Gemini note-taking to AI Pro and Ultra subscribers by Karthik Mudaliar Google's Gemini-powered "Take notes for me" feature inside Google Meet is now available to Google AI Pro and Ultra subscribers. The features work on Google Meet for web as well as on mobile, and Google says that subscribers can use it for meetings they host in many supported languages. As the name suggests, "Take notes for me" allows Gemini to listen to a meeting, generate a summary, identify action items, and save the notes as a Google Doc in the user’s Drive. After the meeting, the organizer receives an email recap with the summary and action items, while the notes can also be attached to the related Calendar event depending on the meeting setup and sharing settings. The feature isn't automatically turned on for everyone, though. Google says that all meeting participants are notified when note-taking is turned on, and users can start it from the pencil icon in Meet or enable it for future calls through Meet’s meeting records settings. For work or school accounts, administrators can also control whether the feature is available and may require explicit participant consent for note-taking, recording, or transcription features. The feature first launched back in 2024, when it was available just for selected Workspace users. Over the years, Google added refinements and more options, including the ability to enable it when scheduling meetings via Google Calendar. Google's support docs say that the feature currently supports English, French, German, Italian, Japanese, Korean, Portuguese, and Spanish, but only one language at a time. Meetings with multiple spoken languages are not currently supported, and Google recommends using the tool for meetings between 15 minutes and eight hours. The new feature makes Google Meet closer to its rivals that have AI tools already built in. Microsoft Teams has recently started offering Copilot and intelligent recap features that summarize meetings, surface highlights, and help with follow-ups, while Zoom’s AI Companion can also generate meeting summaries from desktop and mobile meetings.
    • GnuCash 5.16 by Razvan Serea GnuCash is a personal and small business finance application, freely licensed under the GNU GPL and available for GNU/Linux, BSD, Solaris, Mac OS X and Microsoft Windows. It’s designed to be easy to use, yet powerful and flexible. GnuCash allows you to track your income and expenses, reconcile bank accounts, monitor stock portfolios and manage your small business finances. It is based on professional accounting principles to ensure balanced books and accurate reports. GnuCash can keep track of your personal finances in as much detail as you prefer. If you are just starting out, use GnuCash to keep track of your checkbook. You may then decide to track cash as well as credit card purchases to better determine where your money is being spent. When you start investing, you can use GnuCash to help monitor your portfolio. Buying a vehicle or a home? GnuCash will help you plan the investment and track loan payments. If your financial records span the globe, GnuCash provides all the multiple-currency support you need. Between 5.15 and 5.16, the following bugfixes were accomplished: Bug 421610 - RFE: Include logical dates for View->Filter by "date range"The Select Range section of the Date tab of the register's Filter By dialog box is changed to provide relative, specific date, or days ago options for the start and end of the filter range. The Show number of days item label is changed to Show from days ago to better reflect what it does. Bug 436105 - esc key not working as expected in register: Enable the escape key to cancel a field edit. Bug 797384 - Gnucash doesn't handle commodity prices with big numerator/denominator properly. Bug 798004 - Next gen UI for stock transactions Bug 799314 - Add "enter now" option in scheduled transaction editor. tab to allow users to select the scheduled transactions to be included in a “Since Last Run…” window. If there are no instances of a selected transaction triggered by today’s date, the next instance is triggered. Bug 799751 - autocomplete crash Bug 799759 - Users can't Enable entries via Checkboxes on Scheduled Transactions PageAllow the Enabled box in the list of scheduled transactions to be operated instead of having to open the transaction editor dialog and change the Enabled checkbox. Also added use of the Name column as the secondary column sort for all the other columns. Bug 799762 - Poor handling of cases where hidden/placeholder accounts are used in the account register Bug 799766 - Double line preference not respected in search register Bug 799767 - POST /accounts in bindings/python/example_scripts/rest-api is broken Bug 799777 - `xaccSplitSetParent`: reparenting a committed split silently drops its KVP slots (online_id, cap-gains links) Other changes & improvements: Numeric values may now be selected to copy in the Accounts page. Add new Finance::Quote source Finnhub.io: Free API key (personal/non-professional use) available at https://finnhub.io. Set FINNHUB_API_KEY environment variable to API key to use this source. As of June 2026, free tier API limit is 60 API calls/minute. The Investment Lots report has new optional columns for Computed Annual Growth Rate. Python Bindings: Improved translation of primary object (Account, Transaction, Split, etc.) so that they can be treated as normal Python objects. This is accomplished with SWIG magic so no existing code is obsoleted. Python Bindings: Better conversion of GLists to Python lists. Python Bindings: Destroy the QofSession in the Python Session dtor to prevent leaving the database locked. [engine] Add first-class online_id accessors for Split and Account and make them available to Python bindings, removing the unused Transaction online_id property. Improve C++ implementation of QofBook. Correct the Doxygen doc for qof_instance_get/set_kvp. [gnc-log-replay.cpp] fix incorrect guid dump Add some Boost library requirements needed by libgnucash-guile to CMakeLists.txt so that missing feature will fail at configure time. Use Compile-time Regular Expressions instead of std::regex in gnc-filepath-utils.cpp and instead of boost::regex in the CSV importer, with the CTRE v3.11.1 header added to borrowed [gnc-filepath-utils.cpp] null check char* arguments Add ChartJS licenses. Removed AEX from list of commodities. euronext.com is now using JS based anti-webscraping. [report-core] always offer options summary in reports. This is useful to debug reports. The Add options summary option is removed because it's no longer optional. Remove remaining obsolete IMContext from sheet Fix blurry text in HiDPI offscreen-rendered widgets Add port field to database connection dialog: The convention of appending the port number after the host isn't obvious. When editing a split in the register treat the account as being changed only if it isn't the one selected before editing instead of if the user performed an edit Return immediately from qof_book_destroy if hash_of_collections is null. If qof_book_destroy is called on a QofBook* freshly created with qof_book_new (usually because it was used to create a session that now must be destroyed) it would try to empty the non-existent hash tables, crashing. Clean up Flathub metadata to solve warnings at flatpak build time. Be consistent in naming GncPluginPage and GncPluginPageRegister HTML: Remove unimplemented function declarations. [gnc-html.cpp] remove unused buggy string conversion functions Convert libgnc-html to C++ Apply -Wall -Werr -Wmissing-prototypes to C++ compilation on Windows and fix the resulting errors. New and Updated Translations: Arabic, Croatian, Danish, Dutch, German, Finnish, Hungarian, Korean, Norwegian-Bokmal, Spanish Download: GnuCash 5.16 | 176.0 MB (Open Source) Links: GnuCash Home page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
    • Conversation Starter
      rosiecharles earned a badge
      Conversation Starter
    • First Post
      KMilenkoski1202 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      536
    2. 2
      +Edouard
      269
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      98
    5. 5
      macoman
      66
  • Tell a friend

    Love Neowin? Tell a friend!